sure, it costs 4 mana.... but really, if it's in a jund style deck with plenty of disruption and removal, 4 mana is just fine. people really underrate it. i play it and find it amazing. it's not a balm for Tron, but then if you're running plenty of other disruption (such as inquisition of kozilek or thoughtsieze) you're not too worried.
and really, who would expect to see it at the tables? you'd be all like "whuh?"
Anathemancer. With Tron being a deck and this format having good mana to support multiple colours, this card is a huge beating. Also gives you something to do when you flood out, and when Unearthing, it's an ability, so it can't be countered for the most part.
I'm having oodles of fun with Crack the Earth. Leads to tons of misplays. Add some Hatching Plans and let the hilarity ensue.
+ vote for these. Unsure why they haven't exploded all over the format. A while ago I was playing online and this guy brang out a Crack + Hatching deck and I got my butt kicked. Turn one Flagstones turn 2 Crack = Brutal.
Knight of the Reliquary is underrated in my opinion. MAybe because Jund is too good, or because of Abrupt Decay no one really plays this card.
Its actually because of DRS pulling lands out of graveyards that makes KotR a little worse then it use to be. Its not good when your opponent can control the size of your creatures.
A buddy of mine just won the MD PTQ yesterday with UWR midrange, running Dispense Justice in his sideboard because I told him to. Riding a single hexproof threat to victory isn't just for Bogle decks, and having spot removal for a Geist (you respond to the Angel trigger) can be huge in the mirror, which he had to win in the finals. I wasn't there so I don't know how good the card actually was for him, but it totally might have been my theorycrafting that gave him the edge he needed
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Thanks to Gabgabdevo for the awesome sig image!
I'm always looking for foil Madcap Skills and Ghitu Fire-Eater, [trade thread link forthcoming]
In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Spreading seas, Shadow of Doubt and Jace Beleren. All 3 are good and are key in my BUG control deck. Also tectonic edge. Any monocolour or two colour deck should be playing 4, no questions asked.
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Standard
none
Modern UBG B/U/G control BBB MBC WUR Control WWW Prison RRR Goblins
Legacy BBB Pox UBG B/U/G Control UWU StoneBlade UW Miracle Control
I think Trickbind/Squelch are completely underrated right now. With all the fetches and 3-4 color decks in modern you can really hurt someone by stopping the fetch
Vengevine. It's really powerful against the UWR decks that are super popular right now. It also is pretty strong against BGx midrange. In other words, it's a superior trump card in any grindy matchup if you're playing a green creature based aggro deck.
Repeal. Every time I play this, I always find it awesome. It bounces deathrites & cantrips for 2 mana, and is even pretty good against lingering souls tokens. Versatility is huge, and this is the king of versatility.
Bant Charm. Removes creatures from the board, destroys birthing pods & Cranial Platings, and wins counter-wars. It's worth a green splash in any UWx deck by itself. It's slightly expensive and color intensive, but there isn't a single matchup where it's ever dead.
Runed Halo. It's an awesome sideboard card that can even be valuable in the maindeck. It can single-handedly hose an army of spirit tokens, shuts off grim lavamancers, goyfs, or Delvers, and also has the benefit of shutting off Valakut, the Molten Pinnacle (Scapeshift), Deceiver Exarch/Pestermite (Splinter Twin), Griselbrand (glass cannon reanimator), Slippery Bogle (hexproof enchants), or a host of other random cards that can be problematic, especially for white decks.
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Find me online - I'm on Cockatrice * Tag - Badd B - Or on MTGO - Tag - Cbus05
Selesnya Charm. This card is a beast against so many decks, but the number one reason to run it is how easily it handles Wurmcoil Engine (and other fatties, but the exile is particularly relevant against Wurmcoil) while also remaining relevant if they don't draw it. I often find myself wanting more exile effects in addition to path. If you're running Rancor, you can also get pretty tricksy with it if you feel so inclined. The 2/2 is often nice as well, saving a Tarmogoyf or Thrun from Liliana or surprise blocking a Geist of Saint Traft. And the +2/+2 and trample have been relevant for me quite a few times as a combat trick and/or way to deal the last few point of damage.
Garruk Wildspeaker. I've been playing this card in Junk alongside Elspeth, Knight-Errant as a hedge against UWR, and boy have I been impressed. His +1 is really nice on later turns where you want to drop two guys, ramp into something larger, or simply leave up mana for path, and his ultimate is surprisingly attainable.
Sigarda, Host of Herons. I think people are starting to catch on to the fact that she's really, really good, but seriously, she's really, really good.
Stigma Lasher. Martyr/Lifegain Aggro is a legitimate thing now (not to mention all the finks, baloths, and deathrite shamans running around). It often isn't enough to just jam a couple Skullcracks and call it a day. If you're playing aggressive red/x decks, you want four of this guy in the board. The wither is also really nice against dudes that outclass yours, like Loxodon Smiter and Tarmogoyf.
oh my god, yes. sigarda is a pain in the ass for the wur decks and gbx decks. anything short of a wipe (or that dude who is running phantasmal image or glaring spotlight (hint, < this guy...)) won't kill it. plus 5/5 is absurd in the format, where 3 is a magic number.
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I speak in sarcasm because calling people ******* ******** is not allowed.
quash is pretty good on something like a lightning bolt. Of course, mana leak on the bolt and then surgical extraction is more reliable, as the quash can only hit instants and sorceries, sadly.
I think Trickbind/Squelch are completely underrated right now. With all the fetches and 3-4 color decks in modern you can really hurt someone by stopping the fetch
I agree but there's the other side of the coin, modern to me feels chock full of 2 drops, so the reason I'm figuring out is that either people don't realize the power of stifling something, or the cost is putting them off.
One of my favourites would be guttural response, I know it's not THAT good, but...a poor man's pyroblast? I know it doesn't destroy the permanent, but that's still...decent. I think it has more uses than one would think of, maybe it's just me overvalueing this.
isochron scepter too.God I miss chant-scepter, but well...silence scepter? Why isn't this being run? I don't think there's THAT much of artifact hate...
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Vintage nostalgic, WUB Fish control/aggro addicted.
Legacy:RUG Temur Delver
Modern: ??? undecided.
How about Faerie Macabre? This card, unlike all other graveyard hosers, doesn't get nerfed by a removal or bounce spell and is uncounterable (OK, Squelch deals with it, but c'mon) If I have room for a couple in my SB i'd use it as a surprise hate card for Eggs and a role player in any snapcaster mage match up (UWR, Eternal Command)
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You can't always win, and just because you lose doesn't mean you played badly.
Even if you lose, it is important to remain confident in your ability to make good plays and decisions. Lose that and you are truly lost.
Testing is great, and the better the testing is, the better off you'll be.
It is impossible to tilt and play well.
It is possible to make no mistakes and still lose.
I'm going to name another card- Celestial Purge- this card really just hits so much since almost every deck is packing one of these colors.
Celestial Purge is neat since it can hit Liliana and Ajani Vengeant, but in a format so diverse and filles with 3 color decks, I don't think you can afford to run a card that's so situational. Sunlance on the other hand deals with a lot of very relevant creatures for the cheap cheap price of w. I usually board 3 in againts non-white decks when I play Junk and it does a ton of work.
Regarding Vengevine, it sucks against any deck that runs DRS, which are quite a few right now, and I think that's why it doesn't see more play.
Without a Shadow of Doubt, Suppression Field should be run in more sideboard. Good vs twin, pod, some builds of jund/junk, hoses various rogues, reasonable against non-krark-clan ironworks eggs (constricts fetch/ghost quarter activations, bauble), and could be better than nothing against affinity (ravager, overseer, man-lands).
Vedalken Shackles should also be played more, though not many decks support quite enough islands for it.
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I'll start: Thrun, the Last Troll
This card is a pain to kill and can favorably block most of the Non-Tron format. Nobody really plays cards that can kill Thrun in Modern right now.
What are your choices?
I would say momentary blink and aven riftwatcher maybe jace beleran for card advantage.
sure, it costs 4 mana.... but really, if it's in a jund style deck with plenty of disruption and removal, 4 mana is just fine. people really underrate it. i play it and find it amazing. it's not a balm for Tron, but then if you're running plenty of other disruption (such as inquisition of kozilek or thoughtsieze) you're not too worried.
and really, who would expect to see it at the tables? you'd be all like "whuh?"
also, pairs with restoration angel like an absolute boss.
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
+ vote for these. Unsure why they haven't exploded all over the format. A while ago I was playing online and this guy brang out a Crack + Hatching deck and I got my butt kicked. Turn one Flagstones turn 2 Crack = Brutal.
Maybe I'd also mention boomerang. It's a classic.
Its actually because of DRS pulling lands out of graveyards that makes KotR a little worse then it use to be. Its not good when your opponent can control the size of your creatures.
Thanks to Gabgabdevo for the awesome sig image!
I'm always looking for foil Madcap Skills and Ghitu Fire-Eater, [trade thread link forthcoming]
a 3/4 that punishes fetchlands, DRS, equipment, manlands, etc
Paper: WUR Waffle Control, RG and U Tron
MTGO: U Tron, BRG Living End, B Infect
Testing Modern on MTGO and helping to craft decks on a Budget
I stream!
Hermit Druid Combo:
Cockatrice username: Blackcat77
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
Repeal. Every time I play this, I always find it awesome. It bounces deathrites & cantrips for 2 mana, and is even pretty good against lingering souls tokens. Versatility is huge, and this is the king of versatility.
Bant Charm. Removes creatures from the board, destroys birthing pods & Cranial Platings, and wins counter-wars. It's worth a green splash in any UWx deck by itself. It's slightly expensive and color intensive, but there isn't a single matchup where it's ever dead.
Runed Halo. It's an awesome sideboard card that can even be valuable in the maindeck. It can single-handedly hose an army of spirit tokens, shuts off grim lavamancers, goyfs, or Delvers, and also has the benefit of shutting off Valakut, the Molten Pinnacle (Scapeshift), Deceiver Exarch/Pestermite (Splinter Twin), Griselbrand (glass cannon reanimator), Slippery Bogle (hexproof enchants), or a host of other random cards that can be problematic, especially for white decks.
I'll add:
Selesnya Charm. This card is a beast against so many decks, but the number one reason to run it is how easily it handles Wurmcoil Engine (and other fatties, but the exile is particularly relevant against Wurmcoil) while also remaining relevant if they don't draw it. I often find myself wanting more exile effects in addition to path. If you're running Rancor, you can also get pretty tricksy with it if you feel so inclined. The 2/2 is often nice as well, saving a Tarmogoyf or Thrun from Liliana or surprise blocking a Geist of Saint Traft. And the +2/+2 and trample have been relevant for me quite a few times as a combat trick and/or way to deal the last few point of damage.
Garruk Wildspeaker. I've been playing this card in Junk alongside Elspeth, Knight-Errant as a hedge against UWR, and boy have I been impressed. His +1 is really nice on later turns where you want to drop two guys, ramp into something larger, or simply leave up mana for path, and his ultimate is surprisingly attainable.
Sigarda, Host of Herons. I think people are starting to catch on to the fact that she's really, really good, but seriously, she's really, really good.
Stigma Lasher. Martyr/Lifegain Aggro is a legitimate thing now (not to mention all the finks, baloths, and deathrite shamans running around). It often isn't enough to just jam a couple Skullcracks and call it a day. If you're playing aggressive red/x decks, you want four of this guy in the board. The wither is also really nice against dudes that outclass yours, like Loxodon Smiter and Tarmogoyf.
Oh, almost forgot Gaddock Teeg! He prevents the opponent from casting pod, Splinter Twin, Chord of Calling, Cryptic Command, Repeal, any relevant planeswalker that isn't Liliana, Mindslaver, Scapeshift, etc.
Another card i think its underrated is Sadistic Sacrament, free searching of your opponent's library + exiling 3 cards is pretty neat.
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
I second suppression field, but also blood moon. Blood moon and night of soul's betrayal would make such a beautiful combination and no one plays it.
Credit to DolZero for this awesome sig!
I agree but there's the other side of the coin, modern to me feels chock full of 2 drops, so the reason I'm figuring out is that either people don't realize the power of stifling something, or the cost is putting them off.
One of my favourites would be guttural response, I know it's not THAT good, but...a poor man's pyroblast? I know it doesn't destroy the permanent, but that's still...decent. I think it has more uses than one would think of, maybe it's just me overvalueing this.
I agree on suppression field blood moon and chalice of the void, they just wreck some decks if used right... Special mention for aether vial, again, I might overvalueing this, but I just love the vial.
isochron scepter too.God I miss chant-scepter, but well...silence scepter? Why isn't this being run? I don't think there's THAT much of artifact hate...
Legacy:RUG Temur Delver
Modern: ??? undecided.
~ Brian DeMars
Celestial Purge is neat since it can hit Liliana and Ajani Vengeant, but in a format so diverse and filles with 3 color decks, I don't think you can afford to run a card that's so situational.
Sunlance on the other hand deals with a lot of very relevant creatures for the cheap cheap price of w. I usually board 3 in againts non-white decks when I play Junk and it does a ton of work.
Regarding Vengevine, it sucks against any deck that runs DRS, which are quite a few right now, and I think that's why it doesn't see more play.
Vedalken Shackles should also be played more, though not many decks support quite enough islands for it.