So after playing the deck some in two mans and 8 mans on modo I have a working list. tell me what you guys think about it. The gnaw's to the bone are strictly for the sheer amount of burn i face online, I don't know if I'd actually use them in paper.
Please use the DECK tags, it makes them look more pretty.
The list itself looks solid but I would suggest always having 4 Ingot Chewer in the board. You need it for tron and affinity, 4 of because they are good in multiples. Maybe cut a sudden death, 5 1BB kills spells seems excesive with the anger of the gods, dismember has some functionality in the twin MU too while also serving an important role in others. Burn is a very real threat so I suggest packing the hate at the GP (maybe even up it to three and take the shriekmaw out of the board).
You also don't need 4 Demonic Dread and you can easily get by with three which will open another slot in the mainboard (probably for another macabre, beast within or avalanche riders). It's good to have two of the cascade spells but you almost never want to see three because you will likely draw a living end by that point. (Keep in mind cascade is a may to cast).
I did for GP antwerp and I came to the conclusion there are better options. I also think the consensus here was there are better options.
Blood Moon is more versatile. Boil is more game ending and is easier to set up cascades off of. Anger of the Gods and/or Gnaw to the Bone have multiple purposes and are good for merfolk. Slaughter Games Is better against twin and has functionality against UWR.
In the matchups where you want it (twin, UWR, and Merfolk) you alread have better tools for the job that also overlap into other archtypes.
I'm not saying don't run it and by all means test it, of my meta was super island heavy I would run it board. But the diveristy of my meta and with the way I play the deck I find it extremely underwhelming and would rather have other options.
I'd still like to make room for Hammer of Purphoros to test it out but I don't know what to cut to try it out. Has anyone had success with it? or the god for that matter.
I'd still like to make room for Hammer of Purphoros to test it out but I don't know what to cut to try it out. Has anyone had success with it? or the god for that matter.
That looks like a very tuned list. You could try shaving a ricochet trap out of the board as it serves a simillar purpose or perhaps a faerie macabre or Anger of the Gods depending on the meta.
Some of the stuff happening with other utility lands bothers me a bit. The reason I say this is that some of them don't actually facilitate the combo, but merely enhance the wincon. Sometimes getting the combo off the ground is the hardest battle.
I've been looking at putting some Forbidden Orchards back in my list.
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My Modern decks: B/R/G Living End G/R/B G/R Tron R/G U/W/G/R Gargageddon R/G/W/U R/W/G Naya Burn G/W/R
So I was going to win a ptq so I could rep LE in Valencia. I hadn't made top 8 at any of them, though, and yesterday was my last chance. I started off the day 0-1, so figured I was going home early. Then I trounced 6 opponents in a row to top 8. Didn't really like my draft very much, but after I won game 1 in the finals in decisive fashion I allowed myself the thought that I really was going to get to show the world on the biggest stage that LE it's the best choice in this modern meta. Then I made a key blocking error on the last possible turn of game 3 when, in hindsight, the game was mine had I blocked a little differently no matter how he played. So I left with a box of Theros and a bad taste in my mouth... ;(
So I was going to win a ptq so I could rep LE in Valencia. I hadn't made top 8 at any of them, though, and yesterday was my last chance. I started off the day 0-1, so figured I was going home early. Then I trounced 6 opponents in a row to top 8. Didn't really like my draft very much, but after I won game 1 in the finals in decisive fashion I allowed myself the thought that I really was going to get to show the world on the biggest stage that LE it's the best choice in this modern meta. Then I made a key blocking error on the last possible turn of game 3 when, in hindsight, the game was mine had I blocked a little differently no matter how he played. So I left with a box of Theros and a bad taste in my mouth... ;(
This sucks. November I attended three qualifying events for a local team. This is usually a stepping stone for the short list of the National team. I've Top 4'ed each event. It's disheartening to say the least, but in the same sense it actually pretty gratifying that I can top the local meta consistently.
Always the Bridesmaid, never the Bride...
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Rollback Post to RevisionRollBack
Level 1 Judge - Altruistic Community Service.
My Modern decks: B/R/G Living End G/R/B G/R Tron R/G U/W/G/R Gargageddon R/G/W/U R/W/G Naya Burn G/W/R
This sucks. November I attended three qualifying events for a local team. This is usually a stepping stone for the short list of the National team. I've Top 4'ed each event. It's disheartening to say the least, but in the same sense it actually pretty gratifying that I can top the local meta consistently.
Always the Bridesmaid, never the Bride...
Between GPKC and yesterday, I actually suggested to my wife that I get that very phrase printed on a tshirt.
ok so here is the deck in case you didnt see it, I have a question to pose for the group. I'm having issues sideboarding vs jund. How would you side vs jund with this deck? between deathrite and ooze i know i need removal but im not sure as to what i need to take out / in
thanks
@neckfire It looks like you don't have a lot of board against jund. You could maybe swap out Jungle Weaver for your choice of Anger of the Gods or Sudden Death. I would lean towards AotG but it largely comes down to your style. Depending on opponents tendacies you might (not) want Faerie Macabre as well. She is able to stifle DRS and Ooze activations and shrink a goyf.
@Raymond_K_Hessel
I know that feel. After loosing to Cifka in the x-2 bracket at GP Antwerp, and punting the semi finals of two PTQs in a row where I was super favored in the finals I feel awful. But at least I'm back in Western Canada now so the PTQs should be smaller and easier than these super stacked 200+ German PTQs.
I am hesitant to say this deck will ever get it's due, but I would like to explore perhaps a Plan C if for some reason WoTC hates out this deck too hard.
Can we maybe brainstorm a deck that relies less on the cyclers and a deck that relies more on solid 3-4 CMC creatures with synergies? Maybe consider LE as a cheap insta sweeper that has the bonus of bringing back value creatures late game?
I basically want a contingency plan that we could build into this shell if the grave hate gets out of hand.
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():
Rollback Post to RevisionRollBack
Level 1 Judge - Altruistic Community Service.
My Modern decks: B/R/G Living End G/R/B G/R Tron R/G U/W/G/R Gargageddon R/G/W/U R/W/G Naya Burn G/W/R
Won't work. With the aggro in this format, not doing anything until turn 3-4 is bad enough (often when you LE, you're already at low life). You often need the board wipe ASAP. In a format full of 1-2 drops, relying on turn 3/4 value creatures without doing anything constructive the early turns and not having disruption is a death sentence.
Is grave hate really that out of hand anyways? Still see quite a bit of Grafdigger's Cage as the hate of choice, which has absolutely no effect on us. Relic can be beaten by SB Ingot Chewer, and most decks only side in a few anyways. DRS and Ooze rarely scare me. The only hate that really worries me is Rest in Peace, and even that can be beaten MB with our Beast Within.
[edit] if RIP scares you, is it worth playing a couple Wispmare SB? It does die to our minotaur, unfortunately, but another couple RIP hate cards might be worth the downside.
I am hesitant to say this deck will ever get it's due, but I would like to explore perhaps a Plan C if for some reason WoTC hates out this deck too hard.
Can we maybe brainstorm a deck that relies less on the cyclers and a deck that relies more on solid 3-4 CMC creatures with synergies? Maybe consider LE as a cheap insta sweeper that has the bonus of bringing back value creatures late game?
I basically want a contingency plan that we could build into this shell if the grave hate gets out of hand.
What about a build with a slightly larger splash of white and use Lingering Souls and Sunforger.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
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My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
His list comes to 56, so I think he just forgot to include them.
Please use the DECK tags, it makes them look more pretty.
The list itself looks solid but I would suggest always having 4 Ingot Chewer in the board. You need it for tron and affinity, 4 of because they are good in multiples. Maybe cut a sudden death, 5 1BB kills spells seems excesive with the anger of the gods, dismember has some functionality in the twin MU too while also serving an important role in others. Burn is a very real threat so I suggest packing the hate at the GP (maybe even up it to three and take the shriekmaw out of the board).
You also don't need 4 Demonic Dread and you can easily get by with three which will open another slot in the mainboard (probably for another macabre, beast within or avalanche riders). It's good to have two of the cascade spells but you almost never want to see three because you will likely draw a living end by that point. (Keep in mind cascade is a may to cast).
I did for GP antwerp and I came to the conclusion there are better options. I also think the consensus here was there are better options.
Blood Moon is more versatile.
Boil is more game ending and is easier to set up cascades off of.
Anger of the Gods and/or Gnaw to the Bone have multiple purposes and are good for merfolk.
Slaughter Games Is better against twin and has functionality against UWR.
In the matchups where you want it (twin, UWR, and Merfolk) you alread have better tools for the job that also overlap into other archtypes.
I'm not saying don't run it and by all means test it, of my meta was super island heavy I would run it board. But the diveristy of my meta and with the way I play the deck I find it extremely underwhelming and would rather have other options.
yeah, i forgot to include violent outburst
Your list is a lie, just played you online and you had double macabre in game one
I studied stuff in college. Hard midterms...
Haha, well yeah. I took the advice from above and cchanged my list around I also made room for a second faerie as I really wanted a second copy
1 Kessig Wolf Run
3 Copperline Gorge
4 Blackcleave Cliffs
1 Godless Shrine
1 Stomping Ground
1 Overgrown Tomb
1 Forest
1 Blood Crypt
4 Verdant Catacombs
1 Swamp
3 Avalanche Riders
2 Faerie Macabre
2 Jungle Weaver
4 Street Wraith
4 Deadshot Minotaur
3 Pale Recluse
4 Fulminator Mage
4 Monstrous Carabid
2 Dismember
3 Living End
3 Demonic Dread
4 Violent Outburst
1 Faerie Macabre
4 Ingot Chewer
2 Sudden Death
2 Anger of the Gods
3 Ricochet Trap
2 Brindle Boar
1 Gnaw to the Bone
I'd still like to make room for Hammer of Purphoros to test it out but I don't know what to cut to try it out. Has anyone had success with it? or the god for that matter.
That looks like a very tuned list. You could try shaving a ricochet trap out of the board as it serves a simillar purpose or perhaps a faerie macabre or Anger of the Gods depending on the meta.
Some of the stuff happening with other utility lands bothers me a bit. The reason I say this is that some of them don't actually facilitate the combo, but merely enhance the wincon. Sometimes getting the combo off the ground is the hardest battle.
I've been looking at putting some Forbidden Orchards back in my list.
My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
I studied stuff in college. Hard midterms...
This sucks. November I attended three qualifying events for a local team. This is usually a stepping stone for the short list of the National team. I've Top 4'ed each event. It's disheartening to say the least, but in the same sense it actually pretty gratifying that I can top the local meta consistently.
Always the Bridesmaid, never the Bride...
My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
Between GPKC and yesterday, I actually suggested to my wife that I get that very phrase printed on a tshirt.
I studied stuff in college. Hard midterms...
1 Kessig Wolf Run
3 Copperline Gorge
4 Blackcleave Cliffs
1 Godless Shrine
1 Stomping Ground
1 Overgrown Tomb
1 Forest
1 Blood Crypt
4 Verdant Catacombs
1 Swamp
3 Avalanche Riders
2 Faerie Macabre
2 Jungle Weaver
4 Street Wraith
4 Deadshot Minotaur
3 Pale Recluse
4 Fulminator Mage
4 Monstrous Carabid
2 Dismember
3 Living End
3 Demonic Dread
4 Violent Outburst
1 Faerie Macabre
4 Ingot Chewer
2 Sudden Death
2 Anger of the Gods
3 Ricochet Trap
2 Brindle Boar
1 Gnaw to the Bone
ok so here is the deck in case you didnt see it, I have a question to pose for the group. I'm having issues sideboarding vs jund. How would you side vs jund with this deck? between deathrite and ooze i know i need removal but im not sure as to what i need to take out / in
thanks
Jund should actually be a relatively easy matchup if you can consistently keep them off one colour of thier mana base.
I usually choose G but keeping them off of R or W if they are Ajundi/Spirit Jund then you should be fine.
My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
@Raymond_K_Hessel
I know that feel. After loosing to Cifka in the x-2 bracket at GP Antwerp, and punting the semi finals of two PTQs in a row where I was super favored in the finals I feel awful. But at least I'm back in Western Canada now so the PTQs should be smaller and easier than these super stacked 200+ German PTQs.
You in Alberta?
My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
I am hesitant to say this deck will ever get it's due, but I would like to explore perhaps a Plan C if for some reason WoTC hates out this deck too hard.
Can we maybe brainstorm a deck that relies less on the cyclers and a deck that relies more on solid 3-4 CMC creatures with synergies? Maybe consider LE as a cheap insta sweeper that has the bonus of bringing back value creatures late game?
I basically want a contingency plan that we could build into this shell if the grave hate gets out of hand.
My Modern decks:
B/R/G Living End G/R/B
G/R Tron R/G
U/W/G/R Gargageddon R/G/W/U
R/W/G Naya Burn G/W/R
Is grave hate really that out of hand anyways? Still see quite a bit of Grafdigger's Cage as the hate of choice, which has absolutely no effect on us. Relic can be beaten by SB Ingot Chewer, and most decks only side in a few anyways. DRS and Ooze rarely scare me. The only hate that really worries me is Rest in Peace, and even that can be beaten MB with our Beast Within.
[edit] if RIP scares you, is it worth playing a couple Wispmare SB? It does die to our minotaur, unfortunately, but another couple RIP hate cards might be worth the downside.
What about a build with a slightly larger splash of white and use Lingering Souls and Sunforger.
Just a thought.
.
It's cute that Sunforger can hit Violent Outburst.
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Rules Advisor
Modern: BRGLiving EndGRB
Legacy: UBGShardless BUGGBU
BRGProssh, Tokenmaker of KherGRB
WURNarset NostalgicRUW
UBR"I like your deck better" JelevaRBU
UBlue BraidsU
GAzusa, Lost but RampingG
WBRAleshacratsBRW
UBRGrixis Pew PewRBU
URGYasova the ThreateningGRU
BGGlissa the ArticiferGB
WUSygg MerfolkUW
RSquee, Value NabobR