We can run Wear // Tear in our sideboard. It should 100% replace Chewie if you are already splashing for Recluse. Oddly enough we can now run a pseudo Pyroclasm in the manner of Rough // Tumble.
I don't like ditching Recluse in favour of Ifnir just yet. Recluse gives us Blood Moon protection. Nothing feels worse than being cut off from Green early on. It 100% Replaces Jingle Weaver though. That card can get binned.
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My Modern decks: B/R/G Living End G/R/B G/R Tron R/G U/W/G/R Gargageddon R/G/W/U R/W/G Naya Burn G/W/R
So Wurm replaces Jungle Weaver right? and Desert Carodon and the Horror are basically musts right? The horror seems really really strong for this deck.
With the two new common cyclers in red (Desert Ceredon) an black (Horror of the Broken Lands), I don't think we need to stretch the mana to include blue (although Drake Haven would be a neat sideboard plan). Architects of Will can probably go at this point, but I like the idea of increasing the number of 1-mana cyclers in general to increase consistency.
An oft-unmentioned but very relevant upside to cutting Architects of Will is that we don't have to run the risk of pumping opposing Tarmogoyfs any longer. Although the semi-fateseal/scry is actually a pretty nice perk.
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Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
I'm not sure if Greater Sandwurm is better or worse than Archfiend of Ifnir. Sandwurm is a faster clock and more resilient, but Archfiend is hard to block and keeps Faerie Macabre safe from Deadshot Minotaur. I think Archfiend is probably better than Sandwurm if you have mainboard Faerie, and worse otherwise.
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Blue
You value knowledge, logic, and deceit. You love to pursue wisdom but also to manipulate and deceive. At your best, you are brilliant and progressive. At your worst, you are treacherous and cold. Your symbol is a water droplet. Your enemies are green and red.
The Sandwurm/Archdemon thing is interesting. I think it kind of depends on it you run into a lot of Lingering Souls or not, which I kind of do. Sandwurm is a faster clock, and can't get chumped by spirits. But I'm fine either way. They're both very cool.
They're both pretty decent against Lingering Souls to be fair.
I think I would first cut Architects and flex spot like shriekmaws, faeries, and maybe 1 Beast Within to get those new 8 1-mana cyclers in. Not sure if we need to cut Minotaur or Carabid, I guess I might cut 1-2 minotaur.
Someone on facebook told me that Sandwurm isn't a good replacement for Jungle Weaver because the reach is too important. IMO Reach is so negligible that it basically does nothing. Delver isn't even a creature in the 50 most used creatures in modern. Sandwurm > Jungleweaver
So in my case the Horror will replace Architects as I have no blue sources and I have no problems with losing the ETB.
I will test Sandwurm vs. Ifnir as I think both have their applications.
However, I am not convinced about the red cycler over Carabid as I think the upside is only minimal. On the other hand Carabid can cycle for two colors which is definitely important.
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I don't like ditching Recluse in favour of Ifnir just yet. Recluse gives us Blood Moon protection. Nothing feels worse than being cut off from Green early on. It 100% Replaces Jingle Weaver though. That card can get binned.
My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
Edit: I'm sorry Monstrous Carabid, you've been a real trooper but it's time to go. A moment of silence and a drink for a retired friend.
We now have a 2 mana 7/7 that can't be blocked by lingering souls token. And the others look strong too.
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An oft-unmentioned but very relevant upside to cutting Architects of Will is that we don't have to run the risk of pumping opposing Tarmogoyfs any longer. Although the semi-fateseal/scry is actually a pretty nice perk.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
The land destruction plan + Architect's deck stacking capabilities is a combination that tilts people off like no others in modern.
My only hesitation comes from their one-color cycling demand. For those of us on the Blood Moon plan, how much of a drawback will this prove to be?
Still, that Horror. Yes, please!
WU Bruna UW | R Kiki-Jiki R | RB New Chainer BR
Legacy - Burn | Pauper - Reanimator | Aristocrats | Burn
@votechainer2016
I'm not sure if Greater Sandwurm is better or worse than Archfiend of Ifnir. Sandwurm is a faster clock and more resilient, but Archfiend is hard to block and keeps Faerie Macabre safe from Deadshot Minotaur. I think Archfiend is probably better than Sandwurm if you have mainboard Faerie, and worse otherwise.
You value knowledge, logic, and deceit. You love to pursue wisdom but also to manipulate and deceive. At your best, you are brilliant and progressive. At your worst, you are treacherous and cold. Your symbol is a water droplet. Your enemies are green and red.
WU Bruna UW | R Kiki-Jiki R | RB New Chainer BR
Legacy - Burn | Pauper - Reanimator | Aristocrats | Burn
@votechainer2016
I think I would first cut Architects and flex spot like shriekmaws, faeries, and maybe 1 Beast Within to get those new 8 1-mana cyclers in. Not sure if we need to cut Minotaur or Carabid, I guess I might cut 1-2 minotaur.
Hard choice between Ifnir and Sandwurm..
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
I will test Sandwurm vs. Ifnir as I think both have their applications.
However, I am not convinced about the red cycler over Carabid as I think the upside is only minimal. On the other hand Carabid can cycle for two colors which is definitely important.
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