Has anybody tried Panoptic Mirror? You can imprint a Living End that's stuck in your hand, and have reusable Living End every upkeep. It works since you're not suspending it from your hand, and you're an alternative cost. It seems better than waiting for a suspended Living End to resolve.
Has anybody tried Panoptic Mirror? You can imprint a Living End that's stuck in your hand, and have reusable Living End every upkeep. It works since you're not suspending it from your hand, and you're an alternative cost. It seems better than waiting for a suspended Living End to resolve.
I think the only issue I have with Panoptic Mirror is the awkwardness that can happen in the midgame if you draw one but not the other. Say, for example, you draw a Living End. Do I suspend it ASAP and try to set up the profitable LE in three turns? Or do I sit on it and hope to dig up a Mirror?
That said, the thought of having a Living End every upkeep (when it's profitable for you, obviously) sounds WICKED awesome.
The problem is panoptic mirror is just a really clunky way to try to fix every possible permutation of draws. The answer to a LE in your hand is to cast a cascade spell and suck up the fact that the LE is a dead card--or just suspend it. I've resolved suspended ens against storm.
@Nidd.Scythe: I remember you posting a list of yours with 4 Brindle Boars main. How have they been working out for you? I'm considering playing a list similar to yours in an event on Sunday, so a bit of insight would be nice.
They are quite good at what they do. Blocking and saccing gains about 7 life on average and they put the game out of reach for burn based decks when you resolve a Living End.
I wouldn't leave my house without them currently, too many Mountains...
1. When multiple goblin guides swing at you, and the first one does not reveal a land, you can cycle before the second goblin guide trigger resolves and have a second shot at finding a land.
2. If you are forced to living end during combat and have a fulminator in the bin you plan to use to destroy lands, do it during the combat step. Frequently savvy players will save spells to play after your end, and destroying their lands at this time inhibits their ability to play comeback sorceries and creatures
I am not running the full brindle boar playset but they do gain a ton of life for me as a 2-3 of. I love leaving them up for blocks to sac for non-trampling creatures (theoretically often gaining more life). Opponent either has to throw away a removal spell or accept the free one creature fog (plus some life). One of our better options against the insanely burn/fastdelver decks that has been so popular lately.
That said, this meta lately has been rough on us. Burn, delver, u based controlling combo out the wazoo. How has everyone been doing against this new meta? I have no issues with jeskai ascendancy unless they just go off fast with counter protection, but man delver has a lot of soft counters. (I also play delver and burn so right now I am a little bit in heaven heh) playing around delver's counters is actually pretty tough as spell pierce is seeing more play so it is harder to lure them out with eot beast within. They usually still have up enough mana to keep me scared for a remand etc. might be increasing my 3 sb ricochet traps to 4 pretty soon.
So in my local meta there are a lot of slow grindy decks. Instead of playing a 4th living end I've started playing bow of nylea. I use it to recycle living ends for future living ends and inbetween living ends I can gain some much needed life from all the pain I take off street wraiths and fetches.
I've mucked around with Ajani Vengeant and have relatively pleased with the fulminator followed by Ajani play. However there have been many occasion where I play ajani helix something and watch him die a turn later. I have also experimented with lingering souls. I liked it but ended up cutting it as space was tight.
So in my local meta there are a lot of slow grindy decks. Instead of playing a 4th living end I've started playing bow of nylea. I use it to recycle living ends for future living ends and inbetween living ends I can gain some much needed life from all the pain I take off street wraiths and fetches.
I've mucked around with Ajani Vengeant and have relatively pleased with the fulminator followed by Ajani play. However there have been many occasion where I play ajani helix something and watch him die a turn later. I have also experimented with lingering souls. I liked it but ended up cutting it as space was tight.
I have Bow of Nylea as my 15th sideboard card right now and it hasn't been awful. I bring it in vs. some of the grindier decks in my meta, like UW control.
Just as an aside, I got to play my first sanctioned Modern match in about two months this past weekend. After losing a heartbreaker to Scapeshift in three games (he had exactly enough mountains left in his deck to deal 18 damage - I was at 15 and had a Bow activation up ), I recovered nicely to defeat UW Control in two. (In response to Rest in Peace, I'll cascade and drop 30 power on the field, then sac my two Fulminator Mages to keep you off triple blue for Cryptic.)
But then I got paired against Jund. Have I mentioned lately how much I love that matchup? It wasn't even close. Shriekmaw on his turn 2 Scavenging Ooze made him sad. He packed it in kind of early in game 1 (he had outs, but I think he was on tilt after the Shriekmaw play), and I had to mulligan to 5 in game 2.
It didn't matter. He IoK'd me turn 1 and whiffed (I kept three lands and two cyclers), and I proceeded to draw perfectly - Dismember for his ScOoze, back-to-back Fulminators to set him to two lands, and a cascade spell right after to seal it. It was glorious.
How do you guys beat Gift tron? I find it very difficult. The combination of wraths, counterspells and late game inevitability is so hard to beat.
Even if we manage to get rid of the reanimation combo with Leyline of the void they can simply control their way to 7+ mana and hardcast stuff.
I remember the matchup being easier when i was on the Faerie Macabre plan in the side (just bait them into gifting in response to living end) but the leyline is so much better in general, expecially now with all the delve stuff going around.
Thank god at least Beast within means that we don't scoop to Iona.
Similarly, Krosan Grip stops the Splinter Twin combo, where anything not split-second doesn't. Being both instant-speed and reaction-proof is big in that matchup.
I heard this before, i dont get why creature or enchantement removal which is not split second do not stop the combo. Can't you simply respond to the ability activation and kill the thing? they will only get 1 copy and they can't do other copies in response since the creature is already tapped. Anyway, being counterspell proof does help a lot.
Similarly, Krosan Grip stops the Splinter Twin combo, where anything not split-second doesn't. Being both instant-speed and reaction-proof is big in that matchup.
I heard this before, i dont get why creature or enchantement removal which is not split second do not stop the combo. Can't you simply respond to the ability activation and kill the thing? they will only get 1 copy and they can't do other copies in response since the creature is already tapped. Anyway, being counterspell proof does help a lot.
It's not that anything that isn't split-second doesn't stop the combo - it's the fact that Twin players will usually have some kind of protection when they go for the win, usually in the form of Dispel, Remand, or a Spellskite.
I heard this before, i dont get why creature or enchantement removal which is not split second do not stop the combo.
You know how we try to pressure control decks by trying to destroy a land and forcing a counter so they tap out and we can combo off? This is sorta the same situation, but in reverse.
If your opponent knows that you have removal either because they saw it somehow or because they just have the soul read on you, they can enchant their dude and just leave it up. Now you have to constantly leave mana up because if you ever tap too low they can go off. As you accurately pointed out, if you do it in response to the activation, you're safe without split second, but your opponent controls when that window is.
With split second you're not only safe from counterspells, but you regain control of when you can cast your spells. Just cast it whenever you feel like it.
I didn't word it quite right originally (that comment is OLD isn't it?). Non-split-second things can stop the combo, they just give my opponent more wiggle room than I like to play around it.
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Hello everyone. After taking a break from paper MTG, GP Madrid is finally upon us. I am still stongly considering playing this deck, can someone please give me a quick run-down of the "new" Matchups (mainly Ascendancy, UR Delver and Burn)?
For reference, you can see my decklist at the bottom of this page.
Originally, I wanted to cut the Shriekmaws in order to make room for Beast Within, or alternatively, run a 1-1 split between Shriekmaw and Dismember. However, the 'maw answers cards like Swiftspear, Delver and Eidolon very nicely, where Beast Within and Dismember both fall short. If only I could know how the GP meta will actually look like... it seems so bad to gear towards beating Delver and Burn and then get wrecked by Twin while looking at my Shriekmaws ^^ Should I still somehow incorporate Beast Within? What should I cut for it?
What are your predictions on the "real" paper meta? Speaking of predictions, is Leyline of the Void still necessary? It seems that the MU's where it was mandatory (Affinity and Melira Pod, right?) have become less prevalent (at least online). Maybe changing to 3 copies of Faerie Macabre might be a way to free up SB slots (for cards like Anger of the Gods, Dismember, Brindle Boar or Gnaw to the Bone) while still providing pinpoint GY removal pre-cascade. However, having to draw them at the right time is a bit of a gamble...
What do the Graveyard Kids think about this? ;-)
This is my online list, where i just do not play any grave hate because the online meta is mostly burn or delver. I think in paper bringing 2-3 Faerie Macabre is a good idea, since i feel burn will be less dominant. I played in a local tournament last weekend where most burn decks had a really hard time beating all the hate running around.
I think Leyline of the Void is only (very) necessary against Storm, the affinity matchup is already favorable with Ingot chewer from the board and Faerie macabre is slightly better against pod in my opinion, since you have more time to draw it and they can less easily interact with it, while they can simply pod into enchantement hate to get rid of the leyline.
Regarding the matchups, i feel like we have a decent one against Ascendency since we can kill all the mana dorks as soon as turn 3, more so when we have violent outburst in hand. I admit i only played this matchup twice, so i could be wrong.
The UR Delver matchup is one of my favorites, i don't even remember the last time i lost to this deck. All you need is resolving a living end and you have plenty of ways to do it, most of which include overloading their mana. With Ricochet Trap from the board it gets even easier.
Burn is just horrible, i play a lot of hate (even mainboard sometimes) and i still mange to lose pretty often to it. The Architects of will version is superior agaisnt them (even if the can be killed by bolts) since feeding them a land as last draw is sometimes relevant and running the 12 one-mana cyclers build is better against them since you can more consistently draw into your life gain or in a cascade spell.
I was wondering what everyone thought of Entomber Exarch. This guy gives us interaction through discard, provides intel, and lets us recur other creatures like Fulminator Mage, Shriekmaw, and Avalanche Riders. Importantly, you can have an opponent discard a land card with this cleric's second ability, adding to our LD plan.
What does everyone think. I acknowledge 4 mana can be too expensive at times. Having Simian Spirit Guide could help. Curious to know other Living Ender's thoughts.
your correct boardwiping the mana dorks is what gives the deck a fighting chance right out of the box against jeskai ascendency. jeskai's shouldn't be going all in on dorks if they can afford to, sometimes the mana you get in the start is only land and multiple dorks, if that forces them to extend there dorks to pay for the complicated color cost of ascendency then all the better for Living end in this match up. otherwise an enchantment hate from the sidebaord like krosan grip or well timing your maindecked beast within and your buying yourself loads of time for the getting in the beats.
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just on a side note against jeskai ascendency ricochet trap's trap cost will trigger as they combo off, but if they use blood as the finisher, trap won't be able to redirect it because it has multiple targets, however other possible finishers, such as boros charm could be redirected, but thats not as game ending as blood if redirected. I dare say it might be best to sideboard something other than ricochet trap, though there is those points in jeskai combo where it could mess them up badly.
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I was wondering what everyone thought of Entomber Exarch. This guy gives us interaction through discard, provides intel, and lets us recur other creatures like Fulminator Mage, Shriekmaw, and Avalanche Riders. Importantly, you can have an opponent discard a land card with this cleric's second ability, adding to our LD plan.
What does everyone think. I acknowledge 4 mana can be too expensive at times. Having Simian Spirit Guide could help. Curious to know other Living Ender's thoughts.
The mana is a little high. Very often you can find yourself stuck with Fastlands turn 4 making this guy a bad Turn 5 Sin Collector. Also I want my Fulminators and what not in my grave. In my hand they do very little. Even more so now since the meta is making a shift from slow to fast clocks.
I think the only issue I have with Panoptic Mirror is the awkwardness that can happen in the midgame if you draw one but not the other. Say, for example, you draw a Living End. Do I suspend it ASAP and try to set up the profitable LE in three turns? Or do I sit on it and hope to dig up a Mirror?
That said, the thought of having a Living End every upkeep (when it's profitable for you, obviously) sounds WICKED awesome.
I wouldn't touch it with a 10 foot wooden stick.
| Omnath | Zada | Alesha | Scion |
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Modern
UR Storm RU
UBRG Dredge GRBU
Standard
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They are quite good at what they do. Blocking and saccing gains about 7 life on average and they put the game out of reach for burn based decks when you resolve a Living End.
I wouldn't leave my house without them currently, too many Mountains...
two timing tricks I've discovered:
1. When multiple goblin guides swing at you, and the first one does not reveal a land, you can cycle before the second goblin guide trigger resolves and have a second shot at finding a land.
2. If you are forced to living end during combat and have a fulminator in the bin you plan to use to destroy lands, do it during the combat step. Frequently savvy players will save spells to play after your end, and destroying their lands at this time inhibits their ability to play comeback sorceries and creatures
That said, this meta lately has been rough on us. Burn, delver, u based controlling combo out the wazoo. How has everyone been doing against this new meta? I have no issues with jeskai ascendancy unless they just go off fast with counter protection, but man delver has a lot of soft counters. (I also play delver and burn so right now I am a little bit in heaven heh) playing around delver's counters is actually pretty tough as spell pierce is seeing more play so it is harder to lure them out with eot beast within. They usually still have up enough mana to keep me scared for a remand etc. might be increasing my 3 sb ricochet traps to 4 pretty soon.
I've mucked around with Ajani Vengeant and have relatively pleased with the fulminator followed by Ajani play. However there have been many occasion where I play ajani helix something and watch him die a turn later. I have also experimented with lingering souls. I liked it but ended up cutting it as space was tight.
I have Bow of Nylea as my 15th sideboard card right now and it hasn't been awful. I bring it in vs. some of the grindier decks in my meta, like UW control.
Just as an aside, I got to play my first sanctioned Modern match in about two months this past weekend. After losing a heartbreaker to Scapeshift in three games (he had exactly enough mountains left in his deck to deal 18 damage - I was at 15 and had a Bow activation up ), I recovered nicely to defeat UW Control in two. (In response to Rest in Peace, I'll cascade and drop 30 power on the field, then sac my two Fulminator Mages to keep you off triple blue for Cryptic.)
But then I got paired against Jund. Have I mentioned lately how much I love that matchup? It wasn't even close. Shriekmaw on his turn 2 Scavenging Ooze made him sad. He packed it in kind of early in game 1 (he had outs, but I think he was on tilt after the Shriekmaw play), and I had to mulligan to 5 in game 2.
It didn't matter. He IoK'd me turn 1 and whiffed (I kept three lands and two cyclers), and I proceeded to draw perfectly - Dismember for his ScOoze, back-to-back Fulminators to set him to two lands, and a cascade spell right after to seal it. It was glorious.
Even if we manage to get rid of the reanimation combo with Leyline of the void they can simply control their way to 7+ mana and hardcast stuff.
I remember the matchup being easier when i was on the Faerie Macabre plan in the side (just bait them into gifting in response to living end) but the leyline is so much better in general, expecially now with all the delve stuff going around.
Thank god at least Beast within means that we don't scoop to Iona.
I heard this before, i dont get why creature or enchantement removal which is not split second do not stop the combo. Can't you simply respond to the ability activation and kill the thing? they will only get 1 copy and they can't do other copies in response since the creature is already tapped. Anyway, being counterspell proof does help a lot.
Also, that feeling when in mtgo you make them do 20 copies of deceiver exarch and then you Violent Outburst
My latest list is in the primer. I haven't made any switches in a while. That lone maindeck Shriekmaw was a sick mise.
It's not that anything that isn't split-second doesn't stop the combo - it's the fact that Twin players will usually have some kind of protection when they go for the win, usually in the form of Dispel, Remand, or a Spellskite.
You know how we try to pressure control decks by trying to destroy a land and forcing a counter so they tap out and we can combo off? This is sorta the same situation, but in reverse.
If your opponent knows that you have removal either because they saw it somehow or because they just have the soul read on you, they can enchant their dude and just leave it up. Now you have to constantly leave mana up because if you ever tap too low they can go off. As you accurately pointed out, if you do it in response to the activation, you're safe without split second, but your opponent controls when that window is.
With split second you're not only safe from counterspells, but you regain control of when you can cast your spells. Just cast it whenever you feel like it.
I didn't word it quite right originally (that comment is OLD isn't it?). Non-split-second things can stop the combo, they just give my opponent more wiggle room than I like to play around it.
This is my online list, where i just do not play any grave hate because the online meta is mostly burn or delver. I think in paper bringing 2-3 Faerie Macabre is a good idea, since i feel burn will be less dominant. I played in a local tournament last weekend where most burn decks had a really hard time beating all the hate running around.
I think Leyline of the Void is only (very) necessary against Storm, the affinity matchup is already favorable with Ingot chewer from the board and Faerie macabre is slightly better against pod in my opinion, since you have more time to draw it and they can less easily interact with it, while they can simply pod into enchantement hate to get rid of the leyline.
Regarding the matchups, i feel like we have a decent one against Ascendency since we can kill all the mana dorks as soon as turn 3, more so when we have violent outburst in hand. I admit i only played this matchup twice, so i could be wrong.
The UR Delver matchup is one of my favorites, i don't even remember the last time i lost to this deck. All you need is resolving a living end and you have plenty of ways to do it, most of which include overloading their mana. With Ricochet Trap from the board it gets even easier.
Burn is just horrible, i play a lot of hate (even mainboard sometimes) and i still mange to lose pretty often to it. The Architects of will version is superior agaisnt them (even if the can be killed by bolts) since feeding them a land as last draw is sometimes relevant and running the 12 one-mana cyclers build is better against them since you can more consistently draw into your life gain or in a cascade spell.
I was wondering what everyone thought of Entomber Exarch. This guy gives us interaction through discard, provides intel, and lets us recur other creatures like Fulminator Mage, Shriekmaw, and Avalanche Riders. Importantly, you can have an opponent discard a land card with this cleric's second ability, adding to our LD plan.
What does everyone think. I acknowledge 4 mana can be too expensive at times. Having Simian Spirit Guide could help. Curious to know other Living Ender's thoughts.
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just on a side note against jeskai ascendency ricochet trap's trap cost will trigger as they combo off, but if they use blood as the finisher, trap won't be able to redirect it because it has multiple targets, however other possible finishers, such as boros charm could be redirected, but thats not as game ending as blood if redirected. I dare say it might be best to sideboard something other than ricochet trap, though there is those points in jeskai combo where it could mess them up badly.
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The mana is a little high. Very often you can find yourself stuck with Fastlands turn 4 making this guy a bad Turn 5 Sin Collector. Also I want my Fulminators and what not in my grave. In my hand they do very little. Even more so now since the meta is making a shift from slow to fast clocks.