Well the essential would be to add 4 vexing devils and to splash black for bump in the night. I would cut the valakuts because they are awfully slow in the deck, I would definitely take out the incinerates and if space is needed the javalins too since they are your weakest spell.
On a side note Eggs just won the RTR PT. I bring this up because that might influence the meta quite a bit. I didn't think the matchup would be as bad, but after Sb they are bringing 4 Leylines of sanctity into the main. This shuts down rakdos charm and slows us quite a bit(we would perhaps end up having a turn 6 kill if that). Faerie macabre is still good but it isn't even close to making the combo fizzle. They would at their best earn us a turn. This matchup seems slightly unfavorable now.
What cards from Sideboard do you use against Jund? As I have Molten Rain in my SB against Tron and Valakut decks, should I also use them against Jund?
About Pod: I have in sideboard 4 Smash to Smithereens (mainly for Affinity and Tron), 2 Torpor Orb and 2 Relic of Progenitus (grave hate). Against Pod, Torpor Orb is obvious but I was wondering if I should also play Smash and Relic. Smash would of course destroy Birthing Pod but it is a "dead" card if my opponent doesn't draw Birthing Pod. And even if he draws it, he will often be able to use its capacity once before I can destroy it. That's why I am doubtful about the Smash efficiency. On the other had, a Pod deck would possibly have Spellskite in SB, which can make Smash to Smithereens useful.
I like playing Relic of Progenitus ability in response to Kitchen Finks Persist ability but is it enough to make Relic of Progenitus in average better than a burn spell?
I side searing blaze against them, molten rains is Ok but not that spectacular against them. If you play against the assault version definitely Graveyard hate. If not unless you are terrified of goyfs I wouldn't.
Are you splashing black?, if you are use rakdos charm. I wouldn't side them all in, you don't want to have more than one. It buys you a considerable amount of time when you have it hit the pod, but when you don't it makes the marchup even worse.
I wouldn't side relic unless it is against melira pod since it stops them from goin infinite. Against kikki-Jikki pod it does virtually nothing and getting a finks out of the way is too situational to make the relic worth sideboarding in.
Just thought I'd chime in, been testing my list for an upcoming modern tourney, and Rakdos Charm is nuts in the sideboard. You can bring it against quite a few decks where it will have a huge impact. Anyone running the black splash needs to toss it in there sideboard.
The problem is after the 4 Rakdos Charm I really am at a loss as to the other 12 sideboard slots. There are a good amount of cards that we could include that would do quite well against the metagame latley.
There was quite a bit affinity, for starters. My issue is deciding if Rakdos Charmis enough, or if there needs to be more. Usually if you can take out the platings you can hold them off long enough, but its hard to tell sometimes.
Jund is of course around. The only real card I can think of to improve that matchup is Molten Rain Also could possibly be useful against tron early.
Volcanic Fallout sounds good against any token decks. Anyone care to post up there sideboarding plans?
The problem is after the 4 Rakdos Charm I really am at a loss as to the other 12 sideboard slots. There are a good amount of cards that we could include that would do quite well against the metagame latley.
There was quite a bit affinity, for starters. My issue is deciding if Rakdos Charmis enough, or if there needs to be more. Usually if you can take out the platings you can hold them off long enough, but its hard to tell sometimes.
Jund is of course around. The only real card I can think of to improve that matchup is Molten Rain Also could possibly be useful against tron early.
Volcanic Fallout sounds good against any token decks. Anyone care to post up there sideboarding plans?
I still keep smash to smithereens in there since it just destroys affinity by itself. 4 of Searing blaze is pretty much a staple of any Burn Sb too because of how well it deals with other aggro decks. Faerie macabre is self explanatory although I have been having second thoughts about it since it doesn't really do that well against Eggs/Modern Sunrise/Second Breakfast. and a 1 of of arc trail I feel it is pretty good against decks that played mana dorks but it has underperformed and as a 1 of doesn't seem worth it.
Against tokens I just use rakdos charm, I had 2 pyroclasms but besides tokens decks they weren't that useful, so I have a card that is less optimal against them but has a lot more utility.
I've been thinking about switching grim lavamancers for deathrite shamans because they can deal with Jund a lot better. Grim lavamancer is probably not going to kill a lot of creatures against them, so the plan would be to eat goyf's power with the shaman's abilities to start winning the race.
I was thinking of actually main-decking 4 arc trails. On the play it feels like a solid move taking out a mana guy/shaman and still moving life total down. Tough to take out Keldon Marauders but he just seems a little to slow latley against all but control. And I want to run smash (and do) but sometimes against affinity its even to slow if you arent going first, they can cranial plating up pretty fast if they get a solid draw.
Sorry for the double post here, just been playtesting a lot and figured I'd share my experiences. I think Burn is in a really good place in this meta, sure it has some auto lose decks but they have seem to scattered into the wind (or into your more casual metas). Here is the list I think is almost close to perfection at the moment. Over the past few days I've playtested probably 75-100 games with friends for the modern GP coming up.
Creature wise, Vexing Devil needs to be auto include. He's got to be the second best red 1 drop behind Goblin Guide. Yes, he suffers browbeats failings, but seeing 2 in your opening hand with a goblin guide is almost an instant win against a lot of decks in the format. Not even the few zoo or jund decks let him stay around turn 1-2, easiest 4 damage you'll get. I was initially hesitant on Grim Lavamancer, and had been testing both hellspark and keldon mauraders in its place. Problem is both arent that great against Jund or any aggro decks. I may flop back to hellsparks but for now Grim can swing games.
The damage base is essentially the best you can get. Black for bumps, searing blazes are MVPS against everything except combo really (which you side out). Reading through this thread, I cant believe anyone ever argued against Magma Jet, card has won me countless games removing 2 mountains off the top.
Sideboard wise it gets a little tougher. Rakdos Charms are auto includes if you splash black. Great against any gy abusing decks, not bad against artifacts and why sweep when you can deal 6+ damage against token decks. Smash to smithereens is great, the problem lies in sometimes on the draw you need 1 mana artifact destruction for Cranial Plating to win the race against affinity, but it's really hard to make that switch. Molten Rain, I initially kept in as it was all right against jund and tron, but tron seems to be slowly disappearing and I only side it in if I'm on the play against jund, so it may be redundant and warrant dropping. Rain of Gore is actually better then you think, even though seeing more then 1 goes against the whole idea of burn. Jund is usually main decking or sideboarding in 4 kitchen finks, and this turns them into dead cards (as they usually sideboard out abrupt decay for them, leaving few answers for rain of gore. Also turns off the lifegain on Deathrite Shaman.
So yeah, wall of text but figured I'd post my info. Still not 100 on sideboard but really cant think of better cards for the slots.
why only 4 fetches? and have you really tested rain of gore? I cutted it from my sb a long time ago and never looked back.If I wanna play a 2 cost black card that doesn't do anything if it gets removed I rather play dark confidant.
why only 4 fetches? and have you really tested rain of gore? I cutted it from my sb a long time ago and never looked back.If I wanna play a 2 cost black card that doesn't do anything if it gets removed I rather play dark confidant.
I tried running 4 more, but just found it wasnt worth the extra life loss some games. Against other aggro, doing 3-5 damage to yourself (if you have to play a blood crypt untapped) can cost you the game before you can draw that crucial last burn spell. I havent had any issues with gettting landfall or not having enough cards for grim.
And rain of gore is really the best card (ive found) to bring in against jund. If it comes down before kitchen finks it is great, and also turns off the shamans one ability. Not a lot of jund run Maelstrom Pulse any more, and from most of my experience, they side out abrupt decays as they are near useless against burn, which makes it usually stick around. As I mentioned while it is against the game plan of burn, it can turn around Jund games, as well as help you against auto lose lifegain decks (if you happen to be unfortunate enough to run into one. While it is a bit of a stretch, you really need something for jund as at least where I play and from relevant tournaments it is a huge part of the field.
So in playtesting this weekend I found a really good sideboard card. Sudden Shock It really shines in the infect matchup. Respond to there first pump and its gone, as infect can be a problematic race for burn. Worst case scenario it's a less then ideal burn spell, but it has plenty more uses I'm sure we will come to realize. I also noticed some decks from the recent GP Lyon were running it in the sideboard so it seems to be a valid SB addition.
I wouldn't run less than 8 fetches simply because you always want to feed lavamancer/deathrite shaman and to thin your deck as much as possible. Heck some legacy decklists even run about 10-12. personally I actually do need as many of them to get my crypts specially with the charms on the Sb. I can see sudden shock in the sb but besides infect i don't see a lot of targets for the spell. Perhaps martyr of sands?.
Although rain of gore does work against jund(if they are running the finks version) I feel like it only hits 4-6 cards at the most making it dead most of the time against them. It is always good to have against martyr/naya zoo though so it definitely is a solid Sb card.
I guess just personal preference. I find with 4 fetch + 2 crypt+ 4 blackcleave, I can reliably see black every game. I was thinking of possibly adding a third crypt, but adding more fetches seems to just fuel opposing deathrite shamans too much and leave me low on health myself in race situations. I usually have more then enough cards in graveyard for my lavamancer.
I've slowly dropped rain of gore. I hardly see any kitchen finks lately, and to be honest they lifegain off them is negligible really, seeing as drawing another bolt effect is still +1 damage (as you rarely will kill them) and I really haven't seen much dedicated lifegain decks. I see a lot of infect lately which is why I added sudden shocks, they are a house against them, and aren't that bad against other decks. That still leaves me with 3 slots I'm still debating on, though. It's a tough decision.
I def think 6 remove card's from graveyards dudes is way to much. I'd pick one and just go with 4 of them. I prefer lavamancer as it doesnt care what type of cards they are in your graveyard, and can hit creatures as well (which, you'd think wouldn't matter in burn, but not wasting a bolt effect on a x/1 you need to get rid of is huge) Deathrite is still alright though but I wouldnt want 6. I'd prolly go to 4 of whichever then max out shards and searing blazes. I'd def go 4 rakdos charm in the sb though since it's so versatile, relic's are really such a specific hate that it can do better. Has molten rain been working for you? I generally only use them if I'm on the play, as after that it really doesnt seem to matter much.
What do people feel are the worst matchups for this deck? I'm having no luck at all against martyrproc and eggs. Here's my most recent sideboard.
4x rain of gore (deck just folds to lifegain)
4x faerie macabre (probably an over reaction to eggs but rarkdos charm is useless against eggs when they get their leyline out)
4x rakdos charm (storm, kiki-twin, affinity)
3x molten rain (jund/urzatron) these 3 are kind of open, I don't find I have much of a problem against Jund and I haven't seen a whole lot of urzatron lately.
I def think 6 remove card's from graveyards dudes is way to much. I'd pick one and just go with 4 of them. I prefer lavamancer as it doesnt care what type of cards they are in your graveyard, and can hit creatures as well (which, you'd think wouldn't matter in burn, but not wasting a bolt effect on a x/1 you need to get rid of is huge) Deathrite is still alright though but I wouldnt want 6. I'd prolly go to 4 of whichever then max out shards and searing blazes. I'd def go 4 rakdos charm in the sb though since it's so versatile, relic's are really such a specific hate that it can do better. Has molten rain been working for you? I generally only use them if I'm on the play, as after that it really doesnt seem to matter much.
Thanks for some feedback. I SOOOOO want to use the Deathrite Shamans so I cut one for a Searing Blaze. I think 5 of those guys will be good.
This is a paper tourney I am going to. The last time I played there two months ago the top 8 consisted of 2 Burn (one myself), Red Afinity, Merfolk, Aggro Loam, Rug Delver, and one other I didn't get to watch because I was beating the Aggro Loam deck into the dirt.
I am not expecting too many changes to top decks, but I have a feeling that there may be some Eggs decks frying around this time because of that recent big tournament it took first in. And that is a very weak matchup for Burn. That's why I have all the Graveyard hate, and the relics and faeries for when they play out their leyline.
I have been going back and forth if I want to deal with aggro life gain decks with Rain of Gore. I could take out the Molten Rains for them. Since two people got top 8 with Burn last time, it would be a logical deck to bring here, plus it is competitive and cheap ($).
Rakdos Charm was an all star, as predicted. Sudden Shock came in a few times, was decent. Won my match against infect, and was decent against affinity's ravagers. Only change would be dropping the 4 smash's, as while good, they feel to slow and clunky. I would recommend dropping 4 for 1 more shattering spree and 3 volcanic fallout. Shattering Spree was ridiculous against affinity. Turn 3 spree for 3 took out his whole board pretty much, leaving him 2 lands and sealed me the game. Fallout was really missed and needed against a B/W tokens deck I played, which I eventually lost to in top 8, i'd say for the sole reason as I didn't have any cheap sweeps in sideboard to buy me a few turns. Against some of the quicker decks like affinity, you really need to turn into aggro control, siding out all of your player target burn spells (lava spike, bump) to bring in your hate. Once they gas out, your topdecks become much better then there's to race.
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4x Flame Javelin
4x Incinerate
4x Lightning Bolt
4x Magma Jet
2x Shard Volley
Sorcery (8)
4x Lava Spike
4x Rift Bolt
2x Ash Zealot
4x Goblin Guide
4x Hellspark Elemental
4x Keldon Marauders
Land (20)
4x Arid Mesa
10x Mountain
4x Scalding Tarn
2x Valakut, the Molten Pinnacle
3x Tormod's Crypt
4x Smash to Smithereens
4x Volcanic Fallout
4x Leyline of Punishment
Hey guys, I been working on this for a while now, having a lot of fun with it but my gut tells me something is missing but I don't know what.:(
RDW
Zoo
CoCo Elves
On a side note Eggs just won the RTR PT. I bring this up because that might influence the meta quite a bit. I didn't think the matchup would be as bad, but after Sb they are bringing 4 Leylines of sanctity into the main. This shuts down rakdos charm and slows us quite a bit(we would perhaps end up having a turn 6 kill if that). Faerie macabre is still good but it isn't even close to making the combo fizzle. They would at their best earn us a turn. This matchup seems slightly unfavorable now.
URBURB
I side searing blaze against them, molten rains is Ok but not that spectacular against them. If you play against the assault version definitely Graveyard hate. If not unless you are terrified of goyfs I wouldn't.
Are you splashing black?, if you are use rakdos charm. I wouldn't side them all in, you don't want to have more than one. It buys you a considerable amount of time when you have it hit the pod, but when you don't it makes the marchup even worse.
I wouldn't side relic unless it is against melira pod since it stops them from goin infinite. Against kikki-Jikki pod it does virtually nothing and getting a finks out of the way is too situational to make the relic worth sideboarding in.
URBURB
URBURB
There was quite a bit affinity, for starters. My issue is deciding if Rakdos Charmis enough, or if there needs to be more. Usually if you can take out the platings you can hold them off long enough, but its hard to tell sometimes.
Jund is of course around. The only real card I can think of to improve that matchup is Molten Rain Also could possibly be useful against tron early.
Volcanic Fallout sounds good against any token decks. Anyone care to post up there sideboarding plans?
My Sb right now is:
I still keep smash to smithereens in there since it just destroys affinity by itself. 4 of Searing blaze is pretty much a staple of any Burn Sb too because of how well it deals with other aggro decks. Faerie macabre is self explanatory although I have been having second thoughts about it since it doesn't really do that well against Eggs/Modern Sunrise/Second Breakfast. and a 1 of of arc trail I feel it is pretty good against decks that played mana dorks but it has underperformed and as a 1 of doesn't seem worth it.
Against tokens I just use rakdos charm, I had 2 pyroclasms but besides tokens decks they weren't that useful, so I have a card that is less optimal against them but has a lot more utility.
I've been thinking about switching grim lavamancers for deathrite shamans because they can deal with Jund a lot better. Grim lavamancer is probably not going to kill a lot of creatures against them, so the plan would be to eat goyf's power with the shaman's abilities to start winning the race.
URBURB
10 Mountain
4 Blackcleave Cliffs
2 Blood Crypt
4 Arid Mesa
4 Goblin Guide
4 Vexing Devil
4 Grim Lavamancer
4 Rift Bolt
4 Magma Jet
4 Shard Volley
4 Lava Spike
4 Lightning Bolt
4 Searing Blaze
4 Rakdos Charm
4 Smash to Smithereens
4 Molten Rain
3 Rain of Gore
Creature wise, Vexing Devil needs to be auto include. He's got to be the second best red 1 drop behind Goblin Guide. Yes, he suffers browbeats failings, but seeing 2 in your opening hand with a goblin guide is almost an instant win against a lot of decks in the format. Not even the few zoo or jund decks let him stay around turn 1-2, easiest 4 damage you'll get. I was initially hesitant on Grim Lavamancer, and had been testing both hellspark and keldon mauraders in its place. Problem is both arent that great against Jund or any aggro decks. I may flop back to hellsparks but for now Grim can swing games.
The damage base is essentially the best you can get. Black for bumps, searing blazes are MVPS against everything except combo really (which you side out). Reading through this thread, I cant believe anyone ever argued against Magma Jet, card has won me countless games removing 2 mountains off the top.
Sideboard wise it gets a little tougher. Rakdos Charms are auto includes if you splash black. Great against any gy abusing decks, not bad against artifacts and why sweep when you can deal 6+ damage against token decks. Smash to smithereens is great, the problem lies in sometimes on the draw you need 1 mana artifact destruction for Cranial Plating to win the race against affinity, but it's really hard to make that switch. Molten Rain, I initially kept in as it was all right against jund and tron, but tron seems to be slowly disappearing and I only side it in if I'm on the play against jund, so it may be redundant and warrant dropping. Rain of Gore is actually better then you think, even though seeing more then 1 goes against the whole idea of burn. Jund is usually main decking or sideboarding in 4 kitchen finks, and this turns them into dead cards (as they usually sideboard out abrupt decay for them, leaving few answers for rain of gore. Also turns off the lifegain on Deathrite Shaman.
So yeah, wall of text but figured I'd post my info. Still not 100 on sideboard but really cant think of better cards for the slots.
I tried running 4 more, but just found it wasnt worth the extra life loss some games. Against other aggro, doing 3-5 damage to yourself (if you have to play a blood crypt untapped) can cost you the game before you can draw that crucial last burn spell. I havent had any issues with gettting landfall or not having enough cards for grim.
And rain of gore is really the best card (ive found) to bring in against jund. If it comes down before kitchen finks it is great, and also turns off the shamans one ability. Not a lot of jund run Maelstrom Pulse any more, and from most of my experience, they side out abrupt decays as they are near useless against burn, which makes it usually stick around. As I mentioned while it is against the game plan of burn, it can turn around Jund games, as well as help you against auto lose lifegain decks (if you happen to be unfortunate enough to run into one. While it is a bit of a stretch, you really need something for jund as at least where I play and from relevant tournaments it is a huge part of the field.
Although rain of gore does work against jund(if they are running the finks version) I feel like it only hits 4-6 cards at the most making it dead most of the time against them. It is always good to have against martyr/naya zoo though so it definitely is a solid Sb card.
URBURB
I've slowly dropped rain of gore. I hardly see any kitchen finks lately, and to be honest they lifegain off them is negligible really, seeing as drawing another bolt effect is still +1 damage (as you rarely will kill them) and I really haven't seen much dedicated lifegain decks. I see a lot of infect lately which is why I added sudden shocks, they are a house against them, and aren't that bad against other decks. That still leaves me with 3 slots I'm still debating on, though. It's a tough decision.
4 Blackcleave Cliffs
4 Arid Mesa
4 Scalding Tarn
6 Mountain
4 Goblin Guide
4 Vexing Devil
3 Deathrite Shaman
3 Grim Lavamancer
4 Rift Bolt
4 Lava Spike
4 Bump in the Night
3 Shard Volley
4 Magma Jet
3 Searing Blaze
3 Faerie Macabre
2 Relic of Progenitus
3 Rakdos Charm
3 Smash to Smithereens
1 Searing Blaze
3 Molten Rain
I am 90% on the list right now. Does anyone see where I can make some improvements?
4x rain of gore (deck just folds to lifegain)
4x faerie macabre (probably an over reaction to eggs but rarkdos charm is useless against eggs when they get their leyline out)
4x rakdos charm (storm, kiki-twin, affinity)
3x molten rain (jund/urzatron) these 3 are kind of open, I don't find I have much of a problem against Jund and I haven't seen a whole lot of urzatron lately.
For reference here is my decklist
4 Blackcleave Cliffs
1 Blood Crypt
7 Mountain
4 Scalding Tarn
3 Grim Lavamancer
4 Hellspark Elemental
4 Vexing Devil
4 Bump in the Night
3 Flames of the Blood Hand
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
3 Searing Blaze
3 Shard Volley
My sales thread: http://www.mtgsalvation.com/trading-post/details/1651-ktk-for-sale
Thanks for some feedback. I SOOOOO want to use the Deathrite Shamans so I cut one for a Searing Blaze. I think 5 of those guys will be good.
This is a paper tourney I am going to. The last time I played there two months ago the top 8 consisted of 2 Burn (one myself), Red Afinity, Merfolk, Aggro Loam, Rug Delver, and one other I didn't get to watch because I was beating the Aggro Loam deck into the dirt.
I am not expecting too many changes to top decks, but I have a feeling that there may be some Eggs decks frying around this time because of that recent big tournament it took first in. And that is a very weak matchup for Burn. That's why I have all the Graveyard hate, and the relics and faeries for when they play out their leyline.
I have been going back and forth if I want to deal with aggro life gain decks with Rain of Gore. I could take out the Molten Rains for them. Since two people got top 8 with Burn last time, it would be a logical deck to bring here, plus it is competitive and cheap ($).
Here is the final deck:
4 Blackcleave Cliffs
4 Arid Mesa
4 Scalding Tarn
6 Mountain
4 Goblin Guide
4 Vexing Devil
2 Deathrite Shaman
3 Grim Lavamancer
4 Rift Bolt
4 Lava Spike
4 Bump in the Night
3 Shard Volley
4 Magma Jet
4 Searing Blaze
3 Faerie Macabre
2 Relic of Progenitus
4 Rakdos Charm
3 Smash to Smithereens
3 Molten Rain
4 Rakdos Charm
4 Sudden Shock
4 Smash to Smithereens
3 Shattering Spree
Rakdos Charm was an all star, as predicted. Sudden Shock came in a few times, was decent. Won my match against infect, and was decent against affinity's ravagers. Only change would be dropping the 4 smash's, as while good, they feel to slow and clunky. I would recommend dropping 4 for 1 more shattering spree and 3 volcanic fallout. Shattering Spree was ridiculous against affinity. Turn 3 spree for 3 took out his whole board pretty much, leaving him 2 lands and sealed me the game. Fallout was really missed and needed against a B/W tokens deck I played, which I eventually lost to in top 8, i'd say for the sole reason as I didn't have any cheap sweeps in sideboard to buy me a few turns. Against some of the quicker decks like affinity, you really need to turn into aggro control, siding out all of your player target burn spells (lava spike, bump) to bring in your hate. Once they gas out, your topdecks become much better then there's to race.