i think its interesting though that he is always shifting his SB from the emrakul package to ugin. What are your guys thoughts? ugin better than emrakul? he definitely gets rid of all the hate holding us back from comboing.
Private Mod Note
():
Rollback Post to RevisionRollBack
Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
i think its interesting though that he is always shifting his SB from the emrakul package to ugin. What are your guys thoughts? ugin better than emrakul? he definitely gets rid of all the hate holding us back from comboing.
There are some match-ups, say Jund for example, where landing an Ugin can just straight up win you the game. Same goes for Emrakul. However there are some match-ups where one win condition is much worse than the other. For example against Burn, Ugin is much better if you are trying to board in a secondary win condition, since you don't have to worry about dying to Deflecting Palm.
Both have their pros and cons for specific match-ups and I honestly feel it's down to a meta call on what you want to be doing with your sideboard. Hell maybe you just want one of each. Or maybe, like the most recent list you want to be running just 3 Ugins.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Damping Sphere
2
Artifact
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.
---------------------
This card is the death of ironworks as a competitive archetype. It's a very attractive sideboard option since it hoses popular decks like tron and storm, and since it's colorless literally any fair deck can cast it. Imagine every deck having access to 2-3 copies of rule of law or eidolon of the great revel in the sideboard; this card is just as much of a hoser as those are. Really disappointed in wizards for stapling two incredibly powerful and distinct taxing effects on one card and making it colorless. It's an absolute no brainer to put this in pretty much every modern sideboard.
It's been a great run with this deck over the last ~6 months, I've put hundreds of hours into mastering all the sequencing interactions and tuning the list to a place I'm happy with. The deck won me hundreds of tix on modo and performed very well in the modern rptq, so I don't feel like the work I put into it was for nothing. I just wish I could've had a few chances to play it in high level events after all the time I spent on it.
If you still want to bring this deck to fnm it's certainly a deck you can play, but be prepared to lose many postboard games to your opponent slamming the sphere on turn 2. Yes, you can bring in nature's claim or abrupt decay to kill it, but having answer cards like this in your deck greatly reduces your ability to combo off, and you're dropping percentage points just by having them in your deck. Your opponent doesn't even have to draw the orb, just the potential for them to play it makes your deck worse by forcing you to cut combo pieces for reactive spells. Keep in mind that you'll have to bring your answer spells in for pretty much every matchup since the orb will be so ubiquitous. If your plan for postboard games is to hope to draw exactly as many answers as your opponent draws hosers, then it's time to play a different deck.
I think it is too early to say if the deck is dead or not. Surely, the card is good against us, but it is as good as everything else (stony silence, rest in peace and so on). KCI is always a race against the hate for me and this doesn't change things too much imo.
Damping Sphere
2
Artifact
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.
---------------------
This card is the death of ironworks as a competitive archetype. It's a very attractive sideboard option since it hoses popular decks like tron and storm, and since it's colorless literally any fair deck can cast it. Imagine every deck having access to 2-3 copies of rule of law or eidolon of the great revel in the sideboard; this card is just as much of a hoser as those are. Really disappointed in wizards for stapling two incredibly powerful and distinct taxing effects on one card and making it colorless. It's an absolute no brainer to put this in pretty much every modern sideboard.
It's been a great run with this deck over the last ~6 months, I've put hundreds of hours into mastering all the sequencing interactions and tuning the list to a place I'm happy with. The deck won me hundreds of tix on modo and performed very well in the modern rptq, so I don't feel like the work I put into it was for nothing. I just wish I could've had a few chances to play it in high level events after all the time I spent on it.
If you still want to bring this deck to fnm it's certainly a deck you can play, but be prepared to lose many postboard games to your opponent slamming the sphere on turn 2. Yes, you can bring in nature's claim or abrupt decay to kill it, but having answer cards like this in your deck greatly reduces your ability to combo off, and you're dropping percentage points just by having them in your deck. Your opponent doesn't even have to draw the orb, just the potential for them to play it makes your deck worse by forcing you to cut combo pieces for reactive spells. Keep in mind that you'll have to bring your answer spells in for pretty much every matchup since the orb will be so ubiquitous. If your plan for postboard games is to hope to draw exactly as many answers as your opponent draws hosers, then it's time to play a different deck.
So yes, every deck is going to run Sphere. Not only does is slow down/stop combo decks like KCI and Storm, it also is a massive hit against every variant of Tron, as well as some decks like Ponza or Mono-Green Devotion that are trying to get a lot of mana out of very few lands.
However it isn't the end of KCI. Now, at the very least I think Lantern will become a nightmare match up, since I can see them running 1 of these in the main to tutor with Whir (I know I'll be putting it in my Lantern list), and game 1 it's really hard to deal with. However, Sphere as a card is beatable. We already have to board in card like Abrupt Decay and Nature's Claim to deal with hate for the deck anyway.
Rest in Peace, Eidolon of Rhetoric, Rest in Peace, Leyline of the Void, Relic of Pogenitus, Nihil Spellbomb, there are plenty of cards we need to answer already that are horrible for our deck to deal with, some much worse than others. Yes the worst cards (RiP and Stony) are exclusive to decks running white mana, but does that mean we have to instantly concede Games 2 and 3 to any deck running white? No, we just have to find ways to deal with it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
The key interaction is that during the resolution of the activation of a Star/Sphere/Terrarion you can activate any number of mana abilities in an attempt to pay for the colorless mana cost. So you can tap and sac a sphere, then sac a Trawler and a Myr to KCI along with say, your mox, and then all the triggered abilities wait to go on the stack till you are done fully resolving the mana ability of the sphere.
In this way you can get Trawler trigger returning the myr and the myr returning the trawler, trawler trigger from myr sac also returns the sphere, and trawler trigger from sphere returns mox... recasting is free and you are +1 card, and repeat....
Lastly, I still don't get the point of Emrakul, the Aeons Torn as the win con when we can use Pyrite Spellbomb and not have a 15cmc stuck in our hand once in a while.
Tangrams is just chicken little-ing because he doesn't want people to play it thus increasing it's exposure and making people more likely to recognize it game one.
Everything is fine.
I really need the other two Mox Opal before my deck is viable beyond casual. I've been running lotus petals in their place to play kitchen table and practice running the sequences.
RW Blaze Commando Soldier Swarm BW Edgewalker Clerics i.e. All the prevention R Ogre Menial (Fallen Feromancer) Tunnelin' Infectors GB Shaman of the Pack Elves URReclusive Artificer Artifact Control GBCatacomb Sifter Sac-Attack
Tiny Leader Decks
WU Geist of Saint Traft WKembha's Cats WRG Marath Slide Control
Personally I still prefer Aetherflux Reservoir as the deck's main win condition since it helps with the Burn match up, but it is definitely nice to see people doing well with the deck at large events, no matter what they attempt to use to win.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern Decks: UBG Lantern Control GBU BRG Bridge-Vine GRB
Commander Decks UBG Muldrotha, Value Elemental GBU BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Hey, popping in to KCI forum because I was thinking about the deck today, as I sometimes do. Has anyone tried spine of ish sah as the win-con? It returns itself to hand, and a line of (mind stone, 1 cmc, opal) recurs it over and over. You'd blow up everything on your opponents' board and win with trawler beats. It has the advantage of attacking problem permanents on its own, thereby saving some sb space, though admittedly it would take a lot to whir for it if stony silence is already out.
Been having a lot of success with the matt nass version lately, its pretty well built and once you start playing with it you can see some of the minor card choices and slots were very well thought out. The sideboard is situational, but thats to be expected for modern. I have also found that the SB doesn't matter to much as your pretty much always trying to go for the turn 4.
Im currently 21-9 at my LGS, which probably translates to more like 55-45 when you take into account experience gap. I like the Emrakul version with hangarback because you can always make sure you actually kill them on the extra turn. Def feels like a lot of post board games come down to whether they have there SB hate in there opening hand, im making a lot of super risky mulls to find claim more often.
Also running a 1 of helix pinnacle in the board, more of a joke, but I needed it against lantern as we have three or four of them at my LGS. The MB engineered have been really clutch as well, allowing you to have more zero drops for mana, and getting rid of random permanants, its also an out to MB wierd stuff like Blood moon when you really need your fair or burial unlocked.
Ive found that g1 I mull a hand if it doesn't have a mox or a mind stone. I also fear that if opal gets banned the deck will pretty much die, as least this version. You rely on it way to much for free mana when your going off with trawler.
I have been having issues however with opponents not scooping to the actual loop of trawler+two myr and trinkets. I don't think they understand that I can now draw my deck at will, or don't beleive me when I explain it. I do wish "going off" was faster, some OP won't let you shortcut and make you announce and play out everything even though the only way you can lose at that point is somehow drawing five or six lands in a row.
Well, to answer my own question, I just saw the most recent list of 5-0 decklists that wizards puts out, and KCI combo had 1 Spine of Ish Sah maindeck (along with 1 spellbomb) as wincons. Cool.
Well, to answer my own question, I just saw the most recent list of 5-0 decklists that wizards puts out, and KCI combo had 1 Spine of Ish Sah maindeck (along with 1 spellbomb) as wincons. Cool.
I dunno man. I just played a guy on MTGO and he absolutely lost his sh*t because I played Ish, claiming Ish was bad and I needed to cut it. Guy said it didn't win me the game so why play it? I mean, I blew up his board but I guess he's right: how could it possibly win me the game?
Stirring is a pretty great card, would you pay 1W for copies 5-8? The bulk of the deck are Legends or artifacts. Basically just misses on non Inventor's Fair lands, which were a miss with Stirring already. What do you think?
Stirring is a pretty great card, would you pay 1W for copies 5-8? The bulk of the deck are Legends or artifacts. Basically just misses on non Inventor's Fair lands, which were a miss with Stirring already. What do you think?
Stirrings will actually get any land. It's one of the big perks of it in Tron.
That said Board the Weatherlight just seems worse than Stirrings and Whir of Invention and adding another non-artifact spell that can be difficult to use when you start going off is difficult. I think I would probably run Fabricate first since it's on color and allows you to grab those one of SB cards like Cage or Explosives.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
https://www.mtggoldfish.com/deck/968769#paper
i think its interesting though that he is always shifting his SB from the emrakul package to ugin. What are your guys thoughts? ugin better than emrakul? he definitely gets rid of all the hate holding us back from comboing.
Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
There are some match-ups, say Jund for example, where landing an Ugin can just straight up win you the game. Same goes for Emrakul. However there are some match-ups where one win condition is much worse than the other. For example against Burn, Ugin is much better if you are trying to board in a secondary win condition, since you don't have to worry about dying to Deflecting Palm.
Both have their pros and cons for specific match-ups and I honestly feel it's down to a meta call on what you want to be doing with your sideboard. Hell maybe you just want one of each. Or maybe, like the most recent list you want to be running just 3 Ugins.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
I had an interesting game a few days ago where the last 5 cards in my deck were Whir, Whir, Whir, Whir, Reservoir. That was interesting lol
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
2
Artifact
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.
---------------------
This card is the death of ironworks as a competitive archetype. It's a very attractive sideboard option since it hoses popular decks like tron and storm, and since it's colorless literally any fair deck can cast it. Imagine every deck having access to 2-3 copies of rule of law or eidolon of the great revel in the sideboard; this card is just as much of a hoser as those are. Really disappointed in wizards for stapling two incredibly powerful and distinct taxing effects on one card and making it colorless. It's an absolute no brainer to put this in pretty much every modern sideboard.
It's been a great run with this deck over the last ~6 months, I've put hundreds of hours into mastering all the sequencing interactions and tuning the list to a place I'm happy with. The deck won me hundreds of tix on modo and performed very well in the modern rptq, so I don't feel like the work I put into it was for nothing. I just wish I could've had a few chances to play it in high level events after all the time I spent on it.
If you still want to bring this deck to fnm it's certainly a deck you can play, but be prepared to lose many postboard games to your opponent slamming the sphere on turn 2. Yes, you can bring in nature's claim or abrupt decay to kill it, but having answer cards like this in your deck greatly reduces your ability to combo off, and you're dropping percentage points just by having them in your deck. Your opponent doesn't even have to draw the orb, just the potential for them to play it makes your deck worse by forcing you to cut combo pieces for reactive spells. Keep in mind that you'll have to bring your answer spells in for pretty much every matchup since the orb will be so ubiquitous. If your plan for postboard games is to hope to draw exactly as many answers as your opponent draws hosers, then it's time to play a different deck.
I think it is too early to say if the deck is dead or not. Surely, the card is good against us, but it is as good as everything else (stony silence, rest in peace and so on). KCI is always a race against the hate for me and this doesn't change things too much imo.
So yes, every deck is going to run Sphere. Not only does is slow down/stop combo decks like KCI and Storm, it also is a massive hit against every variant of Tron, as well as some decks like Ponza or Mono-Green Devotion that are trying to get a lot of mana out of very few lands.
However it isn't the end of KCI. Now, at the very least I think Lantern will become a nightmare match up, since I can see them running 1 of these in the main to tutor with Whir (I know I'll be putting it in my Lantern list), and game 1 it's really hard to deal with. However, Sphere as a card is beatable. We already have to board in card like Abrupt Decay and Nature's Claim to deal with hate for the deck anyway.
Rest in Peace, Eidolon of Rhetoric, Rest in Peace, Leyline of the Void, Relic of Pogenitus, Nihil Spellbomb, there are plenty of cards we need to answer already that are horrible for our deck to deal with, some much worse than others. Yes the worst cards (RiP and Stony) are exclusive to decks running white mana, but does that mean we have to instantly concede Games 2 and 3 to any deck running white? No, we just have to find ways to deal with it.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
In this way you can get Trawler trigger returning the myr and the myr returning the trawler, trawler trigger from myr sac also returns the sphere, and trawler trigger from sphere returns mox... recasting is free and you are +1 card, and repeat....
Also whats a good answer to Shatterstorm? I know at least 2 guys run it at my LGS. Is Open the Vaults or Faith's Reward worth it?
Lastly, I still don't get the point of Emrakul, the Aeons Torn as the win con when we can use Pyrite Spellbomb and not have a 15cmc stuck in our hand once in a while.
URStormRU
GRTitanshift[mana]RG/mana]
Everything is fine.
I really need the other two Mox Opal before my deck is viable beyond casual. I've been running lotus petals in their place to play kitchen table and practice running the sequences.
EDH DECKS:
GBCatacomb Sifter Sac-Attack
No... trawler returns an artifact with a lower CMC than the one that went to the grave...
Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Im currently 21-9 at my LGS, which probably translates to more like 55-45 when you take into account experience gap. I like the Emrakul version with hangarback because you can always make sure you actually kill them on the extra turn. Def feels like a lot of post board games come down to whether they have there SB hate in there opening hand, im making a lot of super risky mulls to find claim more often.
Also running a 1 of helix pinnacle in the board, more of a joke, but I needed it against lantern as we have three or four of them at my LGS. The MB engineered have been really clutch as well, allowing you to have more zero drops for mana, and getting rid of random permanants, its also an out to MB wierd stuff like Blood moon when you really need your fair or burial unlocked.
Ive found that g1 I mull a hand if it doesn't have a mox or a mind stone. I also fear that if opal gets banned the deck will pretty much die, as least this version. You rely on it way to much for free mana when your going off with trawler.
I have been having issues however with opponents not scooping to the actual loop of trawler+two myr and trinkets. I don't think they understand that I can now draw my deck at will, or don't beleive me when I explain it. I do wish "going off" was faster, some OP won't let you shortcut and make you announce and play out everything even though the only way you can lose at that point is somehow drawing five or six lands in a row.
We will rebuild.
I dunno man. I just played a guy on MTGO and he absolutely lost his sh*t because I played Ish, claiming Ish was bad and I needed to cut it. Guy said it didn't win me the game so why play it? I mean, I blew up his board but I guess he's right: how could it possibly win me the game?
Stirring is a pretty great card, would you pay 1W for copies 5-8? The bulk of the deck are Legends or artifacts. Basically just misses on non Inventor's Fair lands, which were a miss with Stirring already. What do you think?
Stirrings will actually get any land. It's one of the big perks of it in Tron.
That said Board the Weatherlight just seems worse than Stirrings and Whir of Invention and adding another non-artifact spell that can be difficult to use when you start going off is difficult. I think I would probably run Fabricate first since it's on color and allows you to grab those one of SB cards like Cage or Explosives.