This is my build for mono blue Merfolk, it's been doing really really well for me, the only deck I have real issues with is W/B Tokens but I'd love other opinions on the list
I'm not reading 214 pages to see if this has been answered before, but: Considering the white splash in Marco Lombardi's deck, might there be any room to squeeze in Sejiri Merfolk, or is four Hallowed Fountains too few Plains to make it worthwhile.
Pros: A first striking lifelinker can be sweet, and quickly become a monster just by Merfolk doing what Merfolk do.
Note that you can use the search function to see if Sejiri merfolk had been mentioned.
I do run white in my fish deck, and am currently running three sejiri. It definitely pulls its weight in a lot of matchups, and is usually at worst an insta-bolt, which does draw fire away from everything else.
Getting it to trigger isnt usually difficult, between 4 fetches, 4 shocks and 1 basic plains.
I run different creatures than a lot of people do, with 0 thassa, 0 coralhelm, 0 reejerey, 0 image, which makes room for the sejiri. I like it, most people seem to pass, but getting a 4/3, 5/4 first strike lifelink means the other guy generally can't attack you favorably.
I do feel like Thassa is doing very well, making draws better are so important to this deck because, as I'm sure you know, when you draw dead, you draw DEAD.
Cryptic Command I like quite alot and have only ever had issues casting it once.
Flashfreeze is perfect for Jund decks and sometimes Abzan, countering Tarmogoyf, Scavenging Ooze and Siege Rhino out right and I've even used it against Twin once to counter the Twin.
Kira/Skite in the sideboard is mostly a meta thing, for me, the counters are more useful game 1 however, your meta may need the anti targeting of the 2 in the main.
and is usually at worst an insta-bolt, which does draw fire away from everything else.
...
Getting it to trigger isnt usually difficult, between 4 fetches, 4 shocks and 1 basic plains.
Good to hear actually. Do you run a full set?
I also do not run Thassa or Coralhelms. Thassa was tempting as a one-of, but I've been wanting to give Monastery Siege a shot first. Coralhelm just seems too mana intensive, so I haven't bothered. I do go with 2-3 Reejerey's, and 0-2 Phantasmal Image. I have been running 22 lands though, so I can likely trim some fat there. I've just somewhat recently built the deck, and I rarely get a chance to play, but I've really been enjoying it. No one around here gives a crap about Modern though. It's all Standard or Draft.
I'm still trying to work out the kinks of what "my" build is. My biggest problem is wanting to cram all this cool stuff into a deck that has a super tight core.
Yea, the empty space in this deck is quite small.
Currently running three sejiri, I kind of want to find room for a fourth, but I'm not sure if cutting a card is worthwhile.
I've got 20 lands, which seems standard. Without things like coralhelms, and I've only got a single MoW, so I dont need to be curving up to four every game.
Splashing white and playing Sejiri is ok, but playing one basic Plains is not. It can't be right.
Anyway. I wanted to see Lombardi's deck or play the "usual" Moon Merfolk in today's tournament.
Unfortunately, there is no decklist and I had no time to repack the UR version.
I hastily built the "regular" mono blue one. 21 people showed up.
Won against 2 UWR Geist (copying Geist with Image and tempoing them with it was funny) and Affinity (2:0 of course :)), lost against the usual Junk (rares and mythics galore), draw with Burn to top8.
Won in QF against Burn and semis against UR Twin.
Junk dismantled me in the finals (I mulled 3 times in those 4 games, he had it all, I had no chance).
Considering I just watched the Pro Tour and knowing that Junk is the most played deck, I really had no plan against it.
I foresee some Sower and Wurmcoil action in my future sideboard.
I am greatly concerned about infect. What is our gameplan? We lack enough removal to beat it and they kill very fast. With the Pro Tour results it is going to be on the rise for sure. I feel it needs lots of sideboard slots that we don't have.
Also loving the Forge tenders and Sygg. Nice lists! And Flashfreeze seems really REALLY good in this meta. Counters; Twin, burn, Rhino etc etc. Wow, nice find. Will be running in them in SB for sure.
I've heard a few people on here say that they beat Affinity - but I just don't believe it. Either you have the *****test affinity pilots in your meta or I have Pro's - how in the hell do you beat this deck?
I've heard a few people on here say that they beat Affinity - but I just don't believe it. Either you have the *****test affinity pilots in your meta or I have Pro's - how in the hell do you beat this deck?
RD.1 vs Affinity. 2-0
There were a few Mulligans on my opponent's part and tight play by me took it down. Spell Pierces to counter a Mox Opal and Galvanic Blast were very helpful.
RD.2 vs Bant Tempo 2-1
A bant deck ramping Noble Hierarch into stuff like Geist of St.Traft, Loxodon Smiter, etc. My opponent naturally had islands so it wasn't hard.
RD.3 vs Blue Moon 2-0
Mutavault and Aether Vial in both games was a strong advantage. Carefully dancing around removal won both games comfortably.
Rd.4 vs RG Tron 0-2
Normally I would have enough interaction to win but this particular version was playing several copies of Ghost Quarter to kill my mutavaults which were very relevant. I also cut down on my Tectonic Edges before the tournament to fit some Gut Shots for a few Affinity Decks I expected to see.
Quarterfinals vs Bant 2-1
Same Bant deck, same Bant channel.
Semifinals vs Abzan 2-0
My opponent didn't thoughtseize away my Silvergill Adepts when given the option and ended up getting steamrolled despite facing a removal spell each turn, Bob, Tarmogoyf, and 2 lilianas. Aside from Siege Rhino everything was thrown at me and I just ground right through it comfortably.
Finals vs RG Tron 2-1
I was able to get my revenge. Again Ghost Quarter was so relevant in destroying my Mutavaults. With a Mutavault in play and 2 vials on 2 and 4 my opponent at 9 life reached Tron and played Wurmcoil Engine. At end of turn I played my 2 cards Master of the Peart Trident and Master of Waves with the vials to make 3 tokens. I top decked Spreading Seas into another Master of Waves and attacked for lethal.
Of course Merfolk is still great and I'm not even considering the white splash. I'll continue to play and tweak the mono U version as the Grand Prix approaches.
I've heard a few people on here say that they beat Affinity - but I just don't believe it. Either you have the *****test affinity pilots in your meta or I have Pro's - how in the hell do you beat this deck?
We all know how bad that matchup is but some luck and right circumstances can give us the match.
In my particular match I won the die roll, curved out, Seased his Nexus, Snaged and Truthed his Platinged Skirge and won on 4 life. I would lose if the die roll went differently.
Game 2, I kept Mutavault, Vial, 2 Adept and some lords hand. He Thoughtseized me turn 2 and 3 (he couldn't find black mana for turn 1) and I ripped an Island and 2 Hurkyl while Vial spewed Lords.
The second Recall wasn't even needed since the first was a blowout.
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He could top8 in some small chance.
Hampton and Lombardi must win the last round for Lombardi to have a chance to overtake Hampton in 8. place.
Cmon!
It is the only sane way to play Merfolk here in Italy.
Landcronomicon
4x Cursecatcher
4x Lord of Atlantis
4x Master of the Pearl Trident
4x Merrow Reejerey
4x Silvergill Adept
1x Thassa, God of the Sea
Enchantment (4)
4x Spreading Seas
2x Cryptic Command
1x Mana Leak
4x Remand
3x Vapor Snag
Land (21)
2x Cavern of Souls
15x Island
4x Mutavault
4x AEther Vial
2x Dismember
2x Flashfreeze
2x Kira, Great Glass-Spinner
3x Spell Pierce
3x Spellskite
3x Swan Song
Pros: A first striking lifelinker can be sweet, and quickly become a monster just by Merfolk doing what Merfolk do.
Cons: Four Plains.
I do run white in my fish deck, and am currently running three sejiri. It definitely pulls its weight in a lot of matchups, and is usually at worst an insta-bolt, which does draw fire away from everything else.
Getting it to trigger isnt usually difficult, between 4 fetches, 4 shocks and 1 basic plains.
I run different creatures than a lot of people do, with 0 thassa, 0 coralhelm, 0 reejerey, 0 image, which makes room for the sejiri. I like it, most people seem to pass, but getting a 4/3, 5/4 first strike lifelink means the other guy generally can't attack you favorably.
I do feel like Thassa is doing very well, making draws better are so important to this deck because, as I'm sure you know, when you draw dead, you draw DEAD.
Cryptic Command I like quite alot and have only ever had issues casting it once.
Flashfreeze is perfect for Jund decks and sometimes Abzan, countering Tarmogoyf, Scavenging Ooze and Siege Rhino out right and I've even used it against Twin once to counter the Twin.
Kira/Skite in the sideboard is mostly a meta thing, for me, the counters are more useful game 1 however, your meta may need the anti targeting of the 2 in the main.
This is actually my first time back on these forums after a couple years. Not familiar with the new interface yet.
Good to hear actually. Do you run a full set?
I also do not run Thassa or Coralhelms. Thassa was tempting as a one-of, but I've been wanting to give Monastery Siege a shot first. Coralhelm just seems too mana intensive, so I haven't bothered. I do go with 2-3 Reejerey's, and 0-2 Phantasmal Image. I have been running 22 lands though, so I can likely trim some fat there. I've just somewhat recently built the deck, and I rarely get a chance to play, but I've really been enjoying it. No one around here gives a crap about Modern though. It's all Standard or Draft.
I'm still trying to work out the kinks of what "my" build is. My biggest problem is wanting to cram all this cool stuff into a deck that has a super tight core.
Currently running three sejiri, I kind of want to find room for a fourth, but I'm not sure if cutting a card is worthwhile.
I've got 20 lands, which seems standard. Without things like coralhelms, and I've only got a single MoW, so I dont need to be curving up to four every game.
Anyway. I wanted to see Lombardi's deck or play the "usual" Moon Merfolk in today's tournament.
Unfortunately, there is no decklist and I had no time to repack the UR version.
I hastily built the "regular" mono blue one. 21 people showed up.
Won against 2 UWR Geist (copying Geist with Image and tempoing them with it was funny) and Affinity (2:0 of course :)), lost against the usual Junk (rares and mythics galore), draw with Burn to top8.
Won in QF against Burn and semis against UR Twin.
Junk dismantled me in the finals (I mulled 3 times in those 4 games, he had it all, I had no chance).
Considering I just watched the Pro Tour and knowing that Junk is the most played deck, I really had no plan against it.
I foresee some Sower and Wurmcoil action in my future sideboard.
4 Cursecatcher
4 Silvergill Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Merrow Reejerey
2 Phantasmal Image
2 Sygg, River Guide
2 Tidebinder Mage
2 Master of Waves
4 Aether Vial
4 Path to Exile
4 Spreading Seas
Lands (20)
4 Seachrome Coast
4 Wanderwine Hub
2 Flooded Strand
2 Hallowed Fountain
4 Mutavault
1 Tectonic Edge
3 Island
1 Tidebinder Mage
1 Tectonic Edge
3 Burrenton Forge-Tender
3 Kataki, War's Wage
2 Thalia, Guardian of Thraben
2 Rest in Peace 2 Swan Song
1 Spellskite
4 Master of the Pearl Trident
4 Lord of Atlantis
3 Master of Waves
4 Silvergill Adept
2 Spellskite
4 Cursecatcher
2 Phantasmal Image
4 Merrow Reejerey
Other (13)
4 Aether Vial
3 Path to Exile
2 Spell Pierce
4 Spreading Seas
4 Island
4 Mutavault
3 Flooded Strand
4 Seachrome Coast
4 Wanderwine Hub
1 Hallowed Fountain
2 Spellskite
1 Path to Exile
3 Stony Silence
2 Swan Song
2 Rest in Peace
3 Tidebinder Mage
2 Negate
4 Cursecatcher
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Silvergill Adept
4 Tidebinder Mage
2 Merrow Reejerey
4 Master of Waves
Other (14)
4 Aether Vial
2 Relic of Progenitus
1 Vapor Snag
3 Dismember
4 Spreading Seas
4 Mutavault
2 Cavern of Souls
1 Oboro, Palace in the Clouds
1 Minamo, School at Water's Edge
12 Island
1 Dismember
2 Kira, Great Glass-Spinner
3 Spell Pierce
2 Swan Song
4 Tectonic Edge
1 Dispel
2 Remand
Also loving the Forge tenders and Sygg. Nice lists! And Flashfreeze seems really REALLY good in this meta. Counters; Twin, burn, Rhino etc etc. Wow, nice find. Will be running in them in SB for sure.
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
Splash white for Stony/Kataki.
RD.1 vs Affinity. 2-0
There were a few Mulligans on my opponent's part and tight play by me took it down. Spell Pierces to counter a Mox Opal and Galvanic Blast were very helpful.
RD.2 vs Bant Tempo 2-1
A bant deck ramping Noble Hierarch into stuff like Geist of St.Traft, Loxodon Smiter, etc. My opponent naturally had islands so it wasn't hard.
RD.3 vs Blue Moon 2-0
Mutavault and Aether Vial in both games was a strong advantage. Carefully dancing around removal won both games comfortably.
Rd.4 vs RG Tron 0-2
Normally I would have enough interaction to win but this particular version was playing several copies of Ghost Quarter to kill my mutavaults which were very relevant. I also cut down on my Tectonic Edges before the tournament to fit some Gut Shots for a few Affinity Decks I expected to see.
Quarterfinals vs Bant 2-1
Same Bant deck, same Bant channel.
Semifinals vs Abzan 2-0
My opponent didn't thoughtseize away my Silvergill Adepts when given the option and ended up getting steamrolled despite facing a removal spell each turn, Bob, Tarmogoyf, and 2 lilianas. Aside from Siege Rhino everything was thrown at me and I just ground right through it comfortably.
Finals vs RG Tron 2-1
I was able to get my revenge. Again Ghost Quarter was so relevant in destroying my Mutavaults. With a Mutavault in play and 2 vials on 2 and 4 my opponent at 9 life reached Tron and played Wurmcoil Engine. At end of turn I played my 2 cards Master of the Peart Trident and Master of Waves with the vials to make 3 tokens. I top decked Spreading Seas into another Master of Waves and attacked for lethal.
Of course Merfolk is still great and I'm not even considering the white splash. I'll continue to play and tweak the mono U version as the Grand Prix approaches.
We all know how bad that matchup is but some luck and right circumstances can give us the match.
In my particular match I won the die roll, curved out, Seased his Nexus, Snaged and Truthed his Platinged Skirge and won on 4 life. I would lose if the die roll went differently.
Game 2, I kept Mutavault, Vial, 2 Adept and some lords hand. He Thoughtseized me turn 2 and 3 (he couldn't find black mana for turn 1) and I ripped an Island and 2 Hurkyl while Vial spewed Lords.
The second Recall wasn't even needed since the first was a blowout.