Tried Steam Augury against (my fast combo brew) Scapeshift. I resolved Steam Augury twice in one game and still lost. Both piles were Cryptic vs. Spell-Spell-land-land (no Tec Edges), and even when the other spells were weaker counterspells or cantrips, they never gave me Cryptic and I lost to Boseiju into Scapeshift (and a ton of counterspell back-up anyway that came out when I tried to Sphinx's Rev in response with 4 mana up). I'd probably need a double Cryptic pile or a Cryptic vs. Sphinx's Rev pile to crack Scapeshift.
...Well, it's probably not that good against UGr Combo Scapeshift, and I also tried more games against TitanShift. The pre-board match-up against them is so bad for us that Steam Augury couldn't fix it (even with Cryptic-Spell vs. Cryptic-Spell-land piles). You counter one Prime Time, you boot the next Prime Time, Prismatic Omen kills you, and they can also assemble impressive counter back-up. (It doesn't help that I'm nuts enough to play Raging Ravine in Titanshift, and it eats Bolt so Prime Time doesn't eat double Bolt, and it also eats Tec Edge so Valakut doesn't bite it.)
Do Sphinx's Revs always get countered by Cryptic/Dispel/Counterflux/etc. in the mirror? I can't imagine mirror players not playing around Leak.
No, but I can't imagine someone not bringing in Dispel, negate, Counterflux or similiar spells. It's not just about Mana Leak, even getting your Revelation remanded is horrible.
It's not really any better than Firespout or Slagstorm to be honest. Yeah, it exiles creatures, but that doesn't turn the card from not playable to playable. The value is only marginally better.
I could see a slight tweak to the mana base to include it, but ya its not the be all end all of removal, there is plenty of effects with only 1 R in the CC.
But I like it, and will have to test it out with a new mana base to work off.
It's good vs Pod decks. But the mana requirement is high indeed.
On a side note, gee guys, Sphinx's Revelation is not "marginal life gain", c'mon. You also get to keep all the cards and a Revelation for 5+ is a blowout, as opposed to a late game Augury. Go easy with the hype, the card might be usable, but it's not going to replace Rev.
I don't see why you'd want to make your mana base worse to play this card. It's not like the pod match up is unfavorable. If you're playing zero double white cards I could see cutting hallowed fountain for another steam vents. But it doesn't seem like it's worth the effort.
I don't see why you'd want to make your mana base worse to play this card. It's not like the pod match up is unfavorable. If you're playing zero double white cards I could see cutting hallowed fountain for another steam vents. But it doesn't seem like it's worth the effort.
You normally have a few more useless than because of all the Colonnades. I've been trying to work that problem out, but I think it would involve cutting basic islands. I'm at 13 sources, including fetches, and I'd like to hit 15. I don't want to cut basics for shocks and I don't want to lower my number of fetchable lands and have my fetches go dead even earlier, so maybe it's just not happening.
Aside from that, it's definitely an upgrade to Hallowed Burial, in my opinion. I never run Supreme Verdict, but I understand some people run that, instead.
I really think people are overestimating how hard it is to cast the new firespout. A small change can be made to the manabase to make it a perfectly reasonable spell to cast. If we make a 2/1 or 1/1 split with this and Hallowed Burial, we don't need WW until turn 5 at the EARLIEST, with our only WW spell being 1 Hallowed Burial, and activation of Collonades. Honestly, it doesn't seem to hard to cut a Mystic Gate or Glacial Fortress for another Steam Vents or Cascade Bluffs, and play the new card. The question is whether or not the new guy is worth playing; Probably, but testing will need to be done.
Yeah, Hallowed Burial is pretty sweet. It deals with so many more things and gets value against decks like Pod with Persist and Varolz and whatnot.
I wonder if we draw enough cards on their turn that it's worth testing Terminus? I mean, it's a little less consistent I suppose but maybe the average works out to less than 5? Or is it not worth taking a risk since HB already costs 5?
The problem is that hardcasting Hallowed Burial against Hatebears is already hard enough, thanks to Thalia and their LD.
Good luck casting a Terminus there.
The problem is that hardcasting Hallowed Burial against Hatebears is already hard enough, thanks to Thalia and their LD.
Good luck casting a Terminus there.
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Standard : BR Zombies Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
The only good spell comandeer hits is karn, all the other cards you'd want to steal aren't powerful enough or will just get you blown out by a counter spell.
I hate to be "that guy" but point of commandeer is to lull your opponent into overextending and then capitalizing on their greed. I'm not advocating it as a means to win counter wars (though it can) but merely as a nice bit of sideboard tech that can screw over a good bunch of scenarios for your opponent.
Is Remand ever played in this deck? Seems to fit with the Command/Electrolyze/Shadow of Doubt philosophy of cantripping as you stop your opponents' stuff, but is sending the spell back to their hand too big of a drawback?
It's just that you'd rather counter a spell and not deal with it again. Cantripping is nice and all but we don't want to see the spell again. Remand is better in tempo or combo decks that just need to buy time. If you can win early before them getting the spell out again matters, then it's good. Otherwise, a hard counter is much better.
Turns out defense grid is a huge beating out of any combo deck's sideboard. Makes me consider running a spell pierce over dispel in my board as an additional way to counter it on the draw. Maybe even board in wear/tear in fear of the card being cast.
Thoughts?
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Standard : BR Zombies Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
Spell snare still works, also wear/tear or detention sphere should be somewhere in your 75, with that i think its enough to deal with such a marginal card.
Spell snare still works, also wear/tear or detention sphere should be somewhere in your 75, with that i think its enough to deal with such a marginal card.
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Standard : BR Zombies Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
...Well, it's probably not that good against UGr Combo Scapeshift, and I also tried more games against TitanShift. The pre-board match-up against them is so bad for us that Steam Augury couldn't fix it (even with Cryptic-Spell vs. Cryptic-Spell-land piles). You counter one Prime Time, you boot the next Prime Time, Prismatic Omen kills you, and they can also assemble impressive counter back-up. (It doesn't help that I'm nuts enough to play Raging Ravine in Titanshift, and it eats Bolt so Prime Time doesn't eat double Bolt, and it also eats Tec Edge so Valakut doesn't bite it.)
Do Sphinx's Revs always get countered by Cryptic/Dispel/Counterflux/etc. in the mirror? I can't imagine mirror players not playing around Leak.
No, but I can't imagine someone not bringing in Dispel, negate, Counterflux or similiar spells. It's not just about Mana Leak, even getting your Revelation remanded is horrible.
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Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
But I like it, and will have to test it out with a new mana base to work off.
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On a side note, gee guys, Sphinx's Revelation is not "marginal life gain", c'mon. You also get to keep all the cards and a Revelation for 5+ is a blowout, as opposed to a late game Augury. Go easy with the hype, the card might be usable, but it's not going to replace Rev.
You normally have a few more useless than because of all the Colonnades. I've been trying to work that problem out, but I think it would involve cutting basic islands. I'm at 13 sources, including fetches, and I'd like to hit 15. I don't want to cut basics for shocks and I don't want to lower my number of fetchable lands and have my fetches go dead even earlier, so maybe it's just not happening.
Aside from that, it's definitely an upgrade to Hallowed Burial, in my opinion. I never run Supreme Verdict, but I understand some people run that, instead.
LSV played against a kiki pod deck where he hallow burial'd 2 restoration angels and 1 kitchen finks. AotG would not have been good there.
http://www.channelfireball.com/videos/channel-lsv-modern-uwr-control/
BTW how do you guys like crucible? It seems like such a high variance card. It'll win you a long game, or get countered/hardly help you win.
I wonder if we draw enough cards on their turn that it's worth testing Terminus? I mean, it's a little less consistent I suppose but maybe the average works out to less than 5? Or is it not worth taking a risk since HB already costs 5?
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
Good luck casting a Terminus there.
You have to believe UWR is going to nuke thalia pretty early on though.
Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
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I hate to be "that guy" but point of commandeer is to lull your opponent into overextending and then capitalizing on their greed. I'm not advocating it as a means to win counter wars (though it can) but merely as a nice bit of sideboard tech that can screw over a good bunch of scenarios for your opponent.
Grixis Death's Shadow, Jund, UW Tron, Jeskai Control, Storm, Counters Company, Eldrazi Tron, Affinity, Living End, Infect, Merfolk, Dredge, Ad Nauseam, Amulet, Bogles, Eldrazi Tron, Mono U Tron, Lantern, Mardu Pyromancer
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Thoughts?
Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
EDH : Active Decks
BUGrimgrin Tribal ZombiesBU | WGRUril, the MiststalkerWGR | XKozilek, Butcher of TruthX
My Trade List
Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
EDH : Active Decks
BUGrimgrin Tribal ZombiesBU | WGRUril, the MiststalkerWGR | XKozilek, Butcher of TruthX
My Trade List