I feel the same way. Its almost as if i just want to run 1 truth main and 1 side.
I've been having some decent luck with SB 3/1 Ancestral Vision/Chandra, Torch of Defiance. The extra clock with removal and CA strapped on can give us a lot of outs in games that go long.
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Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
Hmm im worried about the double red in her cost..pia and kiran was one of the cards i took out for AV, Damnation was the other one. With this cryptic build im wary of anything with dbl color costs thats not blue.
I suppose i could tweak the mana a bit. Thanks for the idea, ill look into it!
I'm not too worried about it. I often side anger and damnation and don't have enough problems casting them to cut either. She's still on the to test list haha.
Thoughts on Ceremonious Rejection instead of land destruction in the sideboard for the Tron matchup? Try to race down Tron while countering their spells. The matchup seems like a race and proper land destruction seems too slow. Also, Snap + CR is easy to cast. Add in some Surgical Extractions and you can remove a lot of threats from the Tron deck. Rejection can also hit Lantern Control and Affinity as well.
Cermonious Rejection SEEMS great, until you use it to counter a World Breaker or an Ulamog, the Ceaseless Hunger. The cast triggers are often enough to put you far enough behind for them to re-stabilize and while they just Sanctum of Ugin right back into another World Breaker or Ulamog.
Attacking Tron's land base, while applying an immediate clock seems like the best way to fight the deck. If there's anything you want to disrupt in the deck, it's their land searching effects.
Cermonious Rejection SEEMS great, until you use it to counter a World Breaker or an Ulamog, the Ceaseless Hunger. The cast triggers are often enough to put you far enough behind for them to re-stabilize and while they just Sanctum of Ugin right back into another World Breaker or Ulamog.
What do you guys think about Spreading Seas for land hate?
Spreading Seas, despite costing 1 less than all the other popular choice for land hate, is suboptimal. It draws you a card, but that’s rather irrelevant in most Tron matchups. It only hits one land and doesn’t put them behind on mana, like the other choices.
Blood Moon – Shuts off all of their extra mana producing lands and slows them down by at least 2-3 turns. Also shuts off other random utility lands like Sanctum of Ugin and Cavern of Souls EldraziTron variants. Molten Rain – Can be recurred with Snapcaster Mage and it deals damage (important with Tron, because you need to finish the game fast). Fullminator Mage – Can be recurred with Kolaghan’s Command and has a body.
Against Tron, you're living on borrowed time. Turning one of their lands into a "fair" land is often not good enough. Getting rid of one of their lands, or turn ALL of their lands into "fair" lands, sometimes is good enough.
What do you guys think about Spreading Seas for land hate?
Spreading Seas, despite costing 1 less than all the other popular choice for land hate, is suboptimal. It draws you a card, but that’s rather irrelevant in most Tron matchups. It only hits one land and doesn’t put them behind on mana, like the other choices.
Blood Moon – Shuts off all of their extra mana producing lands and slows them down by at least 2-3 turns. Also shuts off other random utility lands like Sanctum of Ugin and Cavern of Souls EldraziTron variants. Molten Rain – Can be recurred with Snapcaster Mage and it deals damage (important with Tron, because you need to finish the game fast). Fullminator Mage – Can be recurred with Kolaghan’s Command and has a body.
Against Tron, you're living on borrowed time. Turning one of their lands into a "fair" land is often not good enough. Getting rid of one of their lands, or turn ALL of their lands into "fair" lands, sometimes is good enough.
Another thing to note about Molten Rain is the fact that it's a sorcery, which increases the likelihood of flipping Delver of Secrets. The double-red in the casting cost kind of turns me off, though. Fulminator Mage can be cast more consistently on T3.
@Sonnenrad, Kalitas, Traitor of Ghet has been great so far in my early testing. Really shores up some of those heavy creature matchups like Company, Chord, Elves, and more. I haven't cast it against Burn yet, but I imagine it's pretty great there too.
I'm constantly trying to innovate and stay ahead of the meta with Delver, and while there is a level of aggression that can't be matched with the 18-19 land straight Delver lists, I think the meta will favor decks that can be both aggressive and play the control game rather than one or the other. I have tried to tune the SB to handle the spike in Death's Shadow Zoo in the online meta. Below, you'll find where I'm at with Delver and what I'll showcase in my upcoming video series. I think Cryptic Delver still has a lot of room to be explored and seeing it place at GP Vancouver (32nd place) gives me some hope that we are on the right track.
Let me know your thoughts, comments, suggestions, etc. I plan on starting to record sometime tomorrow or Friday so let me know of any ideas before then! Stay tuned
Check out some Magic Gameplay and Commentary videos here, including Modern Grixis, Jeskai, and Esper videos as well as some Standard and Drafts too: My YouTube Channel!
How do we feel about the decklist that got 1st at Columbia played no ld hate for tron
Hoping to just dodge it and if not accept the lost
There's a 1-of Ceremonious Rejection in there, but yeah. There could be something to the idea of not sinking resources into the matchup and shoring up elsewhere. Looks like it's largely tuned for Burn and Affinity. Meta-call, perhaps?
I did a double-take on that 3rd-place list, but I think they just inaccurately entered Thoughtseize instead of Thought Scour. If not, though, that's a major departure from the norm!
I did a double-take on that 3rd-place list, but I think they just inaccurately entered Thoughtseize instead of Thought Scour. If not, though, that's a major departure from the norm!
Both lists seem very solid, pretty stock lists. I like the 1st place decklist much more than the 3rd, big fan of no Spell Pierce in the main along with a Collective Brutality in the main as well. Also the 20th land is definitely a move in the right direction to consistently hit land drops. Probably more or less the list I'd play for a streamlined Grixis Delver list (a list without spice, aka AV or Cryptic).
Check out some Magic Gameplay and Commentary videos here, including Modern Grixis, Jeskai, and Esper videos as well as some Standard and Drafts too: My YouTube Channel!
We used to have discard main a ways back, but decided to keep the pressure and tempo, and to leave mana open and play on their turn as much as possible.. IoK tended to be the goto given the pain of our mana base and lack of life gain to recoup (I keep 1x Vampiric Link SB). With more combo, perhaps 2x discard in the 75 is worth considering. But not 4x. Agree you need at least 3x Scour.
I'm finishing this deck and i only have 2 Scalding Tarns. Which Fetch configuration should i use?. My initial guess is 4 Deltas, 2 Flooded Strand and 1 Bloodstained Mire.
I'm finishing this deck and i only have 2 Scalding Tarns. Which Fetch configuration should i use?. My initial guess is 4 Deltas, 2 Flooded Strand and 1 Bloodstained Mire.
Thanks!
I would go 2 Tarns, 4 Deltas, 1 Flooded, 1 Bloodstained. If you want the extra source of red, go up 1 on the Bloodstained mire. Most lists run 8 fetches but going up 1 wouldn't hurt.
I'm finishing this deck and i only have 2 Scalding Tarns. Which Fetch configuration should i use?. My initial guess is 4 Deltas, 2 Flooded Strand and 1 Bloodstained Mire.
Thanks!
I would go 2 Tarns, 4 Deltas, 1 Flooded, 1 Bloodstained. If you want the extra source of red, go up 1 on the Bloodstained mire. Most lists run 8 fetches but going up 1 wouldn't hurt.
Thank you for the reply!
I'm going for the 3 Fatal push route so i thought that 8 fetches was kind of stock for that build. Do you find that 8 fetches work fine?.
I'm finishing this deck and i only have 2 Scalding Tarns. Which Fetch configuration should i use?. My initial guess is 4 Deltas, 2 Flooded Strand and 1 Bloodstained Mire.
Thanks!
I would go 2 Tarns, 4 Deltas, 1 Flooded, 1 Bloodstained. If you want the extra source of red, go up 1 on the Bloodstained mire. Most lists run 8 fetches but going up 1 wouldn't hurt.
Thank you for the reply!
I'm going for the 3 Fatal push route so i thought that 8 fetches was kind of stock for that build. Do you find that 8 fetches work fine?.
Yes. I run the standard 4 Tarns and 4 Deltas. I use the Revolt part of Fatal Push very infrequently but 8 fetches seems efficient to trigger it when necessary. Make sure to use the Strands and Mires first if you have them in your opening hand.
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I've been having some decent luck with SB 3/1 Ancestral Vision/Chandra, Torch of Defiance. The extra clock with removal and CA strapped on can give us a lot of outs in games that go long.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
I suppose i could tweak the mana a bit. Thanks for the idea, ill look into it!
Attacking Tron's land base, while applying an immediate clock seems like the best way to fight the deck. If there's anything you want to disrupt in the deck, it's their land searching effects.
It feels even worse when they lead on Cavern of Souls. :/
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
Spreading Seas, despite costing 1 less than all the other popular choice for land hate, is suboptimal. It draws you a card, but that’s rather irrelevant in most Tron matchups. It only hits one land and doesn’t put them behind on mana, like the other choices.
Blood Moon – Shuts off all of their extra mana producing lands and slows them down by at least 2-3 turns. Also shuts off other random utility lands like Sanctum of Ugin and Cavern of Souls EldraziTron variants.
Molten Rain – Can be recurred with Snapcaster Mage and it deals damage (important with Tron, because you need to finish the game fast).
Fullminator Mage – Can be recurred with Kolaghan’s Command and has a body.
Against Tron, you're living on borrowed time. Turning one of their lands into a "fair" land is often not good enough. Getting rid of one of their lands, or turn ALL of their lands into "fair" lands, sometimes is good enough.
Another thing to note about Molten Rain is the fact that it's a sorcery, which increases the likelihood of flipping Delver of Secrets. The double-red in the casting cost kind of turns me off, though. Fulminator Mage can be cast more consistently on T3.
@Sonnenrad, Kalitas, Traitor of Ghet has been great so far in my early testing. Really shores up some of those heavy creature matchups like Company, Chord, Elves, and more. I haven't cast it against Burn yet, but I imagine it's pretty great there too.
I'm constantly trying to innovate and stay ahead of the meta with Delver, and while there is a level of aggression that can't be matched with the 18-19 land straight Delver lists, I think the meta will favor decks that can be both aggressive and play the control game rather than one or the other. I have tried to tune the SB to handle the spike in Death's Shadow Zoo in the online meta. Below, you'll find where I'm at with Delver and what I'll showcase in my upcoming video series. I think Cryptic Delver still has a lot of room to be explored and seeing it place at GP Vancouver (32nd place) gives me some hope that we are on the right track.
4 Snapcaster Mage
3 Tasigur, the Golden Fang
3 Delver of Secrets
Instants/Sorceries (28):
4 Serum Visions
3 Ancestral Vision
3 Thought Scour
1 Countersquall
1 Logic Knot
2 Spell Snare
4 Lightning Bolt
2 Terminate
2 Fatal Push
3 Cryptic Command
3 Kolaghan's Command
4 Scalding Tarn
4 Polluted Delta
2 Steam Vents
2 Watery Grave
1 Blood Crypt
3 Island
1 Swamp
1 Mountain
2 Creeping Tar Pit
1 Sulfur Falls
1 Drowned Catacomb
3 Fulminator Mage
2 Surgical Extraction
2 Collective Brutality
2 Dispel
1 Negate
1 Izzet Staticaster
1 Engineered Explosives
1 Anger of the Gods
1 Damnation
1 Kalitas, Traitor of Ghet
Let me know your thoughts, comments, suggestions, etc. I plan on starting to record sometime tomorrow or Friday so let me know of any ideas before then! Stay tuned
I like it! I think ima try a similar list tomorrow and report.
https://www.mtggoldfish.com/tournament/scg-modern-iq-columbia-2017-02-19#paper
Hoping to just dodge it and if not accept the lost
There's a 1-of Ceremonious Rejection in there, but yeah. There could be something to the idea of not sinking resources into the matchup and shoring up elsewhere. Looks like it's largely tuned for Burn and Affinity. Meta-call, perhaps?
I did a double-take on that 3rd-place list, but I think they just inaccurately entered Thoughtseize instead of Thought Scour. If not, though, that's a major departure from the norm!
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
See above post. This is my guess, at any rate. I get those two confused all the time.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
I imagine those Thoughtseize are most likely Thought Scour. I don't think the deck can function with 4 Delve threats without at least 3 Thought Scour.
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
I'm finishing this deck and i only have 2 Scalding Tarns. Which Fetch configuration should i use?. My initial guess is 4 Deltas, 2 Flooded Strand and 1 Bloodstained Mire.
Thanks!
I would go 2 Tarns, 4 Deltas, 1 Flooded, 1 Bloodstained. If you want the extra source of red, go up 1 on the Bloodstained mire. Most lists run 8 fetches but going up 1 wouldn't hurt.
Thank you for the reply!
I'm going for the 3 Fatal push route so i thought that 8 fetches was kind of stock for that build. Do you find that 8 fetches work fine?.
Yes. I run the standard 4 Tarns and 4 Deltas. I use the Revolt part of Fatal Push very infrequently but 8 fetches seems efficient to trigger it when necessary. Make sure to use the Strands and Mires first if you have them in your opening hand.