Personally I don't really think that Metallic Mimic is particulary great in this deck.
As a 2/1 with no evasion it does nothing (except maybe triggering Nebelgast Herald) and as a later draw/topdeck it doesn't affect the board at all, I would rather use Favorable Winds instead.
I think "does nothing" is a tough sell, considering it also triggers mausoleum wanderer and gains hexproof from drogskoll captain and can be put into play from a vial activation which favourable winds can not. The card is honestly exciting enough that I plan to come back to Spirits as a serious competitive deck as all the deck really lacked was another playable 2 drop and we got one that boosts our clock very significantly if we can make it stick and literally doubles the value we get from lingering souls or moorland haunt
Comprehensive list of its benefits:
-increases kill clock
-curves well with Lingering Souls
-Makes spell Queller survive bolt
-makes wanderer a spell Pierce
-can be vialed in
-No color, easy to cast
-triggers etb effects of other spirits
-Favorable winds can't block, Mimic is a much better turn two play
-Has a permanent effect on creatures
-Can end games with souls
Downsides:
-Sorcery Speed, loss of tempo without vial
-Easily removed
-Cant attack profitably, it's the only land creature in our deck
-Bad late game topdeck (unless you run souls)
-small, fragile body
-Creepy art
Fatal push is literally the next big thing for modern. It's like the bolt or path for black. It it also be is a good reason to splash black. Especially in Non-Vial decks, where it's much harder to fill the board and deal with goyfs and nacatls. Last push should be in any spirits deck unless you have a very good reason to not run it.
Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
Downsides:
-Sorcery Speed, loss of tempo without vial
-Easily removed
-Cant attack profitably, it's the only land creature in our deck
-Bad late game topdeck (unless you run souls)
-small, fragile body
-Creepy art
Totally quote the art point.
Also, I try to describe it as a strictly better Anafenza, kin-tree spirit. Ground creature as well, but may give a greater advantage in the long run. (P.s. also Geist is a ground creature, if you play it)
The problem is, here, that this one has to be cast on curve, in the early game, and provides just a body in late game. So it is really good, and it stacks in multiples too, but i think that 2-3 copies are more than enough.
For the last few slots I still feel we'd need some relevant card draw even more than additional disruption (this being the only reason keeping me away from Talia), possibly at instant speed or permanent-based. Serum Visions is really good but sorcery speed, glimmer of genius also is sneakingly good but not enough. Ideally it is a 2 or 3 drop that allows to refill your hand in the middle-to-late game (I'd say something like Lead the Stampede). What could we use?
I agree, I run a playset of remand, and I feel like sometimes it isn't enough. Ive tried serum visions, and it doesn't feel like it fits our deck. Lingering Souls is card advantage in a way. Two cards in one. If you want a good card advantage engine, Think Twice is pretty good.
Edit:
Also, Baral's Expertise seems like a very good finisher.
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Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
Fatal Push seems awesome for the esper lists, I don't think it replaces path but a split is likely a good idea. I'm less bullish on metallic mimic. It is certainly a good card but idk if it's right for the more reactive tempo spirits builds. In an aggro/vial shell it's probably great just because it is a 2 mana lord effect.
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
Another card to try out is Esper charm. It can be played Instant speed, so it synergizes well with Spell Queller. It fills up our hands late game, but it also can make our opponents discard. The third ability is some sideboard tech.
Problem is finding space for it in a list.
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Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
Long time reading up with the thread, thanks for all the input, reports and testing. The deck is super fun to play and I will bring it to a large tournament on the 22th of January (max 256 attendees). I was planning on bringing my standard list (which is almost similar to PtyLtd's list) but just this morning I realized Aether Revolt will be legal. I'm opening 1 or 2 boxes so I hope to have enough copies of Mimic and Fatally Pushed to try something different. Just hoping to discuss together to get to a list that I can play (I'll try to make as much notes as possible during the tournament).
Currently leaning towards full Esper, as I noticed that for a lot of games I was siding in Lingering Souls anyway so it might as well go main board. However this probably means no room for Nebelghast Herald, now have those main.. Currently playing 2 Remand, 2 Spell Pierce as counters but I might just drop those since we now have more incentive to tap out on turn 2 with Mimic. Should we then add more removal or go for discard? Lots of options, I really like Nebelghast Herald, but I'm not sure if it will do the trick in such a large field. Against the creature heavy decks it should work wonders but Lingering Souls gives us more power when we play Mimic..
I have been thinking along the same lines, not sure about the discard but you make a vaild point on the hand information it gives. This would allow us to choose between lines of playing out our creatures or, against heavy removal hands for instance, play with mana open to keep up Rattlechains. Inquistion of Kozilek will be the go to discard I think, although something can be said for including Thoughtseize, as we already have 4 Queller to eat up the small spells.
I never played with Geist, as my local meta has a lot of creature heavy decks that would eat up Geist. I might make bring 1 copy in the sideboard against control decks but not sold on it main board. Kira has been one of my favorite cards, double blue might be more difficult in an esper list but I think with vial it's fine.
I've been playing Phantasmal Image, I quite like the card in the deck. Especially since a lot of the times it gets hexproof from our Captains. However, I don't think there is enough room. Might play 3 Selfless Spirit and put a singleton Phantasmal Image in the list for flexibility.
Sorry about no links, I'm doing this from my phone. Trying out serum visions to dig.
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Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
Interesting list, however I think Aether Vial is just so good in this deck that I don't want to pass it up. Also I think that for myself (my playstyle) it's better to approach this deck in a proactive way. Focussing more on tempo plays instead of the more controlling route your deck seems to take. Each his or her own ofcourse, just thinking how I prefer to play the deck.
I like the Worship in your list, perhaps you can drop the GQ for an extra Moorland Haunt? It makes Worship a lot better as they need to remove a creature twice.
Interesting list, however I think Aether Vial is just so good in this deck that I don't want to pass it up. Also I think that for myself (my playstyle) it's better to approach this deck in a proactive way. Focussing more on tempo plays instead of the more controlling route your deck seems to take. Each his or her own ofcourse, just thinking how I prefer to play the deck.
I like the Worship in your list, perhaps you can drop the GQ for an extra Moorland Haunt? It makes Worship a lot better as they need to remove a creature twice.
True, I'll try out your suggestion.
First of all, I can't afford vials, and I chose to play spirits because I thought they didn't need those expensive cards.
I really think Spirits have merit as a tribe on their own, without Collected Company or Aether Vial. Anyone can build a tribal deck with those cards.
I also like how grindy and disruptive my list is. Aether Vial, in my opinion, changes the way you play completely.
My list has a ton of late game reach with Worship, Souls, Visions, and Moorland Haunt. It also deals with aggressive decks with then new Fatal Push, more Souls plus Mimic for bigger creatures. 2 more Worships out of the side shut down those decks.
I can't stress enough how powerful Eidolon of Rhetoric is. It shuts down so many decks, and literally just ends the game against Storm. When we can play instant speed cards, it has much less effect on us. It also means they can't react to our counters until we have Mana up.
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Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
The mana base was the hard part. As it stands i have 13 sources of U and W (15 with cavern) and 12 of B, which should be ok to cast fatal push on time.
I did not include discard spells because it would make the mana base very bad. I don't agree with playing anything less than 22 lands, and our special lands are very valuable, limiting our colored sources for spells. Also it is hard to find room for them. There are two flex slots, and inquisition could also take vial's place (more on this below).
Initial thoughts:
This version plays very differently. We become less flash and more beefy beatdown. Souls isn't an instant and mimic can't gain flash. This means we are closer to merfolks with flying, with a couple of tricks and way worse mana. We WILL tap out more on our turn, making spell queller a bit worse as well.
Aether vial is significantly worse in this version, not even sure they are still worth it at this point. 24 creatures is very few and vial on 3 is a lot worse with no nebelgast herald for our 3 drops #9-12. This leads me to think we might want access to early discard spells instead of vial. We lose disruption in the form of thalia, guardian of thraben (for me) or counterspells for other versions. Discard spells might be what we need to make up for this, and (as mentioned by ketoglutarate) gives us info for our queller, so that we know when we can tap out for souls and when we should leave queller up.
As it stands i will likely keep playing my u/w version, due to me preferring the flash playstyle, but i might give esper a shot just to see how it plays. I'm not even sure i want to play mimic instead of phantasmal image, the flexibility of the card is very good.
In this way we become more of a U/B/w deck that doesn't need white on the first turn. We can opt for UB fast lands so we don't have to fetch-shock every game on turn 1. However this is just like the version I'm running at the moment only PtE = Fatal Push and Remand got switched out for IoK. I feel that in an unknown meta, at such a large tournament some form of hand disruption / intel gathering is very useful
In this way we become more of a U/B/w deck that doesn't need white on the first turn. We can opt for UB fast lands so we don't have to fetch-shock every game on turn 1. However this is just like the version I'm running at the moment only PtE = Fatal Push and Remand got switched out for IoK. I feel that in an unknown meta, at such a large tournament some form of hand disruption / intel gathering is very useful
If you already have Vials and Mausoleum Wanderer, a playset of Inquisition is a little unnecessary. Especially since vials and Inquisitions present conflicting gameplans.
You really want to land either of them on turn one, and they both get much worse later, so you might want to have at most 2 Inquisitions.
Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
Metallic Mimic is replacing Thalia, Guardian of thraben, and I don't know how I feel about that. I get that what it does is interesting, especially if you drop it on turn 2 or even turn 3 and better with Vial, but it is very bad as a top deck into an empty hand, it often won't be able to attack, and it can't pump cards already on the field, unlike a proper Lord. I think I would prefer some other value card like Blessed Alliance or Engineered Explosives main. I'll test it though.
It may be quite good enough to have Fatal Push to justify the color splash for Lingering Souls (which really does have a lot of value in a lot of matches, but was never a good enough reason by itself for me to go Esper.)
I am going to miss Eidolon of Rhetoric, too, against Control and Burn and Combo. Not sure I am willing to give that up.
First of all, I've changed my list to exclude serum visions. It wasn't really working for me. Instead, I've decided to run a full set of Inquisitions so I can always hit something turn one. I find a lot of games where I don't do anything disruptive or productive turn one and those are generally games I lose.
Second, I've decided to run two Mana Leak. I feel like some hard countermagic could help smooth things out.
I've removed Selfless Spirit from the main, it never really seemed impactful enough to me. It felt really bad playing it turn two. I'd rather leak their play.
Third, am I the only one hyped about Amonkhet as a potential spirit plane? It seems like it is one of the few planes where spirits could be an active force. I really hope wizards give us some more goodies. I'm especially hopeful after seeing the power level in Aether Revolt cards.
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Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
So with the expected and unexpected bans from last night, I expect Tron to go big again, since a lot of the decks that beat it consistently got hit with the hammer. Even if it turns out not to make a large difference in the end, on the short-term the emotions of people might force them out of the decks so we will get a period of Tron.
I feel like Tron is a bad matchup for us, what can we do to the main/sideboard to improve it?
The ban items make this a more interesting format again. Dredge was annoying, but not that bad, but getting rid of Gitaxian Probe hurts the hyper-aggressive combo decks and stuff like Death's Shadow Aggro, and we still get Fatal Push. This should be good for us and it certainly makes stretching into Esper more viable.
Adding Lingering Souls means that Thalia, Guardian of Thraben had to go. IoK is a tentative decision. I still really, really like GoST/SotG for velocity and also lifegain.
Sideboard can loosen up considerably with the expected meta changes. Removed a RiP, added Kataki (expect an uptick in Affinity, maybe even Lantern Control), moved Blessed Alliance and Engineered Explosives to the side, and tentatively swapping in Shadow of Doubt as some random hate, though it it quite possible that Hallowed Moonlight remains the correct decision there. Hard to tell what is more likely to return: Scapeshift/Primeval Titan decks or CoCo decks (it also has some use against other Vial decks like Merfolk and Hatebears, which could be playable again.)
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Standard
Tempo Modern
Eldrazi and Staxes
Whir Prison Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Just putting it out there, Baral Cheif of Compliance is very good in our deck. Yes, it isn't a Spirit, yes it won't trigger Mausoleum Wanderer or be affected by Drogskol Captain, but it's insane.
First of all, we get 1 Mana remands that loot. Second of all, we get full lingering souls for 3 Mana. Third of all, we get a loot effect off of Spell Queller and Mausoleum Wanderer.
It seems very beneficial to our deck.
I know, it doesn't effect a lot of spells in our deck, but the spells it does effect become broken, and the added loot off of creatures countering things seems really good.
Think about this, turn two Baral. Next turn you can play souls and hold up remand, or Spell Queller with a loot trigger. Seems VERY good.
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Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
Just putting it out there, Baral Cheif of Compliance is very good in our deck. Yes, it isn't a Spirit, yes it won't trigger Mausoleum Wanderer or be affected by Drogskol Captain, but it's insane.
First of all, we get 1 Mana remands that loot. Second of all, we get full lingering souls for 3 Mana. Third of all, we get a loot effect off of Spell Queller and Mausoleum Wanderer.
It seems very beneficial to our deck.
I know, it doesn't effect a lot of spells in our deck, but the spells it does effect become broken, and the added loot off of creatures countering things seems really good.
Think about this, turn two Baral. Next turn you can play souls and hold up remand, or Spell Queller with a loot trigger. Seems VERY good.
Just to avoid disappointment, you don't get looting from queller, it exiles, it doesn't counter.
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modern:UW spirits, BR goblins
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As a 2/1 with no evasion it does nothing (except maybe triggering Nebelgast Herald) and as a later draw/topdeck it doesn't affect the board at all, I would rather use Favorable Winds instead.
-increases kill clock
-curves well with Lingering Souls
-Makes spell Queller survive bolt
-makes wanderer a spell Pierce
-can be vialed in
-No color, easy to cast
-triggers etb effects of other spirits
-Favorable winds can't block, Mimic is a much better turn two play
-Has a permanent effect on creatures
-Can end games with souls
Downsides:
-Sorcery Speed, loss of tempo without vial
-Easily removed
-Cant attack profitably, it's the only land creature in our deck
-Bad late game topdeck (unless you run souls)
-small, fragile body
-Creepy art
Fatal push is literally the next big thing for modern. It's like the bolt or path for black. It it also be is a good reason to splash black. Especially in Non-Vial decks, where it's much harder to fill the board and deal with goyfs and nacatls. Last push should be in any spirits deck unless you have a very good reason to not run it.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
I agree, I run a playset of remand, and I feel like sometimes it isn't enough. Ive tried serum visions, and it doesn't feel like it fits our deck. Lingering Souls is card advantage in a way. Two cards in one. If you want a good card advantage engine, Think Twice is pretty good.
Edit:
Also, Baral's Expertise seems like a very good finisher.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
Problem is finding space for it in a list.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
Currently leaning towards full Esper, as I noticed that for a lot of games I was siding in Lingering Souls anyway so it might as well go main board. However this probably means no room for Nebelghast Herald, now have those main.. Currently playing 2 Remand, 2 Spell Pierce as counters but I might just drop those since we now have more incentive to tap out on turn 2 with Mimic. Should we then add more removal or go for discard? Lots of options, I really like Nebelghast Herald, but I'm not sure if it will do the trick in such a large field. Against the creature heavy decks it should work wonders but Lingering Souls gives us more power when we play Mimic..
I never played with Geist, as my local meta has a lot of creature heavy decks that would eat up Geist. I might make bring 1 copy in the sideboard against control decks but not sold on it main board. Kira has been one of my favorite cards, double blue might be more difficult in an esper list but I think with vial it's fine.
I've been playing Phantasmal Image, I quite like the card in the deck. Especially since a lot of the times it gets hexproof from our Captains. However, I don't think there is enough room. Might play 3 Selfless Spirit and put a singleton Phantasmal Image in the list for flexibility.
Creatures:
4 Mausoleum Wanderer
4 Rattlechains
2 Selfless Spirit
2 Metallic Mimic
4 Spell Queller
3 Drogskol Captain
Instants:
2 Path to Exile
3 Fatal Push
4 Remand
Sorceries:
3 Inquisition of Kozilek
3 Serum Visions
4 Lingering Souls
Enchantments:
1 Worship
Lands:
4 Flooded Strand
4 Polluted Delta
2 Hallowed Fountain
1 Godless Shrine
1 Watery Grave
2 Darkslick Shores
2 Islands
2 Plains
1 Swamp
1 Moorland Haunt
1 Ghost Quarter
Sorry about no links, I'm doing this from my phone. Trying out serum visions to dig.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
I like the Worship in your list, perhaps you can drop the GQ for an extra Moorland Haunt? It makes Worship a lot better as they need to remove a creature twice.
True, I'll try out your suggestion.
First of all, I can't afford vials, and I chose to play spirits because I thought they didn't need those expensive cards.
I really think Spirits have merit as a tribe on their own, without Collected Company or Aether Vial. Anyone can build a tribal deck with those cards.
I also like how grindy and disruptive my list is. Aether Vial, in my opinion, changes the way you play completely.
My list has a ton of late game reach with Worship, Souls, Visions, and Moorland Haunt. It also deals with aggressive decks with then new Fatal Push, more Souls plus Mimic for bigger creatures. 2 more Worships out of the side shut down those decks.
I can't stress enough how powerful Eidolon of Rhetoric is. It shuts down so many decks, and literally just ends the game against Storm. When we can play instant speed cards, it has much less effect on us. It also means they can't react to our counters until we have Mana up.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
4 Flooded Strand
2 Polluted delta
2 Windswept heath
1 Watery grave
1 Hallowed Fountain
1 Godless shrine
2 Plains
2 Island
1 Concealed courtyard
1 Darkslick shores
2 Cavern of souls
2 Moorland haunt
1 Vault of the archangel
4 Mausoleum Wanderer
4 Selfless Spirit
4 Rattlechains
4 Metallic mimic
4 Spell Queller
4 Drogskol captain
Artifacts: 4
4 Aether vial
Instants 4
2 Fatal push
2 Path to exile
4 Lingering souls
flex slots: 2
2 remand
The mana base was the hard part. As it stands i have 13 sources of U and W (15 with cavern) and 12 of B, which should be ok to cast fatal push on time.
I did not include discard spells because it would make the mana base very bad. I don't agree with playing anything less than 22 lands, and our special lands are very valuable, limiting our colored sources for spells. Also it is hard to find room for them. There are two flex slots, and inquisition could also take vial's place (more on this below).
Initial thoughts:
This version plays very differently. We become less flash and more beefy beatdown. Souls isn't an instant and mimic can't gain flash. This means we are closer to merfolks with flying, with a couple of tricks and way worse mana. We WILL tap out more on our turn, making spell queller a bit worse as well.
Aether vial is significantly worse in this version, not even sure they are still worth it at this point. 24 creatures is very few and vial on 3 is a lot worse with no nebelgast herald for our 3 drops #9-12. This leads me to think we might want access to early discard spells instead of vial. We lose disruption in the form of thalia, guardian of thraben (for me) or counterspells for other versions. Discard spells might be what we need to make up for this, and (as mentioned by ketoglutarate) gives us info for our queller, so that we know when we can tap out for souls and when we should leave queller up.
As it stands i will likely keep playing my u/w version, due to me preferring the flash playstyle, but i might give esper a shot just to see how it plays. I'm not even sure i want to play mimic instead of phantasmal image, the flexibility of the card is very good.
4 Rattlechains
3 Selfless Spirit
2 Phantasmal Image
4 Drogskol Captain
4 Spell Queller
1 Kira, Great Glass-Spinner
2 Nebelgast Herald
4 Fatal Push
4 Inquisition of Kozilek
2 Lingering Souls
In this way we become more of a U/B/w deck that doesn't need white on the first turn. We can opt for UB fast lands so we don't have to fetch-shock every game on turn 1. However this is just like the version I'm running at the moment only PtE = Fatal Push and Remand got switched out for IoK. I feel that in an unknown meta, at such a large tournament some form of hand disruption / intel gathering is very useful
If you already have Vials and Mausoleum Wanderer, a playset of Inquisition is a little unnecessary. Especially since vials and Inquisitions present conflicting gameplans.
You really want to land either of them on turn one, and they both get much worse later, so you might want to have at most 2 Inquisitions.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
This is kind of what I am thinking to start with. Still thinking about the side.
4 Flooded Strand
3 Polluted delta
3 Marsh Flats
2 Watery grave
1 Hallowed Fountain
1 Godless shrine
2 Plains
1 Island
1 Swamp
2 Cavern of souls
Creatures 27
4 Mausoleum Wanderer
4 Rattlechains
4 Spell Queller
4 Drogskol captain
3 Selfless Spirit
3 Geist of Saint Traft
3 Metallic Mimic
2 Phantasmal Image
4 Aether vial
Instants 4
4 Fatal push
Sorcery 3
3 Lingering souls
Enchantments 1
1 Steel of the Godhead
3 Stony Silence
3 Rest in Peace
2 Engineered Explosives
2 Blessed Alliance
2 Hallowed Light
2 Wrath of God
1 Spellskite
Metallic Mimic is replacing Thalia, Guardian of thraben, and I don't know how I feel about that. I get that what it does is interesting, especially if you drop it on turn 2 or even turn 3 and better with Vial, but it is very bad as a top deck into an empty hand, it often won't be able to attack, and it can't pump cards already on the field, unlike a proper Lord. I think I would prefer some other value card like Blessed Alliance or Engineered Explosives main. I'll test it though.
It may be quite good enough to have Fatal Push to justify the color splash for Lingering Souls (which really does have a lot of value in a lot of matches, but was never a good enough reason by itself for me to go Esper.)
I am going to miss Eidolon of Rhetoric, too, against Control and Burn and Combo. Not sure I am willing to give that up.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Second, I've decided to run two Mana Leak. I feel like some hard countermagic could help smooth things out.
I've removed Selfless Spirit from the main, it never really seemed impactful enough to me. It felt really bad playing it turn two. I'd rather leak their play.
Third, am I the only one hyped about Amonkhet as a potential spirit plane? It seems like it is one of the few planes where spirits could be an active force. I really hope wizards give us some more goodies. I'm especially hopeful after seeing the power level in Aether Revolt cards.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
I feel like Tron is a bad matchup for us, what can we do to the main/sideboard to improve it?
Here is my tentative build:
4 Mausoleum Wanderer
4 Rattlechains
4 Drogskol Captain
4 Spell Queller
3 Selfless Spirit
3 Geist of Saint Traft
2 Phantasmal Image
Instants 4
4 Fatal Push
Sorceries 6
4 Lingering Souls
2 Inquisition of Kozilek
Enchantments 2
2 Steel of the Godhead
4 Aether Vial
Lands 20
4 Flooded Strand
3 Polluted Delta
2 Marsh Flats
2 Hallowed Fountain
2 Watery Grave
1 Godless Shrine
2 Plains
1 Island
1 Swamp
2 Cavern of Souls
2 Wrath of God
3 Stony Silence
1 Kataki, War's Wage
2 Blessed Alliance
2 rest in Peace
2 Eidolon of Rhetoric
2 Shadow of Doubt
1 Engineered Explosives
Adding Lingering Souls means that Thalia, Guardian of Thraben had to go. IoK is a tentative decision. I still really, really like GoST/SotG for velocity and also lifegain.
Sideboard can loosen up considerably with the expected meta changes. Removed a RiP, added Kataki (expect an uptick in Affinity, maybe even Lantern Control), moved Blessed Alliance and Engineered Explosives to the side, and tentatively swapping in Shadow of Doubt as some random hate, though it it quite possible that Hallowed Moonlight remains the correct decision there. Hard to tell what is more likely to return: Scapeshift/Primeval Titan decks or CoCo decks (it also has some use against other Vial decks like Merfolk and Hatebears, which could be playable again.)
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
First of all, we get 1 Mana remands that loot. Second of all, we get full lingering souls for 3 Mana. Third of all, we get a loot effect off of Spell Queller and Mausoleum Wanderer.
It seems very beneficial to our deck.
I know, it doesn't effect a lot of spells in our deck, but the spells it does effect become broken, and the added loot off of creatures countering things seems really good.
Think about this, turn two Baral. Next turn you can play souls and hold up remand, or Spell Queller with a loot trigger. Seems VERY good.
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
Just to avoid disappointment, you don't get looting from queller, it exiles, it doesn't counter.