So just got home from the GP and I ended the whole thing 12-3 and ended up in 37th place. Never saw dredge or infect. My 3 losses were to Bogles round 4, Scapeshift round 11, and Skred Red round 12(Kevin who won the GP). I can put up a sort of remembered play by play of some of the games if you guys want me too.
Wow, great job repping the LE! You lost to some pretty weird MUs, so overall that looks solid. How many people that only had cage in their board did you catch
This is the deck that i used at the GP. With 12 fastlands i kind of felt mana flooded and it felt like i could of cut one and been fine. The cards that i brought in the most from the sideboard were ingot chewer, shriekmaw, and brindle boar. Leyline of the void never came in, and ricochet trap only once. I feel that they could be changed to something else but im not sure what. Maybe jund charm, rakdos charm, or maybe even anger of the gods.
Round 1 - Suicide Blue Win
Game 1 I went first and im pretty sure he had never played against LE before. He played swiftspear turn 1, kiln fiend turn 2, and thing in the ice turn 3. He then tried to kill me turn 4 and i violent outbursted with enough to kill him the next turn. Game 2 i got land flooded and he killed me turn 2. Game 3 he goes for the kill with a swiftspear and i hardcast the ricochet trap taking the temur battlerage and redirecting to my faerie preventing his trample and winning me the game.
Round 2 - R/W Boom/Bust Win
Games 1 and 2 had multiple fulminator's in hand with a simian spirit guide for turn two land disruption which led to easy wins.
Round 3 - CoCo Spirits Win
Game 1 I was able to combo off successfully turn 3 and on Game 2 he kept a 1 lander and never drew another.
Round 4 - B/W Death and Taxes Win
Game 1 He got aether vial turn 1, Thalia turn 2, Thought-knot turn 3, with a tidehollow from aether vial. Needless to say i was screwed. Game two i got off multiple fulminators and my ingots destroyed his aether vials. He also had a rest in peace that he didn't play till turn 4 which was too late by that point. Game 3 was more even but he actually took my living end with his Thought Knot over my cascade spell which cost him the game.
Round 5 - Bogles Loss
Game 1 I got it no problem with the violent outburst during combat. Game 2 he got a suppression field turn 2 and i didn't realize it stopped cycling. Only had a fetchland and a single fastland for the majority of the game so lost pretty handily. Game 3 was almost perfect. I had all the cyclers, all the lands, and all the disruption. Only thing i needed was a cascade spell. Opponent had mulled to 5 and killed me with a 2/2 bogle with pro creatures. Found all my cascade spells in the bottom 20 of my deck with 2 living ends above them.
Round 6 - Abzan Win
I don't really remember much of this game to be honest except for the fact that he was also one of the opponents who thoughtseized a living end not understanding the deck. Won in 2.
Round 7 - Abzan Company Win
Game 1 I kept a hand with Faerie Macabre and waited for him to try to do the combo before going off. Game 2 was a little harder as he had 2 kitchen finks with a viscera seer. he made a mistake and sacced them both twice when i cascaded and i exiled them both. After that was a slow grind to death. This was the longest round for me as we had 4 mins left when we finished.
Round 8 - Affinity Win
Game 1 He flooded the board and got me down to 6 before i was able to clear it and stabilize. Game 2 i feel i did a great job with how i baited him into reacting. He had a blinkmoth, inkmoth, steel overseer, memnite, ornithopter, indestructible land, 2 drums, and a ravager. Turn 3 I evoked ingot chewer targeting his ravager, he makes his lands creatures, gives everything +1/+1 counters, ravager eats itself and he puts them on inkmoth. I then discard Faerie macabre exiling it from graveyard, discard simian spirit guide, violent outburst, and wipe everything but his land and one drum which causes him to scoop immediately.
Round 9 - Bogles Win
Little bit tired by this time and didn't remember much except for the fact that he had to mull to 6 game 1 and 5 game 2.
Round 10 - Mardu Control Win
Game 1 I get multiple fulminators and keep him from ever getting to a third land. Game 2 he inquisitions my living end and then surgical extractioned it away killing my chances for game 2. Game 3 he gets Kalitas and multiple spirits but cascaded during his combat and won the next game.
Round 11 - ScapeShift Loss
Games 1 and 2 he just ramped too hard and was never able to stop him in time. I wish i had had Slaughter Games to deal with him.
Round 12 - Red Skred Loss
This was against Kevin who the GP. All 3 games he got Relic out turn 1. Game 1 i lost pretty handily. Games 2 and 3 i had or drew/cycled into an ingot chewer immediately after he played them. Game 2 i was able to get my basics before he got blood moon and got 5 creatures in the yard and killed him despite the Koth Ultimate. Game 3 he got blood moon turn 3 and i never drew a basic land or a 3rd one for that matter.
Round 13 - Eldrazi and Taxes Win
Games 1 and 2 both went pretty easily as i had multiple fulminator mages and kept him from getting any of his bigger stuff out.
Round 14 - Through the Breach Valakut Win
Game 1 I won when he summoners pacted a primeval titan turn 3, used two simian spirit guides and tutored for 2 valakuts leaving himself with 2 valakuts, 2 mountains, and 2 stomping grounds. I beast withined one of the stomping grounds during his end step and he conceded. Game 2 I living ended with 9 creatures in gy and he had 3 sakura tribe elders. I swung out with everything, he blocked with 2 of the elders, bolted an architect, and i violent outbursted after blocks. He told me after that he didn't block with the last elder in a gamble to win during his next turn.
Round 15 - Through the Breach Valakut Win
This pretty much played out the same as the other game except he got Game 1. Otherwise don't really remember that much.
Overall i would say that i got pretty lucky in that i did dodge burn, infect, and dredge all together. Also only 1 person ever brought in Cage against me.
Has someone figured out teh best way to beat Dredge?
I'm hardly convincing myself for running 4 Leyline, because it isn't necessary in any other Matchup right now.
On the assumption that dredge has largely eschewed the greater gargadon package, anger of the gods is about as good as it gets. Same with jund charm but both require us to hit three mana which may be too late. Faerie macabre dodges that mana requirement but dredge is explosive and and can easily fight through one or two faerie's.
Honestly, the best options as a living end player are 1. Not play living end or 2. hope to dodge and assume punt if met.
What are your thoughts on switching back to a fetch heavy manabase with all the bloodmoon going around right now?
This deck can easily play Blood Moon itself. More fetchlands = more damage too, so if you are expecting more Moons than aggro sure. Regardless, I still think you can somehow survive it if you run Verdant Catacombs and cycle a couple of times. For example, after 10 draws (either the first 7, your draw steps or cycling) the chances of drawing at least on of your 6 basics that let you cascade (4 fetchland, 1 swamp, 1 forest) is around 70%. The real problem is when they also pack counters or a fast clock along with Blood Moon.
Booker, congrats on your finish! Maybe you could cut a fastland for the 4th Verdant Catacombs...
edit: after looking closely at your manabase, I would cut a Copperline Gorge (that cant cycle Architecs) for the fetchland, because it would help to get the 14 sources you need for it. All the other requirements are met
Regarding the Dredge matchup, Anger of the Gods may be better against the field in general. One could also try the infamous Madcap Experiment package
I believe WoTC's new policy is to make sure that every color can enjoy the exciting gameplay mechanic of making undercosted dudes and then turning them sideways. Clearly the future of magic.
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Im leaning a bit towards macabres + ravenous trap more than anger, problem is, trap is only really good against dredge while anger can be useful in a handful of other matchups.
It seems rather hard getting into the basic land package with just the 4 verdants, but i suppose we can get there with the amt of cycling we do. I might also just cut my 1 of jungle weaver for a 1 of pale recluse as my local meta has really been favoring mana denial lately, most commonly in the form of moon. I shall test it out. my main deck is dredge but i am going to dust off my bigger monsters to hopefully catch my meta offguard attacking from a different angle.
How has the collateral damage from dredge hate hurt you guys so far? Do we have an out for a resolved RiP apart from the 3 beast withins?
Im leaning a bit towards macabres + ravenous trap more than anger, problem is, trap is only really good against dredge while anger can be useful in a handful of other matchups.
It seems rather hard getting into the basic land package with just the 4 verdants, but i suppose we can get there with the amt of cycling we do. I might also just cut my 1 of jungle weaver for a 1 of pale recluse as my local meta has really been favoring mana denial lately, most commonly in the form of moon. I shall test it out. my main deck is dredge but i am going to dust off my bigger monsters to hopefully catch my meta offguard attacking from a different angle.
How has the collateral damage from dredge hate hurt you guys so far? Do we have an out for a resolved RiP apart from the 3 beast withins?
Not really, but it's usually enough. RiP isn't often seen as more than a 2-of, and LE has enough velocity to churn through the deck and find one if it comes to that. Rest in Peace is the most irritating grave hate to fight against, but we can fight it. It's important to note that Dredge literally does not function with RiP/Leyline in play until they get rid of it. At least with our deck, we can still play the LD attack angle - and Living End itself is still a wrath.
It's usually correct to play the 4th Beast Within in your 75 somewhere if you anticipate a lot of Rest in Peace.
EDIT: Or some other kind of enchantment removal (Krosan Grip, etc.)
I see, that is very good to hear. Now is the time to be fearlessly casting a cascade spell without fear of counterspells! I have not played this deck since eldrazi winter, but I'm imagining its not that much different now. Do you guys still run the 3 ricochet trap in the side? Thanks for the quick response guys!
Hey! I'm getting ready for SCG Columbus this weekend and I am looking for any advice on the deck list I will be running. I'm no stranger to the deck, so if you have ideas let me hear them. Bit of foreword for the SB, I plan on running 4 LotV, 3 Gnaw TtB, 2 Shriekmaws, 3 Chewers, and 3 Traps.
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Level 1 Judge Columbus, Ohio
Modern
R/g Breach RG
Living End RBG
Eldrazi Tron C
Angel Chord WBG
Goryo's Vengeance BR
Hey! I'm getting ready for SCG Columbus this weekend and I am looking for any advice on the deck list I will be running. I'm no stranger to the deck, so if you have ideas let me hear them. Bit of foreword for the SB, I plan on running 4 LotV, 3 Gnaw TtB, 2 Shriekmaws, 3 Chewers, and 3 Traps.
Hi, for me it seems ok. But Im no expert Only couple of points/questions:
Jungle weaver - why are we so fond of this creature? 2 mana cycling early is too slow, 7 mana cast for hardcast also, yeah he's big and scary, but another architects/faerie/shriekmaw is better imho.
Pale recluse - now this I get a little, land cycling can save you against Blood moon sometimes. But White mana for hardcast? Big nono for me so I use Abomination instead. Its regeneration saved me sometimes too.
Manabase seems alright, but why the mountain? Guess its there in case you run into mirror of some other deck with fulminators....if you expect lot of that, its ok I guess but I would switch it for Kessig wolf run. Also, one Blood crypt could be switched for Steam vent, so you can hardcast your Architects when in a pinch.
SB: if you're gonna use list you described here, I would cut 2 card (probably LotV and chever) for krosan grips. That card has many uses, can deal with lot of gravehate without responding (relic, spellbomb etc.) and can even surprise win against Phyrexian unlife
But these are only my thoughts, like I said, deck is ok, everyone must tweek it to their liking. Good luck!
This is the deck that i used at the GP. With 12 fastlands i kind of felt mana flooded and it felt like i could of cut one and been fine. The cards that i brought in the most from the sideboard were ingot chewer, shriekmaw, and brindle boar. Leyline of the void never came in, and ricochet trap only once. I feel that they could be changed to something else but im not sure what. Maybe jund charm, rakdos charm, or maybe even anger of the gods.
<snip>
Congrats on your finish, and thanks for making the effort to share your report - learned some things from it, espescially on your decision to use more fastlands. Guess I should try to get two Blooming Marsh now.. my meta has plenty of Burn, Affinity, Merfolk, Abzan with finks and Rhino.
Hey! I'm getting ready for SCG Columbus this weekend and I am looking for any advice on the deck list I will be running. I'm no stranger to the deck, so if you have ideas let me hear them. Bit of foreword for the SB, I plan on running 4 LotV, 3 Gnaw TtB, 2 Shriekmaws, 3 Chewers, and 3 Traps.
Hi, for me it seems ok. But Im no expert Only couple of points/questions:
Jungle weaver - why are we so fond of this creature? 2 mana cycling early is too slow, 7 mana cast for hardcast also, yeah he's big and scary, but another architects/faerie/shriekmaw is better imho.
Pale recluse - now this I get a little, land cycling can save you against Blood moon sometimes. But White mana for hardcast? Big nono for me so I use Abomination instead. Its regeneration saved me sometimes too.
Manabase seems alright, but why the mountain? Guess its there in case you run into mirror of some other deck with fulminators....if you expect lot of that, its ok I guess but I would switch it for Kessig wolf run. Also, one Blood crypt could be switched for Steam vent, so you can hardcast your Architects when in a pinch.
SB: if you're gonna use list you described here, I would cut 2 card (probably LotV and chever) for krosan grips. That card has many uses, can deal with lot of gravehate without responding (relic, spellbomb etc.) and can even surprise win against Phyrexian unlife
But these are only my thoughts, like I said, deck is ok, everyone must tweek it to their liking. Good luck!
Jungle Weaver and Pale Recluse are played because reach is a thing. And two mana to cycle isn't too slow if it's only on a couple of your cards. Fill your deck with Ridge Rannets and Jungle Weavers and that's when you've got a problem.
Basic Mountain is, for the hundredth time, a hedge against Path to Exile and a painless red source that enters untapped.
@DraftChaff: I do think you could get away with replacing a Blood Crypt for either a Steam Vents (to hardcast Architects) or a spell land (Kessig Wolf Run, Dryad Arbor), but other than that, your deck looks fine. Go give 'em hell!
quick question: what do you think about oneof Mogis's marauder? If you go the clasic way, only minoutaurs and your spiders don't add to devotion, but either macabre of wraith count for 2. I often had problem against control, when you only have demonic dread so you fire off only to meet wrath next turn. This could be nice surprise. What do you think?
quick question: what do you think about oneof Mogis's marauder? If you go the clasic way, only minoutaurs and your spiders don't add to devotion, but either macabre of wraith count for 2. I often had problem against control, when you only have demonic dread so you fire off only to meet wrath next turn. This could be nice surprise. What do you think?
I wouldn't play something like that, it feels like a win more (or something that increases your chances slightly, at the cost of a full card). I'm not worried about sweepers (or even GY hate), this deck rebuilds fast and finds the cascaders easily. Its beatdown/LD plan is also surprisingly effective, particularly when your opponent isn't conscious about it (their mind is set in the 'combo').
I would like to share this article of Richard Feldman about Legacy Dredge (a little bit outdated, but the concept remains). It's a good article about combo decks and sideboarding. It may be hard to folow if you are not familiar with a lot of the cards/context, but I think it provides a good line of thinking.
Regarding the Mountain in MrDraftChaff deck, I think he needs it since he runs 4 Rx fetchlands. I would drop that Blood Crypt, though. Maybe for a BG fastland.
Again, I'm not so worried about not having blue mana for Architecs. It's not like drawing Emrakul in Nahiri decks, or Platinum Emperion in the Madcap Experiment builds... You can simply cycle it and move on. Nevertheless, I don't think it affects your manabase that much, so go for it if you like it.
I believe WoTC's new policy is to make sure that every color can enjoy the exciting gameplay mechanic of making undercosted dudes and then turning them sideways. Clearly the future of magic.
Quote from "Kakaroto" »
Quote from "Disco Stu" »
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quick question: what do you think about oneof Mogis's marauder? If you go the clasic way, only minoutaurs and your spiders don't add to devotion, but either macabre of wraith count for 2. I often had problem against control, when you only have demonic dread so you fire off only to meet wrath next turn. This could be nice surprise. What do you think?
Mogis's marauder has been used before in a delirium skeins variation of the deck. Its a fun twist to living end and bring to life mogis maurader and what ever big beef you pitched away to delirium skeins, giving the big beef fear and haste for a big attack.
that version of the deck didn't consistently dump the big beefy creatures and mogis at the same time, so it floundered and is buried in this forum several pages back.
Round one:
this was a shame. first game i had everything but never drew 3rd land or spirit guide. second game, managed to destroy one Chalice only to it be played again. GG
0:2
Round 2:
classic zoo. two games, two violent outbursts. easy win.
2:0
Round 3:
Some kind of grixis control. tasigur and snapcaster were only two wincons. in both games i never let opponent to have 4 lands for command so my LEs got through easily with added value from faerie. only after we finished I saw, he also had maindeck countersquall but it never came
2:0
Round 4:
classic fish it came to dmg race in nailbiting 3rd game against spreading seas. in last ditch effort attack, opponent let 2 creatures throught thinking that would leave him with 1 life and lethal attack for me. luckily he forgot about outburst buffing my creatures
2:1
Round 5:
we decided to split and it was a good call, because he played burn and in four games we tried I never had any chance. even post SB attarkas command denied me from any life gain...so this would be really bad.
Anyway, went 3:1:1 and scored 3rd place. So great tournament!
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Wow, great job repping the LE! You lost to some pretty weird MUs, so overall that looks solid. How many people that only had cage in their board did you catch
GB Graveyard(Rip Copter)Modern:
Dredge RBGU (AND WE BACK)
Suicide BlooUR(WotC Why )Living End RBG
Bloo MoonUR
Legacy:
Aluren BGU
Also, could you share your Decklist?
I'm hardly convincing myself for running 4 Leyline, because it isn't necessary in any other Matchup right now.
Green @ it's best
Just board in a playset of Leyline of the-
...oh.
Then jam 4 Faerie Macabre and hope it's enough. Or play Jund Charm. Crypt Incursion. Ravenous Trap. We've literally been throwing potential solutions around for the last three pages.
3 Verdant Catacombs
4 Blooming Marsh
4 Copperline Gorge
1 Swamp
1 Forest
1 Stomping Ground
1 Blood Crypt
1 Pale Recluse
4 Monstrous Carabid
3 Faerie Macabre
4 Fulminator Mage
4 Deadshot Minotaur
4 Street Wraith
4 Architects of Will
3 Simian Spirit Guide
4 Violent Outburst
4 Demonic Dread
3 Living End
3 Brindle Boar
3 Leyline of the Void
3 Ricochet Trap
3 Ingot Chewer
Round 1 - Suicide Blue Win
Game 1 I went first and im pretty sure he had never played against LE before. He played swiftspear turn 1, kiln fiend turn 2, and thing in the ice turn 3. He then tried to kill me turn 4 and i violent outbursted with enough to kill him the next turn. Game 2 i got land flooded and he killed me turn 2. Game 3 he goes for the kill with a swiftspear and i hardcast the ricochet trap taking the temur battlerage and redirecting to my faerie preventing his trample and winning me the game.
Round 2 - R/W Boom/Bust Win
Games 1 and 2 had multiple fulminator's in hand with a simian spirit guide for turn two land disruption which led to easy wins.
Round 3 - CoCo Spirits Win
Game 1 I was able to combo off successfully turn 3 and on Game 2 he kept a 1 lander and never drew another.
Round 4 - B/W Death and Taxes Win
Game 1 He got aether vial turn 1, Thalia turn 2, Thought-knot turn 3, with a tidehollow from aether vial. Needless to say i was screwed. Game two i got off multiple fulminators and my ingots destroyed his aether vials. He also had a rest in peace that he didn't play till turn 4 which was too late by that point. Game 3 was more even but he actually took my living end with his Thought Knot over my cascade spell which cost him the game.
Round 5 - Bogles Loss
Game 1 I got it no problem with the violent outburst during combat. Game 2 he got a suppression field turn 2 and i didn't realize it stopped cycling. Only had a fetchland and a single fastland for the majority of the game so lost pretty handily. Game 3 was almost perfect. I had all the cyclers, all the lands, and all the disruption. Only thing i needed was a cascade spell. Opponent had mulled to 5 and killed me with a 2/2 bogle with pro creatures. Found all my cascade spells in the bottom 20 of my deck with 2 living ends above them.
Round 6 - Abzan Win
I don't really remember much of this game to be honest except for the fact that he was also one of the opponents who thoughtseized a living end not understanding the deck. Won in 2.
Round 7 - Abzan Company Win
Game 1 I kept a hand with Faerie Macabre and waited for him to try to do the combo before going off. Game 2 was a little harder as he had 2 kitchen finks with a viscera seer. he made a mistake and sacced them both twice when i cascaded and i exiled them both. After that was a slow grind to death. This was the longest round for me as we had 4 mins left when we finished.
Round 8 - Affinity Win
Game 1 He flooded the board and got me down to 6 before i was able to clear it and stabilize. Game 2 i feel i did a great job with how i baited him into reacting. He had a blinkmoth, inkmoth, steel overseer, memnite, ornithopter, indestructible land, 2 drums, and a ravager. Turn 3 I evoked ingot chewer targeting his ravager, he makes his lands creatures, gives everything +1/+1 counters, ravager eats itself and he puts them on inkmoth. I then discard Faerie macabre exiling it from graveyard, discard simian spirit guide, violent outburst, and wipe everything but his land and one drum which causes him to scoop immediately.
Round 9 - Bogles Win
Little bit tired by this time and didn't remember much except for the fact that he had to mull to 6 game 1 and 5 game 2.
Game 1 I get multiple fulminators and keep him from ever getting to a third land. Game 2 he inquisitions my living end and then surgical extractioned it away killing my chances for game 2. Game 3 he gets Kalitas and multiple spirits but cascaded during his combat and won the next game.
Round 11 - ScapeShift Loss
Games 1 and 2 he just ramped too hard and was never able to stop him in time. I wish i had had Slaughter Games to deal with him.
Round 12 - Red Skred Loss
This was against Kevin who the GP. All 3 games he got Relic out turn 1. Game 1 i lost pretty handily. Games 2 and 3 i had or drew/cycled into an ingot chewer immediately after he played them. Game 2 i was able to get my basics before he got blood moon and got 5 creatures in the yard and killed him despite the Koth Ultimate. Game 3 he got blood moon turn 3 and i never drew a basic land or a 3rd one for that matter.
Round 13 - Eldrazi and Taxes Win
Games 1 and 2 both went pretty easily as i had multiple fulminator mages and kept him from getting any of his bigger stuff out.
Round 14 - Through the Breach Valakut Win
Game 1 I won when he summoners pacted a primeval titan turn 3, used two simian spirit guides and tutored for 2 valakuts leaving himself with 2 valakuts, 2 mountains, and 2 stomping grounds. I beast withined one of the stomping grounds during his end step and he conceded. Game 2 I living ended with 9 creatures in gy and he had 3 sakura tribe elders. I swung out with everything, he blocked with 2 of the elders, bolted an architect, and i violent outbursted after blocks. He told me after that he didn't block with the last elder in a gamble to win during his next turn.
Round 15 - Through the Breach Valakut Win
This pretty much played out the same as the other game except he got Game 1. Otherwise don't really remember that much.
Overall i would say that i got pretty lucky in that i did dodge burn, infect, and dredge all together. Also only 1 person ever brought in Cage against me.
On the assumption that dredge has largely eschewed the greater gargadon package, anger of the gods is about as good as it gets. Same with jund charm but both require us to hit three mana which may be too late. Faerie macabre dodges that mana requirement but dredge is explosive and and can easily fight through one or two faerie's.
Honestly, the best options as a living end player are 1. Not play living end or 2. hope to dodge and assume punt if met.
This deck can easily play Blood Moon itself. More fetchlands = more damage too, so if you are expecting more Moons than aggro sure. Regardless, I still think you can somehow survive it if you run Verdant Catacombs and cycle a couple of times. For example, after 10 draws (either the first 7, your draw steps or cycling) the chances of drawing at least on of your 6 basics that let you cascade (4 fetchland, 1 swamp, 1 forest) is around 70%. The real problem is when they also pack counters or a fast clock along with Blood Moon.
Booker, congrats on your finish! Maybe you could cut a fastland for the 4th Verdant Catacombs...
edit: after looking closely at your manabase, I would cut a Copperline Gorge (that cant cycle Architecs) for the fetchland, because it would help to get the 14 sources you need for it. All the other requirements are met
Regarding the Dredge matchup, Anger of the Gods may be better against the field in general. One could also try the infamous Madcap Experiment package
It seems rather hard getting into the basic land package with just the 4 verdants, but i suppose we can get there with the amt of cycling we do. I might also just cut my 1 of jungle weaver for a 1 of pale recluse as my local meta has really been favoring mana denial lately, most commonly in the form of moon. I shall test it out. my main deck is dredge but i am going to dust off my bigger monsters to hopefully catch my meta offguard attacking from a different angle.
How has the collateral damage from dredge hate hurt you guys so far? Do we have an out for a resolved RiP apart from the 3 beast withins?
Not really, but it's usually enough. RiP isn't often seen as more than a 2-of, and LE has enough velocity to churn through the deck and find one if it comes to that. Rest in Peace is the most irritating grave hate to fight against, but we can fight it. It's important to note that Dredge literally does not function with RiP/Leyline in play until they get rid of it. At least with our deck, we can still play the LD attack angle - and Living End itself is still a wrath.
It's usually correct to play the 4th Beast Within in your 75 somewhere if you anticipate a lot of Rest in Peace.
EDIT: Or some other kind of enchantment removal (Krosan Grip, etc.)
Honestly the worst cross-hate for our deck (at least in my experience) is Storm hate. Thalia, Guardian of Thraben and Ethersworn Canonist are such a bad time.
Hey! I'm getting ready for SCG Columbus this weekend and I am looking for any advice on the deck list I will be running. I'm no stranger to the deck, so if you have ideas let me hear them. Bit of foreword for the SB, I plan on running 4 LotV, 3 Gnaw TtB, 2 Shriekmaws, 3 Chewers, and 3 Traps.
Modern
R/g Breach RG
Living End RBG
Eldrazi Tron C
Angel Chord WBG
Goryo's Vengeance BR
Hi, for me it seems ok. But Im no expert Only couple of points/questions:
Jungle weaver - why are we so fond of this creature? 2 mana cycling early is too slow, 7 mana cast for hardcast also, yeah he's big and scary, but another architects/faerie/shriekmaw is better imho.
Pale recluse - now this I get a little, land cycling can save you against Blood moon sometimes. But White mana for hardcast? Big nono for me so I use Abomination instead. Its regeneration saved me sometimes too.
Manabase seems alright, but why the mountain? Guess its there in case you run into mirror of some other deck with fulminators....if you expect lot of that, its ok I guess but I would switch it for Kessig wolf run. Also, one Blood crypt could be switched for Steam vent, so you can hardcast your Architects when in a pinch.
SB: if you're gonna use list you described here, I would cut 2 card (probably LotV and chever) for krosan grips. That card has many uses, can deal with lot of gravehate without responding (relic, spellbomb etc.) and can even surprise win against Phyrexian unlife
But these are only my thoughts, like I said, deck is ok, everyone must tweek it to their liking. Good luck!
Congrats on your finish, and thanks for making the effort to share your report - learned some things from it, espescially on your decision to use more fastlands. Guess I should try to get two Blooming Marsh now.. my meta has plenty of Burn, Affinity, Merfolk, Abzan with finks and Rhino.
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Jungle Weaver and Pale Recluse are played because reach is a thing. And two mana to cycle isn't too slow if it's only on a couple of your cards. Fill your deck with Ridge Rannets and Jungle Weavers and that's when you've got a problem.
Basic Mountain is, for the hundredth time, a hedge against Path to Exile and a painless red source that enters untapped.
@DraftChaff: I do think you could get away with replacing a Blood Crypt for either a Steam Vents (to hardcast Architects) or a spell land (Kessig Wolf Run, Dryad Arbor), but other than that, your deck looks fine. Go give 'em hell!
quick question: what do you think about oneof Mogis's marauder? If you go the clasic way, only minoutaurs and your spiders don't add to devotion, but either macabre of wraith count for 2. I often had problem against control, when you only have demonic dread so you fire off only to meet wrath next turn. This could be nice surprise. What do you think?
I wouldn't play something like that, it feels like a win more (or something that increases your chances slightly, at the cost of a full card). I'm not worried about sweepers (or even GY hate), this deck rebuilds fast and finds the cascaders easily. Its beatdown/LD plan is also surprisingly effective, particularly when your opponent isn't conscious about it (their mind is set in the 'combo').
I would like to share this article of Richard Feldman about Legacy Dredge (a little bit outdated, but the concept remains). It's a good article about combo decks and sideboarding. It may be hard to folow if you are not familiar with a lot of the cards/context, but I think it provides a good line of thinking.
Regarding the Mountain in MrDraftChaff deck, I think he needs it since he runs 4 Rx fetchlands. I would drop that Blood Crypt, though. Maybe for a BG fastland.
Again, I'm not so worried about not having blue mana for Architecs. It's not like drawing Emrakul in Nahiri decks, or Platinum Emperion in the Madcap Experiment builds... You can simply cycle it and move on. Nevertheless, I don't think it affects your manabase that much, so go for it if you like it.
Mogis's marauder has been used before in a delirium skeins variation of the deck. Its a fun twist to living end and bring to life mogis maurader and what ever big beef you pitched away to delirium skeins, giving the big beef fear and haste for a big attack.
that version of the deck didn't consistently dump the big beefy creatures and mogis at the same time, so it floundered and is buried in this forum several pages back.
Round one:
this was a shame. first game i had everything but never drew 3rd land or spirit guide. second game, managed to destroy one Chalice only to it be played again. GG
0:2
Round 2:
classic zoo. two games, two violent outbursts. easy win.
2:0
Round 3:
Some kind of grixis control. tasigur and snapcaster were only two wincons. in both games i never let opponent to have 4 lands for command so my LEs got through easily with added value from faerie. only after we finished I saw, he also had maindeck countersquall but it never came
2:0
Round 4:
classic fish it came to dmg race in nailbiting 3rd game against spreading seas. in last ditch effort attack, opponent let 2 creatures throught thinking that would leave him with 1 life and lethal attack for me. luckily he forgot about outburst buffing my creatures
2:1
Round 5:
we decided to split and it was a good call, because he played burn and in four games we tried I never had any chance. even post SB attarkas command denied me from any life gain...so this would be really bad.
Anyway, went 3:1:1 and scored 3rd place. So great tournament!