is wall of omens good in this deck in replacement for dark confidant? it impacts quickly and u get the value right away. if dark confidant gets removed u lose value.
is wall of omens good in this deck in replacement for dark confidant? it impacts quickly and u get the value right away. if dark confidant gets removed u lose value.
It depends on what resources you value in your build. Wall of Omens is pretty good against aggro by preserving life with no resource loss. However, it doesn't do anything to get you closer to winning. While Bob is fragile he does provide early pressure and threatens to win the game both directly by attacking and indirectly through card advantage. Whether him getting killed is losing value depends on what else you are trying to do. If him eating removal means you can stick a bigger threat later it's not really lost value, it's a pseudo-Duress. If you don't have a follow-up threat it's worse.
secure the wastes isnt a bad card, but without cards like soul warden or the like, it doesn't feel that good to me. Anathemancer is also not a bad card, but i feel like fulminator mage is better, and I wouldn't cut kommand for it. Not that you won't win games with either of them, but I think cutting more tried and true cards for worse ones is only worthwhile if you have some master plan, but we don't have major synergy with them.
I have considered Anathemancer as well, but it seems better if you are running Resto and/or Flickerwisp for extra effects. Otherwise, there is a lot of "cooperation" required on your opponents part to make it efficient since paying 3 mana to deal 1-3 damage is pretty meh. It can definitely be a gotcha card though against grindy midrange decks - I've had games against Grixis last until they had 10+ nonbasics. Just may be too cute.
Akoya, you could try pack rat as the last 2 cards. Doesnt hurt too bad off bob, with 5 mana open (midrange, afterall) he populates to dodge removal, and its nice to have an outlet for all the extra cards off of bob. Ask any standard player, he wins games on his own. If not rat, then definitely lightning helix, lifegain will be relevant in many matchups, and burn even more so.
I would highly suggest bitterblossom for your last slot. Its a solid two-drop that can easily take over the game on its own, and functions well with butcher. It acts sort of like young pyromancer 5-6, but doesn't require you cast spells. You don't really care about the life loss either.
I would also try to find room for a vault of the archangel somewhere.
Lingering Souls looks a bit out of place in this style of deck - it's slow and without anthems or other pumps, or ways to get value from sacking tokens, is it underpowered? With your card advantage engines, you are likely to finish your opponent by burning them out. Your creatures get outclassed pretty quickly even with prowess, which is where Butcher/Falkenrath typically come in. So it may be worth exploring dropping the souls for some more aggro - Boros Charm, or a split like 2 Charm, 1 Kommand, 1 Terminate? More flat-out kill spells are probably worthwhile so that you can save your burn to go to the face and clear out fatties to keep attacking.
Lingering souls is such a powerful card even without anthems. Just playing 1 of them is a potential 4 for 1. Adding sorins obviously helps, but still putting 4 flying power on the board is a reasonable clock as it stands.
I've been playing abbot too, but I still stand that this is not the best mentor deck. Young pyromancer is better, but still not great, imo.
My list is here:
Its a rather creature-light deck, but it focuses mostly on grinding them out with card quantity in cheap spells. You have a reasonable amount of win-cons, and plenty of burn. You also have decent lifegain to offset things like bob or blossom.
I have a lot of basics because I currently play blood moon, though I'm not sure if I'm going to stay that way, or cut them and max the fulminators.
Mardu charm is in the sideboard just as much because I like the card than I believe it is truly the best card to play there. (not to say its awful, but its expensive for what it does).
On cockatrice, its performed quite well. It more or less can't beat tron unless either player has exceptional (ly poor) luck. Otherwise, it seems to stand a fighting chance against most everything else.
Using dreadbore instead of terminate helps against certain decks like tron. If your playing the abbot version then you want to play the cards on your own turn anyway. I prefer seeker of the ways over young pyromancer as tokens don't seem that strong in non anthem/butcher builds.
This is my updated mardu midrange list. I used Tasigur only as a normal 4/5 that can be drop early or mid game. This list i used was also 4-0 here in our local tourney.
Mardu Midrange
Creatures:
4 Young Pyromancer
3 Monastery Mentor
3 Tasigur, the Golden Fang
1 Olivia Voldaren
Wouldn't Gurmag Angler just be better than Tasigur then? Or is hitting six to delve much more difficult than five? I guess you're putting Cavern on humans, though? That seems not great with the rarity that you would draw your one and the mana requirements of other cards, like hitting double black for Liliana on turn 3.
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One of these day I have to get myself organizized.
Wouldn't Gurmag Angler just be better than Tasigur then? Or is hitting six to delve much more difficult than five? I guess you're putting Cavern on humans, though? That seems not great with the rarity that you would draw your one and the mana requirements of other cards, like hitting double black for Liliana on turn 3.
I think even the one extra mana should be fine for Angler if he wants a delve fatty. Tasigur in Mardu is literally just a legendary goyf, and while multiple Anglers may be a little rough, at least they won't rot in the hand.
Also, enemy manland hype train choo choo. Only 1/5 sucked last time (of course it is the only land Mardu could use), so I have hope at least the RW or BW will be playable.
Red should be burn, Goblins, Dragons, draw/discard, and Standard-unplayable 5CMC cards with insane, lengthy effects that take 10 minutes to figure out what they do and another 20 to actually make their effects work on the field.
Wouldn't Gurmag Angler just be better than Tasigur then? Or is hitting six to delve much more difficult than five? I guess you're putting Cavern on humans, though? That seems not great with the rarity that you would draw your one and the mana requirements of other cards, like hitting double black for Liliana on turn 3.
the cavern is still on experimentation since my previous basic land base is 2 plains, 2 swamp and 2 mountain i just cut a piece of plains for the cavern spot, i already tested gurmag and it was very slow on this deck, even if you have multiple gurmag in your hand still you can only land one gurmag inplay unless you have a ton of discard on early game
Wouldn't Gurmag Angler just be better than Tasigur then? Or is hitting six to delve much more difficult than five? I guess you're putting Cavern on humans, though? That seems not great with the rarity that you would draw your one and the mana requirements of other cards, like hitting double black for Liliana on turn 3.
I think even the one extra mana should be fine for Angler if he wants a delve fatty. Tasigur in Mardu is literally just a legendary goyf, and while multiple Anglers may be a little rough, at least they won't rot in the hand.
Also, enemy manland hype train choo choo. Only 1/5 sucked last time (of course it is the only land Mardu could use), so I have hope at least the RW or BW will be playable.
yep i hope the b/w and r/w manland will be good in this deck also hoping a good creature for to come thif bfz expansion.
Yeah, r/w will prolly be a 1/1 double strike, i.e. boros keyrune. A W/B 2/2 lifelink would be amazing, but i think 1/3 is more likely. A boros 3/1 first strike would be serviceable also...
Since white is the worst part of the deck, I've given up on any mainboard white cards and turned to a more aggressive Rakdos Midrange build that splashes white for sideboard cards which is what white actually does excel at in Modern.
Been having much better games than I used to against the Modern Top 10 (Abzan, Abzan Company, Affinity, Burn, Grixis Control, Grixis Twin, GR Tron, Infect, Jund, Merfolks) with only Grixis Control as a really bad match and every other being winnable, specially Affinity, Company, Twin variants and Infect which are all easy matches.
I feel weaker against Tier 2's like Living End, Titan Bloom, WB Tokens and UW Control but in my opinion beating Twin and Tron means you can Top 8th and I'm happy with that.
I like trimming on white, but cutting Lingering Souls seems rough for the GBx, Grixis and Affinity matchups. Otherwise looks solid.
Thanks and yes, I'm actually losing to Abzan and Grixis Control. But Affinity is a bye and I can finally beat Tron consistently, something I hadn't been able to do with the walkers version, the tokens version or Deadguy Ale, and which is important to me because in my meta Tron is everywhere.
If Tron is strong in your meta, try this version. if Junk and Grixis are the top dogs, I feel the planeswalker version is much stronger against Junk (specially if you reach either Sorin or Elspeth's emblem) and the tokens version has more game vs Grixis.
Gladly Junk has been replaced by Jund in my meta because it is my worst match and it is entirely because of Lingering Souls
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It depends on what resources you value in your build. Wall of Omens is pretty good against aggro by preserving life with no resource loss. However, it doesn't do anything to get you closer to winning. While Bob is fragile he does provide early pressure and threatens to win the game both directly by attacking and indirectly through card advantage. Whether him getting killed is losing value depends on what else you are trying to do. If him eating removal means you can stick a bigger threat later it's not really lost value, it's a pseudo-Duress. If you don't have a follow-up threat it's worse.
I would also try to find room for a vault of the archangel somewhere.
I've been playing abbot too, but I still stand that this is not the best mentor deck. Young pyromancer is better, but still not great, imo.
My list is here:
4 dark confidant
2 grim lavamancer
2 soulfire grandmaster
2 bitterblossom
2 kolaghan's command
4 lightning bolt
4 lightning helix
4 path to exile
2 liliana of the veil
1 flame slash
4 inquisition of kozilek
4 lingering souls
1 thoughtseize
2 blackcleave cliffs
1 blood crypt
3 bloodstained mire
1 godless shrine
1 mountain
3 plains
2 sacred foundry
3 swamp
1 urborg, tomb of yawgmoth
1 vault of the archangel
2 kor firewalker
2 blood moon
2 celestial purge
1 crackling doom
2 hide // seek
2 mardu charm
2 rakdos charm
Its a rather creature-light deck, but it focuses mostly on grinding them out with card quantity in cheap spells. You have a reasonable amount of win-cons, and plenty of burn. You also have decent lifegain to offset things like bob or blossom.
I have a lot of basics because I currently play blood moon, though I'm not sure if I'm going to stay that way, or cut them and max the fulminators.
Mardu charm is in the sideboard just as much because I like the card than I believe it is truly the best card to play there. (not to say its awful, but its expensive for what it does).
On cockatrice, its performed quite well. It more or less can't beat tron unless either player has exceptional (ly poor) luck. Otherwise, it seems to stand a fighting chance against most everything else.
4 Gurmag Angler
4 Monastery Mentor
1 Olivia Voldaren
4 Lightning Bolt
4 Path to Exile
3 Lingering Souls
3 Thoughtseize
3 Inquisition of Kozilek
2 Kolaghan's Command
2 Liliana of the Veil
1 Sorin, Solemn Visitor
1 Terminate
1 Darkblast
1 Duress
3 Bloodstained Mire
3 Arid Mesa
2 Sacred Foundry
2 Mountain
2 Plains
2 Lavaclaw Reaches
1 Swamp
1 Vault of the Archangel
1 Godless Shrine
1 Blood Crypt
Mardu Midrange
Creatures:
4 Young Pyromancer
3 Monastery Mentor
3 Tasigur, the Golden Fang
1 Olivia Voldaren
Sorcery/Instants:
4 Lightning Bolt
4 Path to Exile
4 Lingering Souls
4 Inquisition of Kozilek
2 Thoughtseize
1 Kolaghan's Command
1 Duress
1 Darkblast
1 Terminate
Planeswalker:
3 Liliana of the Veil
1 Sorin, Solemn Visitor
Lands:
4 Marsh Flats
3 Bloodstained Mire
2 Arid Mesa
2 Sacred Foundry
2 Lavaclaw Reaches
2 Swamp
2 Mountain
1 Vault of the Archangel
1 Godless Shrine
1 Blood Crypt
1 Cavern of Souls
1 Plains
1 Urborg, Tomb of Yawgmoth
I think even the one extra mana should be fine for Angler if he wants a delve fatty. Tasigur in Mardu is literally just a legendary goyf, and while multiple Anglers may be a little rough, at least they won't rot in the hand.
Also, enemy manland hype train choo choo. Only 1/5 sucked last time (of course it is the only land Mardu could use), so I have hope at least the RW or BW will be playable.
4x Bloodstained Mire
2x Dragonskull Summit
1x Godless Shrine
1x Graven Cairns
2x Marsh Flats
5x Mountain
5x Swamp
4x Liliana of the Veil
2x Abbot of Keral Keep
4x Dark Confidant
2x Grim Lavamancer
1x Gurmag Angler
1x Olivia Voldaren
3x Young Pyromancer
1x Darkblast
1x Dismember
4x Kolaghan's Command
4x Lightning Bolt
4x Terminate
4x Inquisition of Kozilek
3x Thoughtseize
4x Blood Moon
1x Darkblast
2x Duress
2x Lightning Helix
2x Rending Volley
2x Rest in Peace
2x Stony Silence
Since white is the worst part of the deck, I've given up on any mainboard white cards and turned to a more aggressive Rakdos Midrange build that splashes white for sideboard cards which is what white actually does excel at in Modern.
Been having much better games than I used to against the Modern Top 10 (Abzan, Abzan Company, Affinity, Burn, Grixis Control, Grixis Twin, GR Tron, Infect, Jund, Merfolks) with only Grixis Control as a really bad match and every other being winnable, specially Affinity, Company, Twin variants and Infect which are all easy matches.
I feel weaker against Tier 2's like Living End, Titan Bloom, WB Tokens and UW Control but in my opinion beating Twin and Tron means you can Top 8th and I'm happy with that.
Thanks and yes, I'm actually losing to Abzan and Grixis Control. But Affinity is a bye and I can finally beat Tron consistently, something I hadn't been able to do with the walkers version, the tokens version or Deadguy Ale, and which is important to me because in my meta Tron is everywhere.
If Tron is strong in your meta, try this version. if Junk and Grixis are the top dogs, I feel the planeswalker version is much stronger against Junk (specially if you reach either Sorin or Elspeth's emblem) and the tokens version has more game vs Grixis.
Gladly Junk has been replaced by Jund in my meta because it is my worst match and it is entirely because of Lingering Souls