I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
If that's your "casual," what on earth is required for "formal," a butler in livery shuffling the decks whilst a pianist plays Brahms in front of a tapestry?
Standard Mardu Midrange Modern 4 Colour Delver, Naya Midrange CommanderSidisi 1v1, Sliver Overlord, Intet the Dreamer, Mayael the Anima (shameless plug http://youtu.be/4zu4QRvGSo8)
Alright, so lets say your commander is Riku of Two Reflections. Combo commander, to be sure, but lets push this into the realm of absurd. You cast Palinchron and do your Riku thing to make infinite mana because we're going to need it. Forget about your extra Palinchron tokens. A million flying 4/5s is boring. So now you cast Enter the Infinite, because drawing your deck is important. Follow it up with a Obstinate Familiar because not decking yourself is equally important. Laboratory Maniac could work here too, but we're gonna go some more levels deep. Cast a Greater Good because we want a tasteful sac outlet. Follow this up with Parallel Lives, Doubling Season,Copy Enchantment, Clever Impersonator, Mycosynth Latice, Phyrexian Metamorph, and Copy Artifact giving you 6 double token effects. Here's where it gets fun now. Cast a Reef Worm. Sac it to greater good and get 256 Fish, which you sac to get 65,536 whales, which you sac to get 16,777,216 Krakens. Are we done yet? Nope! Cast Thromok the Insatiable, devouring all your krakens to make a 281,474,976,710,656/281,474,976,710,656 Thromok. Where do we go from here though? Let your opponent cast Death Mutation on him! Why, that's 7.20575940x10^16 tokens! Good thing we have Body Double to make another Thromok the Insatiable who will be a 5.19229686x10^33/5.19229686x10^33! Seems big enough, but not for us! Since we're red anyways, lets cast a Furnace of Rath, Dictate of the Twin Gods, and a Fire Servant! Now it's time to Fling your guy, dealing a spicy 4.15383749x10^34 damage to your opponent. To put that in perspective, there are an estimated 3x10^23 stars in the known universe. You dealt more damage than there are stars. That'll give your opponent something to think about. PROTIP: Dodge Spellskite decks
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
If that's your "casual," what on earth is required for "formal," a butler in livery shuffling the decks whilst a pianist plays Brahms in front of a tapestry?
As much as I like the idea of having your kill con in the board so it can't be extirpated, it seems weird. If sunrise is exiled, can you get them back with research?
Standard Mardu Midrange Modern 4 Colour Delver, Naya Midrange CommanderSidisi 1v1, Sliver Overlord, Intet the Dreamer, Mayael the Anima (shameless plug http://youtu.be/4zu4QRvGSo8)
Alright, so lets say your commander is Riku of Two Reflections. Combo commander, to be sure, but lets push this into the realm of absurd. You cast Palinchron and do your Riku thing to make infinite mana because we're going to need it. Forget about your extra Palinchron tokens. A million flying 4/5s is boring. So now you cast Enter the Infinite, because drawing your deck is important. Follow it up with a Obstinate Familiar because not decking yourself is equally important. Laboratory Maniac could work here too, but we're gonna go some more levels deep. Cast a Greater Good because we want a tasteful sac outlet. Follow this up with Parallel Lives, Doubling Season,Copy Enchantment, Clever Impersonator, Mycosynth Latice, Phyrexian Metamorph, and Copy Artifact giving you 6 double token effects. Here's where it gets fun now. Cast a Reef Worm. Sac it to greater good and get 256 Fish, which you sac to get 65,536 whales, which you sac to get 16,777,216 Krakens. Are we done yet? Nope! Cast Thromok the Insatiable, devouring all your krakens to make a 281,474,976,710,656/281,474,976,710,656 Thromok. Where do we go from here though? Let your opponent cast Death Mutation on him! Why, that's 7.20575940x10^16 tokens! Good thing we have Body Double to make another Thromok the Insatiable who will be a 5.19229686x10^33/5.19229686x10^33! Seems big enough, but not for us! Since we're red anyways, lets cast a Furnace of Rath, Dictate of the Twin Gods, and a Fire Servant! Now it's time to Fling your guy, dealing a spicy 4.15383749x10^34 damage to your opponent. To put that in perspective, there are an estimated 3x10^23 stars in the known universe. You dealt more damage than there are stars. That'll give your opponent something to think about. PROTIP: Dodge Spellskite decks
Nope. Research only can get cards from your sideboard.
Hiding wincons in your SB is common in Legacy combo decks - they can play 3 Tendrils MB, 1 SB and some number of Burning Wishes to get the SB copy.
The weakness of Research is that it puts the cards in your library instead of in your hand, so you have a higher chance of fizzling if you play it mid-combo. If you play it at the end of the combo then it's win-more; you could do better with a catch-all spell like Cryptic Command.
Nope. Research only can get cards from your sideboard.
Hiding wincons in your SB is common in Legacy combo decks - they can play 3 Tendrils MB, 1 SB and some number of Burning Wishes to get the SB copy.
The weakness of Research is that it puts the cards in your library instead of in your hand, so you have a higher chance of fizzling if you play it mid-combo. If you play it at the end of the combo then it's win-more; you could do better with a catch-all spell like Cryptic Command.
See, I dunno how I feel about it. If the other half had a cantrip effect, I'd be all for it, but it seems like you're dedicating x slots to hide your combo pieces, while they could just as easily be in those x slots. Do you find it's pretty consistent. Turn 3 or 4?
Standard Mardu Midrange Modern 4 Colour Delver, Naya Midrange CommanderSidisi 1v1, Sliver Overlord, Intet the Dreamer, Mayael the Anima (shameless plug http://youtu.be/4zu4QRvGSo8)
Alright, so lets say your commander is Riku of Two Reflections. Combo commander, to be sure, but lets push this into the realm of absurd. You cast Palinchron and do your Riku thing to make infinite mana because we're going to need it. Forget about your extra Palinchron tokens. A million flying 4/5s is boring. So now you cast Enter the Infinite, because drawing your deck is important. Follow it up with a Obstinate Familiar because not decking yourself is equally important. Laboratory Maniac could work here too, but we're gonna go some more levels deep. Cast a Greater Good because we want a tasteful sac outlet. Follow this up with Parallel Lives, Doubling Season,Copy Enchantment, Clever Impersonator, Mycosynth Latice, Phyrexian Metamorph, and Copy Artifact giving you 6 double token effects. Here's where it gets fun now. Cast a Reef Worm. Sac it to greater good and get 256 Fish, which you sac to get 65,536 whales, which you sac to get 16,777,216 Krakens. Are we done yet? Nope! Cast Thromok the Insatiable, devouring all your krakens to make a 281,474,976,710,656/281,474,976,710,656 Thromok. Where do we go from here though? Let your opponent cast Death Mutation on him! Why, that's 7.20575940x10^16 tokens! Good thing we have Body Double to make another Thromok the Insatiable who will be a 5.19229686x10^33/5.19229686x10^33! Seems big enough, but not for us! Since we're red anyways, lets cast a Furnace of Rath, Dictate of the Twin Gods, and a Fire Servant! Now it's time to Fling your guy, dealing a spicy 4.15383749x10^34 damage to your opponent. To put that in perspective, there are an estimated 3x10^23 stars in the known universe. You dealt more damage than there are stars. That'll give your opponent something to think about. PROTIP: Dodge Spellskite decks
Hello guys, i'm barely new to the sunrise deck and i wanted to know if anyone can give me a couple of tips for sideboard, like what to add/remove when i board (most people in my shop plays Jund, Junk, Twin and Affinity xD)
Right now im playing the exact list Stanislav Cifka played in the Pro Tour.
One thing i like to say is that against Junk, Thalia, Guardian of Thraben and Gaddock Teeg prove to be a pain for me, i was thinking something like dispatch for removal in SB but i don't know what you guys think.
Cifka's Premium article on SCG just became one month old, so it's available for viewing.
Jund:
+4 Leyline of Sanctity
+1 Grapeshot
-2 Silence
-1 Sleight of Hand
-1 Gitaxian Probe
-1 Pyrite Spellbomb
You board in Leyline for all their discard and grave-hating Charms. Change wincons to throw them off Slaughter Games. Right now Jund splashes white for Lingering Souls, but it also allows them to play Rule of Law and Stony Silence out of the SB, so playing some bounce is a sane idea.
Twin:
+4 Echoing Truth
+1 Pithing Needle
-2 Silence
-3 Sleight of Hand
You have better disruption against Twin than it does against you. It can't beat Pithing Needle without bounce or drawing into a combo piece other than the one you named, and it stretches their mana to play Twin with backup against Truth (counterspells/Mizzium Skin). It can only disrupt you with counterspells and discard, and those are easily beaten by doubling up on Sunrises.
Affinity:
+3 Echoing Truth
+1 Pithing Needle
-2 Silence
-1 Sleight of Hand
-1 Gitaxian Probe
(in the quarterfinals, against the same opponent, on the draw, he SBed in addition to the above +1 Echoing Truth +1 Pithing Needle, -1 Sleight of Hand -1 Elsewhere Flask. On the play, -1 Echoing Truth +1 Pithing Needle.)
Affinity also has limited ways to interact with you, perhaps 1-2 counterspells out of the SB, Ethersworn Canonist if they have it. On the play Cifka sided in less cards because his plan to beat hate was to be faster.
Against Junk, side in Echoing Truth and take out Silence and some cantrips. I find that AEther Spellbomb is very effective against hatebear decks (Pod and Junk); while Truth may not save you when 2 hatebears with different names are out, Spellbomb can bounce the more problematic hatebear first, then deal with the stragglers when it returns. E.g. if your opponent has Thalia and Teeg out, you can bounce Thalia first, Sunrise to bring everything back, then bounce Teeg to bring Faith's Reward back online.
over the last week ive been playtesting cifka's list, and it seems to be hugely consistent through hate and such, though i feel like there are some holes to hate if it's mindbreak trap or faerie macabre, mostly because they can be in any deck and have no warning that they are there, so my main focus with improving the deck is choice of wincon. Ive been seeing a lot of talk about pyrite spellbomb and grapeshot as weapons of choice, and i understand that spellbomb has the ability to keep drawing (which seems critical to game 1), yet changing up the wincon to avoid memoricide in game 2/3 seems like the wisest decision. with this being said, is there any reason not to run laboratory maniac? the deck draws itself so effectively that i know how to do that better than actually recur the wincon. if it's timed correctly, can't it still win through removal (path to exile, terminate...). im just wondering why i havnt seen as much of the guy who literally reads "i win, and it doesnt matter what my opponent does". kinda in the spirit of such a noninteractive deck anyway, eh?
Most of these lists aren't MD'ing Silence; what I'm getting is that in this scenario we're basically punting G1 to any deck with a counterspell. That doesn't seem like a particularly strong strategy :\
The number of lists MD'ing 2+ Silence has skyrocketed since Cifka won Pro Tour RTR with Sunny Side Up (and 2 Silences maindeck).
They tend to be the raw cantrips version--a bit less consistent than the KCI version pre-board, but probably has a better time finding its post-board hate.
I'm plying sunrise and I can't say that Ux conrol is autolose. If u know how to play, u can have even 50/50 pre side. Very important is that Ux control has to do anything, like putting Vendiion Clique or Restoration Angel in endstep. That's a perfect window for us to built solid card advantage.
In late game playing Reshape just for catching counterspell is still good.
And remember: when u want to find bloom with reshape always play it for x=1 to avoid Spell Snare.
If you fear Mindbreak Trap (I know some people have it in the SB), you should keep some mana up for another sunrise effect, and cast Silence before casting your win condition.
I haven't heard of Faerie Macabre being played in Modern. It's not much of a threat anyway except at the beginning of the combo, as you can often respond to its ability with either another Sunrise effect or a Conjurer's Bauble. Things like Surgical Extraction can be a lot more annoying.
You said it yourself: Lab Maniac doesn't do anything for you until you win with it. Most of the situations where Pyrite Spellbomb wouldn't win are situations where the opponent could have stopped you from comboing (by exiling a key combo piece) or where he used cards that are normally not maindeck (like Worship or Leyline of Sanctity), and you should have your Echoing Truth ready for that case anyway.
in response to faerie macabre, I've read the article cifka wrote about his experience, and apparently living end is packing it MD. This is not something i'm particularly worried about, but it just means people in fact ARE playing it (and at a relatively proactive level). I suppose i understand what you mean about mindbreak trap, and double sunrising just seems like an unusual move sometimes. I understand though.
and Im not sure if you got what i meant about lab maniac. while i know exactly why pyrite is better functionally, what im saying is that cifka would commonly board it out games 2/3 to play around targeted removal effects, while still only packing one wincon. im just asking, if the deck is so radically consistent at drawing itself, with or without spellbomb, why not run lab maniac instead?
this is also another point of topic: in the UW matches, in addition to EOT reasource farming second sunrise effects when opponent's tapped out, would it be wise or unwise to just start packing more silence in the UW matchup? im keeping true to cifka's list so far, mind you (damn you fetches prices...), and it just seems like with at least one probe and one silence you can walk through most decks.
Im mostly concerned with sideboard tech at this point, because game one looks like a steal. would another pithing needle maybe replace nihil spellbomb? spellbomb didnt seem to come in at anytime in the regular matchups, while relic seems to have gained a lot of popularity, and is then promptly shut down by needle.
Another sb question, if the deck seems random or unnusual, would it be safe to just side in bounce for the silences/probe/a slight of hand? im running 3 echoing truths and a wipe away, and im thinking about turning a truth into a hurkyl's recall, just for added value against infect, affinity, and random white decks who use canonist.
thoughts? id really like to go into the ptq season prepared, and i apologize if i create more uncertainty or have overlooked anything.
Is there any chance you can direct me to some of the more recent information about the deck? The first post primer doesn't even mention Silence, and I'd love some information about how to handle problematic things like Dryad Militant, Rest in Peace, what cards to board out / in, and how to deal with specific matchups without having to search through 90 pages for it.
My primer.
I don't think anyone plays Militant but it's not so hard to handle; if you can draw and play your entire library in 3-4 Sunrises you will be able to bounce it.
RIP = you cannot win if it's on the field. Just pray that you draw into bounce for it. Stony Silence is another one, and some decks play both. Leave No Trace will kill them both. Fortunately, UW is on the decline ever since Deathrite Shaman raised Jund's win rate against it.
Pretty basic list. Only real change from the other lists in here is running Ideas Unbound and Exsanguinate mainboard. Ideas has paid off in spades during testing to keep me going mid-combo, and Exsanguinate is there as a backup wincon for the odd person running Leyline of Sanctity without my having to swap stuff MD to SB for it. I'm debating running a different X spell in the side along with Lab Maniac just in case I get Slaughter Games'd
No Baubles? Really?
Don't be afraid to play 4 Blooms, you can cast Serum Visions and Sleight of Hand to bottom-deck unneeded ones.
I play 2 KCI, 1 Wellspring, 1 Mox. You don't need 2 Wellspring; you only want it if you have KCI on the field.
Watch your nonblue sources, with 10 of them it's gonna be hard to cast a turn 1 Serum Visions. Drop 1 Plains for 1 Hallowed Fountain.
i have recently put gut shot in my board as an alternate wincon over the usual grapeshot, because it allows you to combo out at the end of your opponents turn against UW without having it on the board. you can loop it by baubling gut shot and then sunrise, and sunrising back both baubles and whatever lotus/lands you use up. it also can help in the early game by burning away a snapcaster that might put you on a faster clock, or respond to a pump spell against infect.
You can play Gut Shot at instant speed, but you can't play eggs or cantrips. Unless you already have a ton of eggs on the board, I expect you're not going to be able to draw your entire library. Pyrite Spellbomb is still better due to its utility.
Instead of Silence, has anyone considered targeted discard? A turn one Thoughtseize is effective against more than just counterspells, giving it far more main deck utility. Of course, it is black, so the mana base would need to be modified to accommodate it, which might be a problem due to how the engine works.
They really need to reprint Cephalid Coliseum. It's the perfect win con for this deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
Discard is unplayable precisely because of the mana base. With zero black sources, you can't cast a discard spell on turn 1.
This deck also requires heavy blue for Reshape. The obvious solution is to play Sunken Ruins and Darkslick Shores, but the not-so-obvious side effect is that your Ghost Quarters lose effectiveness for every nonbasic land in your deck.
Discard is unplayable precisely because of the mana base. With zero black sources, you can't cast a discard spell on turn 1.
This deck also requires heavy blue for Reshape. The obvious solution is to play Sunken Ruins and Darkslick Shores, but the not-so-obvious side effect is that your Ghost Quarters lose effectiveness for every nonbasic land in your deck.
We could increase the fetchland count to 6, add Watery Grave, cut a plains, and still have 6 islands, which is sufficient. The only reason to try and keep the basic count high is that there are less dead cards mid combo. With this set up, the odds of drawing thoughtseize in the opener with no way to cast it is approx. 10%, which is reasonable, when you consider that is the only time it is useless. Silence is dead whenever you aren't playing against counterspelss. About 60%* of the time.
My main concern with it is the life loss. Turn one Thoughtseize hurts, possibly more us than them. I don't have the data to determine whether not that would cause significant number of games to be lost though, so I would have to test it.
*data pulled from mtgtop8.com
Private Mod Note
():
Rollback Post to RevisionRollBack
Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
I have been enjoying it so far, but Feel free to take my opinion with a grain of salt.
signature by rivenor at http://forums.mtgsalvation.com/showthread.php?t=329663
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
I hate the reserved list.
Mythic rares are fine.
Post list? I'm curious.
Standard Mardu Midrange
Modern 4 Colour Delver, Naya Midrange
CommanderSidisi 1v1, Sliver Overlord, Intet the Dreamer, Mayael the Anima (shameless plug http://youtu.be/4zu4QRvGSo8)
4 chromatic star
4 conjurer's bauble
4 elsewhere flask
4 lotus bloom
1 pyrite spellbomb
4 faith's reward
3 research (research/development)
4 second sunrise
2 silence
4 serum visions
2 sleight of hand
1 bitter ordeal
4 ghost quarter
2 misty rainforest
1 scalding tarn
1 hallowed fountain
1 plains
1 swamp
7 island
3 leyline of sanctity
1 blue sun's zenith
3 echoing truth
2 silence
1 banefire
2 gitaxian probe
1 grapeshot
signature by rivenor at http://forums.mtgsalvation.com/showthread.php?t=329663
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
I hate the reserved list.
Mythic rares are fine.
Standard Mardu Midrange
Modern 4 Colour Delver, Naya Midrange
CommanderSidisi 1v1, Sliver Overlord, Intet the Dreamer, Mayael the Anima (shameless plug http://youtu.be/4zu4QRvGSo8)
Hiding wincons in your SB is common in Legacy combo decks - they can play 3 Tendrils MB, 1 SB and some number of Burning Wishes to get the SB copy.
The weakness of Research is that it puts the cards in your library instead of in your hand, so you have a higher chance of fizzling if you play it mid-combo. If you play it at the end of the combo then it's win-more; you could do better with a catch-all spell like Cryptic Command.
| Ad Nauseam
| Infect
Big Johnny.
See, I dunno how I feel about it. If the other half had a cantrip effect, I'd be all for it, but it seems like you're dedicating x slots to hide your combo pieces, while they could just as easily be in those x slots. Do you find it's pretty consistent. Turn 3 or 4?
Standard Mardu Midrange
Modern 4 Colour Delver, Naya Midrange
CommanderSidisi 1v1, Sliver Overlord, Intet the Dreamer, Mayael the Anima (shameless plug http://youtu.be/4zu4QRvGSo8)
Right now im playing the exact list Stanislav Cifka played in the Pro Tour.
One thing i like to say is that against Junk, Thalia, Guardian of Thraben and Gaddock Teeg prove to be a pain for me, i was thinking something like dispatch for removal in SB but i don't know what you guys think.
Jund:
+4 Leyline of Sanctity
+1 Grapeshot
-2 Silence
-1 Sleight of Hand
-1 Gitaxian Probe
-1 Pyrite Spellbomb
You board in Leyline for all their discard and grave-hating Charms. Change wincons to throw them off Slaughter Games. Right now Jund splashes white for Lingering Souls, but it also allows them to play Rule of Law and Stony Silence out of the SB, so playing some bounce is a sane idea.
Twin:
+4 Echoing Truth
+1 Pithing Needle
-2 Silence
-3 Sleight of Hand
You have better disruption against Twin than it does against you. It can't beat Pithing Needle without bounce or drawing into a combo piece other than the one you named, and it stretches their mana to play Twin with backup against Truth (counterspells/Mizzium Skin). It can only disrupt you with counterspells and discard, and those are easily beaten by doubling up on Sunrises.
Affinity:
+3 Echoing Truth
+1 Pithing Needle
-2 Silence
-1 Sleight of Hand
-1 Gitaxian Probe
(in the quarterfinals, against the same opponent, on the draw, he SBed in addition to the above +1 Echoing Truth +1 Pithing Needle, -1 Sleight of Hand -1 Elsewhere Flask. On the play, -1 Echoing Truth +1 Pithing Needle.)
Affinity also has limited ways to interact with you, perhaps 1-2 counterspells out of the SB, Ethersworn Canonist if they have it. On the play Cifka sided in less cards because his plan to beat hate was to be faster.
Against Junk, side in Echoing Truth and take out Silence and some cantrips. I find that AEther Spellbomb is very effective against hatebear decks (Pod and Junk); while Truth may not save you when 2 hatebears with different names are out, Spellbomb can bounce the more problematic hatebear first, then deal with the stragglers when it returns. E.g. if your opponent has Thalia and Teeg out, you can bounce Thalia first, Sunrise to bring everything back, then bounce Teeg to bring Faith's Reward back online.
| Ad Nauseam
| Infect
Big Johnny.
The number of lists MD'ing 2+ Silence has skyrocketed since Cifka won Pro Tour RTR with Sunny Side Up (and 2 Silences maindeck).
They tend to be the raw cantrips version--a bit less consistent than the KCI version pre-board, but probably has a better time finding its post-board hate.
In late game playing Reshape just for catching counterspell is still good.
And remember: when u want to find bloom with reshape always play it for x=1 to avoid Spell Snare.
in response to faerie macabre, I've read the article cifka wrote about his experience, and apparently living end is packing it MD. This is not something i'm particularly worried about, but it just means people in fact ARE playing it (and at a relatively proactive level). I suppose i understand what you mean about mindbreak trap, and double sunrising just seems like an unusual move sometimes. I understand though.
and Im not sure if you got what i meant about lab maniac. while i know exactly why pyrite is better functionally, what im saying is that cifka would commonly board it out games 2/3 to play around targeted removal effects, while still only packing one wincon. im just asking, if the deck is so radically consistent at drawing itself, with or without spellbomb, why not run lab maniac instead?
this is also another point of topic: in the UW matches, in addition to EOT reasource farming second sunrise effects when opponent's tapped out, would it be wise or unwise to just start packing more silence in the UW matchup? im keeping true to cifka's list so far, mind you (damn you fetches prices...), and it just seems like with at least one probe and one silence you can walk through most decks.
Im mostly concerned with sideboard tech at this point, because game one looks like a steal. would another pithing needle maybe replace nihil spellbomb? spellbomb didnt seem to come in at anytime in the regular matchups, while relic seems to have gained a lot of popularity, and is then promptly shut down by needle.
Another sb question, if the deck seems random or unnusual, would it be safe to just side in bounce for the silences/probe/a slight of hand? im running 3 echoing truths and a wipe away, and im thinking about turning a truth into a hurkyl's recall, just for added value against infect, affinity, and random white decks who use canonist.
thoughts? id really like to go into the ptq season prepared, and i apologize if i create more uncertainty or have overlooked anything.
My primer.
I don't think anyone plays Militant but it's not so hard to handle; if you can draw and play your entire library in 3-4 Sunrises you will be able to bounce it.
RIP = you cannot win if it's on the field. Just pray that you draw into bounce for it. Stony Silence is another one, and some decks play both. Leave No Trace will kill them both. Fortunately, UW is on the decline ever since Deathrite Shaman raised Jund's win rate against it.
| Ad Nauseam
| Infect
Big Johnny.
This is the list I'm looking at right now:
4 Darksteel Citadel
2 Plains
7 Island
4 Chromatic Star
4 Chromatic Sphere
3 Elsewhere Flask
3 Lotus Bloom
2 Krark-Clan Ironworks
2 Ichor Wellspring
1 Mox Opal
2 Silence
1 Banefire
1 Gitaxian Probe
4 Faith's Reward
4 Reshape
4 Second Sunrise
3 Ideas Unbound
1 Exsanguinate
4 Leyline of Sanctity
3 Echoing Truth
2 Wipe Away
2 Pithing Needle
2 Silence
1 Grafdigger's Cage
1 Laboratory Maniac
Pretty basic list. Only real change from the other lists in here is running Ideas Unbound and Exsanguinate mainboard. Ideas has paid off in spades during testing to keep me going mid-combo, and Exsanguinate is there as a backup wincon for the odd person running Leyline of Sanctity without my having to swap stuff MD to SB for it. I'm debating running a different X spell in the side along with Lab Maniac just in case I get Slaughter Games'd
Modern:
Bant Eldrazi
Merfolk
Abzan Company
EDH:
Mono-Green Omnath
Mono-White Odric Soup
Mono-Blue Muzzio
Mono-Red Feldon
No Baubles? Really?
Don't be afraid to play 4 Blooms, you can cast Serum Visions and Sleight of Hand to bottom-deck unneeded ones.
I play 2 KCI, 1 Wellspring, 1 Mox. You don't need 2 Wellspring; you only want it if you have KCI on the field.
Watch your nonblue sources, with 10 of them it's gonna be hard to cast a turn 1 Serum Visions. Drop 1 Plains for 1 Hallowed Fountain.
| Ad Nauseam
| Infect
Big Johnny.
| Ad Nauseam
| Infect
Big Johnny.
They really need to reprint Cephalid Coliseum. It's the perfect win con for this deck.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
This deck also requires heavy blue for Reshape. The obvious solution is to play Sunken Ruins and Darkslick Shores, but the not-so-obvious side effect is that your Ghost Quarters lose effectiveness for every nonbasic land in your deck.
| Ad Nauseam
| Infect
Big Johnny.
We could increase the fetchland count to 6, add Watery Grave, cut a plains, and still have 6 islands, which is sufficient. The only reason to try and keep the basic count high is that there are less dead cards mid combo. With this set up, the odds of drawing thoughtseize in the opener with no way to cast it is approx. 10%, which is reasonable, when you consider that is the only time it is useless. Silence is dead whenever you aren't playing against counterspelss. About 60%* of the time.
My main concern with it is the life loss. Turn one Thoughtseize hurts, possibly more us than them. I don't have the data to determine whether not that would cause significant number of games to be lost though, so I would have to test it.
*data pulled from mtgtop8.com
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)