Not sure if this was discussed but...what do you guys think about Surgical Extraction in for the burn matchup. Imagine the scenario...you take burn from bolt, the extract all their bolts from the deck. Worth it? What is the typical SB tech vs burn nowadays? I have vampiric link for now.
That sounds very poor. Burn is incredibly redundant because it runs a bunch of different kinds of Bolts. They have a 44.5% chance of having any given 4-of in their opening 8 cards. By the time it hits their yard, they're very unlikely to have a second in hand even if it's a 4-of. If they do, you made them discard it (maybe discard 2 if you're very, very lucky). If not, now they have 3 fewer of Bolt X in their deck, which they likely never would have drawn anyways, and they still probably 36-38 more ways of killing you. And you either spent mana or life and a card doing that.
If that's the effect you're going for, play Collective Brutality. Kill a Guide/Swifty, make them discard, gain life, whichever makes the most sense. Or do multiple if you have cards you'd like to pitch. Vampiric Link is a good (and underrated IMO) option, and some people have run Sun Droplet, although I never had much success with it personally.
But really, CB is a super sideboard card vs. burn, and it's great in a bunch of other matchups as well.
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WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
Taking the bolts out of the deck means they increased the chance of them drawing boros charm instead...
Or lava spike... or rift bolt... or goblin guide ....
What I side in: 1 Countersquall, 2 Negate, 2 Dispel, 2 Magma Spray.
What I side out: 1 Tasigur, 2 Electrolyze, 1 Murderous Cut, 1 Remand, 2 Serum Visions.
I have to say that I'm still trying out different cards to side out. I think I should keep Murderous Cut in as it kills Eidolon without taking damage.
I believe the matchup is not as bad as we think it is. There are much worse matchups.
One thing that has in common with all my win against Burn is after countering every burn spell I can and using my mana efficienty, the Burn player starts running out of juice and starts drawing lands for 2-3 turns. Which sometimes just enough to take the W.
I NEVER side out Tasigur or Angler against Burn. The x/5 butt blocks literally everything they have, neither trigger Eidolon, and they need to use a minimum of two cards to kill. Even if it never attacks, it's an excellent insurance policy against the ground game and drawing their burn away from your face to get rid of it.
In my old list, I would side in 3 Countersquall, 1 Dispel, 1 Collective Brutality.
Side out 3 Remand, 1 Kolaghan's Command, 1 Serum Visions.
What I side in: 1 Countersquall, 2 Negate, 2 Dispel, 2 Magma Spray.
What I side out: 1 Tasigur, 2 Electrolyze, 1 Murderous Cut, 1 Remand, 2 Serum Visions.
I have to say that I'm still trying out different cards to side out. I think I should keep Murderous Cut in as it kills Eidolon without taking damage.
I believe the matchup is not as bad as we think it is. There are much worse matchups.
I agree. I've been on 2 Countersquall and 1-2 Dispel in every Grixis list I run, and I agree that it's spectacular vs. burn. Mana Leak and Spell Snare wreck against Burn too. They need that critical mass to win, and if you can answer that one-for-one and have removal for their guys, it's very winnable. Granted they'll win if you don't draw the right mix to pressure and answer them, but I don't feel awful vs. Burn.
As Grixis Control, Burn is pretty much an easy 2-0 for my opponent. But part of that is because the meta I have it tuned for doesn't have much burn.
(Oops, although as cfusionpm mentioned, I leave my Delve creatures in all day. 4/5 brickwalls most of their deck and at very worst trades 2-for-1 while slowing them down a turn.)
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Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
After spending a year playing UW, Jesai, and Esper I'm back to playing Grixis Delver again! I'm planning on attending a decently large tournament tomorrow (~70 players), and I'm trying to settle on a few card choices. Here's the list I played at the last FNM:
I thought it felt pretty good, but I was surprised at how few Pyromancer tokens I had generated that night. I feel like maybe I want a Vendilion Clique in either the main or side, but I'm unsure of what to cut. The prevalence of GW creature value decks also has me concerned, so I have been considering at least one Magma Spray in the side as well (or maybe Anger?). How happy have you all been with Collective Brutality in the main? It's great for burn, but it's not exactly super stellar in a lot of other matchups. Obviously I'll try to borrow some Tarns to sub in for the Strands if possible. Thanks in advance of any suggestions, the deck is a lot of fun!
@PurpleSunsZenith
Looks good dood I'd recommend more fatal push. This death's shadow jund had a good showing in vancouver today, and it's getting more popular. anger of the gods is amazing, and i would definitely include 1-2 copies sb if you have them. Ive heard the land destruction plan is bad against tron and you are better off with thoughtseize, but ive only played against tron once in all my time, so idk if im a good source lol. id replace those negates with countersqualls. the more intensive mana cost has never been an issue, and that 2 life is soooo important in the burn race and it becomes a big deal with snap. best of luck, and let us know how it goes ^-^
After spending a year playing UW, Jesai, and Esper I'm back to playing Grixis Delver again! I'm planning on attending a decently large tournament tomorrow (~70 players), and I'm trying to settle on a few card choices. Here's the list I played at the last FNM:
I thought it felt pretty good, but I was surprised at how few Pyromancer tokens I had generated that night. I feel like maybe I want a Vendilion Clique in either the main or side, but I'm unsure of what to cut. The prevalence of GW creature value decks also has me concerned, so I have been considering at least one Magma Spray in the side as well (or maybe Anger?). How happy have you all been with Collective Brutality in the main? It's great for burn, but it's not exactly super stellar in a lot of other matchups. Obviously I'll try to borrow some Tarns to sub in for the Strands if possible. Thanks in advance of any suggestions, the deck is a lot of fun!
That maindeck is about what I would play for the Delver lists with Young Pyromancer. For the sideboard, I'd recommend more big-mana hate, as those are the matchups where we can stumble sometimes. I recommend finding another slot for the 3rd Fulminator Mage, probably in the place of Thoughtseize or Desolate Lighthouse.
For your sideboard, I'd recommend Magma Spray over Anger of the Gods, just because you don't want to have to sweep up the tokens you've built up over an entire game.
Collective Brutality has been stellar in my opinion, and I definitely support having the second in the sideboard.
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Went 4-1 taking 1st due to tie breakers tonight with cryptic delver. Lost to fish.
Beat mono w taxes, jeskai nahiri, bogles, and burn.
Nice finish! Care to share any impressions of how the list worked?
It's been solid. I've been on the list for quite a while haha. It's basically grixis control with t1 delvers lol.
Round 1 vs mono w taxes 2-1
Game 1 arbiter ghost quarter, etc etc.
Game 2 and 3 I got there with snapcaster beats and resolving ancestral.
Round 2 vs bogles 2-1
Thought he was on affinity. Kept a hand with bolt, bolt, terminate, push, land, land, scour.
Big bogle kills me.
Game 2 and 3 won on the back of snapcaster cryptic lock.
Round 3 vs jeskai nahiri 2-0
Played against a good player, but he was just playing our friends deck, so he wasn't super familiar with it.
He kept a 1 lander with 2 visions and 2 ancestral, and scried 2 lands to the top. I scoured them away for him, and he was dead before the 2nd vision could fire off.
Round 4 vs burn 2-0
Game 1 I won with 1 life pretty common.
Game 2 wasn't close.
Round 5 vs fish (coco) 1-2
I notoriously have a hard time vs fish.
I really wish I could watch this game on a replay so I could see what different lines I could have taken.
I've found that Fish can be a pretty hit or miss matchup. If you're on the draw and can't destroy Aether Vial ASAP, then the match can be pretty tough. I find that racing with Delver and/or Delve creatures is better than playing the control game. Glad to see you've been doing well, 9tailz!
Here's where I'm at with some more testing with Cryptic Delver.
1) I went down from 4 to 3 Cryptic, as well as trimmed one land. I replaced these two cards with more threats (Vendilion Clique and Gurmag Angler), because at the end of the day, especially in Game 1, we're the aggressors and we have to maintain that position.
3) The manabase has changed slightly. I removed the Creeping Tar Pits, as well as added fastlands back in. I feel that taplands really hurt our tempo in the early game, but I still like having Sulfur Falls. I haven't run into any awkward T1-T2 Checkland/Fastland problems, but I have to do more testing to see if it is significantly annoying.
Sideboard Notes:
1) Sideboard has had lots of adjusting. Because the maindeck is a little lighter on counterspells, I wanted to make up for that with a 2nd Dispel in the sideboard.
2) I also tested Nihil Spellbomb (and Rakdos Charm), but I found that against the decks that you want to nuke an entire graveyard, we tend to play the racing game anyways, whereas Surgical Extraction being an instant (helps Delver) and being potentially 0 mana helps against quick T1/T2 combos.
3) I added a 4th land-hate card in the form of Crumble to Dust. I was always hesitant to add it in the straight Grixis Delver lists, but with more mana, I think playing the 4-drop hate can be good.
4) Because there's no Collective Brutality in the mainboard, I have 2 in the SB. It is versatile, good against aggro and combo, and just comes in during a lot of matchups.
5) I trimmed down to 3 Ancestral Vision in the sideboard because I didn't feel like the 4th made a significant difference. I also tested a different grind package in the form of 1-ofs of: Pia and Kiran Nalaar, Painful Truths, and Keranos, God of Storms. I personally felt better off with Ancestral Vision and think it is the superior card advantage engine.
Check out some Magic Gameplay and Commentary videos here, including Modern Grixis, Jeskai, and Esper videos as well as some Standard and Drafts too: My YouTube Channel!
You're where I was when I originally put cryptic delver together on page 115 in this thread. 21 lands and 3 cryptics. Haha. Not disagreeing with going to 21 lands, and I rarely had a problem with mana base, but I eventually went back to 22, because i'm of the mentality that we are grixis control, with the ability to go aggressive. That means I absolutely want to hit land drops. I strongly disagree with removing creepys. Can't tell you how many games where I bolt, untap, tas, angler and creepy swung for the win. You'll probably be in a ton of situations where you wish you had that last 3 points. Obviously test anyway, but I've been testing different versions of this cryptic delver build for over a month, and creepy will never get cut! Never! If you read back, you'll see I mention multiple times that creepy was the MVP of that night, and the deck should be called grixis creeping tar pit. haha. Since going slightly lower in your list, do you think 2 cryptic and 3 mana leak would be better?
Also not sure about the racing plan vs fish. I'm convinced to side out delvers in that match up and even bring in ancestral. But wth do I know about this match up, I lose to them regularly
Welp, after taking first at FNM, I finished with a mediocre 3-4 record at the open event. We wound up with 121 players attending! My matches were as follows:
W Affinity (L-W-W) W GR Tron (W-L-W) L Abzan Company (L-L) - G1 I was facing down 3 Kitchen Finks with a Melira and Gavony Township on Board. G2 he gets infinite life while the card I need to stop it has been scryed to the top of my library. L GR Ponza (L-W-L) - He steals game 1 due to a Madcap Experiment + Platinum Emperion when he's at 5 life (I have lethal board and burn, but no way to get rid of the Emperion). G3 he mulls to five and plays Stomping Ground plus Utopia Sprawl. Fearing the Blood Moon I leave up Polluted Delta to grab Island. He has it, but not much else for a few turns. I'm unable to apply much pressure via Snap beats, but get him to Bolt Snap Bolt range (with it in hand). He plays Primal Command and gains 7 life with Inferno Titan on board! W Goryo's Vengeance (L-W-W) - An unusual build of the reanimator deck that did include the Kari Zhev Expertise combo. Boseiju may make the Expertise uncounterable, but not the Breaking//Entering. L Merfolk (L-W-L) - I kept a terrible hand game 1 that was all Spell Snare and no removal. I'm close to gaining control of G3, but my Staticaster is unable to kill Master of Waves' tokens due to a vialed in Phantasmal Image. L GR TitanShift(L-W-L) - I keep a one lander and don't hit 2 until it's too late. G3 is decided by a Through the Breach which leaves me dead to basically any land or spell he draws.
It felt like I needed to side out Spell Snare and Fatal Push quite often. After spending a year playing Path to Exile, I found myself really missing it. Young Pyromancer occasionally did nice things, but I was overall too impressed with it. I think I would have valued the hand disruption of Clique a little more. Based on the GP results, I'm not sure how I feel about this deck's position right now.
You're not asking me, but i'm gonna reply anyway lol. Crumble is one and done. With 21+ lands hitting 4 is easy. IMO it's better to split land hate with fmage and crumble, due to variety. They can't warping wail fmage, and kommand fmage is nasty. Crumble is just plain nasty, and i've been in snap crumble situations plenty.
Also, how can you say good changes to removing creepys lol creepy is an all star... (can you tell I love creepy)
You're not asking me, but i'm gonna reply anyway lol. Crumble is one and done. With 21+ lands hitting 4 is easy. IMO it's better to split land hate with fmage and crumble, due to variety. They can't warping wail fmage, and kommand fmage is nasty. Crumble is just plain nasty, and i've been in snap crumble situations plenty.
No problem buddy , share the knowledge is the primary focus of this thread , the only problem I see with that split is you probably cutting some card that may be useful for another matchups.
I mean yeah, I run 2/2 split of land hate, because I have a lot of big mana decks at my lgs. Ultimately it's meta call, but honestly we have a rough big mana match up and 4 sb slots is what I chose to combat them. In an open environment, I might run 2 mage, 1 Crumble and add back surgical or something, which I only run 1 of due to lack of gy based decks where I play. There are 2 regular Goryo players, but surgical is icing with the amount of counters in that mu.
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That sounds very poor. Burn is incredibly redundant because it runs a bunch of different kinds of Bolts. They have a 44.5% chance of having any given 4-of in their opening 8 cards. By the time it hits their yard, they're very unlikely to have a second in hand even if it's a 4-of. If they do, you made them discard it (maybe discard 2 if you're very, very lucky). If not, now they have 3 fewer of Bolt X in their deck, which they likely never would have drawn anyways, and they still probably 36-38 more ways of killing you. And you either spent mana or life and a card doing that.
If that's the effect you're going for, play Collective Brutality. Kill a Guide/Swifty, make them discard, gain life, whichever makes the most sense. Or do multiple if you have cards you'd like to pitch. Vampiric Link is a good (and underrated IMO) option, and some people have run Sun Droplet, although I never had much success with it personally.
But really, CB is a super sideboard card vs. burn, and it's great in a bunch of other matchups as well.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
Or lava spike... or rift bolt... or goblin guide ....
You see where im getting at?
Pre-board: 50% win percentage.
Post-board: 73% win percentage.
What I side in: 1 Countersquall, 2 Negate, 2 Dispel, 2 Magma Spray.
What I side out: 1 Tasigur, 2 Electrolyze, 1 Murderous Cut, 1 Remand, 2 Serum Visions.
I have to say that I'm still trying out different cards to side out. I think I should keep Murderous Cut in as it kills Eidolon without taking damage.
I believe the matchup is not as bad as we think it is. There are much worse matchups.
One thing that has in common with all my win against Burn is after countering every burn spell I can and using my mana efficienty, the Burn player starts running out of juice and starts drawing lands for 2-3 turns. Which sometimes just enough to take the W.
In my old list, I would side in 3 Countersquall, 1 Dispel, 1 Collective Brutality.
Side out 3 Remand, 1 Kolaghan's Command, 1 Serum Visions.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
I agree. I've been on 2 Countersquall and 1-2 Dispel in every Grixis list I run, and I agree that it's spectacular vs. burn. Mana Leak and Spell Snare wreck against Burn too. They need that critical mass to win, and if you can answer that one-for-one and have removal for their guys, it's very winnable. Granted they'll win if you don't draw the right mix to pressure and answer them, but I don't feel awful vs. Burn.
As Grixis Control, Burn is pretty much an easy 2-0 for my opponent. But part of that is because the meta I have it tuned for doesn't have much burn.
(Oops, although as cfusionpm mentioned, I leave my Delve creatures in all day. 4/5 brickwalls most of their deck and at very worst trades 2-for-1 while slowing them down a turn.)
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
After spending a year playing UW, Jesai, and Esper I'm back to playing Grixis Delver again! I'm planning on attending a decently large tournament tomorrow (~70 players), and I'm trying to settle on a few card choices. Here's the list I played at the last FNM:
4 Polluted Delta
2 Flooded Strand
1 Scalding Tarn
1 Bloodstained Mire
2 Island
1 Swamp
1 Mountain
2 Spirebluff Canal
1 Darkslick Shores
1 Watery Grave
2 Steam Vents
1 Blood Crypt
Creatures (14)
4 Delver of Secrets
4 Snapcaster Mage
3 Tasigur, the Golden Fang
2 Young Pyromancer
1 Gurmag Angler
4 Serum Visions
4 Thought Scour
4 Lightning Bolt
3 Spell Snare
3 Mana Leak
2 Fatal Push
2 Terminate
2 Kolaghan's Command
1 Murderous Cut
1 Electrolyze
1 Collective Brutality
2 Dispel
2 Negate
1 Desolate Lighthouse
1 Painful Truths
2 Fulminator Mage
1 Izzet Staticaster
1 Collective Brutality
1 Thoughtseize
1 Pia and Kiran Nalaar
1 Engineered Explosives
2 Surgical Extraction
I thought it felt pretty good, but I was surprised at how few Pyromancer tokens I had generated that night. I feel like maybe I want a Vendilion Clique in either the main or side, but I'm unsure of what to cut. The prevalence of GW creature value decks also has me concerned, so I have been considering at least one Magma Spray in the side as well (or maybe Anger?). How happy have you all been with Collective Brutality in the main? It's great for burn, but it's not exactly super stellar in a lot of other matchups. Obviously I'll try to borrow some Tarns to sub in for the Strands if possible. Thanks in advance of any suggestions, the deck is a lot of fun!
Looks good dood I'd recommend more fatal push. This death's shadow jund had a good showing in vancouver today, and it's getting more popular. anger of the gods is amazing, and i would definitely include 1-2 copies sb if you have them. Ive heard the land destruction plan is bad against tron and you are better off with thoughtseize, but ive only played against tron once in all my time, so idk if im a good source lol. id replace those negates with countersqualls. the more intensive mana cost has never been an issue, and that 2 life is soooo important in the burn race and it becomes a big deal with snap. best of luck, and let us know how it goes ^-^
That maindeck is about what I would play for the Delver lists with Young Pyromancer. For the sideboard, I'd recommend more big-mana hate, as those are the matchups where we can stumble sometimes. I recommend finding another slot for the 3rd Fulminator Mage, probably in the place of Thoughtseize or Desolate Lighthouse.
For your sideboard, I'd recommend Magma Spray over Anger of the Gods, just because you don't want to have to sweep up the tokens you've built up over an entire game.
Collective Brutality has been stellar in my opinion, and I definitely support having the second in the sideboard.
Some guy made in trial winning , good list overall.
Beat mono w taxes, jeskai nahiri, bogles, and burn.
Nice finish! Care to share any impressions of how the list worked?
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
It's been solid. I've been on the list for quite a while haha. It's basically grixis control with t1 delvers lol.
Round 1 vs mono w taxes 2-1
Game 1 arbiter ghost quarter, etc etc.
Game 2 and 3 I got there with snapcaster beats and resolving ancestral.
Round 2 vs bogles 2-1
Thought he was on affinity. Kept a hand with bolt, bolt, terminate, push, land, land, scour.
Big bogle kills me.
Game 2 and 3 won on the back of snapcaster cryptic lock.
Round 3 vs jeskai nahiri 2-0
Played against a good player, but he was just playing our friends deck, so he wasn't super familiar with it.
He kept a 1 lander with 2 visions and 2 ancestral, and scried 2 lands to the top. I scoured them away for him, and he was dead before the 2nd vision could fire off.
Round 4 vs burn 2-0
Game 1 I won with 1 life pretty common.
Game 2 wasn't close.
Round 5 vs fish (coco) 1-2
I notoriously have a hard time vs fish.
I really wish I could watch this game on a replay so I could see what different lines I could have taken.
Here's where I'm at with some more testing with Cryptic Delver.
4 Delver of Secrets
4 Snapcaster Mage
3 Tasigur, the Golden Fang
1 Gurmag Angler
1 Vendilion Clique
Instants/Sorceries (26):
4 Lightning Bolt
2 Fatal Push
2 Terminate
2 Spell Snare
2 Mana Leak
3 Cryptic Command
4 Serum Visions
4 Thought Scour
2 Kolaghan's Command
1 Electrolyze
4 Scalding Tarn
4 Polluted Delta
1 Bloodstained Mire
2 Steam Vents
2 Watery Grave
1 Blood Crypt
2 Island
1 Swamp
1 Mountain
1 Spirebluff Canal
1 Darkslick Shores
1 Sulfur Falls
3 Ancestral Vision
2 Dispel
1 Countersquall
2 Collective Brutality
2 Surgical Extraction
3 Fulminator Mage
1 Crumble to Dust
1 Izzet Staticaster
Some thoughts:
1) I went down from 4 to 3 Cryptic, as well as trimmed one land. I replaced these two cards with more threats (Vendilion Clique and Gurmag Angler), because at the end of the day, especially in Game 1, we're the aggressors and we have to maintain that position.
2) I replaced one of the Kolaghan's Command with Electrolyze. I like diversifying the 3-drop value cards and Electrolyze can be a decent Game 1 answer to Lingering Souls, something that gives our deck a real problem.
3) The manabase has changed slightly. I removed the Creeping Tar Pits, as well as added fastlands back in. I feel that taplands really hurt our tempo in the early game, but I still like having Sulfur Falls. I haven't run into any awkward T1-T2 Checkland/Fastland problems, but I have to do more testing to see if it is significantly annoying.
Sideboard Notes:
1) Sideboard has had lots of adjusting. Because the maindeck is a little lighter on counterspells, I wanted to make up for that with a 2nd Dispel in the sideboard.
2) I also tested Nihil Spellbomb (and Rakdos Charm), but I found that against the decks that you want to nuke an entire graveyard, we tend to play the racing game anyways, whereas Surgical Extraction being an instant (helps Delver) and being potentially 0 mana helps against quick T1/T2 combos.
3) I added a 4th land-hate card in the form of Crumble to Dust. I was always hesitant to add it in the straight Grixis Delver lists, but with more mana, I think playing the 4-drop hate can be good.
4) Because there's no Collective Brutality in the mainboard, I have 2 in the SB. It is versatile, good against aggro and combo, and just comes in during a lot of matchups.
5) I trimmed down to 3 Ancestral Vision in the sideboard because I didn't feel like the 4th made a significant difference. I also tested a different grind package in the form of 1-ofs of: Pia and Kiran Nalaar, Painful Truths, and Keranos, God of Storms. I personally felt better off with Ancestral Vision and think it is the superior card advantage engine.
You're where I was when I originally put cryptic delver together on page 115 in this thread. 21 lands and 3 cryptics. Haha. Not disagreeing with going to 21 lands, and I rarely had a problem with mana base, but I eventually went back to 22, because i'm of the mentality that we are grixis control, with the ability to go aggressive. That means I absolutely want to hit land drops. I strongly disagree with removing creepys. Can't tell you how many games where I bolt, untap, tas, angler and creepy swung for the win. You'll probably be in a ton of situations where you wish you had that last 3 points. Obviously test anyway, but I've been testing different versions of this cryptic delver build for over a month, and creepy will never get cut! Never! If you read back, you'll see I mention multiple times that creepy was the MVP of that night, and the deck should be called grixis creeping tar pit. haha. Since going slightly lower in your list, do you think 2 cryptic and 3 mana leak would be better?
Also not sure about the racing plan vs fish. I'm convinced to side out delvers in that match up and even bring in ancestral. But wth do I know about this match up, I lose to them regularly
W Affinity (L-W-W)
W GR Tron (W-L-W)
L Abzan Company (L-L) - G1 I was facing down 3 Kitchen Finks with a Melira and Gavony Township on Board. G2 he gets infinite life while the card I need to stop it has been scryed to the top of my library.
L GR Ponza (L-W-L) - He steals game 1 due to a Madcap Experiment + Platinum Emperion when he's at 5 life (I have lethal board and burn, but no way to get rid of the Emperion). G3 he mulls to five and plays Stomping Ground plus Utopia Sprawl. Fearing the Blood Moon I leave up Polluted Delta to grab Island. He has it, but not much else for a few turns. I'm unable to apply much pressure via Snap beats, but get him to Bolt Snap Bolt range (with it in hand). He plays Primal Command and gains 7 life with Inferno Titan on board!
W Goryo's Vengeance (L-W-W) - An unusual build of the reanimator deck that did include the Kari Zhev Expertise combo. Boseiju may make the Expertise uncounterable, but not the Breaking//Entering.
L Merfolk (L-W-L) - I kept a terrible hand game 1 that was all Spell Snare and no removal. I'm close to gaining control of G3, but my Staticaster is unable to kill Master of Waves' tokens due to a vialed in Phantasmal Image.
L GR TitanShift(L-W-L) - I keep a one lander and don't hit 2 until it's too late. G3 is decided by a Through the Breach which leaves me dead to basically any land or spell he draws.
It felt like I needed to side out Spell Snare and Fatal Push quite often. After spending a year playing Path to Exile, I found myself really missing it. Young Pyromancer occasionally did nice things, but I was overall too impressed with it. I think I would have valued the hand disruption of Clique a little more. Based on the GP results, I'm not sure how I feel about this deck's position right now.
About sideboard , why siding Crumble to Dust if you are running Fulminator Mage?
You're not asking me, but i'm gonna reply anyway lol. Crumble is one and done. With 21+ lands hitting 4 is easy. IMO it's better to split land hate with fmage and crumble, due to variety. They can't warping wail fmage, and kommand fmage is nasty. Crumble is just plain nasty, and i've been in snap crumble situations plenty.
Also, how can you say good changes to removing creepys lol creepy is an all star... (can you tell I love creepy)
No problem buddy , share the knowledge is the primary focus of this thread , the only problem I see with that split is you probably cutting some card that may be useful for another matchups.