Played at the LGS last night, 4-0 in matches 8-0 in games. Didn't lose a single one. Played against UWR Geist/Delver, 8Rack, Junk and Affinity. I was on the store stream, the recording is here - I start at 1:45:00
I wish I had a Dispel on the sideboard - that card is nuts. Stay tuned for the techy sideboard tech coming out in Game 2 of that vid, btw.
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Played at the LGS last night, 4-0 in matches 8-0 in games. Didn't lose a single one. Played against UWR Geist/Delver, 8Rack, Junk and Affinity. I was on the store stream, the recording is here - I start at 1:45:00
I wish I had a Dispel on the sideboard - that card is nuts. Stay tuned for the techy sideboard tech coming out in Game 2 of that vid, btw.
That Surgical Extraction play confused me. Didn't he do that during your upkeep? I just wasn't sure how DTT was cast and then into Splinter Twin with Extraction on the stack.
EDIT: Holy ***** Inferno Titan from the board?? Jeebus. Can I see a list?
Yeah it was during my upkeep. He should have cast it at his end of turn and I should have remembered he had it and discarded something irrelevant. I just cleared out the extra Twin with the Delve payment, which was a bit of grace that saved me when I should have gotten blown out.
I'll type up a list later.
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Yeah it was during my upkeep. He should have cast it at his end of turn and I should have remembered he had it and discarded something irrelevant. I just cleared out the extra Twin with the Delve payment, which was a bit of grace that saved me when I should have gotten blown out.
I'll type up a list later.
Oh the delve cost, that makes sense. Yeah he misplayed on that one obviously Fun match to watch though.
I would like to hear your opinion on the Delver and Control when you get a chance to type up the SB.
Delver is a pretty easy match but it has a big learning curve. Mulligans are really important, threat assessment, etc. The fact that their deck is full of air really helps. You're not really trying to combo that deck but just run them out of cards and have a couple points of life left over. I'm always paranoid about UWR Control but again, you gotta remember that Twin is a huge threat against them. You've got a Sphere of Resistance on them since they have to keep a Path up all the time. They have no combo kill. They have to respect your combo kill even if you board it out and you've got junk like Blood Moon that really mess 'em up, too.
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I switched back to Anger. It's crucial to have enough red sources for it or you'll die with 'em in your hand. It's a reason to cut a Falls for a Cascade Bluffs, if nothing else.
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so I'm very new to twin and need a lot of help. I have basically every staple card for twin but I really need what like a stock list for an open large metagame would be. Also (sorry if this is a dumb question like i said I'm very new to this archetype) but since the advent of Tarmo-Twin is U/R still viable or is it just a strictly worse deck? any help on these questions would be awesome and appreciated!!
Went 3-0 at LGS yesterday night on UR Twin for 1st place out of 12 players.
Meta consisted of 1 Affinity, 1 UWR Flash/Control (no Geist), 1 Burn, 2 Merfolk, 1 Pod, 2 Scapeshift, 1 Esper Midrange, 1 Mono-Blue Mill, 1 Mono-Blue Delver with Mulldrifter. It is what it is.
Match 1 vs Mono-Blue Mill: basically a Bye because his version wasn't that great. The version with the powerful mill spells has merit, but he was running a Training Grounds activated abilities kinda thing mostly. One of the advantages of Splinter Twin is that you don't need to make them suffer. He had little interaction post-board.
Match 2 vs Scapeshift: This matchup has seemed favorable for me; however, my opponent seemed to think he was heavily favored (he played Twin before to 3rd place at an SCG Modern). Game One was me being on the play and having the combo after he played a Sakura-Tribe Elder on turn 3, which seems really loose on his part. Game Two I resolved a Serum Visions and a Vendilion Clique (which died immediately) before he sent 14 points of damage at me with burn spells and killed me with Snapcaster Mage beats. Gross. Game 3 I mulled to four, yes, FOUR. I pretended (body language, etc.) that my 4 was awful (as most four-card-hands are) while I actually had 3 land Deceiver Exarch. He got cocky, tapped a little too low, and got wrecked by 4-toughness Deceiver Exarch tapping one of his two lands into Splinter Twin that I drew second turn. I think that his play wasn't that great, but this was one of his first times playing the deck. Feigning weakness is something that you can do to mess with your opponents, and it really paid off this time. He was really flustered about losing to a mull to four.
Match 3: Angel Pod. Wasn't that bad, actually. Game One we raced to combo first. I didn't use Snapcaster as an Ambush Viper for his Sin Collector, and he promptly played Birthing Pod and found Linvala, Keeper of Silence. So, my misplay for this game. I found Cryptic Command to bounce Linvala, but before I could end of turn bounce and then win, he got Spike Feeder and Archangel of Thune on the board. I had to bounce the Archangel, and I lost to some attacks plus Siege Rhino. Game two and three I won using Vedalken Shackles, eventually finding both in both games. Game three I hit a Blood Moon around turn 6 when he was still on around 3 lands, buying me enough time to set up burn spells for his face into Dig Through Time for more burn spells.
Some questions:
Any advice for improving the Soul Sisters matchup? Just sweepers? Someone runs it sometimes.
Has Scapeshift been a favorable matchup lately? I find that since they're running a couple more Angers/Clasms maindeck or sideboard it's been okay. In my testing I'm probably 3-1 in matches against it.
Thoughts on Peek? Don't need the card right now, been boarding it out a lot, but it says "draw a card" on it so I'm always reluctant to cut cards that have those words on them.
so I'm very new to twin and need a lot of help. I have basically every staple card for twin but I really need what like a stock list for an open large metagame would be. Also (sorry if this is a dumb question like i said I'm very new to this archetype) but since the advent of Tarmo-Twin is U/R still viable or is it just a strictly worse deck? any help on these questions would be awesome and appreciated!!
Tarmotwin does not invalidate ur twin at all. UR twin can either go tempo, trying to win with spells and small beats while threatening combo, or all in where combo is all you do. Rug twin is like tempo twin with bigger creatures.
Sure, there is a chance of spending $4 on a booster and getting the Mythic Rare $30 super card. There is also a chance of surviving putting your tongue in a light socket.
Has anyone tried bloodmoon against Melira and junk? I am wondering if it could be used effectively with allied fetches as good as it used to. And maybe I can even try my old Tarmotwin spreading seas blood moon variants.
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Currently Playing:
Modern: RUGScapeshift[RUG...Occasionally with goyfs RUGTarmotwinRUG(RIP)
Legacy: UWxuwr miracles and stonebladeUWx
Commander: UWRShu Yun/Ruhan SmashUWR
I use blood moon against pod and junk and its effectiveness is variable. Sometimes it's a blow out. Others they already have birds or wall of roots and it doesn't matter but to shut down gavony township. Frankly I think spellskite is the better card against pod and junk. Blocks their dudes, eats their paths/dismember. It doesn't stop shriekmaw from killing your exarch though.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
Sideboard Singleton Sword in postboard against much grindier decks seems like a meta call. There is not much Abrupt Decay and postboard Sword onto Exarch blocks Rhinos for days. EOT Exarch to Sword allows for late game grindfests depending on the meta matchup. If there is more Delver, Fire and Ice will do good, more BGx, running Sword of Feast and Famine or Light and Shadow allows recursion.
Magma Spray was a concession for me not finding Pyroclasm, but it shines on matchups like Pod or Delver where Magma Spray plus flashback will gain alot of advantage destroying Kitchen Finks or other small creatures like Delver or Pyromancer.
Here's also a link from Patrick Dickmann on his Record in Madrid. I didn't see anyone posting the link so felt like I might want to share.
Currently looking for cards to get an edge against Birthing Pod decks.
Things have gone awry since the addition of 4+ toughness creatures like Siege Rhino in the lists.
Here's my current sideboard
1 Dispel
1 Relic
2 Ancient Grudge
1 Combust
1 Negate
1 Spellskite
2 Anger of the Gods
2 Blood Moon
1 Staticaster
1 Vedalken Shackles
2 Inferno Titan
My sideboard is okay I guess but still, looking for ideas.
Combust pwns rhino
Magma spray helps the low end battle
Dismember is a thing
Rhino combusts your life total as well. Flash freeze was mentioned in the uwr control thread as another potential option over combust. Maybe a split between the two as well. flashfreeze also gets pyromancers ascension and jeskai ascendency and scapeshift. And of course gets rhino and goyf and lots of pod stuff. Tis a bit narrow though, just like combust. Also Is useful vs burn
I like dismember although I might cut mine. it does kill things but have you seen what happens when you dismember a siege rhino? The aftermath is not pretty
With GP Milan on the door step, this is where I am at right now. Obviously playing Twin again but did some slight adjustments to attack the metagame in a better way.
Put Keranos in place of Batterskull that was pulled out of SB.
So it's putting even less emphasis on tempo plan but focusing more on putting Dig Through Time online faster with an unexpected finisher.
I've been replacing Ancient Grudge with Destructive Revelry so that it helps with putting out as much damage as possible.
However, if we are not actively trying for a beatdown plan then I guess Tear part of the card is much better.
With GP Milan on the door step, this is where I am at right now. Obviously playing Twin again but did some slight adjustments to attack the metagame in a better way.
Ancient Grudge seems to have more synergy with the Thought Scours and is much better vs affinity. Is this a concession to the rise of Ascendancy after Worlds? White also seems to have very efficient sideboard cards but you only use it for Tear. Did you consider adding Timely Reinforcements and such?
And one last question. Green for the grudge is only additional value, but white is mandatory for Tear. Does milling your splash land with Thought Scour happen frequently?
Unfortunately I can't splash white as I'd need 3 Flooded Strands and a Sacred Foundry...I guess I'll be sticking to 2 Destructive Revelry instead. -Ideocl4st (I can't post linked quotes)
You're a silly goose, play other blue fetches and a hallowed fountain.
Patrick, is there a different artifact that wins games on its own that you would play? Why is it Vedalken Shackles and what makes Batterskull better?
Unfortunately I can't splash white as I'd need 3 Flooded Strands and a Sacred Foundry...I guess I'll be sticking to 2 Destructive Revelry instead. -Ideocl4st (I can't post linked quotes)
You're a silly goose, play other blue fetches and a hallowed fountain.
Goose Goose Goose...I'm a goose
Even still, Sacred Foundry would be better for playing around Choke but yeah I guess I could go with a Hallowed Fountain instead.
Yeah, Sacred Foundry is likely better for different reasons. Patrick says it is, so it's almost a fact, but I don't like talking in absolutes. The question is whether Fountain is worse than Foundry by more than the amount Wear//Tear is better than Revelry. I don't know the answer to that question, but that's what it boils down to obviously.
Sacred Foundry gives you slightly more outs versus a Choke - but it only matters in situations where you have a Wear//Tear, have your splash dual in play, and that splash dual is tapped when they Choke you. If you don't have Wear//Tear it doesn't matter, if you have a fetchland it doesn't matter, if the dual is out but untapped it doesn't matter, it's more than zero difference but not by a lot. If Wear//Tear is the way to go then Fountain is a trivial difference in comparison. As above, the real question is how much better Wear//Tear is than Revelry.
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http://www.twitch.tv/gameswapmason/b/595117868
I wish I had a Dispel on the sideboard - that card is nuts. Stay tuned for the techy sideboard tech coming out in Game 2 of that vid, btw.
That Surgical Extraction play confused me. Didn't he do that during your upkeep? I just wasn't sure how DTT was cast and then into Splinter Twin with Extraction on the stack.
EDIT: Holy ***** Inferno Titan from the board?? Jeebus. Can I see a list?
I'll type up a list later.
Oh the delve cost, that makes sense. Yeah he misplayed on that one obviously Fun match to watch though.
I would like to hear your opinion on the Delver and Control when you get a chance to type up the SB.
Meta consisted of 1 Affinity, 1 UWR Flash/Control (no Geist), 1 Burn, 2 Merfolk, 1 Pod, 2 Scapeshift, 1 Esper Midrange, 1 Mono-Blue Mill, 1 Mono-Blue Delver with Mulldrifter. It is what it is.
My list:
2 Pestermite
3 Snapcaster Mage
1 Vendilion Clique
4 Lightning Bolt
4 Serum Visions
1 Flame Slash
1 Peek
1 Dispel
2 Spell Snare
3 Remand
1 Izzet Charm
1 Anger of the Gods
1 Electrolyze
3 Dig Through Time
1 Cryptic Command
1 Vedalken Shackles
3 Steam Vents
5 Island
1 Mountain
3 Sulfur Falls
4 Scalding Tarn
4 Flooded Strand
1 Desolate Lighthouse
1 Tectonic Edge
1 Breeding Pool
2 Blood Moon
1 Ancient Grudge
3 Sun Droplet
1 Vedalken Shackles
1 Engineered Explosives
2 Pyroclasm
2 Batterskull
1 Negate
1 Dispel
1 Counterflux
Tournament Report:
Match 1 vs Mono-Blue Mill: basically a Bye because his version wasn't that great. The version with the powerful mill spells has merit, but he was running a Training Grounds activated abilities kinda thing mostly. One of the advantages of Splinter Twin is that you don't need to make them suffer. He had little interaction post-board.
Match 2 vs Scapeshift: This matchup has seemed favorable for me; however, my opponent seemed to think he was heavily favored (he played Twin before to 3rd place at an SCG Modern). Game One was me being on the play and having the combo after he played a Sakura-Tribe Elder on turn 3, which seems really loose on his part. Game Two I resolved a Serum Visions and a Vendilion Clique (which died immediately) before he sent 14 points of damage at me with burn spells and killed me with Snapcaster Mage beats. Gross. Game 3 I mulled to four, yes, FOUR. I pretended (body language, etc.) that my 4 was awful (as most four-card-hands are) while I actually had 3 land Deceiver Exarch. He got cocky, tapped a little too low, and got wrecked by 4-toughness Deceiver Exarch tapping one of his two lands into Splinter Twin that I drew second turn. I think that his play wasn't that great, but this was one of his first times playing the deck. Feigning weakness is something that you can do to mess with your opponents, and it really paid off this time. He was really flustered about losing to a mull to four.
Match 3: Angel Pod. Wasn't that bad, actually. Game One we raced to combo first. I didn't use Snapcaster as an Ambush Viper for his Sin Collector, and he promptly played Birthing Pod and found Linvala, Keeper of Silence. So, my misplay for this game. I found Cryptic Command to bounce Linvala, but before I could end of turn bounce and then win, he got Spike Feeder and Archangel of Thune on the board. I had to bounce the Archangel, and I lost to some attacks plus Siege Rhino. Game two and three I won using Vedalken Shackles, eventually finding both in both games. Game three I hit a Blood Moon around turn 6 when he was still on around 3 lands, buying me enough time to set up burn spells for his face into Dig Through Time for more burn spells.
Some questions:
Any advice for improving the Soul Sisters matchup? Just sweepers? Someone runs it sometimes.
Has Scapeshift been a favorable matchup lately? I find that since they're running a couple more Angers/Clasms maindeck or sideboard it's been okay. In my testing I'm probably 3-1 in matches against it.
Thoughts on Peek? Don't need the card right now, been boarding it out a lot, but it says "draw a card" on it so I'm always reluctant to cut cards that have those words on them.
Legacy:
GRISELBRAND
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
Testing Swords in Sideboard against BGx and as a late game grind against slower decks. Going for a tournament on Wednesday to prepare for GPT on Sun.
3 Flooded Strand
3 Steam Vents
2 Sulfur Falls
2 Wooded Foothills
4 Island
1 Breeding Pool
2 Mountain
2 Desolate Lighthouse
4 Deceiver Exarch
2 Pestermite
4 Snapcaster Mage
1 Vendilion Clique
4 Lightning Bolt
3 Remand
1 Thought Scour
1 Electrolyze
1 Dispel
1 Flame Slash
1 Cryptic Command
2 Spell Snare
2 Izzet Charm
3 Dig Through Time
4 Splinter Twin
2 Anger of the Gods
1 Dispel
2 Negate
2 Ancient Grudge
1 Echoing Truth
1 Magma Spray
1 Dismember
1 Sword of Feast and Famine
1 Keranos, God of Storms
1 Batterskull
2 Combust
Sideboard Singleton Sword in postboard against much grindier decks seems like a meta call. There is not much Abrupt Decay and postboard Sword onto Exarch blocks Rhinos for days. EOT Exarch to Sword allows for late game grindfests depending on the meta matchup. If there is more Delver, Fire and Ice will do good, more BGx, running Sword of Feast and Famine or Light and Shadow allows recursion.
Magma Spray was a concession for me not finding Pyroclasm, but it shines on matchups like Pod or Delver where Magma Spray plus flashback will gain alot of advantage destroying Kitchen Finks or other small creatures like Delver or Pyromancer.
Here's also a link from Patrick Dickmann on his Record in Madrid. I didn't see anyone posting the link so felt like I might want to share.
Blood moon would be for uwr and bg(x)
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
Combust pwns rhino
Magma spray helps the low end battle
Dismember is a thing
Id say drop titans add 1 combust and 1 magma
I like dismember although I might cut mine. it does kill things but have you seen what happens when you dismember a siege rhino? The aftermath is not pretty
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
So compared to your Madrid list...
So it's putting even less emphasis on tempo plan but focusing more on putting Dig Through Time online faster with an unexpected finisher.
I've been replacing Ancient Grudge with Destructive Revelry so that it helps with putting out as much damage as possible.
However, if we are not actively trying for a beatdown plan then I guess Tear part of the card is much better.
Unfortunately I can't splash white as I'd need 3 Flooded Strands and a Sacred Foundry...I guess I'll be sticking to 2 Destructive Revelry instead.
Ancient Grudge seems to have more synergy with the Thought Scours and is much better vs affinity. Is this a concession to the rise of Ascendancy after Worlds? White also seems to have very efficient sideboard cards but you only use it for Tear. Did you consider adding Timely Reinforcements and such?
And one last question. Green for the grudge is only additional value, but white is mandatory for Tear. Does milling your splash land with Thought Scour happen frequently?
You're a silly goose, play other blue fetches and a hallowed fountain.
Patrick, is there a different artifact that wins games on its own that you would play? Why is it Vedalken Shackles and what makes Batterskull better?
Goose Goose Goose...I'm a goose
Even still, Sacred Foundry would be better for playing around Choke but yeah I guess I could go with a Hallowed Fountain instead.
Sacred Foundry gives you slightly more outs versus a Choke - but it only matters in situations where you have a Wear//Tear, have your splash dual in play, and that splash dual is tapped when they Choke you. If you don't have Wear//Tear it doesn't matter, if you have a fetchland it doesn't matter, if the dual is out but untapped it doesn't matter, it's more than zero difference but not by a lot. If Wear//Tear is the way to go then Fountain is a trivial difference in comparison. As above, the real question is how much better Wear//Tear is than Revelry.