Question for the more experienced players: How will Shadow Jund perform when people bring in graveyard hate? Can this deck fight through it with discard and/or speed?
I'm running dismember in the MB to help fight the eldrazi decks in my local meta alongside shriekmaw, and they've both been pretty good for me. I'm planning to test out orzhov charm over dismember though to see how that pans out. Bitterblossom isn't particularly interesting to me though, as it's worse than lingering souls value wise unless played on t2 on the play, and doesn't put itself in the gy to grow goyf/fuel delirium.
Question for the more experienced players: How will Shadow Jund perform when people bring in graveyard hate? Can this deck fight through it with discard and/or speed?
Discard helps, people might start packing more decays if RIP becomes popular. Wispmare is another option I saw that seems pretty good, though you can't tutor for it under a RIP.
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gerry talked about the deck in his GAM podcast and sugested a few new directions to take
architects of will instead of tarfire for a BG build
thought scour instead of tarfire for a BUG build
i think its very easy to splash a color in the BG version (likely needs grudge/souls against affinity) and cant see the benefit in playing BUG (snapcaster its not that good in this shell)
playing architects of will in the tarfire slot opens a lot of space, maybe BG with a white splash in the sideboard or who knows
I think some people are trying to get too cute with ideas, and Jerries just spouting a bunch of nonsense to to sell crappy brews on Starcity, take that with a grain of salt.
You run ONE land that has white, just play the lingering souls and that's it. This deck is very tightly packed, the things people should be thinking about are, "how many fatal pushes to play, dismember, 2 or 3 K-Commands?"
Look at the card. Now back to Jace. Now back to that card, now back to Jace! Sadly, it isn't Jace, but if it stopped being a junk rare and became relevant, it could act like it's Jace. Crack some Worldwake. What do you have? You have a Jace, the card you wish this card could be like. Look again. THE CARD IS NOW A $75 BILL. Anything possible when you play Magic with Jace and not junk rares. This is probably spam.
So Ghost Quarters over Fulminator Mages? They can be tutored for with Traverse the Ulvenwald. The difference is one cost 3 and the other is free but they get a basic land which doesn't set them back as far. Is screwing Tron our of their Urza's lands earlier better or is it okay to do it turn 3 or 4? Assuming you have the mana? I realize Ghost Quarter isn't as good against shocklands but it still stalls them out a bit.
So Ghost Quarters over Fulminator Mages? They can be tutored for with Traverse the Ulvenwald. The difference is one cost 3 and the other is free but they get a basic land which doesn't set them back as far. Is screwing Tron our of their Urza's lands earlier better or is it okay to do it turn 3 or 4? Assuming you have the mana? I realize Ghost Quarter isn't as good against shocklands but it still stalls them out a bit.
Thoughts?
Im definitely running 2 Fulminator mages and 1 ghost quarter. Sure ghost quarter gives a basic, but its much easier to just traverse and plop down asap
Hi Dennis. Haven't I seen you over at the Spirits forum? Anyhow, I'm not so sure about Bitterblossom. I do like it quite a bit in general, but how do you plan to get it into your yard? I personally don't like running Collective Brutatlity because I don't want the card disadvantage very often. Bitterblossom also gets us to our Death's Shadow life goals very slowly, so I don't know that it is too helpful in that regard either. I think it is a great card in Faeries, tokens, or control shells, but not here.
Has anyone tried Plunge into Darkness? To me this card seems like a really awesome tutor for our deck. Only the second ability is relevant most of the time, but if you somehow miscalculate your life total and have an extra creature or two, you could use its first ability.
Has anyone tried Plunge into Darkness? To me this card seems like a really awesome tutor for our deck. Only the second ability is relevant most of the time, but if you somehow miscalculate your life total and have an extra creature or two, you could use its first ability.
That card seems pretty bad, tbh. Second half seems pretty high variance for the cost. The 1st half will almost never gain more than 6 life.
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Talking about some strange ideas, I was thinking about Postmortem Lunge - for 1 mana you can reanimate Death's Shadow and finish the game out of nowhere.
What do you think ?
I understand. It's a budget decision. I asked help on the SB. I've already weighed the pros and cons of MB choices. Thanks for the deep insight, though.
Edit: Better is debatable anyway. He's better at being bigger, sure. He's slightly easier to cast, okay. But he's not better at evasion and he's not better at card advantage/fixing. I don't have a problem running Flayers over Goyfs for now. Time may change that. Have you tested the deck with both personally? Or just siding with the modern staple?
I understand. It's a budget decision. I asked help on the SB. I've already weighed the pros and cons of MB choices. Thanks for the deep insight, though.
Edit: Better is debatable anyway. He's better at being bigger, sure. He's slightly easier to cast, okay. But he's not better at evasion and he's not better at card advantage/fixing. I don't have a problem running Flayers over Goyfs for now. Time may change that. Have you tested the deck with both personally? Or just siding with the modern staple?
I've been running 4 Flayers until upgrading them to Goyfs. Goyf is overall the better card, simply because he is usually a 5/6 or 6/7 while flayer is only a 4/4 and can get easily stonewalled by Tasigur/Angler or big Eldrazis. His Scry 3 has been really good as well as the inbuild invasion but Goyf can just close out games faster which is often the difference between winning or loosing a game. But yeah i believe it's totally fine to run Flayers as budget option.
And that's how you give advice...instead of just spouting off short "way better" responses to a queston I didn't ask.
@Jonny Thanks, that's pretty much what I evaluated as well. If I could spend the money I'd obviously get the Goyfs but Flayer is not a bad card.
They both can help manipulate the life total to grow Death's Shadow and Bitterblossom adds 2 card types for Goyf and Delirium (with it Tarfire can probably be replaced by Lightning Bolt) and helps grind out games.
What do you think ?
I'm running dismember in the MB to help fight the eldrazi decks in my local meta alongside shriekmaw, and they've both been pretty good for me. I'm planning to test out orzhov charm over dismember though to see how that pans out. Bitterblossom isn't particularly interesting to me though, as it's worse than lingering souls value wise unless played on t2 on the play, and doesn't put itself in the gy to grow goyf/fuel delirium.
Discard helps, people might start packing more decays if RIP becomes popular. Wispmare is another option I saw that seems pretty good, though you can't tutor for it under a RIP.
URURxUR
UWUWxUW
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
architects of will instead of tarfire for a BG build
thought scour instead of tarfire for a BUG build
i think its very easy to splash a color in the BG version (likely needs grudge/souls against affinity) and cant see the benefit in playing BUG (snapcaster its not that good in this shell)
playing architects of will in the tarfire slot opens a lot of space, maybe BG with a white splash in the sideboard or who knows
You run ONE land that has white, just play the lingering souls and that's it. This deck is very tightly packed, the things people should be thinking about are, "how many fatal pushes to play, dismember, 2 or 3 K-Commands?"
URURxUR
UWUWxUW
ghash is live right now.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Thoughts?
Im definitely running 2 Fulminator mages and 1 ghost quarter. Sure ghost quarter gives a basic, but its much easier to just traverse and plop down asap
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
Hi Dennis. Haven't I seen you over at the Spirits forum? Anyhow, I'm not so sure about Bitterblossom. I do like it quite a bit in general, but how do you plan to get it into your yard? I personally don't like running Collective Brutatlity because I don't want the card disadvantage very often. Bitterblossom also gets us to our Death's Shadow life goals very slowly, so I don't know that it is too helpful in that regard either. I think it is a great card in Faeries, tokens, or control shells, but not here.
Has anyone tried Plunge into Darkness? To me this card seems like a really awesome tutor for our deck. Only the second ability is relevant most of the time, but if you somehow miscalculate your life total and have an extra creature or two, you could use its first ability.
That card seems pretty bad, tbh. Second half seems pretty high variance for the cost. The 1st half will almost never gain more than 6 life.
URURxUR
UWUWxUW
4 Death's Shadow
4 Grim Flayer
1 Ghor-Clan Rampager
4 Street Wraith
Artifacts:4
4 Mishra's Bauble
Sorceries:12
4 Inquisition of Kozilek
4 Thoughtseize
4 Traverse the Ulvenwald
Instants:11
2 Fatal Push
4 Tarfire
1 Abrupt Decay
2 Temur Battle Rage
2 Kolaghan's Command
2 Liliana, the Last Hope
Lands:18
2 Blood Crypt
4 Bloodstained Mire
1 Forest
1 Godless Shrine
1 Marsh Flats
1 Overgrown Tomb
1 Stomping Ground
1 Swamp
4 Verdant Catacombs
2 Wooded Foothills
1 Ethersworn Canonist
1 Kataki, War's Wage
1 Scavenging Ooze
1 Spellskite
1 Fulminator Mage
2 Anger of the Gods
3 Lingering Souls
1 Maelstrom Pulse
1 Fatal Push
2 Surgical Extraction
1 Ancient Grudge
1 Dismember
2 Ghost Quarter
What do you think ?
I understand. It's a budget decision. I asked help on the SB. I've already weighed the pros and cons of MB choices. Thanks for the deep insight, though.
Edit: Better is debatable anyway. He's better at being bigger, sure. He's slightly easier to cast, okay. But he's not better at evasion and he's not better at card advantage/fixing. I don't have a problem running Flayers over Goyfs for now. Time may change that. Have you tested the deck with both personally? Or just siding with the modern staple?
And that's how you give advice...instead of just spouting off short "way better" responses to a queston I didn't ask.
@Jonny Thanks, that's pretty much what I evaluated as well. If I could spend the money I'd obviously get the Goyfs but Flayer is not a bad card.