I'm coming over from the world of legacy, and I'm looking to play a Modern deck in between tournaments.
I play RUG Delver in legacy, and I was pointed over to this deck. I love me some control+fat goyfs. I am however, a spike at heart. This seems to be the only twin variant that isn't "T1". Exactly why is that? What decks does this have problems against? Is it simply because a Tasigur can come down and be a bigger creature, faster?
Tasigur is not faster than Goyf. Ever. The reason this deck isn't 'Tier 1' is because people, for some reason, have the idea that Grixis Twin is the Twin deck to be playing, even though the mana really sucks and doesn't reward you enough for playing black. This version of Twin is way more streamlined than Grixis, and is basically UR Twin with a fast clock. Also with infinite dispels in the metagame, Roast is a solid removal spell for fatties.
I'm coming over from the world of legacy, and I'm looking to play a Modern deck in between tournaments.
I play RUG Delver in legacy, and I was pointed over to this deck. I love me some control+fat goyfs. I am however, a spike at heart. This seems to be the only twin variant that isn't "T1". Exactly why is that? What decks does this have problems against? Is it simply because a Tasigur can come down and be a bigger creature, faster?
Tasigur is not faster than Goyf. Ever. The reason this deck isn't 'Tier 1' is because people, for some reason, have the idea that Grixis Twin is the Twin deck to be playing, even though the mana really sucks and doesn't reward you enough for playing black. This version of Twin is way more streamlined than Grixis, and is basically UR Twin with a fast clock. Also with infinite dispels in the metagame, Roast is a solid removal spell for fatties.
Interesting, thanks for your thoughts. Maybe it's had a slight decline because Tasigur can dodge abrupt decay, whereas goyf cannot? (Not sure if this is a big deal in modern, it's not a huge deal in legacy).
I'm coming over from the world of legacy, and I'm looking to play a Modern deck in between tournaments.
I play RUG Delver in legacy, and I was pointed over to this deck. I love me some control+fat goyfs. I am however, a spike at heart. This seems to be the only twin variant that isn't "T1". Exactly why is that? What decks does this have problems against? Is it simply because a Tasigur can come down and be a bigger creature, faster?
Tasigur is not faster than Goyf. Ever. The reason this deck isn't 'Tier 1' is because people, for some reason, have the idea that Grixis Twin is the Twin deck to be playing, even though the mana really sucks and doesn't reward you enough for playing black. This version of Twin is way more streamlined than Grixis, and is basically UR Twin with a fast clock. Also with infinite dispels in the metagame, Roast is a solid removal spell for fatties.
Interesting, thanks for your thoughts. Maybe it's had a slight decline because Tasigur can dodge abrupt decay, whereas goyf cannot? (Not sure if this is a big deal in modern, it's not a huge deal in legacy).
Lets be honest here. Tarmogofy is really expensive and Tasigur is a lot cheaper to aquire. People saw tasigur and said "OMG BETTER THEN GOYF" because they wanted a cheaper alternative and so there was a time people were claiming tasigur was a better beatdown then gofy. People have been on the Grixis hype train in modern for a while now because of Tasigur and K-command even though I've seen Grixis lists cut tasigurs from the main all together and people are running less K-commands also. What grixis actually gives you is stronger removal which can't be discounted. My main issue with a lot of Grixis twin lists is they sacrifice a lot of tempo for more control elements and personally I think twin wants to be a tempo deck and is most powerful when it plays the tempo game.
Tasigur plays a hugely different role then gofy does. Tarmo-twin is more aggro oriented while grixis twin is a lot more on the control side. Terminate is seeing more play then abrupt decay because of tasigur and gurmag angler which has been very good for twin in general. Its probably bias but I think tarmo-twin is the best variant (by a small margin) of the deck since it forces opponents to decide whether they want to kill my 5/6 gofy or kill my 1/4 deceiver so they don't die to the combo. That being said all the versions including Grixis and U/R are very strong and can take down any tournament it has a lot to do with your play style.
I don't think you're going to find a deck that plays exactly like legacy RUG delver and tbh I don't know of any deck that plays like twin where the threat of combo is its main weapon. Have you tried proxying the deck up? Do that if you can to get a feel for it also give grixis and U/R a try as even though there are few changes to the cards each deck plays differently from one another.
I'm coming over from the world of legacy, and I'm looking to play a Modern deck in between tournaments.
I play RUG Delver in legacy, and I was pointed over to this deck. I love me some control+fat goyfs. I am however, a spike at heart. This seems to be the only twin variant that isn't "T1". Exactly why is that? What decks does this have problems against? Is it simply because a Tasigur can come down and be a bigger creature, faster?
Tasigur is not faster than Goyf. Ever. The reason this deck isn't 'Tier 1' is because people, for some reason, have the idea that Grixis Twin is the Twin deck to be playing, even though the mana really sucks and doesn't reward you enough for playing black. This version of Twin is way more streamlined than Grixis, and is basically UR Twin with a fast clock. Also with infinite dispels in the metagame, Roast is a solid removal spell for fatties.
Interesting, thanks for your thoughts. Maybe it's had a slight decline because Tasigur can dodge abrupt decay, whereas goyf cannot? (Not sure if this is a big deal in modern, it's not a huge deal in legacy).
Lets be honest here. Tarmogofy is really expensive and Tasigur is a lot cheaper to aquire. People saw tasigur and said "OMG BETTER THEN GOYF" because they wanted a cheaper alternative and so there was a time people were claiming tasigur was a better beatdown then gofy. People have been on the Grixis hype train in modern for a while now because of Tasigur and K-command even though I've seen Grixis lists cut tasigurs from the main all together and people are running less K-commands also. What grixis actually gives you is stronger removal which can't be discounted. My main issue with a lot of Grixis twin lists is they sacrifice a lot of tempo for more control elements and personally I think twin wants to be a tempo deck and is most powerful when it plays the tempo game.
Tasigur plays a hugely different role then gofy does. Tarmo-twin is more aggro oriented while grixis twin is a lot more on the control side. Terminate is seeing more play then abrupt decay because of tasigur and gurmag angler which has been very good for twin in general. Its probably bias but I think tarmo-twin is the best variant (by a small margin) of the deck since it forces opponents to decide whether they want to kill my 5/6 gofy or kill my 1/4 deceiver so they don't die to the combo. That being said all the versions including Grixis and U/R are very strong and can take down any tournament it has a lot to do with your play style.
I don't think you're going to find a deck that plays exactly like legacy RUG delver and tbh I don't know of any deck that plays like twin where the threat of combo is its main weapon. Have you tried proxying the deck up? Do that if you can to get a feel for it also give grixis and U/R a try as even though there are few changes to the cards each deck plays differently from one another.
By your description of the playstyles, I think I'll give RUG Twin a try. I definitely want a more tempo/aggro style deck because while grinding is great, round time and tournament fatigue from long games is a thing. Same reason I went RUG Delver over BUG
Hold on... Twin is a midrange deck, not a tempo deck.
It plays some cards that are positive tempo, like cheap counters or twiddle creatures, and it's great at switching between aggro and control roles, but it is a far cry from a true tempo strategy like RUG Delver is in Legacy.
If you're looking for something that feels similar for Modern you might want to check out this primer.
Yeah, but I'm a spike that wants to play a T1 deck Some kind of twin variant seems like the closest I can get to a control/tempo strategy.
Hold on... Twin is a midrange deck, not a tempo deck.
It plays some cards that are positive tempo, like cheap counters or twiddle creatures, and it's great at switching between aggro and control roles, but it is a far cry from a true tempo strategy like RUG Delver is in Legacy.
If you're looking for something that feels similar for Modern you might want to check out this primer.
Yeah, but I'm a spike that wants to play a T1 deck Some kind of twin variant seems like the closest I can get to a control/tempo strategy.
Well to be fair, some games play like tempo indeed. Instead of protecting Delver you protect Goyf with Snare/Pierce/Dispel and get enough dmg in to finish with Snap + Bolt. Remanding spells while Goyf is in play feels that much better than Remanding T2 in UR without any board presence. There were games were I won with 0 cards in hand while my opponent had 5 cards, simply because I unload so fast and he had to keep mana open for potential EOT Combo. Goyf really stresses their removal, grants alternate lines of winning and is reaaally light on the mana opposed to Grixis`s Terminate, Tasigur and K-Command. If you are a Spike like me its either Twin or BGx. Since I prefer the random Combo out against "bad" MUs (there are hardly any right now) and drawing cards with Serum Visions / Remand / Cryptic I would go with Twin anyday. You never know what you will face in a 15 round GP and having a strong proactive Gameplan while also having a combo out against random decks is huge. The mindgames this deck plays is at a whole other level than something like Delver can put up. You will notice this if you sit on the other side of the table. While playing a FNM or casually with friends I dont care if I get Twinned out as much since why should I, but the bigger the event the more you dont want to loose to a random combo. Thus this deck rewards skillfull and tight play more than say GR Tron.
I would bet that if more people would have Goyfs this version would be right back at Tier 1, so dont let the Tier System fool you.
Good to know, thanks! I already have my goyfs, so I think this is where I'm settling.
I initially looked at BGx because I figure I'd buy the lilis and what not when building into BUG in legacy. But I'm not too stoked on the grindy nature of BGx in Modern. It's sounding like Tarmo Twin is where I should be, based on my playstyle.
Side question: How's the matchup against GR Tron/Affinity? My legacy playgroup is branching off, and one already has affinity, the other is building GR Tron.
Affinity is a pure question of how your cards line up against theirs. If you have Removal and the right Counter at the right time or a fast combo while they have none of their Galvanic Blasts its very winable, even Game 1. Sometimes they have the nuts and you loose, sometimes they have the nuts but no removal and you still win.
Postboard you side out those Remands, Dispel and Spell Pierce and stock up on Ancient Grudges, Pyroclasm, Staticaster etc. and kill everything on sight while they have to board more cards against the combo (Dismember, Thoughtseize, Spellskite, Spell Pierce, Torpor Orb), so it gets much more favorable for us, but not a free win. Note that Goyf is 5/6 on a regular Basis against Affinity. Most of the times you face only 1 real problem: Etched Champion. Thats one of the only reasons I would really consider a Spellskite of my own, EE or something like Shatterstorm/Vandalblast. That card can be quite annoying, especially with an active Ravager or Plating.
Tron is a race but unlike BGx you can win on the spot. They HAVE to board in several Natures Claim and Rending Volley which are flat out dead against Goyf. Thus a quick clock in Goyf with disruption like Remand, Negate can quickly end them. I would say that due to all the Twin hate in Trons sideboard these days, Tarmo Twin is the best version against Tron by far. UR Twin has a really hard time to combo them off in postboard games while you also lack a quick clock if you board out Bolts and rely on 2/1s and 1/4s while Tasigur is too slow without Thought Scour - and that card is really bad in Twin.
You might want to read Patricks latest article, its very good: http://www.mtgmintcard.com/articles/writers/patrick-dickmann/analyzing-tarmo-twin
I also recommend watchin all his videos on Youtube. He simply plays the deck at a very high level and you can learn a lot. Especially that Pro Tour quarter final Game 1 against Christian Seibold or the MU against Blue Moon for a perfect 9-0 game 1 is a masterpiece.
Thanks again! I think after SeaTac, the next west coast GP (that isn't Standard) is Modern so my playgroup is all gearing for Modern. I think the other guy is going to play Abzan. According to the article you linked our game against them is okay. Is there anything that Tarmo Twin just folds to?
Also, is the decklist in the article the "stock" decklist that I should start with?
My meta is alot control/burn
What would you play guys?
Personally I prefer having access to Clique. It fits well in the tempo strategy and is disruption for the combo strategy. If Junk sees a resurgence (or any major Lingering Souls decks) I would cut clique. For now I think the 3/1 body is good enough.
On the draw I tend to go more controlling and depending on what kind of Affinity they build this is what I would sideboard in the dark. Dismember is good if they run Master of Ethereium or The Scissors, it also eats Spellskite if you decide to run 3 + 5 combo pieces, which I don't on the draw. And in with Dispel and 1 more Splinter Twin if on the play.
+2 Ancient Grudge
+1 Unravel the Æther
+1 Vandalblast
+2 Pyroclasm
+1 Izzet Staticaster
+1 Negate
+2 Thragtusk
-1 Splinter Twin
-1 Deceiver Exarch
-4 Remand
-1 Roast
-2 Cryptic Command (this is debatable, but I like Thragtusks better in the matchup, also triple blue can be difficult to attain sometimes on curve in the matchup)
-1 Dispel
I approach the matchup as having better top decks and lots of answers for their threats with the combo as the secondary win condition. Sometimes I even take in Keranos.
Thanks! I'll give that a try.
Modern is a tricky format, without having cards like Daze/FoW to lean on and the cantrips being worse and in fewer numbers. What are your guys' general mulligan rules? Is there something that you want to ALWAYS look for? Or is it as general as "if I can play these cards, I can keep"
After throwing a few versions through MTGO I can't settle on a complete 75 for GP Pittsburgh. I'm looking for some of your opinions on
- 22 or 23 lands?
- Going big on the combo (9-10 pieces) or go more tempo (8-9 pieces)
- Dismember and Roast or just 2 Roast?
- Finally, what do your sideboards look like?
This deck is definitely one of the most powerful decks I've played with but I'm not sure if I'm making it better or worse tweaking without enough games to test.
Thanks Magix for bringing attention to the article its always nice to get patrick's perspective on certain cards and I like the list that he has.
I'm kind of curious using dickmann's list as reference how do you guys sideboard for merfolk? I tend to keep in combo but I've had other people argue I should take the combo out. What do you guys do against merfolk?
Honestly the Jund matchup isn't that bad anymore with Bounding Krasis. Jund is incentivized to board out some number of bolts anyway since they suck against goyf and exarch, and the only real target for them is Snapcaster, which just feels bad to keep bolts in for. This stretches the few bolts they leave in a bit too far, and Krasis usually goes unanswered or eats a terminate/decay. I keep 2 twins in against them because Krasis is actually a serviceable threat against them now, and Deceiver is a great tempo play against them with Goyfs in play. You definitely have to play to your deck's strengths post board. Try not to remand something early unless you have a threat in play. Prioritize getting threats into play, then protect it with permission, and try to tempo them out of the game. Grindy cards like Keranos/Huntmaster/Thragtusk are still great, but you shouldn't try to jam them ASAP, and should instead wait for them to grind through the rest of your hand before deploying them. Waiting until they're out of gas or close to out of gas is the best way to make those threats game winning. I bring in dispels, roast, huntmasters, thragtusk, keranos, and explosives, board out 2 twins, electrolyze, a bolt, a deceiver or two (maybe 3) against them. Since going with this plan, I have over a 50% win rate against Jund. The best thing to do against them is take advantage of the fact that they are a curve out type deck that is typically only cast 1 spell per turn in the first few turns. Trying to put them off balance early by being super mana-efficient is typically the best strategy. Also, if you have dispel in your hand, it is usually best to hold a threat until you can play it and leave up dispel. However, on the play I will absolutely play a goyf on two so they are forced remove it on their turn 2, and if they opt to play a threat of their own turn 2, then you can tap it down with krasis/deceiver and attack with goyf, and then they untap on the back foot.
feeling very good about this list, changes you could make are -2 probe for a ligthouse and spell snare.
you could also change the fatties in the board and add in a clique swapping out the lavamancer.
not sure about 3 krasis 2 deceiver I kind of want 4 krasis 1 deceiver.
I really like how it gets past elesh norn, illness in the ranks, having one infect counter on it, golgari charm, night of souls betrayal. and it's clock is just nuts. having great results in small tourneys hopefully will bring this to some GPs soon.
went 2-0, 2-1, 2-0, 2-0, 2-0 winning a clique.
2-0 vs zoo. played twin on goyf so I could have one goyf attacking and one to block (activate on end step) which was really sweet.
kept a very loose hand vs affinity so I lost it was 2 island, forest, goyf, electrolyze, lavaman, bolt on the draw g2. I would probably have mull'd this looking back but not sure.
2-0'd faeries.
2-0d tron and finally 2-0'd elves.
only combo'd once tonight to and it was vs tron so that was nice.
ive been thinking about the surrak planewalker or maybe it was sarkhan the 5 mana one that poops dragons and draws cards so if any of you guys played that guy tell me how it's been for you
To see the world in a grain of sand, and to see heaven in a wild flower, hold infinity in the palm of your hands, and eternity in an hour. - William Blake
It was not delight, not wonder that arose among us, it was the peace of heaven. He who has thought most deeply loves what is most alive. - Friedrich Holderlin
@Gul_Dukat: I say play Sarkhan the Unbroken because that card is fantastic. Everytime he's gone down he's won me games. Both the card draw and pooping out dragons are very relevant I look at him as my 3rd keranos (I think he is pretty cheap too so no harm in getting him and trying him out). 4/4 flyers are very hard for a lot of decks to deal with and even if they do they are wasting removal on tokens and not your other creatures.
@the people talking about the jund matchup: The jund matchup can be tough but I don't think its that one sided at least not when I've played the matchup. As long as they don't draw a lot of discard you should have a good chance of winning. The main issue with Jund is the discard as we are the tempo deck and want cards in hand and they want to get us into top deck wars which they win 70% of the time. That's why I run 2 keranos and 1 sarkhan for card advantage.
So, I have a jund deck and play a little affinity on the side, but I'm really understanding the modern format a lot more now, and playing with my friends UR Twin deck, I was surprised how much better I found this deck understanding the meta and the format now
I wanted to ask you guys a few things
One, if you're trying to squeeze things in and you have to make a cut, is the 2nd copy of Spell snare the better option or is the 2nd copy of dispel the better option?
Is it generally advised to have 3 copies of dispel in the 75?
Do you guys feel Huntmaster is just too low impact and outshined by 2 Thragtusk in the sideboard?
Why Dismember over something else? Hasn't UR Twin gotten away without using it? Why is Tarmo Twin using it? 4 damage to myself sounds unappealing and not what I want to snap back. What else would replace this? A counter, a 2nd copy of Electrolyze, a 2nd roast?
The combo is more of a backup in general for Twin, but with that 4th copy cut in most lists, are you finding the combo much harder to dig for against those linear decks where you really need it, or is dropping Tarmogoyf and hopefully remanding and tapping down things usually enough against combo decks?
With Cryptic Command and all these 4 and 5 mana drops, are you guys finding your decks clunky. Is UR Twin the sleek, tempo plan and this is the more powerful but clunky version? Hopefully not, it's why I like Jund more than Junk
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Tasigur is not faster than Goyf. Ever. The reason this deck isn't 'Tier 1' is because people, for some reason, have the idea that Grixis Twin is the Twin deck to be playing, even though the mana really sucks and doesn't reward you enough for playing black. This version of Twin is way more streamlined than Grixis, and is basically UR Twin with a fast clock. Also with infinite dispels in the metagame, Roast is a solid removal spell for fatties.
Interesting, thanks for your thoughts. Maybe it's had a slight decline because Tasigur can dodge abrupt decay, whereas goyf cannot? (Not sure if this is a big deal in modern, it's not a huge deal in legacy).
LegacyUBRDelverRBU
Lets be honest here. Tarmogofy is really expensive and Tasigur is a lot cheaper to aquire. People saw tasigur and said "OMG BETTER THEN GOYF" because they wanted a cheaper alternative and so there was a time people were claiming tasigur was a better beatdown then gofy. People have been on the Grixis hype train in modern for a while now because of Tasigur and K-command even though I've seen Grixis lists cut tasigurs from the main all together and people are running less K-commands also. What grixis actually gives you is stronger removal which can't be discounted. My main issue with a lot of Grixis twin lists is they sacrifice a lot of tempo for more control elements and personally I think twin wants to be a tempo deck and is most powerful when it plays the tempo game.
Tasigur plays a hugely different role then gofy does. Tarmo-twin is more aggro oriented while grixis twin is a lot more on the control side. Terminate is seeing more play then abrupt decay because of tasigur and gurmag angler which has been very good for twin in general. Its probably bias but I think tarmo-twin is the best variant (by a small margin) of the deck since it forces opponents to decide whether they want to kill my 5/6 gofy or kill my 1/4 deceiver so they don't die to the combo. That being said all the versions including Grixis and U/R are very strong and can take down any tournament it has a lot to do with your play style.
I don't think you're going to find a deck that plays exactly like legacy RUG delver and tbh I don't know of any deck that plays like twin where the threat of combo is its main weapon. Have you tried proxying the deck up? Do that if you can to get a feel for it also give grixis and U/R a try as even though there are few changes to the cards each deck plays differently from one another.
By your description of the playstyles, I think I'll give RUG Twin a try. I definitely want a more tempo/aggro style deck because while grinding is great, round time and tournament fatigue from long games is a thing. Same reason I went RUG Delver over BUG
LegacyUBRDelverRBU
Yeah, but I'm a spike that wants to play a T1 deck Some kind of twin variant seems like the closest I can get to a control/tempo strategy.
LegacyUBRDelverRBU
Good to know, thanks! I already have my goyfs, so I think this is where I'm settling.
I initially looked at BGx because I figure I'd buy the lilis and what not when building into BUG in legacy. But I'm not too stoked on the grindy nature of BGx in Modern. It's sounding like Tarmo Twin is where I should be, based on my playstyle.
Side question: How's the matchup against GR Tron/Affinity? My legacy playgroup is branching off, and one already has affinity, the other is building GR Tron.
LegacyUBRDelverRBU
Thanks again! I think after SeaTac, the next west coast GP (that isn't Standard) is Modern so my playgroup is all gearing for Modern. I think the other guy is going to play Abzan. According to the article you linked our game against them is okay. Is there anything that Tarmo Twin just folds to?
Also, is the decklist in the article the "stock" decklist that I should start with?
LegacyUBRDelverRBU
3 Krasis
3 Deceiver
or
2 Krasis
3 Deceiver
1 Vendillion
My meta is alot control/burn
What would you play guys?
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
Personally I prefer having access to Clique. It fits well in the tempo strategy and is disruption for the combo strategy. If Junk sees a resurgence (or any major Lingering Souls decks) I would cut clique. For now I think the 3/1 body is good enough.
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
A resolved etched champion is impossible to deal with.
Dickmann seems to say in his article that we should be able to win, but unless they just mull to nothing.. beating a grip of 7 doesn't seem to happen.
LegacyUBRDelverRBU
LegacyUBRDelverRBU
Thanks! I'll give that a try.
Modern is a tricky format, without having cards like Daze/FoW to lean on and the cantrips being worse and in fewer numbers. What are your guys' general mulligan rules? Is there something that you want to ALWAYS look for? Or is it as general as "if I can play these cards, I can keep"
LegacyUBRDelverRBU
- 22 or 23 lands?
- Going big on the combo (9-10 pieces) or go more tempo (8-9 pieces)
- Dismember and Roast or just 2 Roast?
- Finally, what do your sideboards look like?
This deck is definitely one of the most powerful decks I've played with but I'm not sure if I'm making it better or worse tweaking without enough games to test.
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
Thanks Magix for bringing attention to the article its always nice to get patrick's perspective on certain cards and I like the list that he has.
I'm kind of curious using dickmann's list as reference how do you guys sideboard for merfolk? I tend to keep in combo but I've had other people argue I should take the combo out. What do you guys do against merfolk?
there's some mashup where all i want i combo; (bogle, affinity, melfrok, living end)
I would bring the full combo pieces in these mashup. ur though plz?
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
1 Forest
1 Hinterland Harbor
3 Island
4 Misty Rainforest
1 Mountain
4 Scalding Tarn
2 Steam Vents
1 Stomping Ground
3 Sulfur Falls
2 Deceiver Exarch
4 Snapcaster Mage
4 Tarmogoyf
2 Cryptic Command
1 Dispel
1 Electrolyze
4 Lightning Bolt
4 Remand
2 Roast
4 Serum Visions
1 Spell Snare
3 Splinter Twin
3 Bounding Krasis
1 Grim Lavamancer
2 Gitaxian Probe
1 Desolate Lighthouse
2 Ancient Grudge
3 Dispel
1 Negate
2 Pyroclasm
2 Blood Moon
2 Engineered Explosives
2 Thundermaw Hellkite
1 Surrak Dragonclaw
feeling very good about this list, changes you could make are -2 probe for a ligthouse and spell snare.
you could also change the fatties in the board and add in a clique swapping out the lavamancer.
not sure about 3 krasis 2 deceiver I kind of want 4 krasis 1 deceiver.
I really like how it gets past elesh norn, illness in the ranks, having one infect counter on it, golgari charm, night of souls betrayal. and it's clock is just nuts. having great results in small tourneys hopefully will bring this to some GPs soon.
went 2-0, 2-1, 2-0, 2-0, 2-0 winning a clique.
2-0 vs zoo. played twin on goyf so I could have one goyf attacking and one to block (activate on end step) which was really sweet.
kept a very loose hand vs affinity so I lost it was 2 island, forest, goyf, electrolyze, lavaman, bolt on the draw g2. I would probably have mull'd this looking back but not sure.
2-0'd faeries.
2-0d tron and finally 2-0'd elves.
only combo'd once tonight to and it was vs tron so that was nice.
ive been thinking about the surrak planewalker or maybe it was sarkhan the 5 mana one that poops dragons and draws cards so if any of you guys played that guy tell me how it's been for you
It was not delight, not wonder that arose among us, it was the peace of heaven. He who has thought most deeply loves what is most alive. - Friedrich Holderlin
1907 Constructed Rating on Magic Online.
@the people talking about the jund matchup: The jund matchup can be tough but I don't think its that one sided at least not when I've played the matchup. As long as they don't draw a lot of discard you should have a good chance of winning. The main issue with Jund is the discard as we are the tempo deck and want cards in hand and they want to get us into top deck wars which they win 70% of the time. That's why I run 2 keranos and 1 sarkhan for card advantage.
I wanted to ask you guys a few things
One, if you're trying to squeeze things in and you have to make a cut, is the 2nd copy of Spell snare the better option or is the 2nd copy of dispel the better option?
Is it generally advised to have 3 copies of dispel in the 75?
Do you guys feel Huntmaster is just too low impact and outshined by 2 Thragtusk in the sideboard?
Why Dismember over something else? Hasn't UR Twin gotten away without using it? Why is Tarmo Twin using it? 4 damage to myself sounds unappealing and not what I want to snap back. What else would replace this? A counter, a 2nd copy of Electrolyze, a 2nd roast?
The combo is more of a backup in general for Twin, but with that 4th copy cut in most lists, are you finding the combo much harder to dig for against those linear decks where you really need it, or is dropping Tarmogoyf and hopefully remanding and tapping down things usually enough against combo decks?
With Cryptic Command and all these 4 and 5 mana drops, are you guys finding your decks clunky. Is UR Twin the sleek, tempo plan and this is the more powerful but clunky version? Hopefully not, it's why I like Jund more than Junk