elixir of immortality VS feldon's cane ? i'm using the last one because i'm waiting for the elixir to arrive, and i usually need only one shuffle for jace to hit all the opponent's deck and feldon's cane costs less than the elixir
The life gain on Elixir can be helpful if you drop the combo and have to send it back over to a burn deck with instant burn without exhaustion or even with. Cane will work fine until you get the elixir but mana shouldn't be an issue while going off in the combo version.
Went 1-3 on my first outing with the deck. The matches I lost went to game 3 so it wasn't awful. I had some mana issues though so I think I'm going to up the mana base from 22 to 23 and see how that goes.
Match 1 vs Mardu Burn
Burn doing burn things. Game 1 was quick, Game 2 Leyline kept me in and I went off with 3 life left. Game 3 couldn't find a Leyline after mullin to 6 then ending up with a grip of warps with no mines.
1-2 Burn
Match 2 vs UR Twin
This guy seems to be one of the best at the store. I don't think I was making the best lines of play on top of it. Gigadrowse on his upkeep when I maybe should have been waiting for endstep idk. Was able to tempo my way to game 2. Game three had a counter war, my Remand drew me a Swan Song to keep him off Twin, but I didn't have enough mana to go off while he was tapped out and he had it next turn, with plenty of protection even if I still had counters (I didn't).
1-2 Twin
Match 3 vs Living End
Pretty easy match up. Gigadrowse and Exhaustion keep him down early. Only having one spell to worry about makes things easy.
2-0 me
Match 4 vs UW Tempo
Liked this deck alot. Judge's Familiar, Thalia, Vyrn Wingmare to keep me of balance, Saint Taft for a clock. Game 1 I had mana issues along with no mines to get it flowing. Game 2 Cryptic on Wingmare to also tap Traft, then Spell Snare to get Thalia in the same turn, left me wide open to go off next turn. Game 3 went down to 6, kept a hand with one land and Visions but that damn owl sacrificed himself to keep me from Scrying away all the awful top decks I ended up with. Thalia on turn two sealed the deal that I just couldn't keep up with. By the time I had 4 lands I was down to 3 life with Aetherize in hand but that Thalia made it useless.
1-2 Tempo
It obviously wasn't great but I had game against the field and there is room for improvement, which makes it a good first outing.
Match 2 vs UR Twin
This guy seems to be one of the best at the store. I don't think I was making the best lines of play on top of it. Gigadrowse on his upkeep when I maybe should have been waiting for endstep idk. Was able to tempo my way to game 2. Game three had a counter war, my Remand drew me a Swan Song to keep him off Twin, but I didn't have enough mana to go off while he was tapped out and he had it next turn, with plenty of protection even if I still had counters (I didn't).
1-2 Twin
Gigadrowse endstep for blue decks, Upkeep for non-blue, unless circumstances call for something else(Like in response to Splinter Twin on a Deciever/Pestermite).
I have been running this list online with much sucess (only loosing to aggro decks slightly) and i have been loving the hell out of this deck! Would you recommend me this list?
Also, ive seen talrand's in some sideboards, its a secondary wincon for which matchups?
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Modern: RBW Mardu Pyro X Eldrazi
Pauper: X Affinity G Stompy
I have been running this list online with much sucess (only loosing to aggro decks slightly) and i have been loving the hell out of this deck! Would you recommend me this list?
Also, ive seen talrand's in some sideboards, its a secondary wincon for which matchups?
I dont like temporal trespass, maybe add another ptw
Also no remands? You need some interaction
It seemed something was too right, the deck won all the non aggro matchups, indicating it wasnt very optimized.
Ill go for a eli kassis build this time, as i am building this deck on papel also! Ill probably have to test myself the list and take my own conclusions, but it seems its build to beat the bad matchups (and win the good ones, normally!).
...and ill take the trespass from his list, as it did nothing useful. Im winning 100% against the B/x eldrazi decks but i want to reduce the loss % to the maximum.´
You have convinced me to play talrand also!
I think adding white gives so many strong sideboard options, particularly the Timely Reinforcements and Leylines to help make the Burn/Aggro matches much more favorable.
I tried to focus the build on surviving the first 6 turns off Remands, Gigadrowse, Exhaustion, and Cryptic. At that point I hope to have been able to sneak in a Dictate on a turn where they only could play one threat (which I then could bounce or tap down while accumulating cards in hand)
After that point, as you all know, it's just a matter of chaining turns. I've tried to diversify my walks so that I can use mana effeciently at 5-6-7-9 and I've found I can pretty easily keep them from getting in much damage early, then will usually Cryptic their attack on turn 5 or 6 and on my turn I can cast Exhaustion and just flash in a Dictate to start getting set up. Another great thing has been hitting 7 mana and using Cyclonic Rift to completely reset their board, which is nearly impossible for them to recover from and can chain together turns quite easily.
Narset is a spicy little 1-of that I've really loved. Since I was in white already, it made a lot of sense to add her into the deck. She's only really REALLY amazing once you're ready to chain turns and you can rebound them to pull yourself way ahead. However, there are a lot of times I got to 7 or 8 mana, dropped her, Exhaustion or Cryptic and +1 Narset, then the following turn, -2 on a Time Warp, drop a Thassa or a Dictate and we're off to the races.
Remand + Gigadrowse is fantastic to buy a lot of turns in the situation where you don't have a Dictate out, so you're not ready to try to chain turns. You can buy 2 or 3 turns pretty easily with this combo.
The sideboard is pretty self explanatory. Negates are mostly to help against control, but also doing work against some combo decks like Bloom, Scapeshift, Storm, Ad Nauseum. I had Dispel here originally, but found too often I wanted to be able to counter planeswalkers and artifacts and enchantments too.
The Spectral Shift is great against Choke and Boil of course, but also really great to fight Valakut and Blood Moon and various devotion cards.
Stony Silence is pretty great against Affinity to keep them slowed down to a reasonable level, I like it much more than Hurkyl's Recall as they can usually vomit their hand back pretty quickly and all I really need to do is keep Plating, Ravager, and Overseer from becoming insane in the early game. Helping out against various Tron, Lantern and Eggs is nice too.
Laboratory Maniac is there to bring in against decks that might go 'infinite' on life or present an issue where attacking with awakened lands and Thassa might prove difficult.
If anyone has any thoughts or ideas, I'm open to discuss them!
Hi Jonas! List looks fine, but there is a couple of things that I am not very fond of.
Thassa seems really outdated every now and then: She comes online only when you have 2 Dictates on the board and not before - Even if it should happen, you could and should be able to win before it happens. Scy is worse than drawing: Removing the Temporal Mastery alongside with her could be a fix - Unless that you really like them.
I would also remove the Temporal Mastery due to the lack of drawfixing: Thassa and 4 Visions is not enought from my experience: It is terrible for 7 mana and removes itself afterwards.
I could see dropping down to 9 Walks (4 Time Warp, 3 Walk the Aeons, 2 Part the Waterveil) and dropping Thassa. This frees up 3 spots. If Ancestral Vision is unbanned, I will probably put in 3 of them in these spots. If not, I think 2 Telling Time and 1 Jace Beleren seems like a good fit.
Also, you have very few mine-effects. I see that you are not playing Elixir, which I think is wise, but Jace Beleren is so much value in the control matchup. Neither can I see no reason not to play Mikokoro, Center of the Sea. If you have any, I can recommend Celestial Colonnade aswell. Lets say you run out of warps after 6 turns, even then you would be able to smack with Colonnade and Gigadrowse him down again - Its a good finisher and also good in the grindy matches.
I had a Colonnade in the deck, but took it out because I didn't want any ETB tapped lands. Maybe will put it back in. Mikokoro is something I have not tested, as I thought it was a liability to have non-blue producing lands in the deck. Perhaps it's worth testing out though.
Also, yes - I've found Elixir is unnecessary and have never decked myself before attacking for lethal. In the case where I play against an opponent with 'infinite' life, I can bring in the Lab Maniac and have that as an out.
Yeah, as soon as I took out the Masterys I realized Telling Time was lame, lol.
Currently trying 2 Howling Mine in those spots and have enjoyed the lower casting cost to sneak them in early or to drop between walks when I get to 7-8 mana
Okay, forgive me if this comes off a bit stupid, (or if it's been considered before) could Silence be useful against Non-Blue decks as a pseudo time-walk? Silencing them on upkeep seems really strong in UW Turns.
I would recommend some MB defensive spells but if this deck has worked in your local meta for a while it might be alright. Remand, Mana Leak, any bounce spells, something.
Yeah, I really do not like Remand, or any of the 2 mana counterspells. I'm tapping out pretty much every turn. If I pass the turn with open mana, I'd like to be casting cryptic command.
So I'm still going to play mono blue, but one pairing that has made me consider splashing white was Delay with Render Silent.
I haven't tested it or anything just a neat interaction. Since there has been talk about Silence and now cutting Remand I thought I would throw it out there.
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Taking Turns / Double Moon Walkers
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elixir of immortality VS feldon's cane ? i'm using the last one because i'm waiting for the elixir to arrive, and i usually need only one shuffle for jace to hit all the opponent's deck and feldon's cane costs less than the elixir
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
Cube
Terricube
Modern
8Rack
Burn
Legacy
Oops, All Spells!
Pox
Match 1 vs Mardu Burn
Burn doing burn things. Game 1 was quick, Game 2 Leyline kept me in and I went off with 3 life left. Game 3 couldn't find a Leyline after mullin to 6 then ending up with a grip of warps with no mines.
1-2 Burn
Match 2 vs UR Twin
This guy seems to be one of the best at the store. I don't think I was making the best lines of play on top of it. Gigadrowse on his upkeep when I maybe should have been waiting for endstep idk. Was able to tempo my way to game 2. Game three had a counter war, my Remand drew me a Swan Song to keep him off Twin, but I didn't have enough mana to go off while he was tapped out and he had it next turn, with plenty of protection even if I still had counters (I didn't).
1-2 Twin
Match 3 vs Living End
Pretty easy match up. Gigadrowse and Exhaustion keep him down early. Only having one spell to worry about makes things easy.
2-0 me
Match 4 vs UW Tempo
Liked this deck alot. Judge's Familiar, Thalia, Vyrn Wingmare to keep me of balance, Saint Taft for a clock. Game 1 I had mana issues along with no mines to get it flowing. Game 2 Cryptic on Wingmare to also tap Traft, then Spell Snare to get Thalia in the same turn, left me wide open to go off next turn. Game 3 went down to 6, kept a hand with one land and Visions but that damn owl sacrificed himself to keep me from Scrying away all the awful top decks I ended up with. Thalia on turn two sealed the deal that I just couldn't keep up with. By the time I had 4 lands I was down to 3 life with Aetherize in hand but that Thalia made it useless.
1-2 Tempo
It obviously wasn't great but I had game against the field and there is room for improvement, which makes it a good first outing.
Btw bump the lands asap, even 23 is Greedy and Time warp. Dec cant miss a land drop
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
Commander
U Tetsuko Umezawa, Fugitive
RG Zilortha, Strength Incarnate
WB Amalia Benavides Aguirre
Also, ive seen talrand's in some sideboards, its a secondary wincon for which matchups?
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
I dont like temporal trespass, maybe add another ptw
Also no remands? You need some interaction
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
It seemed something was too right, the deck won all the non aggro matchups, indicating it wasnt very optimized.
Ill go for a eli kassis build this time, as i am building this deck on papel also! Ill probably have to test myself the list and take my own conclusions, but it seems its build to beat the bad matchups (and win the good ones, normally!).
...and ill take the trespass from his list, as it did nothing useful. Im winning 100% against the B/x eldrazi decks but i want to reduce the loss % to the maximum.´
You have convinced me to play talrand also!
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
4 Remand
3 Cryptic Command
3 Exhaustion
3 Gigadrowse
2 Boomerang
1 Cyclonic Rift
Walks
4 Time Warp
3 Walk the Aeons
2 Part the Waterveil
2 Temporal Mastery
4 Dictate of Kruphix
4 Serum Visions
1 Narset Transcendent
1 Thassa, God of the Sea
Lands
10 Island
4 Flooded Strand
4 Glacial Fortress
3 Hallowed Fountain
1 Minamo, School at Water's Edge
1 Oboro, Palace in the Clouds
4 Leyline of Sanctity
3 Stony Silence
3 Timely Reinforcements
2 Negate
2 Spectral Shift
1 Laboratory Maniac
I think adding white gives so many strong sideboard options, particularly the Timely Reinforcements and Leylines to help make the Burn/Aggro matches much more favorable.
I tried to focus the build on surviving the first 6 turns off Remands, Gigadrowse, Exhaustion, and Cryptic. At that point I hope to have been able to sneak in a Dictate on a turn where they only could play one threat (which I then could bounce or tap down while accumulating cards in hand)
After that point, as you all know, it's just a matter of chaining turns. I've tried to diversify my walks so that I can use mana effeciently at 5-6-7-9 and I've found I can pretty easily keep them from getting in much damage early, then will usually Cryptic their attack on turn 5 or 6 and on my turn I can cast Exhaustion and just flash in a Dictate to start getting set up. Another great thing has been hitting 7 mana and using Cyclonic Rift to completely reset their board, which is nearly impossible for them to recover from and can chain together turns quite easily.
Narset is a spicy little 1-of that I've really loved. Since I was in white already, it made a lot of sense to add her into the deck. She's only really REALLY amazing once you're ready to chain turns and you can rebound them to pull yourself way ahead. However, there are a lot of times I got to 7 or 8 mana, dropped her, Exhaustion or Cryptic and +1 Narset, then the following turn, -2 on a Time Warp, drop a Thassa or a Dictate and we're off to the races.
Remand + Gigadrowse is fantastic to buy a lot of turns in the situation where you don't have a Dictate out, so you're not ready to try to chain turns. You can buy 2 or 3 turns pretty easily with this combo.
The sideboard is pretty self explanatory. Negates are mostly to help against control, but also doing work against some combo decks like Bloom, Scapeshift, Storm, Ad Nauseum. I had Dispel here originally, but found too often I wanted to be able to counter planeswalkers and artifacts and enchantments too.
The Spectral Shift is great against Choke and Boil of course, but also really great to fight Valakut and Blood Moon and various devotion cards.
Stony Silence is pretty great against Affinity to keep them slowed down to a reasonable level, I like it much more than Hurkyl's Recall as they can usually vomit their hand back pretty quickly and all I really need to do is keep Plating, Ravager, and Overseer from becoming insane in the early game. Helping out against various Tron, Lantern and Eggs is nice too.
Laboratory Maniac is there to bring in against decks that might go 'infinite' on life or present an issue where attacking with awakened lands and Thassa might prove difficult.
If anyone has any thoughts or ideas, I'm open to discuss them!
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
I could see dropping down to 9 Walks (4 Time Warp, 3 Walk the Aeons, 2 Part the Waterveil) and dropping Thassa. This frees up 3 spots. If Ancestral Vision is unbanned, I will probably put in 3 of them in these spots. If not, I think 2 Telling Time and 1 Jace Beleren seems like a good fit.
Your thoughts?
I had a Colonnade in the deck, but took it out because I didn't want any ETB tapped lands. Maybe will put it back in. Mikokoro is something I have not tested, as I thought it was a liability to have non-blue producing lands in the deck. Perhaps it's worth testing out though.
Also, yes - I've found Elixir is unnecessary and have never decked myself before attacking for lethal. In the case where I play against an opponent with 'infinite' life, I can bring in the Lab Maniac and have that as an out.
Currently trying 2 Howling Mine in those spots and have enjoyed the lower casting cost to sneak them in early or to drop between walks when I get to 7-8 mana
http://tappedout.net/mtg-decks/10-01-16-taking-turns/
1 Shelldock Isle
1 Mikokoro, Center of the Sea
4 Serum Visions
4 Dictate of Kruphix
4 Howling Mine
2 Jace Beleren
2 Cryptic Command
1 Elixir of Immortality
4 Part the Waterveil
4 Temporal Mastery
4 Time Warp
1 Walk the Aeons
4 Gigadrowse
2 Boomerang
1 Laboratory Maniac
2 Spellskite
3 Swan Song
2 Dispel
3 Commandeer
Cube
Terricube
Modern
8Rack
Burn
Legacy
Oops, All Spells!
Pox
I like the proactive Tap down approach. Seems like something to try out.
Cube
Terricube
Modern
8Rack
Burn
Legacy
Oops, All Spells!
Pox
I haven't tested it or anything just a neat interaction. Since there has been talk about Silence and now cutting Remand I thought I would throw it out there.