Marrow Shards is... It's actually pretty genius. There are more than enough targets for it in Modern. I can see that being incredibly useful on MTGO, where Affinity (especially the hyper-aggro versions) is super popular. You can also occasionally blow a Twin player out if they play a Pestermite. And best of all, it's a free card that is COMPLETELY unexpected.
SO Journey into Nyx spoilers have started. Dakra Mystic is a Merfolk and it's awesome. Probably not suited for a deck like Modern Merfolk, but it gives me hope that Merfolk will get even more love in this set.
Well, Journey into Nyx has a one-drop merfolk. Interesting ability but I don't think it's very playable.
It's playable. It's sort of like a Jace, the Mind Sculptor-fateseal for Merfolk. Oh your next card is way better than the one I would draw, I'll send them too the grave. Oh wait, you are going to draw a land to my non-land card? Yea I'll draw. Don't underestimate the card.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
I'm pretty excited about Dakra Mystic, it feels like exactly the card Modern Merfolk needs right now: a good one-drop that creates card advantage
With Naya and Affinity out-aggroing us, Merfolk should go more midrange. We've got a ton of cards that create card advantage, and we've got a game-winning 4-drop that is currently incredibly awkward on the curve. So what I've been wanting to try out is run only 22 creatures, together with 21-22 lands and a playset of remand/vial/seas/Vapor Snag (or maybe PtE). Dakra Mystic would be perfect for that
Plus, don't forget that with targeted mill like this, not only can you draw if they draw dead but you can also deny them a powerful topdeck and increase the chance of a dead draw
So what do you guys think of Dakra Mystic? I think it's a really cool merfolk 1-drop with a very relevant ability, I just question whether that ability is relevant for the type of game we're looking to play. Also seems a little slow, if it didn't cost mana to activate it would be a lot more promising. Not sure I'd want to cut anything in my deck for them but I might give it a shot when JOU comes out to see if they're any good.
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Modern UMerfolk GBWMelira PodRIP GBW Abzan Midrange GBR Jund Midrange
So what do you guys think of Dakra Mystic? I think it's a really cool merfolk 1-drop with a very relevant ability, I just question whether that ability is relevant for the type of game we're looking to play. Also seems a little slow, if it didn't cost mana to activate it would be a lot more promising. Not sure I'd want to cut anything in my deck for them but I might give it a shot when JOU comes out to see if they're any good.
I'm pretty excited about Dakra Mystic, it feels like exactly the card Modern Merfolk needs right now: a good one-drop that creates card advantage
With Naya and Affinity out-aggroing us, Merfolk should go more midrange. We've got a ton of cards that create card advantage, and we've got a game-winning 4-drop that is currently incredibly awkward on the curve. So what I've been wanting to try out is run only 22 creatures, together with 21-22 lands and a playset of remand/vial/seas/Vapor Snag (or maybe PtE). Dakra Mystic would be perfect for that
Plus, don't forget that with targeted mill like this, not only can you draw if they draw dead but you can also deny them a powerful topdeck and increase the chance of a dead draw
I could well be wrong and I hope I am wrong because the card seems sweet/interesting/fun but I don't think it's better than Cursecatcher. The fact that you can't activate its ability and attack on the same turn is probably a deal-breaker and I'm not sure the ability is even good anyway. Trading 2-3 points of damage and 1 mana for card parity with a little bit of selection is probably not where Merfolk wants to be since our opponents' cards are quite often better than ours. Certainly worth testing and, again, I hope I'm wrong, but I'm not optimistic.
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Did you come here for the sake of the Dharma? Or did you come here for the sake of a chair?
I think if it had no mana cost to activate its ability it would be borderline playable. The way I see it the merfolk is unplayable in this deck right now. But eh, plenty of spoilers to go, and have already seen one merfolk, fingers crossed we see one or two more, and at least one that becomes a modern merfolk staple ;D
I think if it had no mana cost to activate its ability it would be borderline playable. The way I see it the merfolk is unplayable in this deck right now. But eh, plenty of spoilers to go, and have already seen one merfolk, fingers crossed we see one or two more, and at least one that becomes a modern merfolk staple ;D
That's more of how I'm feeling. Seeing a merfolk spoiled so early on makes me hopeful! (:
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Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Most times, I want to just save my dudes. Hey, it's fair right? You do your thing on your side of the board, and I'll do mine and we'll figure out who wins in the end. I hate when the other guy comes over with Bolts and Paths, how rude! Remand is terrible vs these 1 mana removal, but Redirect would actually be awesome (stupid Tarmo!).
Plus it Redirects their Splinter Twin to our Lord of Atlantis
Or is this too narrow and just for sideboard? (or not even...)
Why not just run Spellskite? Is reusable, cheaper to activate and it works well. Also the colourless casting cost means you do not get hung if you draw a vault.
I tested Dakra Mystic against decks that are likely to create board stalls (Jund, Melira Pod, GW Hatebears--I'll test Twin and UWR Midrange next), and so far, it's won me more games than it's lost. Most of the time, it swings and it's a worse Cursecatcher, but when I'm up against a board stall, it's dug into stall-breakers FTW fairly often.
I generally ditch more than half the time (I tend to ditch lords if that means they don't get instant-speed removal), but since I need specific cards to break stalls and more than half the cards I see aren't those specific cards, the digging does generally help me find the cards I need to win.
The key is that if I'm in a fairly good state, I swing with Dakra instead. I only start digging if I'm partially screwed or if I'll be swinging for 1 otherwise.
I get the impression that mystic is just a viscera seer in disguise but rather than comboing just a weird way to cut the late crap and draw what you need.
I'm thinking longterm and depending on the meta that it might mean changing some numbers around in the deck--I could see dropping a spreading seas if mystic turns out to be decent.
Any suggestions for sideboarding against an Amulet of Vigor combo deck.. New kid at my LGS came in with it and got consistent turn 3 or turn 4 Hive Mind into Summoners Pact. I tried chalice at 0, but I had to mull until i had in my opening hand and then he just blew it up anyways and went off anyways.
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Modern UMerfolkU UTronU GRTronRG UBRKruel KommandRBU
I'll test against UWR Midrange and Living End next, but I tested against Tempo Twin and Tarmo Twin today and Dakra Mystic was iffy against them. Most of the time, I binned what showed up, I swung with Dakra more often than I drew with it (although gambling with draws when their Exarchs tap them is nice), and I lost with Dakra on the board fairly often (to the Twin combo, dying to Goyfs, being unable to stick lords past a Grim Lavamancer, etc.).
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
I like the new 1cc Merfolk. Almost as useless as Cursecatcher is, but you miiight even use the ability. So far, I've used Cursecatcher all of 0 times
SO Journey into Nyx spoilers have started. Dakra Mystic is a Merfolk and it's awesome. Probably not suited for a deck like Modern Merfolk, but it gives me hope that Merfolk will get even more love in this set.
It's playable. It's sort of like a Jace, the Mind Sculptor-fateseal for Merfolk. Oh your next card is way better than the one I would draw, I'll send them too the grave. Oh wait, you are going to draw a land to my non-land card? Yea I'll draw. Don't underestimate the card.
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
With Naya and Affinity out-aggroing us, Merfolk should go more midrange. We've got a ton of cards that create card advantage, and we've got a game-winning 4-drop that is currently incredibly awkward on the curve. So what I've been wanting to try out is run only 22 creatures, together with 21-22 lands and a playset of remand/vial/seas/Vapor Snag (or maybe PtE). Dakra Mystic would be perfect for that
Plus, don't forget that with targeted mill like this, not only can you draw if they draw dead but you can also deny them a powerful topdeck and increase the chance of a dead draw
UMerfolkGBW
Melira PodRIPGBW Abzan Midrange
GBR Jund Midrange
EDH
GBR Prossh
As I said,
That's more of how I'm feeling. Seeing a merfolk spoiled so early on makes me hopeful! (:
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Most times, I want to just save my dudes. Hey, it's fair right? You do your thing on your side of the board, and I'll do mine and we'll figure out who wins in the end. I hate when the other guy comes over with Bolts and Paths, how rude! Remand is terrible vs these 1 mana removal, but Redirect would actually be awesome (stupid Tarmo!).
Plus it Redirects their Splinter Twin to our Lord of Atlantis
Or is this too narrow and just for sideboard? (or not even...)
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
I generally ditch more than half the time (I tend to ditch lords if that means they don't get instant-speed removal), but since I need specific cards to break stalls and more than half the cards I see aren't those specific cards, the digging does generally help me find the cards I need to win.
The key is that if I'm in a fairly good state, I swing with Dakra instead. I only start digging if I'm partially screwed or if I'll be swinging for 1 otherwise.
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
I'm thinking longterm and depending on the meta that it might mean changing some numbers around in the deck--I could see dropping a spreading seas if mystic turns out to be decent.
Modern
UMerfolkU
UTronU
GRTronRG
UBRKruel KommandRBU
The test list has changed around--the 2 Spell Pierce used to be a Coralhelm Commander and a Vendilion Clique, but the 4-ofs remain:
4 Mutavault
2 Tectonic Edge
14 Island
Creatures
4 Cursecatcher
4 Dakra Mystic
4 Lord of Atlantis
4 Master of the Pearl Trident
2 Coralhelm Commander
4 Silvergill Adept
4 Merrow Reejerey
4 Spreading Seas
4 Vapor Snag
2 Spell Pierce
3 Spellskite
3 Hurkyl's Recall
3 Relic of Progenitus
2 Tidebinder Mage
2 Dismember
2 Swan Song
I'll test against UWR Midrange and Living End next, but I tested against Tempo Twin and Tarmo Twin today and Dakra Mystic was iffy against them. Most of the time, I binned what showed up, I swung with Dakra more often than I drew with it (although gambling with draws when their Exarchs tap them is nice), and I lost with Dakra on the board fairly often (to the Twin combo, dying to Goyfs, being unable to stick lords past a Grim Lavamancer, etc.).
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.