I personally would never cut Revelers in any circumstance. Sometimes he is also just a 2 mana recall, which is enough value if you do get a dead body with it. And also, if you play your second reveler, you can attack with the first one as well then.
Hey FlyingDelver, what are your thoughts on the Forked Bolt in the main? It was in early iterations of the deck but dropped for better maindeck options, such as LotV, Brutality, etc.
Its a weird inclusion I admit. In general, I had LoTV maindeck in that spot. However, I then looked at my SB and figured I needed another SB cards against aggro decks. So I could potentially run Grim Lavamancer in the SB or, which I now ended up doing, switched the LoTV to the sideboard and included a Forked Bolt. I made this since LoTV and BM maindeck can be a bit awkward, and I want to really win game 1 againt any aggro deck, which is something I think this deck has to do, given its great matchup. Therefore Forked Bolt main made sense.
SO far it has been either fine or incredible. You could also just run a third BM in that spot, which I do not atm for example. Or a third Push also seems fine.
Marshall Arthurs said he would have cut his 1x Dreadbore for a Forked Bolt if he could run his tournament win back. Lowering the cost of your removal is really important in a field overrun by Thalia. As much as I respect Gerry, his list is way off the mark. Manamorphose, Terminate, and Dreadbore are all pretty abysmal against Thalia tax, and a nearly a nonbo with Bridge, when dumping your hand every turn is imperative. Going down to 19 lands also seems suspect when you are running 3x of Moon, K Command, Bridge, and Kambal.
Leyline and Bridge together also seems bad. The list is kind of all over the place.
I think Arthurs list was so effective because he really focused everything into a powerful control shell. The value you generate with Pyro and Reveler may be your win condition, but you are really just grinding your opponents out with cheap removal and soft locks in Bridge, Kambal, and Blood Moon
Both lists look quite similar. The only difference is one has a 4/3 spit in favor of TS and the other difference is that one player has LtLH instead of the third KCommand. I think functionally those differences are basically not that big.
I am not sure how good BM actually is against Jeskai Control. There is a decent amount of it in my LGS now. I think its also one of the best decks in modern atm. So its a deck to beat. What are peoples experiences with BM against Jeskai?
I'm still new to this deck, but in the few matches against Jeskai I've played so far Blood Moon has been huge. I'm also playing 3 Molten Rain in the sideboard, which I've been bringing in. Killing Colonnade with it is actually the worse use-case, and I've found it very effective to just punk their basics and look to eventually resolve a Blood Moon to lock them out for good. This matchup seems like a nightmare for them, we just do a lot of stuff that's hard to answer with a single card.
Having played against Mardu with Jund and various Death's Shadow decks, I always felt like it was a huge relief that Mardu didn't play cards like Molten Rain to take out my basics because it would make Blood Moon even more problematic. I wanted to give Molten Rain a try to see if that was actually a decent approach to those matchups, and it hasn't been too bad so far. The fact that Jund/Jeskai also play manlands and the Death's Shadow manabases are fragile means that the card also isn't totally dead if you don't draw Blood Moon. My sideboard is also limited by budget on MTGO right now, and Molten Rain is just a really cheap card.
I agree that molten is too low impact into the decks we need it against. I have run it into jund a few times in the past and it was brutal under a blood moon, but I was already winning those games anyway.
I cut them from the board a couple of months ago and haven't really missed them.
Yeah I think the Moltens are almost entirely for Tron in conjunction with Surgicals from tbe board, and splash damage against a few archetypes where you have mostly dead removal while keeping your instant/sorcery count up, like Valakut, Amulet, Jeskai, U/W control... I board in Molten Rain against Burn in place of Blood Moon.
If Push and CB are live they don’t usually come in
The best we can do against them otp is turn 1 TS, turn 2 YP then turn 3 BM into turn 4 molten rain+one mana spell to either kill the basic or just destroy a land to prevent a wurmcoil from coming down.
SO far it has been either fine or incredible. You could also just run a third BM in that spot, which I do not atm for example. Or a third Push also seems fine.
Leyline and Bridge together also seems bad. The list is kind of all over the place.
I think Arthurs list was so effective because he really focused everything into a powerful control shell. The value you generate with Pyro and Reveler may be your win condition, but you are really just grinding your opponents out with cheap removal and soft locks in Bridge, Kambal, and Blood Moon
BRG Shamans
WUBRGElementals
Both lists look quite similar. The only difference is one has a 4/3 spit in favor of TS and the other difference is that one player has LtLH instead of the third KCommand. I think functionally those differences are basically not that big.
EDIT: Apparantly it seems most actually don't. Well, in my LGS they usually play it strangly enough.
Humans.
For me, moltens main application is still tron and valakut.
I cut them from the board a couple of months ago and haven't really missed them.
If Push and CB are live they don’t usually come in
The best we can do against them otp is turn 1 TS, turn 2 YP then turn 3 BM into turn 4 molten rain+one mana spell to either kill the basic or just destroy a land to prevent a wurmcoil from coming down.
Jeskai/Grixis Control, Jund/Abzan, Death's Shadow -- basically any midrange/control deck that can go bigger than you and has a 3+ color manabase.