So I'm trying to get a list together to run tomorrow at a local store. Last week was my first trip there and I ran a conscription deck into the unknown - and ended up hiding behind worship most of my games. The meta seemed pretty aggressive with: Burn, White weenies, merfolk, infect, affinity, and then UWR, grixis delver, and tezzeret control. My siege rhinos showed up this week so Junk is being assembled and I have a few questions to throw around.
I've seen lists with and without Bob - and the ones that do pull him out against aggression. I feel like in order to be prepared for the assault I'd be better off removing him from the start since he's probably going to come out most rounds anyways. Is this correct?
Similarly, the thoughtseize / IOK split. Most lists seem to be 3/3, but would i be better off starting with less thoughtseize, perhaps 2/4 ?
I feel like some number of Sorins should probably be main-board and that I would do well to join the 1 batterskull mainboard bandwagon as well.
Scavenging ooze has always been a weird card for me in BG ( was a much bigger fan of deathrite ). How do you usually play it against aggressive decks. Do you wait a few turns until it can eat something immediately as opposed to getting it down on curve when getting pummeled? I feel like i often hit panic mode and try to keep killing opposing creatures or putting blockers down.....which means ooze often comes down as a 2/2 speed bump that doesn't kill/survive what it got in the way of.
Tezzeret control is one I had never played against until last week - what would the Junk plan be? The revolving door of elixir, engineered explosives, etc seemed troublesome.
Some sideboard cards I am definitely considering bringing include: Stony Silence and fulminators beyond that i'm not sure yet.
Darkblast doesn't seem to get much love here but I have to go on record as a proponent.
At FNM last night in the final round, an Affinity player turned two Ornithopters, a Vault Skirge, a Signal Pest, and two Inkmoth Nexi sideways on turn four. I had nothing on board. I pointed an Abrupt Decay at the Pest. Next turn, I spent a Slaughter Pact on one of the of the Nexi. Next turn I drew Darkblast.
Needless to say there was much dredging in the turns that followed. In the course of the game, she played the remaining two Nexi and Darkblast was used on all three and the Skirge. After five mana became available, Phyrexian Obliterator was deployed to start the clock. I ended up with seven poison counters and fifteen life.
Obviously, other cards would have been useful, but being able to return the Darkblast to my hand prevented Cranial Plating from ever being attached to a Nexus and finishing things. Moreover, hitting the Nexi is something much Affinity hate just can't do.
Hello all... I am playing in a big modern event this weekend and would like some advice on my G/B Obliderator deck
x3 Inquisition of Kozilek
x4 Thoughtseize
x1 Twilight Mire
x2 Woodland Cemetary
x2 Overgrown Tomb
x3 Treetop Village
x3 Urborg, Tomb of Yawgmoth
x4 Tectonic Edge
x4 Verdant Catacombs
x2 Forest
x2 Swamp
Looking for general advice, thoughts on TS/IoK numbers and most importantly the manabase. I wanna play 4 Treetops, not sure if thats too much...
What I don't like at all of your list is your manabase. Aside from the Lingering stuff, one of the biggest drawbacks of the deck was the impossibility of playing manlands. The Treetop thing never works, IMO. it doesn't matter how many Twilight Mire/Urborg you play: you won't get to play the Obliterator on turn 4 like 1/3 of the games you play. Apart from Treetops, you're carrying 4 tectonic edges and 2 forest, 9 nonblack mana sources... That's just not going to work.
I don't see the finks either, at least with that manabase. 4 Doble-green cost creatures in a deck with 4 Obliterator, 4 tectonic edge, 3 Urborg...
If I were to play an Obliterator Rock right now, I'd play something like this:
4 Verdant Catacombs
4 Marsh Flats
3 Overgrown Tomb
2 Godless Shrine
2 Swamp
2 Forest
4 Twilight Mire
1 Urborg
2 Treetop Village (playing already 2 Forest, I wouldn't play more than 1 or 2 of this).
I like a four-two split on IoK and Thoughtseize. A Duress or two in the side-board is a persistent thought, but I haven't done it yet.
Formerly, I ran two Marsh Flats but I robbed them for some Commander decks. The Bloodstained Mire and the Windswept Heath are not the best ideas, especially the Heath. Also, I've just never gotten around to getting the fourth Twilight Mire. I don't like more than one Cemetery although I get the strangest kick out of drawing it with Urborg. I usually laugh out loud. I'm not sure why.
I don't have trouble getting my Kitchen Finks into play but I do sometimes have an issue getting four B in time for a punctual Phyrexian Obliterator. Four Treetops with four Tectonic Edges and two Forests does seem like a recipe for trouble.
Lingering Souls is a do-able thing, but I haven't tried it yet. I've actually been giving thought to a main-deck Spellskite and a single Watery Grave, but it seems as if the kids have moved on past Burn and Infect these days, so I may let that pass.
Someone mentioned it earlier in this thread, but slay seems like a good SB card. Good against the mirror, jund, little kid abzan, infect, mono green stompy, Amulet bloom, midrange naya, zoo, ect.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Someone mentioned it earlier in this thread, but slay seems like a good SB card. Good against the mirror, jund, little kid abzan, infect, mono green stompy, Amulet bloom, midrange naya, zoo, ect.
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
So just went 2-1 at a weekly event at my LGS. Beat a janky mono-W enchantment deck pretty easily with Liliana and Abrupt decays with Rhino and bob beatdowns. Next round played twin which was a fantastic game. Went to game three. Have to note, tarmogoyf is just insane against that deck as it comes in under a lot of counters. Those decks playing shackles are kind of scary but running 4 abrupt decays in the board helps tremendously. I also noted that good cards for me were go for the throat (2 MB casting EoT opponents turn on an exarch to jam stuff on my turn), lili, thrun (2 in board) and voice (2 MB). Ran a bob, which wasn't terrible game one.
Last game was affinity, which I had actually never played ever in all my time playing modern. I brought in a ton of cards out of SB (2 EE, damnation, 2 stony silence, path, unravel the aether, 3 fulminator, blind obedience, and an ooze). Granted I made a bunch of play mistakes, never having played the deck, but felt I still was under the gun. Whether or not my opponent drew the nuts (he probably did), I felt I was still behind the whole time. So my question is, have you guys had any experience with something like ghostly prison or the like? I know EE is a non-bo with stony silence (I still made it work by playing EE on 0, untapping and playing stony) and blind obedience is probably not fantastic. I was thinking of replacing the blind obedience and or 1 EE with a ghostly prison type effect. I don't want to run something narrow like fracturing gust, but feel ghostly prison is good against a lot of aggro in general (Zoo, Twin combo, affinity, fish). I'm just torn with whether or not to dedicate THAT MUCH to aggro in the SB... My current SB is:
Is replacing the blind obedience with prison too much anti-aggro? If so would maybe switching 1 EE and 1 BO to 1 zealous persecution and 1 prison? Or should I probably just do a prison and something else like sorin, solemn visitor? I just don't want to be in the situation where cutting an EE (really good against fish and zoo) for a situational card like zealous might bite me in the ass.
Sorry for the long post guys; I appreciate your feedback
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EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
I'd say run 3 stony silence. Tron and Affinity are this deck's 2 worst matchups and stony silence is great against those decks. Also golgari charm is good against affinity, BW tokens, and other decks. I'd say replace the blind obedience and spellskyte with a 3rd stony silence and a golgari charm . That way you have more sideboard options against affinity without dedicating those spots to cards that are only good against aggro.
My only concern with the change would be that losing spellskite would, I feel, worsen the burn(kind of)/scapeshift (kind of) infect and twin matchups. I know golgari charm can fog or kill pester mite/splinter twin and probably kill an infect guy, however the decks usually have counter backup or pump spells. I did like having a permanent-based answer in spellskite. As for the stony silence, I had one out earlier today, but unfortunately man-land animation and signal pest attacks circumvented the stony silence, which is why I wanted to have some form of wipe or something...I may flip the blind obedience for a golgari charm, because I love that card....just wasn't sure if the ghostly prison would be better against a wider variety of decks. :/
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EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Someone mentioned it earlier in this thread, but slay seems like a good SB card. Good against the mirror, jund, little kid abzan, infect, mono green stompy, Amulet bloom, midrange naya, zoo, ect.
Its strictly a grindy midrange mirror card. You'd side it in against abzan and big zoo. You could also run execute if youre sure to see a lot of celestial colonnades and resto angels. The card is meant to be a way to generate 2 for 1s, not strictly as an efficient answer. Think best top deck abzan.
Play golgari charm. Its easily the card i SB in the most.
Played this deck for a long while then took a break after the new year and played green devotion. Probably going to come back to this with a PPTQ this weekend. Should be roughly 50 people at it. I'm expecting a decent amount of twin.
Good call. Against Amulet bloom I could take out souls and a scooze instead. Against infect I could take out another scooze and 2 seige rhinos.
Going to have to disagree with you about affinity. They empty their hand and have me mites to sacrifice so I don't like lily in that matchup. fulminator does seem better than scooze though.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Someone mentioned it earlier in this thread, but slay seems like a good SB card. Good against the mirror, jund, little kid abzan, infect, mono green stompy, Amulet bloom, midrange naya, zoo, ect.
I know Slay cantrips, but if you're going for an effect like this I'd rather play Deathmark.
EDIT: I didn't see the further comments about this before I posted. The benefits of conserving mana and playing multiple spells a turn is better, in my opinion, than getting a cantrip out of it.
Is everyone here sold on the fact that Junk is the most powerful variant on the BGx shell? It's had pretty disappointing showings at the recent major paper events with this latest SCG event being the most obvious as Abzan put 0 players in top 8 and only one player in top 16. Meanwhile Jund and Sultai which no doubt occupy a much smaller share of the metagame have put 2 players in top 8 and nearly put Reid Duke in as well. I've been playing Junk since the pod banning and while I enjoy the deck it seems to have a major weakness against aggro decks due to the lack of lightning bolt. Abzan seems to have an annoyingly high curve and it seems like the cards that it depends on to beat aggro decks paradoxically don't come out until turns 3/4 and at that point it's likely too late. In general it just feels like Abzan takes too long to get off the ground.
Does anyone else share these doubts?
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Modern UMerfolk GBWMelira PodRIP GBW Abzan Midrange GBR Jund Midrange
I have no doubts about the power of Abzan. There are three Abzan decks in the SCG Baltimore top 16. Want to beat aggro? Play sweepers, Smother or generally more instant speed removal.
That which endures, survives.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
White brings souls and rhino to the table, both of which are very good against aggro. Yeah, I miss lightning bolt, but Inquisition is a good turn 1 play against aggro.
Bill Zagodus was asking about Abrupt decay earlier, and running 4 will help against aggro, among other things. If you're really scared of aggro run some kitchen finks.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Someone mentioned it earlier in this thread, but slay seems like a good SB card. Good against the mirror, jund, little kid abzan, infect, mono green stompy, Amulet bloom, midrange naya, zoo, ect.
I know Slay cantrips, but if you're going for an effect like this I'd rather play Deathmark.
EDIT: I didn't see the further comments about this before I posted. The benefits of conserving mana and playing multiple spells a turn is better, in my opinion, than getting a cantrip out of it.
The midrange matchups hinge on card advantage, not on if you can play 2 spells in 1 turn.
Abzan is very top heavy. The problem is that rhino is best in multiples, but the right number may only be 1-3ish. If you look at jund the cmc is very low to the ground and efficient. Moreover, with the current metagame we're forced to run multiple copies of path to exile... and the card is just horrible in the deck.
Someone mentioned it earlier in this thread, but slay seems like a good SB card. Good against the mirror, jund, little kid abzan, infect, mono green stompy, Amulet bloom, midrange naya, zoo, ect.
I know Slay cantrips, but if you're going for an effect like this I'd rather play Deathmark.
EDIT: I didn't see the further comments about this before I posted. The benefits of conserving mana and playing multiple spells a turn is better, in my opinion, than getting a cantrip out of it.
The midrange matchups hinge on card advantage, not on if you can play 2 spells in 1 turn.
Abzan is very top heavy. The problem is that rhino is best in multiples, but the right number may only be 1-3ish. If you look at jund the cmc is very low to the ground and efficient. Moreover, with the current metagame we're forced to run multiple copies of path to exile... and the card is just horrible in the deck.
While very different, for obvious reasons, playing 2 cards a turn has a similar effect on a game as gaining some card advantage. But of course I completely agree that the mirror is all about those advantages. In another thread somewhere I had to explain this to someone who didn't think Bob was good in the mirror.
Another point for Deathmark over Slay or Execute is its mode-ability. White or Green is a bit easier on SB space than just white or just green. Again, if you're looking at those sorts of spells in the first place. I'd argue that there just isn't room for any of them, and I have a very broad SB. 12 different cards among my 15 - list is on a prior page.
Another point for Deathmark over Slay or Execute is its mode-ability. White or Green is a bit easier on SB space than just white or just green. Again, if you're looking at those sorts of spells in the first place. I'd argue that there just isn't room for any of them, and I have a very broad SB. 12 different cards among my 15 - list is on a prior page.
Thats fair. But thats also part of metagaming. Its why i have an entirely seperate 100 card binder of sideboard cards just for my BGx decks. I almost never play the same sideboard twice.
Another point for Deathmark over Slay or Execute is its mode-ability. White or Green is a bit easier on SB space than just white or just green. Again, if you're looking at those sorts of spells in the first place. I'd argue that there just isn't room for any of them, and I have a very broad SB. 12 different cards among my 15 - list is on a prior page.
Thats fair. But thats also part of metagaming. Its why i have an entirely seperate 100 card binder of sideboard cards just for my BGx decks. I almost never play the same sideboard twice.
Thank god I'm not the only one! I have one deck box for my actual list for the tournament and another deckbox for additional sideboard cards. My win percentage of 4-0's vs 2-2 and 3-1 went way up when I started surveying the room prior to tournaments.
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Find something, Live For it, Fight for it, Die for it. Then it might get passed on the the next generation.
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I've seen lists with and without Bob - and the ones that do pull him out against aggression. I feel like in order to be prepared for the assault I'd be better off removing him from the start since he's probably going to come out most rounds anyways. Is this correct?
Similarly, the thoughtseize / IOK split. Most lists seem to be 3/3, but would i be better off starting with less thoughtseize, perhaps 2/4 ?
I feel like some number of Sorins should probably be main-board and that I would do well to join the 1 batterskull mainboard bandwagon as well.
Scavenging ooze has always been a weird card for me in BG ( was a much bigger fan of deathrite ). How do you usually play it against aggressive decks. Do you wait a few turns until it can eat something immediately as opposed to getting it down on curve when getting pummeled? I feel like i often hit panic mode and try to keep killing opposing creatures or putting blockers down.....which means ooze often comes down as a 2/2 speed bump that doesn't kill/survive what it got in the way of.
Tezzeret control is one I had never played against until last week - what would the Junk plan be? The revolving door of elixir, engineered explosives, etc seemed troublesome.
Some sideboard cards I am definitely considering bringing include: Stony Silence and fulminators beyond that i'm not sure yet.
Thoughts, opinions, advice very much welcome!
At FNM last night in the final round, an Affinity player turned two Ornithopters, a Vault Skirge, a Signal Pest, and two Inkmoth Nexi sideways on turn four. I had nothing on board. I pointed an Abrupt Decay at the Pest. Next turn, I spent a Slaughter Pact on one of the of the Nexi. Next turn I drew Darkblast.
Needless to say there was much dredging in the turns that followed. In the course of the game, she played the remaining two Nexi and Darkblast was used on all three and the Skirge. After five mana became available, Phyrexian Obliterator was deployed to start the clock. I ended up with seven poison counters and fifteen life.
Obviously, other cards would have been useful, but being able to return the Darkblast to my hand prevented Cranial Plating from ever being attached to a Nexus and finishing things. Moreover, hitting the Nexi is something much Affinity hate just can't do.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
I like a four-two split on IoK and Thoughtseize. A Duress or two in the side-board is a persistent thought, but I haven't done it yet.
My mana looks like this:
Formerly, I ran two Marsh Flats but I robbed them for some Commander decks. The Bloodstained Mire and the Windswept Heath are not the best ideas, especially the Heath. Also, I've just never gotten around to getting the fourth Twilight Mire. I don't like more than one Cemetery although I get the strangest kick out of drawing it with Urborg. I usually laugh out loud. I'm not sure why.
I don't have trouble getting my Kitchen Finks into play but I do sometimes have an issue getting four B in time for a punctual Phyrexian Obliterator. Four Treetops with four Tectonic Edges and two Forests does seem like a recipe for trouble.
Lingering Souls is a do-able thing, but I haven't tried it yet. I've actually been giving thought to a main-deck Spellskite and a single Watery Grave, but it seems as if the kids have moved on past Burn and Infect these days, so I may let that pass.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
For three mana though? Deathmark is much better.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Last game was affinity, which I had actually never played ever in all my time playing modern. I brought in a ton of cards out of SB (2 EE, damnation, 2 stony silence, path, unravel the aether, 3 fulminator, blind obedience, and an ooze). Granted I made a bunch of play mistakes, never having played the deck, but felt I still was under the gun. Whether or not my opponent drew the nuts (he probably did), I felt I was still behind the whole time. So my question is, have you guys had any experience with something like ghostly prison or the like? I know EE is a non-bo with stony silence (I still made it work by playing EE on 0, untapping and playing stony) and blind obedience is probably not fantastic. I was thinking of replacing the blind obedience and or 1 EE with a ghostly prison type effect. I don't want to run something narrow like fracturing gust, but feel ghostly prison is good against a lot of aggro in general (Zoo, Twin combo, affinity, fish). I'm just torn with whether or not to dedicate THAT MUCH to aggro in the SB... My current SB is:
Is replacing the blind obedience with prison too much anti-aggro? If so would maybe switching 1 EE and 1 BO to 1 zealous persecution and 1 prison? Or should I probably just do a prison and something else like sorin, solemn visitor? I just don't want to be in the situation where cutting an EE (really good against fish and zoo) for a situational card like zealous might bite me in the ass.
Sorry for the long post guys; I appreciate your feedback
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
Its strictly a grindy midrange mirror card. You'd side it in against abzan and big zoo. You could also run execute if youre sure to see a lot of celestial colonnades and resto angels. The card is meant to be a way to generate 2 for 1s, not strictly as an efficient answer. Think best top deck abzan.
Play golgari charm. Its easily the card i SB in the most.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
2 Scavening Ooze
4 Tarmogoyf
4 Siege Rhino
2 Tasigur, the Golden Fang
1 Thrun, the Last Troll
Spells - 18
3 Inquisition of Kozilek
3 Thoughtseize
4 Abrupt Decay
2 Slaughter Pact
2 Path to Exile
1 Maelstrom Pulse
3 Lingering Souls
NCP - 4
3 Liliana of the Veil
1 Sorin, Solemn Visitor
1 Gavony Township
1 Vault of the Archangel
2 Ghost Quarter
1 Plains
2 Swamp
1 Forest
4 Verdant Catacombs
2 Windswept Heath
2 Marsh Flats
3 Overgwon Tomb
1 Temple Garden
1 Godless Shrine
1 Stirring Wildwood
1 Treetop Village
2 Urborg, tomb of Yawgmoth
2 Stony Silence
1 Creeping Corrosion
1 Golgari Charm
1 Utter End
1 Damnation
1 Ghost Quarter
1 Life From the Loam
2 Nihil Spellbomb
3 Timely Reinforcements
1 Inquisition of Kozilek
1 Duress
Legacy:
combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
List:
4 Dark Confidant
3 Siege Rhino
1 Thrun, The Last Troll
Spells - 20
4 Inquisition of Kozilek
3 Thoughtseize
4 abrupt decay
2 maelstrom pulse
1 slaughter pact
1 path to exile
1 Disfigure
1 damnation
3 lingering souls
NCP - 4
3 Liliana of the Veil
1 Bow of Nylea
4 verdant Catacombs
2 marsh flats
2 windswept heath
2 Swamp
1 Forest
1 Plains
2 Urborg, Tomb of Yawgmoth
3 overgrown tomb
1 godless shrine
1 temple garden
1 Treetop Village
2 stirring wildwood
2 Tectonic Edge
4 Leyline of Sanctity
1 Thrun, the last troll
2 Duress
1 Creeping Corrosion
2 Stony Silence
2 Nihil Spellbomb
1 Back to nature
1 Utter End
1 Golgari Charm
4 Inquisition of kozilek
3 thoughtseize
4 Abrupt decay
2 maelstrom pulse
4 liliana of the veil
4 Lingering souls
1 batterskull
Creatures
4 dark confidant
4 tarmogoyf
2 scavenging ooze
4 seige rhino
Lands
1 urborg tomb of yawgmoth
1 stirring wildwood
1 vault of the archangel
1 gavony township
1 twilight mire
3 tectonic edge
4 marsh flats
4 verdant catacombs
2 swamp
2 Forrest
1 plains
1 temple garden
1 godless shrine
1 overgrown tomb
3 fulminator mage
2 stony silence
2 golgari charm
2 obstinate Baloth
2 kitchen finks
1 surgical extraction
1 scavenging ooze
1 Aven mind censor
1 blood baron of vizkopa
and then here are my sideboard strategies:
Burn
-4 Bob, 3 thoughtseize.
+2 finks, 2 baloth, 1 surgical extraction, 1 blood baron, 1 scooze
Mirror
-7 discard
+3 fulminator mage, 2 obstinate Baloth, 1 blood baron, 1 scooze.
Little kid abzan
-4 lily, -7 discard
+ 3 FULMINATOR MAGE, +2 OBSTINATE BALOTH
+ 2 KITCHEN FINKS
+ 1 SCOOZE
+ 2 golgari charm
+ 1 blood baron
Infect
-1 BATTERSKULL
-1 SCOOZE
+ 2 GOLGARI CHARM
BW tokens
-3 lily
+ 2 golgari charm
+ 1 blood baron
Twin
- 4 souls
-1 BATTERSKULL
+3 FULMINATOR MAGE
+ 1 SCOOZE
+ 1 SURGICAL EXTRACTION
affinity
-4 BOB, -3 THOUGHTSEIZE, -4 LILY
+ 2 golgari charm, +2 stony silence, +2 OBSTINATE Baloth, +2 kitchen finks, +1 SCOOZE, +1 blood baron, +1 FULMINATOR MAGE
TRON
-4 ABRUPT DECAY, -2 scooze, -1 batterskull
+3 fulminator mage, +2 stony silence, +1 SURGICAL EXTRACTION
8RACK
-3 THOUGHTSEIZE, -4 LILY, -1 batterskull,
+ 2 golgari charm+2 obstinate Baloth + 2 finks,
+1 blood baron, + 1 SURGICAL EXTRACTION
Living end
-4 Abrupt decay, -4 souls
+3 fulminator mage, +1 SCOOZE, +1 SURGICAL EXTRACTION, +1 blood baron, +2 kitchen finks
Amulet bloom
-4 ABRUPT DECAY, -1 LINGERING SOULS
+3 FULMINATOR MAGE, + 1 SURGICAL EXTRACTION, +1 AVEN MINDCENSOR
I apologize for the random caps lock, all this was typed on my phone. Any advice would be appreciated.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Going to have to disagree with you about affinity. They empty their hand and have me mites to sacrifice so I don't like lily in that matchup. fulminator does seem better than scooze though.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
EDIT: I didn't see the further comments about this before I posted. The benefits of conserving mana and playing multiple spells a turn is better, in my opinion, than getting a cantrip out of it.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Does anyone else share these doubts?
UMerfolkGBW
Melira PodRIPGBW Abzan Midrange
GBR Jund Midrange
EDH
GBR Prossh
That which endures, survives.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Bill Zagodus was asking about Abrupt decay earlier, and running 4 will help against aggro, among other things. If you're really scared of aggro run some kitchen finks.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
The midrange matchups hinge on card advantage, not on if you can play 2 spells in 1 turn.
Abzan is very top heavy. The problem is that rhino is best in multiples, but the right number may only be 1-3ish. If you look at jund the cmc is very low to the ground and efficient. Moreover, with the current metagame we're forced to run multiple copies of path to exile... and the card is just horrible in the deck.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
Another point for Deathmark over Slay or Execute is its mode-ability. White or Green is a bit easier on SB space than just white or just green. Again, if you're looking at those sorts of spells in the first place. I'd argue that there just isn't room for any of them, and I have a very broad SB. 12 different cards among my 15 - list is on a prior page.
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Thats fair. But thats also part of metagaming. Its why i have an entirely seperate 100 card binder of sideboard cards just for my BGx decks. I almost never play the same sideboard twice.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
Thank god I'm not the only one! I have one deck box for my actual list for the tournament and another deckbox for additional sideboard cards. My win percentage of 4-0's vs 2-2 and 3-1 went way up when I started surveying the room prior to tournaments.