If anyone has suggestions on what I can change (specifically the sideboard, I'm pleased with the main), that'd be greatly appreciated.
Have you considered adding a Wandering Fumarole to your list to make up for the lack of finishers? And also I would personally choose to play a 3rd GQ instead of the Lighthouse given the meta.
Isn't Wandering Fumarole just a strictly worse Celestial Colonnade? Aren't there other cards that would serve as better finishers? I'm new to the deck, that's all.
Fumarole is worse than Colonnade for sure. I'm not even going to bother. If I wanted more finishers, I'd add another Ajani (which isn't a bad idea).
Lighthouse over the 3rd GQ is because Eldrazi is the only land deck in the format now, and you don't need 3 GQs to beat it. Loothouse allows you to sculpt a good hand once you gain control of the game, which is really powerful. Discarding dead spells and drawing gas is pretty much what every control player wants to do. I don't think colorless eldrazi is as bad as Tron, since we have a stronger lategame once we survive the initial onslaught.
I've been running 3 Colonnade and 1 Fumarole. People bring in Crumble against us I've noticed and having the split has saved my manlands from all disappearing at once. Honestly I feel like I'm still playing 4 Colonnade though.
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Thanks for the advice? lol why'd you ask for advice anyway
Sometimes other people have valuable perspectives.
Spreading Seas is pretty damn good. Screwing with mana would be decent, but drawing a card is what really makes it good.
If that is the case, why not just play think twice or maindeck shadow of doubt?
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Standard : BR Zombies Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
Thanks for the advice? lol why'd you ask for advice anyway
Sometimes other people have valuable perspectives.
Spreading Seas is pretty damn good. Screwing with mana would be decent, but drawing a card is what really makes it good.
If that is the case, why not just play think twice or maindeck shadow of doubt?
Because sometimes having both of those effects in one is super relevant. Spreading Seas hits a lot more targets, assuming your plan for Shadow of Doubt is to blow people out for using Fetchlands. Besides, who's to say you can't use all of the above in some matchups?
This is my current decklist, have only been playing it for a few weeks, but it has performed well.
considering a few changes. Might need to play 2 supreme verdict in main, and would find room for a second sphinx's revelation if the format slows down, as right now I don't think there is enough card draw.
In the sideboard, would like to fit in a crucible of worlds to go along with my 3 ghost quarter, also just to get back a destroyed celestial colonnade. It also feels weird not having any dispel in the sideboard, but I guess there aren't many blue decks out there, and my burn/infect matchup is already good so I may not need it.
I've found that I don't really need something like spreading seas for the tron matchup, my ghost quarters, counterspells, and sideboard cards have done enough.
As for the eldrazi matchup, just more wraths main will improve that matchup a lot, but I'm not going to change my deck a ton for just 1 deck...will see how the metagame reacts to the deck before making any drastic changes.
Screw you hippies! I'm going down with the ship (and my 4 Cryptic Commands). I will NEVER go below 3 Cryptic Commands. It just fixes too much garbage for me, and if there's a case where it doesn't, I always think, "What would I rather this be? What would've helped?" I rarely ever come up with a better answer. I'd rather start with 4 and board them out as necessary.
Your reasoning for not running more sweepers eludes me. You're saying you'd rather be weaker against the most dominant deck archetype of the format in trade to improve your game against decks that represent less than 15% of the Modern meta? I don't understand. That's like not playing Remand because it's bad against burn.
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I will try out the 2nd verdict over the 4th mana leak, I guess I just assumed I need the full 4 leaks, but I have noticed mana leak getting more and more useless as the game goes on (as it probably should)...whenever I get to mana leak something in the mid-late game I'm pretty happy. Will probably just throw in a dispel in the sideboard after moving the verdict, that or a gideon jura as it's pretty good vs aggro.
Screw you hippies! I'm going down with the ship (and my 4 Cryptic Commands). .
LoL this post made me laugh thanks Cryptic is so good, (Only criticism )i would say less than 4 is optimal right now tho having speed can be important, however i feel like based on conversations sometimes people are a little blinded on this forum into thinking that their way of playing/putting together decks is the only way to do it.
Your reasoning for not running more sweepers eludes me. You're saying you'd rather be weaker against the most dominant deck archetype of the format in trade to improve your game against decks that represent less than 15% of the Modern meta? I don't understand. That's like not playing Remand because it's bad against burn.
You're right, having one more Verdict gives me a freewin against Eldrazi. Thanks for the advice!
Sxnrise, it really depends on your strategy, if you feel like you have very little chance against the most popular deck, the freedom of UWR control is that you can actually put together a deck that is much stronger against the rest of the field, so why not be very strong against 85% of the field and bascially keep the status quo against eldrazi : from a certain perspective it makes sense. Now, on the other hand if you were to be "strong" against eldrazi UWR has the tools, we have all the strongest control cards at our disposal, (many that havent been mentioned on this forum very much) its possible to bomb your sideboard with creature hate or whatever you need to do well against... 15% of the meta. Cool.. and in the meantime you will lose more to other decks... i think you get the point.
I think if you were to move to a midrange variant of UWR, intrepid hero might be more viable. The issue is he dies to everything and eldrazi decks having literally only gut shot, and you saying you want to use intrepid hero as an anti eldrazi card just makes it kind of hard to justify especially since hes one of almost no other targets, if that card had at least one thing: protection from white or red or 1/4 etc.... I`d say if your already going that way, to perhaps think about something more along the lines of fiend hunter, you have resto angels already and there is some good synergy there.
Well if you splash for black like UWRb exists already, not sure if just splashing for a single card is worth it
Pascal Maynard tried out UWR with Spreading Seas today. He went 3-0 and I think he gets that the deck is good enough. He played a heavier threat sideboard and mainboard, but really, as long as you have Seas, and damage going through, you'll be successful. Nice to have some pros agree with the idea of where the deck should go.
Splashing black is known to wreck our mana base. Tasigur offers nothing that this deck doesn't already have except you have to play him on your turn. As for the delve and making him cheaper, UWR doesn't want to remove cards in our own GY. Ajani, Resto, Elspeth, and Keranos are all significantly better in our deck.
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Pascal Maynard tried out UWR with Spreading Seas today. He went 3-0 and I think he gets that the deck is good enough. He played a heavier threat sideboard and mainboard, but really, as long as you have Seas, and damage going through, you'll be successful. Nice to have some pros agree with the idea of where the deck should go.
I tried watching that and was disappointed. Not only did he play two blue mirrors against low-tier decks, the game he did have against Eldrazi was the UR version, where everything dies to Lightning Bolt and gets blocked by Restoration Angel. Spreading Seas ironically did nothing the one time he did play it, since the Thought-Knot Seer was the only threat making the mana acceleration relevant and he played it the turn he played Temple. Not the most likely thing to happen, but it does illustrate that the Eldrazi player has to draw a glut of 4 cmc+ threats in order for Spreading Seas to strand cards in their hand. I play Seas in my sideboard and found this to be a lot more likely against the BW Eldrazi decks.
On a basis of just raw tempo, I would rate Seas lower than Remand, since the 2 mana you spend to make them a "turn slower" (i.e. depriving them of 2-4 mana on turn 2) is less on average than what you get from Remand. I'm not claiming Remand is good here (I board them out and bring Spreading Seas in), just pointing out that Seas is only going to be strong where it strands cards in their hand for multiple turns. The card has a low ceiling and an even lower floor, so running 4 maindeck seems a bit much. If GR Tron or BW Eldrazi was the the deck to beat, I could see it.
I haven't really tried tweaking this deck for Eldrazi, since I see no way around their entire deck not dying to Lightning Bolt. Not to mention Relics making the other half of SnapBolt bad as well. If Path is good and Bolt is bad there's just no reason to play red. I think playing this deck you get pretty used to having 12-15 spot removal spells, but they're really not that necessary.
You can't compare Tasigur to Revelation. They are literally nothing alike. This is not grixis control or grixis twin. That deck and this differ drastically in how they are played.
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So you guys feel like the Eldrazi matchup is doable? I'm getting walked all over when I'm on Infect and Abzan Company and was thinking about putting this deck together.
Prior to last weekend, most people thought of Eldrazi decks as a kind of ramp strategy and likely sought to combat them with the same kind of cards they might play against G/R Tron, like Fulminator Mage, Tectonic Edge, or Crumble to Dust. That's if they bothered to come prepared with any real plan at all. When the Eldrazi decks that actually showed up at the Pro Tour were playing 4/4s on turn 2 and 5/5s with haste on turn 3, those anti-G/R Tron cards did absolutely nothing to help them.
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Sometimes other people have valuable perspectives.
Spreading Seas is pretty damn good. Screwing with mana would be decent, but drawing a card is what really makes it good.
UWR Control
Legacy:
W D&T
Isn't Wandering Fumarole just a strictly worse Celestial Colonnade? Aren't there other cards that would serve as better finishers? I'm new to the deck, that's all.
StandardArena:U/R Drakes
Modern
URStormUR
UBRDeath's ShadowUBR
Lighthouse over the 3rd GQ is because Eldrazi is the only land deck in the format now, and you don't need 3 GQs to beat it. Loothouse allows you to sculpt a good hand once you gain control of the game, which is really powerful. Discarding dead spells and drawing gas is pretty much what every control player wants to do. I don't think colorless eldrazi is as bad as Tron, since we have a stronger lategame once we survive the initial onslaught.
UWR Control
Legacy:
W D&T
Signature by Rivenor of Miraculous Recovery Signatures
"In response.. Mana Leak?"
"Every game loss is due to your inability to interact with your opponent"
If that is the case, why not just play think twice or maindeck shadow of doubt?
Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
EDH : Active Decks
BUGrimgrin Tribal ZombiesBU | WGRUril, the MiststalkerWGR | XKozilek, Butcher of TruthX
My Trade List
Because sometimes having both of those effects in one is super relevant. Spreading Seas hits a lot more targets, assuming your plan for Shadow of Doubt is to blow people out for using Fetchlands. Besides, who's to say you can't use all of the above in some matchups?
4 celestial colonnade
4 scalding tarn
4 flooded strand
3 ghost quarter
2 hallowed fountain
2 steam vents
1 sacred foundry
2 island
1 mountain
1 plains
2 sulfur falls
Creature (5)
4 snapcaster mage
1 vendilion clique
4 lightning bolt
4 path to exile
3 lightning helix
3 electrolyze
4 mana leak
3 remand
2 cryptic command
2 spell snare
1 sphinx's revelation
Sorcery (1)
1 supreme verdict
Planeswalker (2)
2 ajani vengeant
1 keranos, god of storms
1 elspeth, sun's champion
2 stony silence
2 crumble to dust
1 Wear / Tear
2 supreme verdict
1 relic of progenitus
1 celestial purge
2 timely reinforcements
1 negate
1 izzet staticaster
This is my current decklist, have only been playing it for a few weeks, but it has performed well.
considering a few changes. Might need to play 2 supreme verdict in main, and would find room for a second sphinx's revelation if the format slows down, as right now I don't think there is enough card draw.
In the sideboard, would like to fit in a crucible of worlds to go along with my 3 ghost quarter, also just to get back a destroyed celestial colonnade. It also feels weird not having any dispel in the sideboard, but I guess there aren't many blue decks out there, and my burn/infect matchup is already good so I may not need it.
I've found that I don't really need something like spreading seas for the tron matchup, my ghost quarters, counterspells, and sideboard cards have done enough.
As for the eldrazi matchup, just more wraths main will improve that matchup a lot, but I'm not going to change my deck a ton for just 1 deck...will see how the metagame reacts to the deck before making any drastic changes.
What do you guys think?
Signature by Rivenor of Miraculous Recovery Signatures
"In response.. Mana Leak?"
"Every game loss is due to your inability to interact with your opponent"
LoL this post made me laugh thanks Cryptic is so good, (Only criticism )i would say less than 4 is optimal right now tho having speed can be important, however i feel like based on conversations sometimes people are a little blinded on this forum into thinking that their way of playing/putting together decks is the only way to do it.
Sxnrise, it really depends on your strategy, if you feel like you have very little chance against the most popular deck, the freedom of UWR control is that you can actually put together a deck that is much stronger against the rest of the field, so why not be very strong against 85% of the field and bascially keep the status quo against eldrazi : from a certain perspective it makes sense. Now, on the other hand if you were to be "strong" against eldrazi UWR has the tools, we have all the strongest control cards at our disposal, (many that havent been mentioned on this forum very much) its possible to bomb your sideboard with creature hate or whatever you need to do well against... 15% of the meta. Cool.. and in the meantime you will lose more to other decks... i think you get the point.
GWBoglesGW///URDelverUR WVial-knightsW
Well if you splash for black like UWRb exists already, not sure if just splashing for a single card is worth it
GWBoglesGW///URDelverUR WVial-knightsW
UWR Control
Legacy:
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Pascal recorded matches
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"In response.. Mana Leak?"
"Every game loss is due to your inability to interact with your opponent"
I tried watching that and was disappointed. Not only did he play two blue mirrors against low-tier decks, the game he did have against Eldrazi was the UR version, where everything dies to Lightning Bolt and gets blocked by Restoration Angel. Spreading Seas ironically did nothing the one time he did play it, since the Thought-Knot Seer was the only threat making the mana acceleration relevant and he played it the turn he played Temple. Not the most likely thing to happen, but it does illustrate that the Eldrazi player has to draw a glut of 4 cmc+ threats in order for Spreading Seas to strand cards in their hand. I play Seas in my sideboard and found this to be a lot more likely against the BW Eldrazi decks.
On a basis of just raw tempo, I would rate Seas lower than Remand, since the 2 mana you spend to make them a "turn slower" (i.e. depriving them of 2-4 mana on turn 2) is less on average than what you get from Remand. I'm not claiming Remand is good here (I board them out and bring Spreading Seas in), just pointing out that Seas is only going to be strong where it strands cards in their hand for multiple turns. The card has a low ceiling and an even lower floor, so running 4 maindeck seems a bit much. If GR Tron or BW Eldrazi was the the deck to beat, I could see it.
I haven't really tried tweaking this deck for Eldrazi, since I see no way around their entire deck not dying to Lightning Bolt. Not to mention Relics making the other half of SnapBolt bad as well. If Path is good and Bolt is bad there's just no reason to play red. I think playing this deck you get pretty used to having 12-15 spot removal spells, but they're really not that necessary.
Signature by Rivenor of Miraculous Recovery Signatures
"In response.. Mana Leak?"
"Every game loss is due to your inability to interact with your opponent"