Good showing by Kaden Ford at the Dallas Modern event.
Mainboard is very typical, sideboard is interesting. More 1-ofs than I usually like, but fine choices. Actually, a lot of Enchantment and Artifact hate (3 creatures, an enchantment and a spell) and graveyard hate (2 RiP, 2 Surgical.) I'm guessing the counterspells, Eidolon and Alliance are largely there for combo and burn. worship is on cleanup duty (like Merfolk, who can't beat us if we resolve Worship and get to swing 1-2 times.)
@bayushi_vithar
I've been fine with it in power level. What is your current list? What matches are you having issues with?
However, I am wondering about my sideboard. I am happy with the 12 below, but I don't know what else I want.
I think the choices are some combination of
- counter spells (Unified Will seems pretty interesting, but Negate and Spell Pierce are also viable)
- Blessed Alliance (good against burn, Eldrazi and other mid-range decks, but also Death's Shadow)
- wrath (Dusk // dawn vs. midrange/big creature decks, or Settle thee Wreckage for the mirror, Elves, Merfolk and other go-wide decks, or Engineered Explosives if you need to deal with cmc1-3 decks, but where you can identify a main CMC to target and maybe you want to hit non-creature permanents as well.)
Well I went 2-2 or worse for 6 weeks in a row playing in 2-3 tournaments a week, including not earning a single push promo in 5 September FNM's. I took a week break and played it again on Monday and it did well went 3-1 for first place. Just depends on the matchup. I struggle against any deck with a heavy distribution of removal or a combo. URW control/saheeli, GB value are all very hard.
I put in two shapers' sanctuary to fight removal. Card seems bonkers; i've seen it in matches for other decks. I didn't see it at all, and sided it out because my opponents were on valukut and thopter/sword.
Well I went 2-2 or worse for 6 weeks in a row playing in 2-3 tournaments a week, including not earning a single push promo in 5 September FNM's. I took a week break and played it again on Monday and it did well went 3-1 for first place. Just depends on the matchup. I struggle against any deck with a heavy distribution of removal or a combo. URW control/saheeli, GB value are all very hard.
I put in two shapers' sanctuary to fight removal. Card seems bonkers; i've seen it in matches for other decks. I didn't see it at all, and sided it out because my opponents were on valukut and thopter/sword.
Removal heavy midrange decks are kind of what this deck does well against. Every single creature in the deck, with the exception of Nebelgast Herald, interacts with removal in some way or is GoST and hexproof himself. If you find it to still be a problem, perhaps running some mix of 4 Geist + 2 Steel of the Godhead, + 1 Kira, Great Glass-Spinner, or + 2 phantasmal image for captain locks should make the deck more tight to 1-for-1 strategies. Keep in mind shapers' sanctuary is only a decent card if it draws you 2 or more cards. Spirits exist because they often act as 1-for-1 or better on their own.
Has there been any determination of the 'best' cards for flex slots or are they just meta calls? From what I see best options are:
Path to Exile #4- Good vs. Eldrazi and DS, lowers threat density
Mana dork #5-6- More reliance on CoCo, T2 Geist. Perhaps best with 4 GoST and 2 SotG. Lowers threat density. Phantasmal Image x1-2- Good vs Midrange for Captain locks or copying huge creatures like Eldrazi and 'Goyf. Sometimes a dead/bad card. Nebelgast herald x1-3- Raises curve. A CoCo threat. Bluffs Spell Queller. Flash. Good versus aggro, DS, Eldrazi, and when racing.
Geist #4- Pretty good vs. midrange, great versus control. Good option for SotG x2 decks. Legend Rule + CoCo filtering is a nonbo. Other shells do GoST better. mirror entity x1- Excellent late game card, end of opponent's turn CoCo hit. Hoses Ensnaring Bridge with mana dorks. Great interaction with mana dorks and Dogskol Captain. No flying. Often acts as an enchantment instead of a threat. Not awesome with Angel tokens. Kira, Great Glass-Spinner x1- great versus midrange. Nonbo with steel of the godhead and rattlechains. Poor versus aggro, useless versus combo. Sideboard hero? Thalia, Guardian of Thraben x1-2- nonbo with CoCo. Not a spirit. No flying. Hedge versus Abzan and combo. Qasali Pridemage x 1-2 - Mainboard hate vs Robots, oblivion stone, chalice of the void, blood moon, worship and ensnaring bridge. Not a spirit, not a flyer. Exalted a plus! steel of the godhead x1-2- Hedge versus burn. All in on the GoST plan. Lowers threat density. Clunky.
Right now I have 5 flex slots after going down to 3 Selfless Spirit. I use 2 Herald, 1 Path, 1 SotG, and dork #5. I feel it could be improved, but also that the flex slots can really change the direction of the deck.
A an example- Goldfishing, The 4-3 Dork/Geist split gives 14% chance of a turn 2 Geist on the play. The 6-4 split gives 24% chance on the play or 28% on the draw. CoCo is made much worse though as 3 potential threats are now dorks or legend ruled.
I did run a mix of CoCo and Vial when I was collecting the Collected Compananies when moving from U/W to Bant. The cards being played side by side really showed how weak Vial is by comparison. While it is mana ramp, it is also card disadvantage. Spirits doesn't really need more flash. Even a turn 1 mana dork felt more powerful than Vial. With our creature power highly concentrated in the 3 drop slot, Vial just doesn't work with the curve like it does with D&T or Merfolk (or even Illusions).
With that said, you could build your spirits to take advantage of vial + coco, but it would look quite different. You would probably want to rely more on Phantasmal Image copying Spell Queller and Drogskol Captain and remove some Geist of Saint Traft to make room for it. Still weaker than higher threat density., but maybe an interesting option.
What specific auras, with the exception of Steel, that we could run in conjunction with tallowisp? Pacifism seems interesting, but there must be better ones... Thoughts?
Threads of disloyalty seems interesting. Gift of Immortality? Are there any good flash ones?
Threads does seem strong where it applies. Tough casting cost, though. By my super small sample size, I have lost to Jund, Merfolk (I did punt this) and Eldrazi Tron. Threads would be great for the first two. Looking through auras that restrict blocking, attacking and activated abilities (there are a lot of them!), Arrest is more expensive, but provides more functionality than Pacifism.
There is a Tallow thread but here is my list I want to test with it.
The hard part is like some said it has to say exactly enchant creature or be an arcane
Top4 in a 173 players event , The deck is not dead \o/ . the littles changes are , the bird for a fifth dork and the 3 ceremonious in the board is for an Eldratron meta maybe?
4 Mausoleum Wanderer
2 Botanical Sanctum
1 Forest
1 Gavony Township
4 Flooded Strand
1 Island
1 Hallowed Fountain
1 Moorland Haunt
1 Plains
3 Misty Rainforest
1 Breeding Pool
3 Windswept Heath
1 Cavern of Souls
1 Temple Garden
1 Razorverge Thicket
1 Kira, Great Glass-Spinner
1 Steel of the Godhead
4 Noble Hierarch
4 Rattlechains
4 Selfless Spirit
4 Drogskol Captain
3 Geist of Saint Traft
1 Birds of Paradise
4 Spell Queller
4 Path to Exile
4 Collected Company
Bant Spirits is moved to Developing Competitive. Sorry that I missed this when moving around the threads a few days ago. For everything you can see the Metagame Update here.
Top4 in a 173 players event , The deck is not dead \o/ . the littles changes are , the bird for a fifth dork and the 3 ceremonious in the board is for an Eldratron meta maybe?
match 1: Jeskai control (1-1)
this match went to turns. In the first game i phantasmal image'd their geist of saint traft and won the race. In the second game i closely lost to burn despite having a good position with Kira, Great glass spinner. I had been a bit too liberal in not blocking opponent's creatures. On the third game i had the win but the opponent tapped out my team attackig for the win on the last turn. More than the players playing slowly, we exchanged blows for some time. I unfortunaltely bottomed all my sideboard noncreatures with a collected company, so they weren't available for a while.
Sideboard: -2 nebelgast herald -1 phantasmal image -1 favorable winds +2 eidolon of rhetoric +2 spell pierce
match 2: Vial Spirits (2-0)
i never played the mirror, the key seems to build the stronger board. The match is slow and grindy enough that i can leave some of my acceleration out in order to have better topdecks. Collected company is the gamechanging spell.
sideboard: -3 birds of paradise +1 kataki, war's wage +1 Eidolon Of Rhetoric +1 Stony Silence
match 3: Burn (2-1)
i won the first game. lost the second on turn 3. won the third after spell piercing the hell out of an opponent who was mana flooding and not drawing creatures. Overall i think i got lucky and i'm not sure creatures like Kor firewalker can really turn the matchup around. Maybe i also need some dispels,
sideboard: -2 Nebelgast herald -1 phantasmal image -2 favorable winds +2 spell pierce +1 Kor firewalker +2 eidolon of rhetoric
match 4: ID and prize split
Moving on, i surely will try to fit in a cavern of souls and one more utility land. What do you think about the manabase? What utility land shoudl be best between Faerie Conclave, Shefet Dunes, Mutavault, another moorland Haunt, Ghost Quarter, Field Of ruin (only 1 slot available)
I'm also changing something from the sideboard, feel free to suggest anything.
1xWorship is closely monitored and suspected to make to the 15 soon
Having ponied up for the last two Nobles, I got a chance to play modern last night. Over four rounds I went 1-2-1.
The deck: (feedback appreciated, except Angel (I have no defense for Angel). Also one-of's in sideboard are deliberately experimental, but I still want feedback)
Round 1: Affinity, draw (0-0-1)
Game 1: Double plating, Etched Champion made eating a Master Etherium a pointless gesture.
Sideboard: +1 Engineered Explosives, +1 Blessed Alliance, +1 Qasali Pridemage, +1 Reclamation Sage, -4 Mausoleum Wanderer
Game 2: Company for Tallowisp + Kataki was not what I wanted to do as blockers eating <3 power attackers, but combined with a Path, worked well
Game 3: I drew enough answers to hold opponent down, but no questions to win the game before time
Thoughts: Seems very draw-dependant. Kataki was good. 1 more Pridemage or Rec Sage seems OK.
Round 2: Vial Humans, loss (0-1-1)
Game 1: Massive punt gave away the game. Forgot to Spell Queller a Mayor when that was the main plan (play decks more often than twice per year!). Racing with a Steeled up Geist didn't quite make up for it.
Sideboard: +1 Engineered Explosives, +1 Blessed Alliance, +1 Qasali Pridemage, +1 Reclamation Sage, -4 Mausoleum Wanderer
Game 2: Noble into Spell Queller into Companied Queller against no Vial and opponent had seen enough
Game 3: Pretty good draw for opponent, just too slow for me
Thoughts: Seems very draw-dependant. Meddling Mage on Path and Drogskul Captain were good, as was Reflector Mage. 1 more Pridemage or Rec Sage seems OK. Dromoka's Command seems good against Mayor, Kitesail Freebooter and Meddling Mage.
Round 3: Grixis Delver, win (1-1-1)
Game 1: Early clunky draws on both sides. After opponent got out Tasigur, I named Illusion with my second Cavern so that I could play Phantasmal Image as Tasigur. Gavony Township made blocking impossible.
Sideboard: +1 Scavenging Ooze, +1 Blessed Alliance, +1 Angel of Flight Alabaster, -1 Rattlechains, -1 Selfless Spirit, -1 Mausoleum Wanderer
Game 2: Geist got there with help from Blessed Alliance lifegain and removing blockers with Pacifism and Path
Thoughts: lucky draws got there. Dromoka's Command maybe should have come in. Young Pyromancer can be annoying.
Round 4: Mardu Pyromancer, loss (1-2-1)
Hand disruption and flooding made mincemeat of my draws. Karma for my luck in round 3. Young Pyromancer is good with IoK and Lingering Souls against nothing.
Edit: I've taken the above list out a few more times. The first time I went 1-1-1, plus a random concession, so technically cashing at 2-1-1. The last time I went 3-1, losing in the finals and legit cashing. I beat Restore Balance; something with the Rack, Smallpox and Wrench Mind and burn before falling to Scapeshift. The guy with the Rack deck said Chalice on one would be really good against him, so I may try to add my one to the sideboard.
Just throwing this in here, friend of mine went 8-0 day one of Grand Prix São Paulo with no byes. Was back in August 2017, seems like a solid list, but I haven´t seen any big updates to Bant spirits lately. Did we get anything with the last expansions?
The mana dorks are good to ensure you get to play your 3 cost spirits on turn 2, mostly saint traft and spell queller, and then get a company out turn 3, which is one of the deck's best plays.
This also makes sure you have 10 turn 1 plays, which is pretty good.
About the Saint Traft count, he actually said after the GP that he might go down to only 1 or 0 and would cut the steel of the godhead as they were the most underperforming cards in the deck. Metagame now has too many blocks for saint traft and the steel never won him a single game.
Sideboard performed great, maybe a replacement of the rhox warmonk for kitchen finks might be worth it?
Too bad we didn´t get much support with the new collections, only one I would consider using myself is chart a course, but we don´t want to lower our creature count too much because of company..
I like the idea of combining threads, as I like an active discussion and don't mind filtering out posts that don't concern me. This is just a participant opinion, as I have no status in the modern section.
Mainboard is very typical, sideboard is interesting. More 1-ofs than I usually like, but fine choices. Actually, a lot of Enchantment and Artifact hate (3 creatures, an enchantment and a spell) and graveyard hate (2 RiP, 2 Surgical.) I'm guessing the counterspells, Eidolon and Alliance are largely there for combo and burn. worship is on cleanup duty (like Merfolk, who can't beat us if we resolve Worship and get to swing 1-2 times.)
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Nope, it's "Enchant creature with a power of 2 or less". That's the oracle text.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
I've been fine with it in power level. What is your current list? What matches are you having issues with?
However, I am wondering about my sideboard. I am happy with the 12 below, but I don't know what else I want.
I think the choices are some combination of
- counter spells (Unified Will seems pretty interesting, but Negate and Spell Pierce are also viable)
- Blessed Alliance (good against burn, Eldrazi and other mid-range decks, but also Death's Shadow)
- wrath (Dusk // dawn vs. midrange/big creature decks, or Settle thee Wreckage for the mirror, Elves, Merfolk and other go-wide decks, or Engineered Explosives if you need to deal with cmc1-3 decks, but where you can identify a main CMC to target and maybe you want to hit non-creature permanents as well.)
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I put in two shapers' sanctuary to fight removal. Card seems bonkers; i've seen it in matches for other decks. I didn't see it at all, and sided it out because my opponents were on valukut and thopter/sword.
Removal heavy midrange decks are kind of what this deck does well against. Every single creature in the deck, with the exception of Nebelgast Herald, interacts with removal in some way or is GoST and hexproof himself. If you find it to still be a problem, perhaps running some mix of 4 Geist + 2 Steel of the Godhead, + 1 Kira, Great Glass-Spinner, or + 2 phantasmal image for captain locks should make the deck more tight to 1-for-1 strategies. Keep in mind shapers' sanctuary is only a decent card if it draws you 2 or more cards. Spirits exist because they often act as 1-for-1 or better on their own.
Path to Exile #4- Good vs. Eldrazi and DS, lowers threat density
Mana dork #5-6- More reliance on CoCo, T2 Geist. Perhaps best with 4 GoST and 2 SotG. Lowers threat density.
Phantasmal Image x1-2- Good vs Midrange for Captain locks or copying huge creatures like Eldrazi and 'Goyf. Sometimes a dead/bad card.
Nebelgast herald x1-3- Raises curve. A CoCo threat. Bluffs Spell Queller. Flash. Good versus aggro, DS, Eldrazi, and when racing.
Geist #4- Pretty good vs. midrange, great versus control. Good option for SotG x2 decks. Legend Rule + CoCo filtering is a nonbo. Other shells do GoST better.
mirror entity x1- Excellent late game card, end of opponent's turn CoCo hit. Hoses Ensnaring Bridge with mana dorks. Great interaction with mana dorks and Dogskol Captain. No flying. Often acts as an enchantment instead of a threat. Not awesome with Angel tokens.
Kira, Great Glass-Spinner x1- great versus midrange. Nonbo with steel of the godhead and rattlechains. Poor versus aggro, useless versus combo. Sideboard hero?
Thalia, Guardian of Thraben x1-2- nonbo with CoCo. Not a spirit. No flying. Hedge versus Abzan and combo.
Qasali Pridemage x 1-2 - Mainboard hate vs Robots, oblivion stone, chalice of the void, blood moon, worship and ensnaring bridge. Not a spirit, not a flyer. Exalted a plus!
steel of the godhead x1-2- Hedge versus burn. All in on the GoST plan. Lowers threat density. Clunky.
Right now I have 5 flex slots after going down to 3 Selfless Spirit. I use 2 Herald, 1 Path, 1 SotG, and dork #5. I feel it could be improved, but also that the flex slots can really change the direction of the deck.
A an example- Goldfishing, The 4-3 Dork/Geist split gives 14% chance of a turn 2 Geist on the play. The 6-4 split gives 24% chance on the play or 28% on the draw. CoCo is made much worse though as 3 potential threats are now dorks or legend ruled.
Thoughts? Any interesting flex-slot packages you run successfully? Random value cards like scavenging ooze kitchen finks voice of resurgence aven mindcensor or vendilion clique?
With that said, you could build your spirits to take advantage of vial + coco, but it would look quite different. You would probably want to rely more on Phantasmal Image copying Spell Queller and Drogskol Captain and remove some Geist of Saint Traft to make room for it. Still weaker than higher threat density., but maybe an interesting option.
There is a Tallow thread but here is my list I want to test with it.
The hard part is like some said it has to say exactly enchant creature or be an arcane
4 Mausoleum Wanderer
4 Rattlechains
4 Tallowisp
3 Drogskol Captain
3 Geist of Saint Traft
1 Kira, Great Glass-Spinner
4 Spell Queller
Spells:15
2 Oppressive Rays
4 Path to Exile
1 Rancor
4 Reach Through Mists
1 Singing Bell Strike
1 Weight of Conscience
1 Steel of the Godhead
1 Angelic Destiny
1 Breeding Pool
1 Eiganjo Castle
4 Flooded Strand
2 Glacial Fortress
2 Hallowed Fountain
2 Island
1 Mistveil Plains
2 Moorland Haunt
2 Plains
2 Seachrome Coast
1 Temple Garden
2 Windswept Heath
3 Kami of False Hope
2 Kataki, War's Wage
2 Selfless Spirit
1 Spirit Link
4 Disrupting Shoal
1 Spectral Flight
1 Spirit Mantle
1 Gift of Immortality
Top4 in a 173 players event , The deck is not dead \o/ . the littles changes are , the bird for a fifth dork and the 3 ceremonious in the board is for an Eldratron meta maybe?
4 Mausoleum Wanderer
2 Botanical Sanctum
1 Forest
1 Gavony Township
4 Flooded Strand
1 Island
1 Hallowed Fountain
1 Moorland Haunt
1 Plains
3 Misty Rainforest
1 Breeding Pool
3 Windswept Heath
1 Cavern of Souls
1 Temple Garden
1 Razorverge Thicket
1 Kira, Great Glass-Spinner
1 Steel of the Godhead
4 Noble Hierarch
4 Rattlechains
4 Selfless Spirit
4 Drogskol Captain
3 Geist of Saint Traft
1 Birds of Paradise
4 Spell Queller
4 Path to Exile
4 Collected Company
Sideboard
3 Ceremonious Rejection
1 Engineered Explosives
2 Blessed Alliance
2 Qasali Pridemage
2 Rest in Peace
2 Stony Silence
2 Eidolon of Rhetoric
1 Worship
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Great to see the decklist! Thanks, thanks, thanks!
Maindeck Kira seems different, particularly with mainboard Steel. Township and Haunt.
Um, the decklist is fine, clear, workable. If you want to do the tags, you can just quote this to see how it's done. Super easy!
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I think your SB as 16 cards, which one do you cut? Just curious as I want to test your list out since I also do not own a pair of Noble's.
The deck: (feedback appreciated, except Angel (I have no defense for Angel). Also one-of's in sideboard are deliberately experimental, but I still want feedback)
4 Mausoleum Wanderer
4 Noble Hierarch
1 Phantasmal Image
3 Rattlechains
4 Selfless Spirit
1 Tallowisp
4 Drogskol Captain
3 Geist of Saint Traft
4 Spell Queller
Spells
3 Path to Exile
1 Pacifism
2 Steel of the Godhead
4 Collected Company
1 Breeding Pool
4 Cavern of Souls
3 Flooded Strand
1 Forest
1 Gavony Township
1 Hallowed Fountain
1 Horizon Canopy
1 Island
4 Misty Rainforest
1 Plains
1 Razorverge Thicket
2 Temple Garden
2 Windswept Heath
1 Engineered Explosives
1 Path to Exile
1 Blessed Alliance
1 Dromoka's Command
1 Kataki, War's Wage
1 Negate
1 Qasali Pridemage
1 Rest in Peace
1 Scavenging Ooze
1 Eidolon of Rhetoric
1 Kira, Great Glass Spinner
1 Mirror Entity
1 Nebelgast herald
1 Reclamation Sage
1 Angel of Flight Alabaster
Round 1: Affinity, draw (0-0-1)
Game 1: Double plating, Etched Champion made eating a Master Etherium a pointless gesture.
Sideboard: +1 Engineered Explosives, +1 Blessed Alliance, +1 Qasali Pridemage, +1 Reclamation Sage, -4 Mausoleum Wanderer
Game 2: Company for Tallowisp + Kataki was not what I wanted to do as blockers eating <3 power attackers, but combined with a Path, worked well
Game 3: I drew enough answers to hold opponent down, but no questions to win the game before time
Thoughts: Seems very draw-dependant. Kataki was good. 1 more Pridemage or Rec Sage seems OK.
Round 2: Vial Humans, loss (0-1-1)
Game 1: Massive punt gave away the game. Forgot to Spell Queller a Mayor when that was the main plan (play decks more often than twice per year!). Racing with a Steeled up Geist didn't quite make up for it.
Sideboard: +1 Engineered Explosives, +1 Blessed Alliance, +1 Qasali Pridemage, +1 Reclamation Sage, -4 Mausoleum Wanderer
Game 2: Noble into Spell Queller into Companied Queller against no Vial and opponent had seen enough
Game 3: Pretty good draw for opponent, just too slow for me
Thoughts: Seems very draw-dependant. Meddling Mage on Path and Drogskul Captain were good, as was Reflector Mage. 1 more Pridemage or Rec Sage seems OK. Dromoka's Command seems good against Mayor, Kitesail Freebooter and Meddling Mage.
Round 3: Grixis Delver, win (1-1-1)
Game 1: Early clunky draws on both sides. After opponent got out Tasigur, I named Illusion with my second Cavern so that I could play Phantasmal Image as Tasigur. Gavony Township made blocking impossible.
Sideboard: +1 Scavenging Ooze, +1 Blessed Alliance, +1 Angel of Flight Alabaster, -1 Rattlechains, -1 Selfless Spirit, -1 Mausoleum Wanderer
Game 2: Geist got there with help from Blessed Alliance lifegain and removing blockers with Pacifism and Path
Thoughts: lucky draws got there. Dromoka's Command maybe should have come in. Young Pyromancer can be annoying.
Round 4: Mardu Pyromancer, loss (1-2-1)
Hand disruption and flooding made mincemeat of my draws. Karma for my luck in round 3. Young Pyromancer is good with IoK and Lingering Souls against nothing.
Edit: I've taken the above list out a few more times. The first time I went 1-1-1, plus a random concession, so technically cashing at 2-1-1. The last time I went 3-1, losing in the finals and legit cashing. I beat Restore Balance; something with the Rack, Smallpox and Wrench Mind and burn before falling to Scapeshift. The guy with the Rack deck said Chalice on one would be really good against him, so I may try to add my one to the sideboard.
Tallowisp and Pacifism have been bad so far.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Piloted by: De Lima E Silva Borzino, Marcio
1 Island
1 Forest
1 Plains
2 Botanical Sanctum
4 Windswept Heath
1 Hallowed Fountain
1 Breeding Pool
2 Temple Gardens
1 Flooded Strand
4 Misty Rainforest
1 Razorverge Thicket
1 Gavony Township
1 Horizon Canopy
1 Cavern of Souls
4 Noble Hirarch
4 Mausoleum Wanderer
4 Selfless Spirit
4 Rattlechains
4 Spell Queller
4 Drogskol Captain
2 Geist of Saint Traft
1 Steel of the godhead
1 Phantasmal Image
2 Birds of Paradise
4 Path to Exile
4 Collected Company
3 Unified Will
3 Rest in Peace
1 Worship
1 Qasali Pridemage
1 Eidolon of retoric
2 Rhox Warmonk
2 Stony Silence
1 Kataki, War's Wage
The mana dorks are good to ensure you get to play your 3 cost spirits on turn 2, mostly saint traft and spell queller, and then get a company out turn 3, which is one of the deck's best plays.
This also makes sure you have 10 turn 1 plays, which is pretty good.
About the Saint Traft count, he actually said after the GP that he might go down to only 1 or 0 and would cut the steel of the godhead as they were the most underperforming cards in the deck. Metagame now has too many blocks for saint traft and the steel never won him a single game.
Sideboard performed great, maybe a replacement of the rhox warmonk for kitchen finks might be worth it?
Too bad we didn´t get much support with the new collections, only one I would consider using myself is chart a course, but we don´t want to lower our creature count too much because of company..
-2 geist
-1 steel
+2 favorable winds
+1 Bygone Bishop
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.