And we're tier 2 guys, congratz. It's like the first time mardu is this far up.
How are you guys fairing against tron decks?
Gx Tron is always going to be an uphill battle, at best. The lists that run mainboard blood moons fare a bit better, but their inevitability is so muchbetter then any midrange strategy can hope for.
Just went 2-2 with the stock Selfeisek list. I lost one match I definitely could have won (although I did draw a little poorly) and the other match was a bad matchup, in my experience, and I was still in the game... I probably boarded improperly for that one, though.
Match 1: RB 8-rack.
Game 1, I just out-raced my opponent - he did his stuff, but my creatures outpaced his rack effects, and a Bedlam Reveler to refill will forgive a multitude of sins.
I board out a Thoughtsieze, two Terminates, and a Blood Moon to bring in 2x Wear//Tear, Shattering Spree, and Kambal.
Game 2: I won this game when I had an opener with Kambal and my opponent didn't take it. He resolved and gained me a lot of value and then I beat him down to the point where he could cast his planeswalkers without dying - I felt that putting him to 1 was better than killing his Chandra, Torch of Defiance and he died to a Kambal trigger because it was that or die to attacks. 2-0.
Match 2: Junk
Game 1, I stripped his hand and killed his creatures. Unfortunately he had a Gavony Township and drew into a Lingering Souls, which he flashed back and then started loading up on - I had a Reveler and some flashbacked Lingering Souls, but his 3/3 spirits were too powerful for me to deal with.
I boarded out 2 Helixes for 2 Blood Moons.
Game 2, I mull to six, keeping a hand with 3 lands, an IoK, an Pyro, and a Reveler. I IoK opponent, land the Pyro, and use my drawn spells to outvalue my opponent until I can cast Reveler. He ends up being able to chump Reveler with a Kalitas, but it doesn't save him.
For game 3, I reconsidered two of my Thoughtsiezes and took them out for Fatal Pushes, since I feel like they're better when topdecking.
Game 3 was a heartbreaker. I keep a hand with two Blood Moons, a Reveler, a Bolt and 3 lands. Opponent IoK's me, goes "...welp" and takes the bolt; I topdeck an IoK back and I take the only card he can cast under Blood Moon. Blood Moon drops on turn 3, and I start using spells to dink him for chip damage. Eventually - and this is where I lost - I cast a Bedlam Reveler and binned a Blood Moon. Opponent has gotten two of his basics out so he has two of his 3 colours - he casts Goyfs for a while, which I can't currently attack through; I end up casting flashback Lingering Souls to try to chump the Goyf or attack him in the air. Eventually, he Abrupt Decays my only Blood Moon, jams some Siege Rhinos, and I lose, having drawn 12 of the 19 lands in my deck. 1-2.
Match 3: Slivers.
My opponent is playing a CoCo Slivers deck with some less than conventional choices. He leads on a Galerider Sliver, I Forked Bolt it and him, and pass. He lands a Diffusion Sliver, and I get stuck on two lands, but that's okay, because I kept a hand with a Pyro and I can jam blockers for days. Opponent resolves a Frenetic Sliver, which combined with Diffusion Sliver means that I can't really remove any of his Slivers for the rest of the game. Fortunately, I look at my hand, which has a second Young Pyro, and 11 points of Burn in it, and just sit there, burning him until I've got so many tokens that he can't block them all and dies.
Based on his manabase, I board out my 2 Helixes for 2 Blood Moons.
Game 2 he leads with a Galerider Sliver; I bolt it. Turn 2, he plays a Diffusion Sliver; that's fine, I can deal with that guy. I play my second land and play a Young Pyro. He plays his third land and plays a Darkheart Sliver and then passes- I untap, play a land, and jam Blood Moon when he has 0 basic lands on the board. I keep casting spells, and eventually get to the point where I can kill things through Diffusion Sliver; my opponent goes up to 32 life at once point but can't keep casting his creatures due to being choked out of some of his colours; I win through Pyro token beats. 2-0.
Match 4: Elves.
Game 1, he's on the play, and leads with a dork, which I promptly kill. Turn 2 he plays another dork; since my deck is literally almost half removal, I kill that one too. This continues on for a while, me killing his creatures and filling my bin with spells, which lets me resolve 2 Revellers. I eventually kill him by casting a Looting so I can discard a Lingering Souls when I have two Revelers, a Pyro, and 3 tokens available for attacking - opponent was on 10 life and could only block 5 of the 15 damage I had.
I board out Burst Lightning and Blood Moon for 2 Fatal Pushes.
Game 2, he leads on a turn 1 Shaper's Sanctuary, which made things awkward. After a certain point, I have to kill his creatures to avoid him being able to beat me down or go crazy with Heritage Druids, but the redraws off of Shaper's Sanctuary allow him to gas back up - he eventually uses Heritage Druid and Nykthos to be able to 19 me with a pair of Shaman of the Packs when I was at 19 life. Them's the breaks.
Because of Shaper's Sanctuary wrecking me, I board out a Thoughtsieze and a Swiftspear to being in two Wear//Tears.
Game 3 I go first, keeping a hand of mostly removal, and keep killing his things, while he keeps playing more of them. He ends up getting double Archdruid and a Imperious Prefect in play, which blanks every single one of my damage based removal spells. That's annoying, but not too bad - by this point I've landed 3 Pyromancers and cast some Lingering Souls, giving me an incredible amount of tokens to chump with, and I've killed his Ezuri using a Fatal Push (although I had to chump to get revolt for it). I consider myself to be in a reasonably good spot - his creatures are huge, but I can drop more dorks than he can push damage through. And then he draws an Eternal Witness, using his Nykthos to make 9 mana, and replays Ezuri. He drops Ezuri, and then uses his Archdruids and some other lands he had untapped to triple activate Ezuri and swing with a Prefect and a Heritage Druid. I survive on 1 by throwing literally all of my creatures apart from the three Revelers I've resolved this game under the bus - unfortunately, he still has 3 blockers and can absorb all of the damage I can put out and kills me on the backswing. 1-2
All in all, the deck felt super solid - as mentioned, if I hadn't made a play error against Junk, I'd probably have won, although that guy was running a lot of basics in his list due to budget reasons. I was doing pretty well against Elves until he got back his Ezuri, at which point I was bollocked - while I didn't draw any of the Wear//Tears I'd boarded in, if I'd instead put in Pithing Needles and drawn one of them, I'd have probably been fine that game. I feel like Elves is a bad matchup, since they can go very wide and can use stuff like Shaman of the Pack to nuke us from out of nowhere, and the Selfeisek list has no mass removal. Shaper's Sanctuary allowing him to restock was key in him being able to win in game 2, taking me from 19 to 0 in one turn. Incidentally, because my opponent used Nykthos to win in both of those situations, it might be that I was supposed to bring in the Blood Moons - however, given that Elves can make a bunch of mana through their dorks anyway, I judged that taking out the one in the main and leaving them all out was the correct line.
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Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
Has anyone tested out Dark Confidant over Monastery Swiftspear? Or is the extremely rare chance that you hit a Bedlam Reveler too risky? I've been playing a stock list with the only change being no Blood Moon main (replaced with Fatal Push) and one additional Lightning Helix. Swiftspears just seem to underperform. Most of the time I would rather be casting a discard spell or looting, holding up bolt or fetching without shock turn one. I end up discarding them to looting a lot so I'm just looking for something a little better.
Has anyone tested out Dark Confidant over Monastery Swiftspear? Or is the extremely rare chance that you hit a Bedlam Reveler too risky? I've been playing a stock list with the only change being no Blood Moon main (replaced with Fatal Push) and one additional Lightning Helix. Swiftspears just seem to underperform. Most of the time I would rather be casting a discard spell or looting, holding up bolt or fetching without shock turn one. I end up discarding them to looting a lot so I'm just looking for something a little better.
This has been talked about a lot, but do not ever play Dark Confidant along Bedlam Reveler. Never ever. Seems like a great idea until you find yourself taking 8 out of nowhere. As far as creatures go to replace Swiftspear, I don't think there is any other substitute. Swiftspear applies pressure early and helps late game when we draw it off Bedlam Reveler and have a hand with a few burn spells in it. For instance, I drew one and a Young PZ and a land off Bedlam Reveler, played Young PZ and then next turn I drew another Reveler, played Swiftspear, played the Reveler, and was able to throw a Bolt and Helix at the opponent against humans. Granted, I had a lot of lands in play which isn't always going to happen (thank you Faithless Looting) but the Swiftspear was able to outsize their creatures by that point. I personally think the card is solid in this deck, even if it's one of the worst cards we can play. If you want to try something else, there was a list that recently 5-0'd a league this week that had spells in place of the Swiftspears. Collective Brutality is a catch all kind of card, and every mode is relevant in any matchup. K-command is something else to consider as well. Hope this helps!
Lol take from a guy who used to run bob in his Nahiri/Emmy build, it will happen eventually. In game 3. In the last match. when u have 16 life. Against burn.... *sigh*
You could test out abbot of keral keep its place. Ive tried him in straight prowess builds and he works pretty well with a low enough curve.
I've been out of magic for about 4 months and am coming back with this deck. Already liked what mardu is trying to do. I have all the cards and am going to my lgs tonight without any play testing due to time.
Was just looking for some cliff notes from anyone who has experience with the stock selfiesk list. Only changes I've made due to card availability and local meta: drop 1 KCommand and md bloodmoon for helix 3 and 4. Replace 2 sb pithing needle for 3rd moon and a second claw.
Looking for advice on keeping vs a blind opp as well as SB vs a few known decks in my area. Tron, burn, merfolk, lantern, jund, elves, affinity, storm.
Has anyone tested out Dark Confidant over Monastery Swiftspear? Or is the extremely rare chance that you hit a Bedlam Reveler too risky? I've been playing a stock list with the only change being no Blood Moon main (replaced with Fatal Push) and one additional Lightning Helix. Swiftspears just seem to underperform. Most of the time I would rather be casting a discard spell or looting, holding up bolt or fetching without shock turn one. I end up discarding them to looting a lot so I'm just looking for something a little better.
I like the two swiftspears in the main. They're great to put the pressure early and they are great in the late game since you can pump them with prowess triggers. I'm actually trying to look for a spot for the third swiftspear.
Has anyone tested out Dark Confidant over Monastery Swiftspear? Or is the extremely rare chance that you hit a Bedlam Reveler too risky? I've been playing a stock list with the only change being no Blood Moon main (replaced with Fatal Push) and one additional Lightning Helix. Swiftspears just seem to underperform. Most of the time I would rather be casting a discard spell or looting, holding up bolt or fetching without shock turn one. I end up discarding them to looting a lot so I'm just looking for something a little better.
I like the two swiftspears in the main. They're great to put the pressure early and they are great in the late game since you can pump them with prowess triggers. I'm actually trying to look for a spot for the third swiftspear.
Finally someone else on Swiftspear! Felt like a lone ranger with the Swiftspear love. It's just good in most points of the game in most matchups. Glad it's successful for you, too!
Why yes it is! Fortunately, having a suite of cheap spells makes prowess real easy for us. And that haste on the swiftspears are what makes it better than Abbot for me.
I am on three swiftspears too. They're solid but they get sideboarded out a lot. Maybe we could try the new red snapcaster guy, but the curve would raise up significantly (he's basically a 3 drop).
One thing i'm going to test is playing death's shadow instead of swiftspear... of course the deck must be built in a different way, but did anyone of you try Death shadow in this deck?
I think if you're gonna play shadow, you must play street wraith, it is too important. Cards to consider cutting are some combinations of young pyromancer, inquisition, forked bolt.
Speaking of forked bolt, i never understood why many lists of mardu play suboptimal burn spells like burst lightning too. The mardu colors have the best removal spells and we play worse lightning bolts? I understand that they can go to the face but i would play more terminates/dreadbore instead of forked bolt/burst lightning without any doubt.
I think if you're gonna play shadow, you must play street wraith, it is too important. Cards to consider cutting are some combinations of young pyromancer, inquisition, forked bolt.
Speaking of forked bolt, i never understood why many lists of mardu play suboptimal burn spells like burst lightning too. The mardu colors have the best removal spells and we play worse lightning bolts? I understand that they can go to the face but i would play more terminates/dreadbore instead of forked bolt/burst lightning without any doubt.
There are times when our deck just plays like Mardu Burn. Forked Bolt and Burst Lightning are good for killing dorks etc in the early turns, and in later turns when you've got Young Pyromancers and Bedlam Revelers, you can use them for triggers to pump through more damage even when the opponent doesn't have very many creatures.
Feel free to switch it up, but I haven't found any particular issues with the Forked Bolts and Burst Lightnings in the deck. It's another element of the deck that doesn't seem to make sense in paper, but when you actually play the games, it works out well.
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Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
I played Mardu Reveler the whole weekend long, discovering some questions and looking now for advice here :3
(Was playing pretty much the stocklist of selfeisek...)
- Added Smoldering Marsh instead of a third mountain, since I'm finding myself having 2 basics all the time (just bad luck? dont know) and need double black/double red all the time (Reveler, Lilianas), maybe just going for a 3. Blood Crypt?
- Speaking of Lilis, I feel like they would perfectly fit in the deck - There'n nothing better than IoK into Pyro into Lili -> still it is 2 Black, I have no idea if it is that good to play (if not, I would simply add 2 Fatal Push main and play something else sideboard, like Shattering Spree or another Collective Brutality) ... would also love to add Chadra, ToD but 4mana... well dont know.
- Would you cut the 20.land (Smoldering Marsh? Mountain? Fetch? Swamp? Dont know :x) for another Terminate/Push?
- Sideboard: Fatal Push, may to put into main? saw myself most of the times boarding them in :x
- Why there are no Lightning Helixes in the lists? (Well, I boarded them out most of the time last weekend...still curious why)
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"From my rotting body,
flowers shall grow
and I am in them
and that is eternity."
Mardu Pyromancer also made top 16 in the Modern Classic this weekend at SCG Columbus. Great showing for the deck this weekend at GP Santa Clara as well; first big result in paper for the deck so far! Not sure how it did individually, the player on the deck could have been carried by their team to make it to top 4. Nonetheless, Mardu Pyromancer is getting the attention and recognition it deserves! Really some super exciting stuff!
How are you guys fairing against tron decks?
Mardu Nahiri
2 gideon of the trials
2 gideon ally of zendikar
2 liliana of the veil
4 nahiri the harbinger
1 emrakul the aeons torn
3 fatal push
3 path to exile
2 collective brutality
2 lightning helix
1 terminate
1 dreadbore
2 nights whisper
4 lingering souls
3 inquisition of kozilek
2 thoughtseize
1 damnation
1 anger of the gods
2 arid mesa
1 sacred foundry
1 inspiring vantage
1 needle spires
3 marsh flats
1 godless shrine
1 concealed courtyard
3 shambling vent
3 bloodstained mire
1 blood crypt
1 blackcleave cliffs
1 lavaclaw reaches
2 plains
2 swamp
1 mountain
S/B
2 stony silence
2 rest in peace
1 wrath of god
1 blessed alliance
1 disenchant
1 koligahns command
2 surgical extraction
2 lost legacy
1 duress
1 kalitas, traitor of ghet
1 anger of the gods
Gx Tron is always going to be an uphill battle, at best. The lists that run mainboard blood moons fare a bit better, but their inevitability is so muchbetter then any midrange strategy can hope for.
I feel like we should. The only Mardu deck that is currently Tier 2 is the Reveler/Pyromancer version.
Match 1: RB 8-rack.
Game 1, I just out-raced my opponent - he did his stuff, but my creatures outpaced his rack effects, and a Bedlam Reveler to refill will forgive a multitude of sins.
I board out a Thoughtsieze, two Terminates, and a Blood Moon to bring in 2x Wear//Tear, Shattering Spree, and Kambal.
Game 2: I won this game when I had an opener with Kambal and my opponent didn't take it. He resolved and gained me a lot of value and then I beat him down to the point where he could cast his planeswalkers without dying - I felt that putting him to 1 was better than killing his Chandra, Torch of Defiance and he died to a Kambal trigger because it was that or die to attacks. 2-0.
Match 2: Junk
Game 1, I stripped his hand and killed his creatures. Unfortunately he had a Gavony Township and drew into a Lingering Souls, which he flashed back and then started loading up on - I had a Reveler and some flashbacked Lingering Souls, but his 3/3 spirits were too powerful for me to deal with.
I boarded out 2 Helixes for 2 Blood Moons.
Game 2, I mull to six, keeping a hand with 3 lands, an IoK, an Pyro, and a Reveler. I IoK opponent, land the Pyro, and use my drawn spells to outvalue my opponent until I can cast Reveler. He ends up being able to chump Reveler with a Kalitas, but it doesn't save him.
For game 3, I reconsidered two of my Thoughtsiezes and took them out for Fatal Pushes, since I feel like they're better when topdecking.
Game 3 was a heartbreaker. I keep a hand with two Blood Moons, a Reveler, a Bolt and 3 lands. Opponent IoK's me, goes "...welp" and takes the bolt; I topdeck an IoK back and I take the only card he can cast under Blood Moon. Blood Moon drops on turn 3, and I start using spells to dink him for chip damage. Eventually - and this is where I lost - I cast a Bedlam Reveler and binned a Blood Moon. Opponent has gotten two of his basics out so he has two of his 3 colours - he casts Goyfs for a while, which I can't currently attack through; I end up casting flashback Lingering Souls to try to chump the Goyf or attack him in the air. Eventually, he Abrupt Decays my only Blood Moon, jams some Siege Rhinos, and I lose, having drawn 12 of the 19 lands in my deck. 1-2.
Match 3: Slivers.
My opponent is playing a CoCo Slivers deck with some less than conventional choices. He leads on a Galerider Sliver, I Forked Bolt it and him, and pass. He lands a Diffusion Sliver, and I get stuck on two lands, but that's okay, because I kept a hand with a Pyro and I can jam blockers for days. Opponent resolves a Frenetic Sliver, which combined with Diffusion Sliver means that I can't really remove any of his Slivers for the rest of the game. Fortunately, I look at my hand, which has a second Young Pyro, and 11 points of Burn in it, and just sit there, burning him until I've got so many tokens that he can't block them all and dies.
Based on his manabase, I board out my 2 Helixes for 2 Blood Moons.
Game 2 he leads with a Galerider Sliver; I bolt it. Turn 2, he plays a Diffusion Sliver; that's fine, I can deal with that guy. I play my second land and play a Young Pyro. He plays his third land and plays a Darkheart Sliver and then passes- I untap, play a land, and jam Blood Moon when he has 0 basic lands on the board. I keep casting spells, and eventually get to the point where I can kill things through Diffusion Sliver; my opponent goes up to 32 life at once point but can't keep casting his creatures due to being choked out of some of his colours; I win through Pyro token beats. 2-0.
Match 4: Elves.
Game 1, he's on the play, and leads with a dork, which I promptly kill. Turn 2 he plays another dork; since my deck is literally almost half removal, I kill that one too. This continues on for a while, me killing his creatures and filling my bin with spells, which lets me resolve 2 Revellers. I eventually kill him by casting a Looting so I can discard a Lingering Souls when I have two Revelers, a Pyro, and 3 tokens available for attacking - opponent was on 10 life and could only block 5 of the 15 damage I had.
I board out Burst Lightning and Blood Moon for 2 Fatal Pushes.
Game 2, he leads on a turn 1 Shaper's Sanctuary, which made things awkward. After a certain point, I have to kill his creatures to avoid him being able to beat me down or go crazy with Heritage Druids, but the redraws off of Shaper's Sanctuary allow him to gas back up - he eventually uses Heritage Druid and Nykthos to be able to 19 me with a pair of Shaman of the Packs when I was at 19 life. Them's the breaks.
Because of Shaper's Sanctuary wrecking me, I board out a Thoughtsieze and a Swiftspear to being in two Wear//Tears.
Game 3 I go first, keeping a hand of mostly removal, and keep killing his things, while he keeps playing more of them. He ends up getting double Archdruid and a Imperious Prefect in play, which blanks every single one of my damage based removal spells. That's annoying, but not too bad - by this point I've landed 3 Pyromancers and cast some Lingering Souls, giving me an incredible amount of tokens to chump with, and I've killed his Ezuri using a Fatal Push (although I had to chump to get revolt for it). I consider myself to be in a reasonably good spot - his creatures are huge, but I can drop more dorks than he can push damage through. And then he draws an Eternal Witness, using his Nykthos to make 9 mana, and replays Ezuri. He drops Ezuri, and then uses his Archdruids and some other lands he had untapped to triple activate Ezuri and swing with a Prefect and a Heritage Druid. I survive on 1 by throwing literally all of my creatures apart from the three Revelers I've resolved this game under the bus - unfortunately, he still has 3 blockers and can absorb all of the damage I can put out and kills me on the backswing. 1-2
All in all, the deck felt super solid - as mentioned, if I hadn't made a play error against Junk, I'd probably have won, although that guy was running a lot of basics in his list due to budget reasons. I was doing pretty well against Elves until he got back his Ezuri, at which point I was bollocked - while I didn't draw any of the Wear//Tears I'd boarded in, if I'd instead put in Pithing Needles and drawn one of them, I'd have probably been fine that game. I feel like Elves is a bad matchup, since they can go very wide and can use stuff like Shaman of the Pack to nuke us from out of nowhere, and the Selfeisek list has no mass removal. Shaper's Sanctuary allowing him to restock was key in him being able to win in game 2, taking me from 19 to 0 in one turn. Incidentally, because my opponent used Nykthos to win in both of those situations, it might be that I was supposed to bring in the Blood Moons - however, given that Elves can make a bunch of mana through their dorks anyway, I judged that taking out the one in the main and leaving them all out was the correct line.
This has been talked about a lot, but do not ever play Dark Confidant along Bedlam Reveler. Never ever. Seems like a great idea until you find yourself taking 8 out of nowhere. As far as creatures go to replace Swiftspear, I don't think there is any other substitute. Swiftspear applies pressure early and helps late game when we draw it off Bedlam Reveler and have a hand with a few burn spells in it. For instance, I drew one and a Young PZ and a land off Bedlam Reveler, played Young PZ and then next turn I drew another Reveler, played Swiftspear, played the Reveler, and was able to throw a Bolt and Helix at the opponent against humans. Granted, I had a lot of lands in play which isn't always going to happen (thank you Faithless Looting) but the Swiftspear was able to outsize their creatures by that point. I personally think the card is solid in this deck, even if it's one of the worst cards we can play. If you want to try something else, there was a list that recently 5-0'd a league this week that had spells in place of the Swiftspears. Collective Brutality is a catch all kind of card, and every mode is relevant in any matchup. K-command is something else to consider as well. Hope this helps!
You could test out abbot of keral keep its place. Ive tried him in straight prowess builds and he works pretty well with a low enough curve.
Was just looking for some cliff notes from anyone who has experience with the stock selfiesk list. Only changes I've made due to card availability and local meta: drop 1 KCommand and md bloodmoon for helix 3 and 4. Replace 2 sb pithing needle for 3rd moon and a second claw.
Looking for advice on keeping vs a blind opp as well as SB vs a few known decks in my area. Tron, burn, merfolk, lantern, jund, elves, affinity, storm.
I like the two swiftspears in the main. They're great to put the pressure early and they are great in the late game since you can pump them with prowess triggers. I'm actually trying to look for a spot for the third swiftspear.
RBW Mardu Reveler
Commander:
UW Noyan Dar, Roil Shaper - One-Punch Griffin || UR Jhoira, Weatherlight Captain - Historic Tribal Superfriends
GR Omnath, Locus of Rage - Turbo Lands Spellslinger || WURBG Scion of the Ur-Dragon - Living Death Reanimator
BGonti, Lord of Luxury - Gonti's Midnight Party
Under Construction:
WGU Rubinia Soulsinger - Enchantress || RBGU Yidris, Maelstrom Wielder - Cascading Artifacts
RU Jhoira of the Ghitu - Dragonstorm Eldrazi || RU Mizzix of the Izmagnus - Spellslinger
WURBG The Ur-Dragon - Cloning for the Win || WGU Roon of the Hidden Realm - Creature Toolbox
RBGU Vial Smasher the Fierce Kydele, Chosen of Kruphix - Lots'a Combos || BW Ayli, Eternal Pilgrim - Reanimator Combo
WBGU Atraxa, Praetors' Voice - Modified Precon
BUR Nekusar, the Mindrazer || U Arcanis the Omnipotent - Artifact "Storm"
Finally someone else on Swiftspear! Felt like a lone ranger with the Swiftspear love. It's just good in most points of the game in most matchups. Glad it's successful for you, too!
RBW Mardu Reveler
Commander:
UW Noyan Dar, Roil Shaper - One-Punch Griffin || UR Jhoira, Weatherlight Captain - Historic Tribal Superfriends
GR Omnath, Locus of Rage - Turbo Lands Spellslinger || WURBG Scion of the Ur-Dragon - Living Death Reanimator
BGonti, Lord of Luxury - Gonti's Midnight Party
Under Construction:
WGU Rubinia Soulsinger - Enchantress || RBGU Yidris, Maelstrom Wielder - Cascading Artifacts
RU Jhoira of the Ghitu - Dragonstorm Eldrazi || RU Mizzix of the Izmagnus - Spellslinger
WURBG The Ur-Dragon - Cloning for the Win || WGU Roon of the Hidden Realm - Creature Toolbox
RBGU Vial Smasher the Fierce Kydele, Chosen of Kruphix - Lots'a Combos || BW Ayli, Eternal Pilgrim - Reanimator Combo
WBGU Atraxa, Praetors' Voice - Modified Precon
BUR Nekusar, the Mindrazer || U Arcanis the Omnipotent - Artifact "Storm"
One thing i'm going to test is playing death's shadow instead of swiftspear... of course the deck must be built in a different way, but did anyone of you try Death shadow in this deck?
https://magic.wizards.com/en/events/coverage/gpsc18/grand-prix-santa-clara-finals-decklists-2018-01-07
I'm on my phone so I can't post the list, sorry.
GALAN FALAKFARSE'S MARDU PYROMANCER
4 Bedlam Reveler
4 Young Pyromancer
Sorcery (19)
4 Faithless Looting
2 Collective Brutality
1 Dreadbore
1 Forked Bolt
4 Lingering Souls
4 Inquisition of Kozilek
3 Thoughtseize
Instant (12)
4 Lightning Bolt
2 Terminate
2 Fatal Push
4 Kolaghan's Command
1 Blood Moon
Land (20)
4 Blackcleave Cliffs
4 Marsh Flats
4 Bloodstained Mire
2 Blood Crypt
1 Sacred Foundry
3 Mountain
2 Swamp
2 Collective Brutality
1 Thoughtseize
3 Blood Moon
4 Nihil Spellbomb
2 Kambal, Consul of Allocation
2 Engineered Explosives
1 Wear//Tear
Speaking of forked bolt, i never understood why many lists of mardu play suboptimal burn spells like burst lightning too. The mardu colors have the best removal spells and we play worse lightning bolts? I understand that they can go to the face but i would play more terminates/dreadbore instead of forked bolt/burst lightning without any doubt.
There are times when our deck just plays like Mardu Burn. Forked Bolt and Burst Lightning are good for killing dorks etc in the early turns, and in later turns when you've got Young Pyromancers and Bedlam Revelers, you can use them for triggers to pump through more damage even when the opponent doesn't have very many creatures.
Feel free to switch it up, but I haven't found any particular issues with the Forked Bolts and Burst Lightnings in the deck. It's another element of the deck that doesn't seem to make sense in paper, but when you actually play the games, it works out well.
(Was playing pretty much the stocklist of selfeisek...)
Now I came up with this:
4 Young Pyromancer
4 Bedlam Reveler
Enchantment (1)
1 Blood Moon
Land (20)
4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
4 Marsh Flats
2 Mountain
1 Sacred Foundry
1 Smoldering Marsh
2 Swamp
Instant (10)
1 Burst Lightning
4 Lightning Bolt
2 Terminate
3 Kolaghan's Command
4 Faithless Looting
1 Forked Bolt
4 Inquisition of Kozilek
3 Thoughtseize
2 Collective Brutality
1 Dreadbore
4 Lingering Souls
Planeswalker (2)
1 Liliana of the Veil
1 Liliana, the Last Hope
2 Kambal, Consul of Allocation
3 Blood Moon
4 Leyline of the Void
2 Fatal Push
2 Wear // Tear
1 Collective Brutality
1 Dragon's Claw
Questions/Problems
- Added Smoldering Marsh instead of a third mountain, since I'm finding myself having 2 basics all the time (just bad luck? dont know) and need double black/double red all the time (Reveler, Lilianas), maybe just going for a 3. Blood Crypt?
- Speaking of Lilis, I feel like they would perfectly fit in the deck - There'n nothing better than IoK into Pyro into Lili -> still it is 2 Black, I have no idea if it is that good to play (if not, I would simply add 2 Fatal Push main and play something else sideboard, like Shattering Spree or another Collective Brutality) ... would also love to add Chadra, ToD but 4mana... well dont know.
- Would you cut the 20.land (Smoldering Marsh? Mountain? Fetch? Swamp? Dont know :x) for another Terminate/Push?
- Sideboard: Fatal Push, may to put into main? saw myself most of the times boarding them in :x
- Why there are no Lightning Helixes in the lists? (Well, I boarded them out most of the time last weekend...still curious why)
flowers shall grow
and I am in them
and that is eternity."
The deck also placed 5th in the Modern Challenge in MTGO. With Bomat Couriers and Manamorphose!
The deck is picking up steam!