Actually Leyline of Sanctity has been seeing a lot more play lately with the rise of DSJ, Junk and regular Jund. Not to mention the occasional 8 Rack or Lantern Control that doesn't have Nature's Claim in the board. Shoot I even had a Big Zoo drop a turn 0 Leyline on me the other night at FNM *dreams crushed*.
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Faced a RW Prison that dropped a Leyline to start then Chalice on 1 turn 1 with a Simian Spirit Guide. Thats one example of when Leyline is just vicious.
As others have mentioned various Enchantments you may need to remove, I'll add 1 more to the list. If your in a meta that has Blue Moon, RW Prisons or face a Mono Red/RDW that runs Blood Moon you'll also need Enchantment removal. Yes you can get around Blood Moon but it locks out your G and W unless you grab basics (Id run at least 1 or each) making cards like Atarka's, Boros Charm, Lightning Helix and Path to Exile if you need it sit as dead cards in your hand.
I wouldn't run at least one of each basic. Every land in this deck needs to either tap for red, or fetch a land that taps for red. There is no room for Basic Plains or Basic Forest. If I was in a meta with mostly Blood Moon decks I would switch to mono red before adding non-mountain basics.
As others have mentioned various Enchantments you may need to remove, I'll add 1 more to the list. If your in a meta that has Blue Moon, RW Prisons or face a Mono Red/RDW that runs Blood Moon you'll also need Enchantment removal. Yes you can get around Blood Moon but it locks out your G and W unless you grab basics (Id run at least 1 or each) making cards like Atarka's, Boros Charm, Lightning Helix and Path to Exile if you need it sit as dead cards in your hand.
I wouldn't run at least one of each basic. Every land in this deck needs to either tap for red, or fetch a land that taps for red. There is no room for Basic Plains or Basic Forest. If I was in a meta with mostly Blood Moon decks I would switch to mono red before adding non-mountain basics.
It was mono blue. He said he hated burn and mulled too aggressively for it. With the right draw (Atarka's + Creatures), we can pretty much ignore it, and since we sideboard in Drev vs Merfolk (at least I do) it just wouldn't be a blowout.
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UG Arixmethes Combo UGR Wanderer UGB Tasigur Control URB Jeleva Storm RW Gisela Control
As others have mentioned various Enchantments you may need to remove, I'll add 1 more to the list. If your in a meta that has Blue Moon, RW Prisons or face a Mono Red/RDW that runs Blood Moon you'll also need Enchantment removal. Yes you can get around Blood Moon but it locks out your G and W unless you grab basics (Id run at least 1 or each) making cards like Atarka's, Boros Charm, Lightning Helix and Path to Exile if you need it sit as dead cards in your hand.
I wouldn't run at least one of each basic. Every land in this deck needs to either tap for red, or fetch a land that taps for red. There is no room for Basic Plains or Basic Forest. If I was in a meta with mostly Blood Moon decks I would switch to mono red before adding non-mountain basics.
I did say "If your in a meta that has Blue Moon, RW Prisons or face a Mono Red/RDW that runs Blood Moon....."
I will probably run a few of those board wipe enchant destroys. I hate diluting my deck, but I also don't want to lose to the same deck over and over again!
I will probably run a few of those board wipe enchant destroys. I hate diluting my deck, but I also don't want to lose to the same deck over and over again!
I have the same feeling when it comes to my meta. In the last couple weeks, there have been 4 more players that are now playing merfolk and I have all but stopped playing burn at that store because i'm rather tired of going 1 - 3 every week. I am almost guaranteed to run into two merfolk players a night and I still boast that it is our worst matchup next to ad nauseum.
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Modern - Pyro Prison
Modern - GW Tron
Modern - Mono G Tron
Modern - RWg Burn
Commander - Yisan, The Wanderer Bard cEDH build
Commander - Edric, Spymaster of Trest - Budget/Casual list - complete
Commander - Kynaios and Tiro of Meletis - $35 Budget upgrade
Commander - Edgar Markov - $150 upgrade
I will probably run a few of those board wipe enchant destroys. I hate diluting my deck, but I also don't want to lose to the same deck over and over again!
I have the same feeling when it comes to my meta. In the last couple weeks, there have been 4 more players that are now playing merfolk and I have all but stopped playing burn at that store because i'm rather tired of going 1 - 3 every week. I am almost guaranteed to run into two merfolk players a night and I still boast that it is our worst matchup next to ad nauseum.
Soul Sisters?
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UG Arixmethes Combo UGR Wanderer UGB Tasigur Control URB Jeleva Storm RW Gisela Control
RE: Vegita1998
Dude, I feel your pain. Fish is a miserable match up. It's them darn Spreading Seas game 1 and Sea's Claim that come in from the SB games 2 and 3
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Soul Sisters is not even a MU^^ i straight up ignore it. when i randomly run into that deck i lose easy as that
I actually haven't lost to Soul Sisters in a paper tournament ever (only played vs them three times though), but I've never won online. That's not due to the matchup though, it's awful but at least it's winnable... once in a while if you're very lucky, they misplay, or they're playing the RW variant which is a lot easier.
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RE: Vegita1998
Dude, I feel your pain. Fish is a miserable match up. It's them darn Spreading Seas game 1 and Sea's Claim that come in from the SB games 2 and 3
From time to time people ask about how to beat certain decks. You know maybe we should have a section/area/chart on what decks we each struggle with and others can jump in and add how they defeat them. That way Burn players can link to that post/section and help each other.
I'll start it off. Lately I've struggled with Merfolk. Path to Exile helps vs Master of Waves but as you mentioned turning lands into Islands and the counters to protect them slow me down enough to give them advantage/win. Its very consistent with the Lords and also Spellskite. Running Volcanic Fallout and Exquisite Firecraft didnt seem enough to win and be worth the slots. Boil dosen't seem worth the slots either unless more decks that run primarily Islands but yet more Merfolk players I see running Cavern of Souls and other non Islands that can produce .
Whenever I see Merfolk and lose I just chalk it up to "since I see other decks more often I will side for them knowing its better to side against decks I see more frequently in my meta ".
re: grp17
I forgot about the Master of Waves (all the more reason reality hemorrhage is awesome in the mono red lists) and if our PTE makes it through either counter magic or is even castable due to the spreading seas. They keep developing their board state while we are taxes by curse catchers, aggressively mulligan to find Drevs to fight through land denial, or spellskite is a brick wall and prevents us from pathing the master of waves. Not to say it isn't winable just that man do we REALLY have to work for it.
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
As others have mentioned various Enchantments you may need to remove, I'll add 1 more to the list. If your in a meta that has Blue Moon, RW Prisons or face a Mono Red/RDW that runs Blood Moon you'll also need Enchantment removal. Yes you can get around Blood Moon but it locks out your G and W unless you grab basics (Id run at least 1 or each) making cards like Atarka's, Boros Charm, Lightning Helix and Path to Exile if you need it sit as dead cards in your hand.
I wouldn't run at least one of each basic. Every land in this deck needs to either tap for red, or fetch a land that taps for red. There is no room for Basic Plains or Basic Forest. If I was in a meta with mostly Blood Moon decks I would switch to mono red before adding non-mountain basics.
I did say "If your in a meta that has Blue Moon, RW Prisons or face a Mono Red/RDW that runs Blood Moon....."
Still no. Every land needs to tap for red, or fetch for a land that taps for red. There is no room for Basic Not-Mountain. Burn if often runs on only two lands. If you start fetching non red sources then you have to start cutting RR spells. Cutting Eidolon to play around Blood Moon is a horrible idea.
Still no. Every land needs to tap for red, or fetch for a land that taps for red. There is no room for Basic Not-Mountain. Burn if often runs on only two lands. If you start fetching non red sources then you have to start cutting RR spells. Cutting Eidolon to play around Blood Moon is a horrible idea.
I never said anything about Eidolon or cutting to RR
Still no. Every land needs to tap for red, or fetch for a land that taps for red. There is no room for Basic Not-Mountain. Burn if often runs on only two lands. If you start fetching non red sources then you have to start cutting RR spells. Cutting Eidolon to play around Blood Moon is a horrible idea.
I never said anything about Eidolon or cutting to RR
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The point stands. If you play basic lands that are not Mountains, you are at risk of being unable to cast spells like Eidolon. If you can't cast it consistently, it is a detriment. Do you think playing plains and forest cards is worth not being able to cast some of the best cards in your deck?
Run Ensnaring Bridge; Merfolk is really soft to it.
I like the idea. How good is bridge in general vs the field? I'd imagine decks like Bant Eldrazi struggle with it. No one would sideboard in artifact removal game 2 so it could be a huge blowout against some decks. The fact that I have to shell out $200 to run it in MTGO is a deterrent, otherwise I'd love to test it.
Also, Harsh Mentor kinda sucks. That's my verdict so far. It's been too easy to play around or remove for my opponents, and it doesn't consistently deal damage (unlike Eidolon). I want to try it vs Affinity and more vs Tron, but I'm leaning very heavily on cutting it for now. Bridges looks so tempting...
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Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I wouldn't run at least one of each basic. Every land in this deck needs to either tap for red, or fetch a land that taps for red. There is no room for Basic Plains or Basic Forest. If I was in a meta with mostly Blood Moon decks I would switch to mono red before adding non-mountain basics.
It was mono blue. He said he hated burn and mulled too aggressively for it. With the right draw (Atarka's + Creatures), we can pretty much ignore it, and since we sideboard in Drev vs Merfolk (at least I do) it just wouldn't be a blowout.
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
I did say "If your in a meta that has Blue Moon, RW Prisons or face a Mono Red/RDW that runs Blood Moon....."
I have the same feeling when it comes to my meta. In the last couple weeks, there have been 4 more players that are now playing merfolk and I have all but stopped playing burn at that store because i'm rather tired of going 1 - 3 every week. I am almost guaranteed to run into two merfolk players a night and I still boast that it is our worst matchup next to ad nauseum.
Modern - GW Tron
Modern - Mono G Tron
Modern - RWg Burn
Commander - Yisan, The Wanderer Bard cEDH build
Commander - Edric, Spymaster of Trest - Budget/Casual list - complete
Commander - Kynaios and Tiro of Meletis - $35 Budget upgrade
Commander - Edgar Markov - $150 upgrade
Soul Sisters?
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
Dude, I feel your pain. Fish is a miserable match up. It's them darn Spreading Seas game 1 and Sea's Claim that come in from the SB games 2 and 3
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I actually haven't lost to Soul Sisters in a paper tournament ever (only played vs them three times though), but I've never won online. That's not due to the matchup though, it's awful but at least it's winnable... once in a while if you're very lucky, they misplay, or they're playing the RW variant which is a lot easier.
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
From time to time people ask about how to beat certain decks. You know maybe we should have a section/area/chart on what decks we each struggle with and others can jump in and add how they defeat them. That way Burn players can link to that post/section and help each other.
I'll start it off. Lately I've struggled with Merfolk. Path to Exile helps vs Master of Waves but as you mentioned turning lands into Islands and the counters to protect them slow me down enough to give them advantage/win. Its very consistent with the Lords and also Spellskite. Running Volcanic Fallout and Exquisite Firecraft didnt seem enough to win and be worth the slots. Boil dosen't seem worth the slots either unless more decks that run primarily Islands but yet more Merfolk players I see running Cavern of Souls and other non Islands that can produce .
Whenever I see Merfolk and lose I just chalk it up to "since I see other decks more often I will side for them knowing its better to side against decks I see more frequently in my meta ".
I forgot about the Master of Waves (all the more reason reality hemorrhage is awesome in the mono red lists) and if our PTE makes it through either counter magic or is even castable due to the spreading seas. They keep developing their board state while we are taxes by curse catchers, aggressively mulligan to find Drevs to fight through land denial, or spellskite is a brick wall and prevents us from pathing the master of waves. Not to say it isn't winable just that man do we REALLY have to work for it.
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Still no. Every land needs to tap for red, or fetch for a land that taps for red. There is no room for Basic Not-Mountain. Burn if often runs on only two lands. If you start fetching non red sources then you have to start cutting RR spells. Cutting Eidolon to play around Blood Moon is a horrible idea.
I never said anything about Eidolon or cutting to RR
The point stands. If you play basic lands that are not Mountains, you are at risk of being unable to cast spells like Eidolon. If you can't cast it consistently, it is a detriment. Do you think playing plains and forest cards is worth not being able to cast some of the best cards in your deck?
Playing non mountains is a terrible idea.
I like the idea. How good is bridge in general vs the field? I'd imagine decks like Bant Eldrazi struggle with it. No one would sideboard in artifact removal game 2 so it could be a huge blowout against some decks. The fact that I have to shell out $200 to run it in MTGO is a deterrent, otherwise I'd love to test it.
Also, Harsh Mentor kinda sucks. That's my verdict so far. It's been too easy to play around or remove for my opponents, and it doesn't consistently deal damage (unlike Eidolon). I want to try it vs Affinity and more vs Tron, but I'm leaning very heavily on cutting it for now. Bridges looks so tempting...
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control