Just to point out: visions of beyond lets you splice and extra desperate ritual to it when going off so as a replacement to a cantrip you can't afford or can't find its actually pretty useful sometimes.
The thing with peer through depth is that you can't have lands or ascension with it and it costs 2 manas. On the other hand it allows you to find some sideboard cards efficiently like echoing truth for example. Then it's basically game if you can splice a ritual on it with a charged ascension online. It's perfectly reasonable to run this over desperate ravings but in my opinion you should run a version with more than 16 lands in this case. Anyway I played peer through depth for a while and it's kind of clunky since it's really good when you know what you need (if what you need is not a land) and that's not always the case. So I think it's hard to play more than 2 of these and that can be a problem to charge ascension, then the mana cost is hard to pay in mid combo when you go off with past in flames.
Deck has been very good to me over the times I get to play it, only really losing to that stupid Nivmagus Elemental combo because I didnt draw my lightning bolts and he went off faster -_-
Dont have Misty's sadly, so cant play with them. Will try to borrow them to replace the sulfur falls/shivan reefs though.
ok, I have pretty much the whole deck, but no fetches, are they critical or just better to have? I really like this deck, but $150 jumping to $500+ is just silly
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Seriously, how many times has this "no fetches" question been asked?
This thread is kind of a joke. There is practically no discussion here. Just new players asking if fetches are necessary, and new players asking if they should play Peer or Looting. Good stuff. You guys rule.
Played this as usual at Modern night at my LGS. Went 4-0 beating Melira Pod, UWR, 8-Rack, and UWR again. I can post more detailed results if anyone wants to see them. My list is the same one that I have been running for a while. Basically a stock list with 4 Scour, 2 Ravings, and not enough fetches.
Seriously, how many times has this "no fetches" question been asked?
This thread is kind of a joke. There is practically no discussion here. Just new players asking if fetches are necessary, and new players asking if they should play Peer or Looting. Good stuff. You guys rule.
Occasionally there is a tournament report and people sometimes post decklists.
Sadly a deck like this doesnt prompt much discussion.
realistically, a deck like this is pretty streamline. When it works, 58/60 cards are set in stone. The sideboard can be tweaked, but when you tweak it it has to be in large numbers as when you sideboard, you have to sideboard properly so you dont dilute your combo.
On top of that, it isnt as if there are many decisions to make. And if there are, it usually ends up being "I made the right choice, 2 minutes later and casting 10 spells, I win.
HOWEVER. Doesnt promote trolling, Jack and I would appreciate if you improved your attitude. Thank you
I played this deck at my FNM. We had 30 something players, so 6 rounds instead of the usual 5.
Round 1 vs. Affinity. Game 1, I go off on turn 3. Game 2, I keep a 1 land hand with Gitaxian Probe. I fail to draw a land and on the final turn, I could have drawn a land in order to do Ritual, Ritual, Anger of the Gods + Grapeshot to finish off his Spellskite and kill his 3 other creatures. Unfortunately, I didn't draw 1 land that game. Game 3, I lost basically because after I Thought Scour a Shattering Storm, the Anger of the Gods couldn't kill Cranial Plating or Etched Champion. 1-2.
Round 2 vs. RDW. I win game 1 at 1 life on turn 3. Game 2, I just don't have quite enough draw to get enough Storm. I go for a flashbacked Gitaxian Probe, but he does Skullcrack on me (which I knew he had, but had no other choice). Game 3 is really close, but I play too many lands (5 in play on turn 5). I was a Ritual or another land away from doing Flashback on Past in Flames to probably win. 1-2.
Round 3 vs. Death and Taxes. He got an early Thalia, Guardian of Thraben. I got 2 early Goblin Electromancer. While at 3 life after a Flickerwisp and Blade Splicer are added while he does Path to Exile on 1 Goblin Electromancer. I get the land and it is enough to go off. Game 2, he gets Leonin Arbiter which was a pain with Ghost Quarter and then Path to Exile. I have 2 lands and a good hand and proceed to go off with Empty the Warrens into Grapeshot. 2-0.
Round 4 vs. Scapeshift. This match was pretty easy despite a good player. He has too many land and only Scapeshift in hand. I go off safely on turn 5 after looking at his hand multiple times. Game 2 was nearly the same except he played Prime Time. I bounce his Grafdigger's Cage at end of turn, also coincidentally putting my 2nd counter on Pyromancer Ascension. I have too many Rituals and Manamorphose NOT to go off. 2-0.
Round 5 vs. Scapeshift. This match was pretty easy for me. Game 1, I go off safely after looking at his hand of lands and Scapeshift. Game 2 was a bit longer when I go all-in on Empty the Warrens for 16. He does Cryptic Command, then SCM + Cryptic Command. When his 2nd Cryptic Command tries to tap creatures and bounce SCM, I do Echoing Truth on his SCM to counter the CC and then swing for game. 2-0.
Round 6 vs. Grixis Control. This game 1 was pretty satisfying. He did Duress, Duress, Inquisition of Kozilek and just flashed SCM targeting his Terminate after he had done 2 Terminate on 2 Goblin Electromancer. I cast a 3rd after SCM was in play and go off a few turns later. Game 2, I do a turn 1 Serum Visions after he does the same. He does Inquisition of Kozilek on turn 2, taking Pyromancer Ascension (I had 2 Ritual in hand). I had left Blood Moon on top and when I Ritual into it on turn 2, he scoops immediately. He only had 2 mana countermagic in hand, but no Spell Pierce. 2-0.
The deck felt very powerful. I just had some poor draws in the early rounds, unfortunately. After starting 2-4, I went 8-0 in games. (10-4) I played it better than 2 weeks ago when I played it for the 1st time, despite keeping my 1 land hand in Round 2. (I have played UR Storm in Extended before and TPS in Vintage before)
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Rules question. Sorry in advance if this has been posted before, I did an extensive search and couldn't find an answer.
I have an active Pyromancer's Ascension in play with 2 counters. My opponent casts Chalice of the Void set at either 1. I play something like Serum Visions. The original copy gets countered, does the 2nd copy resolve with no CMC or does it retain a CMC of 1 and get countered also. Thank you!
Rules question. Sorry in advance if this has been posted before, I did an extensive search and couldn't find an answer.
I have an active Pyromancer's Ascension in play with 2 counters. My opponent casts Chalice of the Void set at either 1. I play something like Serum Visions. The original copy gets countered, does the 2nd copy resolve with no CMC or does it retain a CMC of 1 and get countered also. Thank you!
It doesn't get countered because it was never "cast". It was put directly on the stack by PA.
Rules question. Sorry in advance if this has been posted before, I did an extensive search and couldn't find an answer.
I have an active Pyromancer's Ascension in play with 2 counters. My opponent casts Chalice of the Void set at either 1. I play something like Serum Visions. The original copy gets countered, does the 2nd copy resolve with no CMC or does it retain a CMC of 1 and get countered also. Thank you!
If Chalice of the Void is set to 1, the Serum Visions you cast will be countered but not the copy from Pyromancer Ascension. The key word is "cast." The copy is not being cast, it simply appears on the stack.
To go further, you may even want to play 1-2 Shattering Spree in the SB instead of Shatterstorm. You can play Shattering Spree on the Chalice, then Replicate another copy on the Chalice and however more copies you have for each Red on whatever you want. The 1st spell will be countered if the opponent remembers the trigger on Chalice and the Replicate copies will all resolve, destroying the Chalice and whatever else you targeted. I've done this many times in Legacy when I can't draw my Vexing Shusher (which would be bad in Storm).
BTW, I want to ask all of you about the "flex" slot of 3 Shatterstorm. I don't have much Affinity decks in our metagame; probably 2-3 out of 30 decks. So, I have been running a Motley Crue of Shatterstorm, Anger of the Gods, Shattering Spree. I actually won a SB'ed game a month ago because of the singleton Anger. However, I played against Affinity last FNM in Round 1 and lost because of Anger after doing Thought Scour on myself putting Shatterstorm in the graveyard. My opponent even breathed a sigh of relief on that one, especially with no Past in Flames in sight (although I very well could have had it in hand with umpteen Rituals). Anger left him with Cranial Plating and Etched Champion. :(:(
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Round 1: Naya Zoo. My opponent had never played Modern before, but he was a pretty strong player who both played and topdecked well. I lost game three on a game rules violation (drew an extra card) but I'm pretty sure he had the match anyways.
Round 2: Bye
Round 3: UWR control. I stormed off in Game one, he had all the answers game two, and I stuck a turn 2 Blood Moon in game three and beat down with a squad of goblins.
Round 4: GB Obliterator. Game one was uneventful: he stuck a Bob and a Liliana forcing me to blow an early Grapeshot to slow his development, then I went off turn 5. Game two he went Tomb into filterland and made a Scavenging Ooze, then I stuck a turn 2 Blood Moon and beat him in the face with a pile of 1/1s.
Round 5: ID into eighth place
Quarterfinals: Affinity. We both mulled to six while we discussed which deck mulls better (neither). He had a decent six, making three x/1s and a Signal Pest which forced me to spend my resources early to Grapeshot his board. I recovered first and went off a couple turns later. Game 2 he thoughtseized my Shatterstorm and made a bunch of dudes, including two Ravagers to blank the Bolt in my hand. I misplayed by not bolting his Pest before attackers to save two life and he had me dead on board when I was finally able to flashback the Shatterstorm with a PiF, leaving him with two lands and an empty hand.
Semifinals: Bogles. I took Game one, and Bogles did their boggly thing in Game two. Game three I managed to get a Blood Moon down early enough to stop his development, Echoing Truth his Coronet and grind him down from 27 with (surprise!) more goblins.
Finals: Tribal Zoo. Game one he killed me the turn before I could go off. Game two I kept a ridiculously speculative seven and topdecked the blue source I needed to stick a turn two Blood Moon. I eventually killed him while he flooded out pretty badly. Game three he fetched around blood moon and managed to knock me down to one with his Goyf after I forked a Bolt off of an active Ascension to clear his Nacatl and Loam Lion, buying one more turn. The next turn I ripped a rit to go with the Past in Flames I had in hand for the win.
Round 1: Naya Zoo. My opponent had never played Modern before, but he was a pretty strong player who both played and topdecked well. I lost game three on a game rules violation (drew an extra card) but I'm pretty sure he had the match anyways.
Round 2: Bye
Round 3: UWR control. I stormed off in Game one, he had all the answers game two, and I stuck a turn 2 Blood Moon in game three and beat down with a squad of goblins.
Round 4: GB Obliterator. Game one was uneventful: he stuck a Bob and a Liliana forcing me to blow an early Grapeshot to slow his development, then I went off turn 5. Game two he went Tomb into filterland and made a Scavenging Ooze, then I stuck a turn 2 Blood Moon and beat him in the face with a pile of 1/1s.
Round 5: ID into eighth place
Quarterfinals: Affinity. We both mulled to six while we discussed which deck mulls better (neither). He had a decent six, making three x/1s and a Signal Pest which forced me to spend my resources early to Grapeshot his board. I recovered first and went off a couple turns later. Game 2 he thoughtseized my Shatterstorm and made a bunch of dudes, including two Ravagers to blank the Bolt in my hand. I misplayed by not bolting his Pest before attackers to save two life and he had me dead on board when I was finally able to flashback the Shatterstorm with a PiF, leaving him with two lands and an empty hand.
Semifinals: Bogles. I took Game one, and Bogles did their boggly thing in Game two. Game three I managed to get a Blood Moon down early enough to stop his development, Echoing Truth his Coronet and grind him down from 27 with (surprise!) more goblins.
Finals: Tribal Zoo. Game one he killed me the turn before I could go off. Game two I kept a ridiculously speculative seven and topdecked the blue source I needed to stick a turn two Blood Moon. I eventually killed him while he flooded out pretty badly. Game three he fetched around blood moon and managed to knock me down to one with his Goyf after I forked a Bolt off of an active Ascension to clear his Nacatl and Loam Lion, buying one more turn. The next turn I ripped a rit to go with the Past in Flames I had in hand for the win.
Congrats, dude! Are there any changes you would've liked to have had for your deck (not that there are many)?
Congrats, dude! Are there any changes you would've liked to have had for your deck (not that there are many)?
I'm pretty happy with the main. Prior to the tournament I had been experimenting with more Grapeshots and Faithless Looting over Desperate Ravings, but I found that they slowed down Game 1 too much and didn't offer enough post-board. I think I want more Torpor Orbs. That slot could be Defense Grid but I don't think that does enough against Splinter Twin or UB Faeries, both of which are far more reliant on ETB's than countermagic. I want at least two Echoing Truth in the more hateful metagame and I'm still not completely sold on the fourth Lightning Bolt, which could become a third ET. I've tried cards like Anger of the Gods and I've generally found them lacking, and Torpor orb has been stronger than Swan Song in the tempo matchups. Another thing is that many people still try to play like a pure combo deck post-board, but we're really more of a Blood Moon based aggro deck.
Personally, I learned that I need to spend more time practicing my play in paper. I usually play online so it's easy to forget about things like keeping track of the little dings you get from your lands, as well as managing Pyromancer Ascension triggers.
EDIT: One thing I have discovered is that if you expect a control heavy meta, going up to 17 lands is not the worst idea. Online I have been running 17 for a while due to the sheer number of hatebear decks I've been seeing.
Thoughts on replacing Desperate Ravings with Peer Through Depths?
I realise Ravings having flashback is good in some cases, however in other cases, being able to splice Ritual onto Peer can actually be relevant at times....something to consider?
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Modern
------------- xRxAffinityxRx
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If only Impulse was Modern legal.
Storm Crow is strictly worse than Seacoast Drake.
4 Pyromancer's Ascension
3 Grapeshot
3 Past in Flames
2 Desperate Ravings
4 Thought Scour
4 Gitaxian Probe
4 Serum Visions
4 Sleight of Hand
4 Desperate Ritual
4 Pyretic Ritual
4 Manamorphose
3 Island
1 Mountain
4 Steam Vents
4 Sulfur Falls / Shivan Reef
3 Blood Moon
1 Echoing Truth
2 Shatterstorm
1 Vandalblast
1 Defense Grid
4 Lightning Bolt
3 Empty the Warrens
Deck has been very good to me over the times I get to play it, only really losing to that stupid Nivmagus Elemental combo because I didnt draw my lightning bolts and he went off faster -_-
Dont have Misty's sadly, so cant play with them. Will try to borrow them to replace the sulfur falls/shivan reefs though.
Thanks Hero's of the Plane
Modern
-------------
xRxAffinityxRx
Seriously, how many times has this "no fetches" question been asked?
This thread is kind of a joke. There is practically no discussion here. Just new players asking if fetches are necessary, and new players asking if they should play Peer or Looting. Good stuff. You guys rule.
Infraction for trolling
-ktkenshinx-
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Occasionally there is a tournament report and people sometimes post decklists.
Storm Crow is strictly worse than Seacoast Drake.
It has been asked dozens of times.
Storm Crow is strictly worse than Seacoast Drake.
realistically, a deck like this is pretty streamline. When it works, 58/60 cards are set in stone. The sideboard can be tweaked, but when you tweak it it has to be in large numbers as when you sideboard, you have to sideboard properly so you dont dilute your combo.
On top of that, it isnt as if there are many decisions to make. And if there are, it usually ends up being "I made the right choice, 2 minutes later and casting 10 spells, I win.
HOWEVER. Doesnt promote trolling, Jack and I would appreciate if you improved your attitude. Thank you
Thanks Hero's of the Plane
Modern
-------------
xRxAffinityxRx
Round 1 vs. Affinity. Game 1, I go off on turn 3. Game 2, I keep a 1 land hand with Gitaxian Probe. I fail to draw a land and on the final turn, I could have drawn a land in order to do Ritual, Ritual, Anger of the Gods + Grapeshot to finish off his Spellskite and kill his 3 other creatures. Unfortunately, I didn't draw 1 land that game. Game 3, I lost basically because after I Thought Scour a Shattering Storm, the Anger of the Gods couldn't kill Cranial Plating or Etched Champion. 1-2.
Round 2 vs. RDW. I win game 1 at 1 life on turn 3. Game 2, I just don't have quite enough draw to get enough Storm. I go for a flashbacked Gitaxian Probe, but he does Skullcrack on me (which I knew he had, but had no other choice). Game 3 is really close, but I play too many lands (5 in play on turn 5). I was a Ritual or another land away from doing Flashback on Past in Flames to probably win. 1-2.
Round 3 vs. Death and Taxes. He got an early Thalia, Guardian of Thraben. I got 2 early Goblin Electromancer. While at 3 life after a Flickerwisp and Blade Splicer are added while he does Path to Exile on 1 Goblin Electromancer. I get the land and it is enough to go off. Game 2, he gets Leonin Arbiter which was a pain with Ghost Quarter and then Path to Exile. I have 2 lands and a good hand and proceed to go off with Empty the Warrens into Grapeshot. 2-0.
Round 4 vs. Scapeshift. This match was pretty easy despite a good player. He has too many land and only Scapeshift in hand. I go off safely on turn 5 after looking at his hand multiple times. Game 2 was nearly the same except he played Prime Time. I bounce his Grafdigger's Cage at end of turn, also coincidentally putting my 2nd counter on Pyromancer Ascension. I have too many Rituals and Manamorphose NOT to go off. 2-0.
Round 5 vs. Scapeshift. This match was pretty easy for me. Game 1, I go off safely after looking at his hand of lands and Scapeshift. Game 2 was a bit longer when I go all-in on Empty the Warrens for 16. He does Cryptic Command, then SCM + Cryptic Command. When his 2nd Cryptic Command tries to tap creatures and bounce SCM, I do Echoing Truth on his SCM to counter the CC and then swing for game. 2-0.
Round 6 vs. Grixis Control. This game 1 was pretty satisfying. He did Duress, Duress, Inquisition of Kozilek and just flashed SCM targeting his Terminate after he had done 2 Terminate on 2 Goblin Electromancer. I cast a 3rd after SCM was in play and go off a few turns later. Game 2, I do a turn 1 Serum Visions after he does the same. He does Inquisition of Kozilek on turn 2, taking Pyromancer Ascension (I had 2 Ritual in hand). I had left Blood Moon on top and when I Ritual into it on turn 2, he scoops immediately. He only had 2 mana countermagic in hand, but no Spell Pierce. 2-0.
The deck felt very powerful. I just had some poor draws in the early rounds, unfortunately. After starting 2-4, I went 8-0 in games. (10-4) I played it better than 2 weeks ago when I played it for the 1st time, despite keeping my 1 land hand in Round 2. (I have played UR Storm in Extended before and TPS in Vintage before)
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I have an active Pyromancer's Ascension in play with 2 counters. My opponent casts Chalice of the Void set at either 1. I play something like Serum Visions. The original copy gets countered, does the 2nd copy resolve with no CMC or does it retain a CMC of 1 and get countered also. Thank you!
It doesn't get countered because it was never "cast". It was put directly on the stack by PA.
The spell still has a CMC of 1, i think.
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If Chalice of the Void is set to 1, the Serum Visions you cast will be countered but not the copy from Pyromancer Ascension. The key word is "cast." The copy is not being cast, it simply appears on the stack.
BTW, I want to ask all of you about the "flex" slot of 3 Shatterstorm. I don't have much Affinity decks in our metagame; probably 2-3 out of 30 decks. So, I have been running a Motley Crue of Shatterstorm, Anger of the Gods, Shattering Spree. I actually won a SB'ed game a month ago because of the singleton Anger. However, I played against Affinity last FNM in Round 1 and lost because of Anger after doing Thought Scour on myself putting Shatterstorm in the graveyard. My opponent even breathed a sigh of relief on that one, especially with no Past in Flames in sight (although I very well could have had it in hand with umpteen Rituals). Anger left him with Cranial Plating and Etched Champion. :(:(
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)And that, friends, is why you should be playing Shatterstorm.
2-3 Affinity out of 30 is roughly the same as the online/GP meta, so you should have 3 Shatterstorms anyway.
| Ad Nauseam
| Infect
Big Johnny.
2 Misty Rainforest
1 Mountain
4 Scalding Tarn
3 Shivan Reef
3 Steam Vents
4 Goblin Electromancer
4 Desperate Ritual
4 Pyretic Ritual
4 Serum Visions
4 Sleight of Hand
4 Thought Scour
4 Manamorphose
3 Desperate Ravings
4 Pyromancer Ascension
3 Past in Flames
2 Grapeshot
3 Blood Moon
1 Torpor Orb
2 Echoing Truth
3 Empty the Warrens
4 Lightning Bolt
2 Shatterstorm
Here's a quick rundown for anyone interested:
Round 1: Naya Zoo. My opponent had never played Modern before, but he was a pretty strong player who both played and topdecked well. I lost game three on a game rules violation (drew an extra card) but I'm pretty sure he had the match anyways.
Round 2: Bye
Round 3: UWR control. I stormed off in Game one, he had all the answers game two, and I stuck a turn 2 Blood Moon in game three and beat down with a squad of goblins.
Round 4: GB Obliterator. Game one was uneventful: he stuck a Bob and a Liliana forcing me to blow an early Grapeshot to slow his development, then I went off turn 5. Game two he went Tomb into filterland and made a Scavenging Ooze, then I stuck a turn 2 Blood Moon and beat him in the face with a pile of 1/1s.
Round 5: ID into eighth place
Quarterfinals: Affinity. We both mulled to six while we discussed which deck mulls better (neither). He had a decent six, making three x/1s and a Signal Pest which forced me to spend my resources early to Grapeshot his board. I recovered first and went off a couple turns later. Game 2 he thoughtseized my Shatterstorm and made a bunch of dudes, including two Ravagers to blank the Bolt in my hand. I misplayed by not bolting his Pest before attackers to save two life and he had me dead on board when I was finally able to flashback the Shatterstorm with a PiF, leaving him with two lands and an empty hand.
Semifinals: Bogles. I took Game one, and Bogles did their boggly thing in Game two. Game three I managed to get a Blood Moon down early enough to stop his development, Echoing Truth his Coronet and grind him down from 27 with (surprise!) more goblins.
Finals: Tribal Zoo. Game one he killed me the turn before I could go off. Game two I kept a ridiculously speculative seven and topdecked the blue source I needed to stick a turn two Blood Moon. I eventually killed him while he flooded out pretty badly. Game three he fetched around blood moon and managed to knock me down to one with his Goyf after I forked a Bolt off of an active Ascension to clear his Nacatl and Loam Lion, buying one more turn. The next turn I ripped a rit to go with the Past in Flames I had in hand for the win.
Modern:
UR Storm RU
RG Titanshift GR
MTGO: MrPajitnv (Yes I typo'd it)
Congrats, dude! Are there any changes you would've liked to have had for your deck (not that there are many)?
I'm pretty happy with the main. Prior to the tournament I had been experimenting with more Grapeshots and Faithless Looting over Desperate Ravings, but I found that they slowed down Game 1 too much and didn't offer enough post-board. I think I want more Torpor Orbs. That slot could be Defense Grid but I don't think that does enough against Splinter Twin or UB Faeries, both of which are far more reliant on ETB's than countermagic. I want at least two Echoing Truth in the more hateful metagame and I'm still not completely sold on the fourth Lightning Bolt, which could become a third ET. I've tried cards like Anger of the Gods and I've generally found them lacking, and Torpor orb has been stronger than Swan Song in the tempo matchups. Another thing is that many people still try to play like a pure combo deck post-board, but we're really more of a Blood Moon based aggro deck.
Personally, I learned that I need to spend more time practicing my play in paper. I usually play online so it's easy to forget about things like keeping track of the little dings you get from your lands, as well as managing Pyromancer Ascension triggers.
EDIT: One thing I have discovered is that if you expect a control heavy meta, going up to 17 lands is not the worst idea. Online I have been running 17 for a while due to the sheer number of hatebear decks I've been seeing.
Modern:
UR Storm RU
RG Titanshift GR
MTGO: MrPajitnv (Yes I typo'd it)
I realise Ravings having flashback is good in some cases, however in other cases, being able to splice Ritual onto Peer can actually be relevant at times....something to consider?
Thanks Hero's of the Plane
Modern
-------------
xRxAffinityxRx