More specifically a bear is a 2/2 with mana cost 2, ie. a throw back to the original Grizzly Bears which for a very long time was the standard for efficient power and toughness at 2 mana without a drawback.
EDIT: So basically, any deck running arbiter and Thalia in the 2 mana slot gets lumped into the "hatebears" category of decks by many people not familiar with D&T.
My Modern decks: Death and Taxes, Hatebears, Well Oiled Machine, Merfolk, Nyx Wave, Soul Sisters, Stompy, Matyr Proc, Naya Zoo, Robots (I refuse to call it affinity!), Bogles, Kiki Chord
Went 2-2 in dailies nothing spectacular but figured I would do a brief synopsis, could have definitely gone 4-0 with different draws but oh well. it was a good test for Wg version. I need a few more canopies i know but have to wait for money for them. E-wit was great even without ideal mana base it shined and was rarely hard to cast between the lands i have noble and vial.
Round 1 Jund (2-1): Game 1 he kept using spot removal until i ticked a vials up to 3 and 4 and cast same turn flickerwisp and resto angel, he still killed the arbiter but couldn't survive the aerial assault. Game two i took aa 4 land hand and drew 3 lands in a row and he thoughtseize/ inquisition the rest of the hand away. Game 3 Double crusader and noble in starting hand, T1 Noble, he inquisition get s a crusader next turn i play other crusader which killed him in the long run. Used Eternal Witness to get back thalia since he was hurting on lands. if my opponent would have killed the crusader with his bolt instead of thalia it would have bought him a few turns. -4 aether vial -1 aven mindcensor +2 mirran crusader, +1 Mark of asylum, +2 Spellskite.
Round 2 elves (1-2) Game one we went back and forth kept him down with a few paths on ezuris and won in the air with the double noble hierarch pumping a resto angel and later a gavony township to stay alive and finish off damage in the air. Game two he went off a bit to quick and my golem tokens and flickerwisps were not enough. Game 3 had to mull down to 5 to see a land but it had wrath. I draw a hierarch and cant draw third land to set off the wrath, on his turn three he went through his whole hand 2 coco the ewit coco, if i topped decked a land I pretty much win with splicer and wisp in hand... I top deck chalice of the void (would have been great in opener) ;_;. -3 thalia, -1 vial, +2 Mirran Crusader, +1 Wrath +1 Chalice of the void (on the play)
Round 3 Abzhan midrange (2-0): Game one kept him to only green most the game and was able to win the race since his tarmogoyfs were small. Game two rest in peace took care of his giant tarmogoyf and mirran crusader and some air power out raced his siege rhino. -4 Aether vial -2 flickerwisp +2 Mirran Crusader, +2 Spellskite +2 RiP
Round 4Twin (1-2): game one he went off, game two i prevented him from going off and over ran him. I had him to 3 life game three with spellskite, 2 flickerwisp, a mark of asylum and thalia...he stalled with cryptic, snapcaster cryptic then top decked a engineered exlosives for 2 with pyrocalsm in hand the explosives kills everything except wisps that the pyroclasm takes care of *sigh*, I to deck another wisp he snapcaster again for his bolt, then combo's off. (meanwhile most the game i was sacraficing horizon canopies and ghost quartering my own lands from being very flooded.
Edit: then i was feeling froggy so I joined a 5-3-2-2 queue and won to kinda break even. beat abzhan, mono blue turns deck and twin.
I played @spiderspace's g/w collected list tonight and went 3-1.
Results:
Round 1 vs. Zoo (2-1):
G1. I started the game flooded and drew mana dorks and qasali pridemage. He hit me with kird apes and nacatl to death.
G2. I start off with vial into scooze and Serra avenger. A collected company put me way too far ahead.
G3. Another game where getting ahead and then having explosives on one just crushed.
Round 2 vs r/g goblins (2-1):
G1. I assumed it was burn and play Thalia and arbiters until he applied too much pressure with goblin guides, marshals, art clans and bushwhackers. Punched my head with goblin grenade for the win.
G2: thalia, arbiter and land denial gets there in this game.
G3: exalted burrenton forge-tender with a city of blockers against his dorks.
Round 3 vs Naya Kiki company (0-2):
G1: kitchen finks were just stalling the game out until he could out value me.
G2: voice of resurgence and finks doing the same as previous game. Now with the help of coco and chord. Not sure I played this match correctly but learned a bit about the green white list in this match.
Round 4 vs infect (2-1):
G1: the old natural watch him go off while I do nothing type of game.
G2 & G3: involve me taxing him down and pathing his guys. Game 3 I had engineered explosives on one to shut it out.
The deck is fast, powerful, and linear. I liked it a lot. I need to cut a couple pieces to adapt for my play style but I was very happy to finally get exalted triggers. I really hated scavenging ooze. I know he's important but just felt random in most games. Also didn't hit collected company very much. Against creature decks, I feel like I'd want a 3rd copy. My only complaint is the amount of bears this list runs. Mono white and black white seem to have more variable body types. I always felt like I was casting 2/2s or x/1s. I still don't like smiter as an answer for that but my wheels are turning.
Hope the Recap helps and thank you @spiderspace. Such a powerful list! Can't wait to see some origins updates!
-catmix
Hey Catmix. I'm glad you tried and liked my list! It's also nice to see it bring in yet more results . Congrats on your 3-1!
One thing I noticed is that your SB looks very different than mine (which is to be expected) as well as the fact that you seem to have added some cards (serra avenger?). But in relation to the board, I added a second scooze for consistency and MD SB hate. I kept running into living end and the thing is just a power house and houser there. I've noticed that it can get really out of control unless it's dealt with immediately. Even against decks that don't use a ton of creatures like grixis, it can slow down tassigur and be buffed by the dudes they killed. BUT I can see why sometimes it is frustrating. You don't always have the resources to play your turn out and use the exile. Other times there jst aren't things to exile. I originally had it at 1 and keep changing it back and forth between 1 and 2. Having said that, I would never switch it out for avenger. I don't think that's a card I would want in any MU, but I know some people on here like it. Personally, I'd advise against it. Likewise with smiter.
Did the smaller bodies still feel okay in conjunction with exalted and gavony? This list is extra small because of CoCo. Speaking of which, how often did you find yourself boarding it out? From what I've seen of your posts, you and I board very differently, so I'd be curious to get a new perspective on that. P.S. my sideboarding advice is in the making for your primer work. It's just a long time in the making. I've been super busy. Sorry =/.
@inscho, I don't have time to give you my newest version just yet. I'm trying to find a slot for linvala, catmix might be right about the 2nd scooze (meta dependent of course), and with origins coming, I'm just not sure I want to do all that testing just to change the whole thing. Sorry bud. I'll let everybody know about my newest brew once I've gotten some time to test so what I bring to the table brings results.
@spiderspace
Serra avengers & Sb: I forgot to mention that I left like 4-5 cards at home so, I had to sub cards from my other list. That's why a couple of random avenger quotes and sb cards were off. I don't think it changed my game loss but it is important to know I wasn't on your exact 75.
Sb with coco: I only cut 1 coco against the goblin deck and it was because he was so fast. I thought about it against infect but didn't feel too worried about that match up to get grindy on sb. I'm a huge fan of the mana ramp here and would like to take advantage of chalice, explosives, or worship in the sb. This list has a great chance of closing doors on some annoying decks.
Body size, exalted & gavony: Exalted was huge! The mechanic is just way too good. Seriously it's nuts in this deck specifically. I'm glad I had to sub avengers because the vigilance exalted was very powerful. I never got to gavony unfortunately. There actually was never a game where that was a play that mattered. I had it against infect but had him dead like 3 different ways. Still a card that needs to be in the list and respected though.
Eternal witness: @jendo87 I never got to witness the witness. It's ok though. It's a body size that I wouldn't miss. The affect is amazing but just feels slow in thought. I'm not sure how important it is to me. If spider keeps it in the list I'll run it off his judgement but I'm not strong enough on g/w to speak best to it.
Collected Company vs. Vryn Wingmare: I'm not certain but I'd rather have Company at the moment. The horse is amazing and could even be sideboard maybe? But green white may not need the Pegasus. Maybe mono-white is in better use of it? Anyone have success with it yet?
Again I really do like g/w. It's great to have an alternative list when I'm playing the same shop every Monday. My Kiki opponent kept his opening hand assuming I was on my b/w list. It still ended up not mattering but forcing people to play more honestly against me feels great.
-catmix
Ps: can we can that version of the list "death by coco"? Huh, yea, am I right?
I'll be playing this list today at a 4 round Modern tournament. This store generally is all competitive tier 1/2 decks (all spikes basically) and gets up to 40+ people for their modern events.
Honestly, I don't think you really need to give "real" beats. You just slow down your opponent a bunch and just hit them for 2-4 dmg a turn until they die.
This list should have a great matchup vs. all the delver/combo/midrange decks out there. I could see it having a hard time vs. aggro (burn is easy but zoo or something like little kid junk or elves might be more difficult) but you also have an awesome sideboard that just hoses decks.
@chaam I like your plan of exploiting the opponents with a major weakness to our taxes but I have seen a ton of creature-based strategies over the last few months. I'd be careful about losing a ton of game ones because you were just too shy of dealing with the creature match ups. If you can, consider 2 slots to beat in the main. Almost every deck needs a closer/beater in modern. Even Tron has wurmcoils and tarmogoyf/gurmag/task guy are still very popular. Not saying your approach is wrong just giving you some food for thought!
Chaam, imo you can't just try slow down all your oponents, most of the time they have real threats... and you will loose all your tax creatures chump blocking so you wont die and they eventually will race you out....
siege rhino,tasigur, gurmag angler, voice tokens, geist of saint, all of those are hard to deal if you dont have some big creatures to the beatdown.
Sorry for bad english.
where does that expression come from anyway? what is a hatebear?
A bear is a 2/2 for 2 mana and a hatebear hates on something. GW hatebears typically play Thalia, Leon Arbiter, scavenging ooze, and voice of resurgence. Search hate, non-creature hate, GY hate, and removal hate.
Has anyone tried a version that splashes red for boldwyr heavyweights?
Chaam, imo you can't just try slow down all your oponents, most of the time they have real threats... and you will loose all your tax creatures chump blocking so you wont die and they eventually will race you out....
siege rhino,tasigur, gurmag angler, voice tokens, geist of saint, all of those are hard to deal if you dont have some big creatures to the beatdown.
Sorry for bad english.
I disagree with that. Blade Splicer deals with geist easily. You have 2 golems or a Thalia, or even a mutavault to double block angler or tasigur.... voice tokens won't be a problem with flickerwisp around... My good match ups were always mirror or GWx decks. Merfolks, Zoo and affinity are hard to monowhite to beat.
I actually agree with Chaam. You don't need these big 5/5 beaters in D&T. The point of the deck is to dismantle your opponent's strategy and lock them down so they can't cast those Siege Rhinos, Tasigurs, etc. And play slow so if they do, you can flick them, and swing for 10. They cast a Tasigur? Fiend Hunter it away. Tron is assembling? Ghost quarter them away.
By adding beats, you're taking away from the taxes section of the deck, which is what you want to do to dismantle them. Hence why I feel if you're goin to run W/G, you're better off just running hatebears and goyfs. And Teeg over Quasali. Quasali should be a sideboard card.
Or just run Magus of the Moat. Which gives you some time vs twin, and you can flick if you need to protect him.
The problem @Underused Cards is you're saying "Just have the answer". If you play a version that's super heavy on taxers, has no beaters, and very little removal, you lose to not assembling everything correctly. EG having your Fiend Hunter for their Tasigur, but not your Wisp to make it permanent, so they just use one of their many removal spells EOT and still kill you. Or Tron assembling, you Ghost Quartering, but having Thalia and Familiar instead of Arbiter, so they can just search for a land and crack their exploration map anyways. Basically you have no good backup plan if your taxing fails, which it always will when you're dependant on so many moving pieces. "Just play slow" isn't really an option when they keep bashing you for 5+ each turn and your creatures are all crucial to you keeping them locked, not to mention them having better card selection/removal than you do. You can't win the waiting game reliably.
Instead I prefer to use the taxes to slow them down a bit and make things awkward while still having some beats to finish it off before they can get back on their feet, or some way to fight with their guys if I'm not holding the right Flickerwisp at the right time (Blade Splicer/Mutavault). There are much more efficient Prison decks in Modern if that's what you're going for.
I'm going to post my decklist, so you can see where I'm coming from. I personally play a mono-white style of D&T, and a more traditional one. My criticisms of your decks are because of your complaints about needing bigger/faster beaters to beat their big beaters down. Which now becomes some aggro deck.
The idea is to aggressively land creatures while creating a difficult environment for the opponent's deck to thrive in. "Taxes" refers to this kind of disruption. It never establishes complete control over the game though. The deck wins by delaying or negating elements of the opponent's strategy while its creatures nip at their life total. Games are intricate with many moving parts as Death and Taxes slows the game down to a grind.
This now provides me the utility to remove troublesome creatures like Goyfs and Tasigurs and possibly double them with shenanigans with Resto/Flicker/Cloudshift. Which is the difference between my deck and yours. You advocate for more aggro, whereas I'm advocating for more control. I would like to put in a Mindcensor, but I'm already running 19 lands and that I think is going to hurt me in the long run.
Your decks don't do this. What I'm seeing is exalted triggers, noble ramps, early game beat pressure, which goes against what D&T is about and it becomes hatebears (I like to say this is some sort of Maverick deck), which is an entirely different deck.
Basically you have no good backup plan if your taxing fails
You're right, I don't. But that does not mean adding a bunch of exalted guys, which I feel makes for taxes that are too weak and they can just establish board presence. My plan is to establish such a strange board presence that will often lead to misplays.
Don't listen to legacy forums. If you are looking to replicate the legacy deck, I would suggest giving up on that now. It doesn't work, there are no takeaways at all from the legacy deck and it will do nothing but lead you down the wrong path.
THAT SAID, never run more than one fiend hunter. Vryn is questionable, but possible at a two off I admit. Tithes could be a one off alongside 3 restos, but never go more than 4 4 drops. Toss cloud shift out the window, it's just not a good card. Lastly, don't ever drop below 23 lands in monowhite. WG can run 22 with dork support. 19 is just not an option, that's a rule that's hard and fast. As for the side, scrap the whole thing and rebuild from scratch. I'd suggest looking at some of the other boards here.
Sorry for being so blunt, but I've seen people try and carry the legacy ideals of death and taxes to the modern cousin, and it just doesn't work. I'm trying to save you the six months or so of testing it typically takes people to realize that.
EDIT: So basically, any deck running arbiter and Thalia in the 2 mana slot gets lumped into the "hatebears" category of decks by many people not familiar with D&T.
3 noble hierarch
4 Leonin arbiter
3 thalia, guardian of thraben
2 aven mindcensor
2 blade splicer
2 brimaz, king of oreos
4 flickerwisp
3 eternal witness
3 loxodon smiter
3 restoration angel
spells 8
4 aether vial
4 path to exile
1 eiganjo castle
2 forest
1 gavony township
4 ghost quarter
1 horizon canopy
3 plains
4 razorverge thicket
1 stirring wildwood
2 tectonic edge
4 temple garden
3 kataki, war's wage
1 Mark of asylum
2 rest in peace
3 kor firewalker
2 Mirran Crusader
1 Wrath of God
2 Spellskite
1 Chalice of the void
Round 2 elves (1-2) Game one we went back and forth kept him down with a few paths on ezuris and won in the air with the double noble hierarch pumping a resto angel and later a gavony township to stay alive and finish off damage in the air. Game two he went off a bit to quick and my golem tokens and flickerwisps were not enough. Game 3 had to mull down to 5 to see a land but it had wrath. I draw a hierarch and cant draw third land to set off the wrath, on his turn three he went through his whole hand 2 coco the ewit coco, if i topped decked a land I pretty much win with splicer and wisp in hand... I top deck chalice of the void (would have been great in opener) ;_;. -3 thalia, -1 vial, +2 Mirran Crusader, +1 Wrath +1 Chalice of the void (on the play)
Round 3 Abzhan midrange (2-0): Game one kept him to only green most the game and was able to win the race since his tarmogoyfs were small. Game two rest in peace took care of his giant tarmogoyf and mirran crusader and some air power out raced his siege rhino. -4 Aether vial -2 flickerwisp +2 Mirran Crusader, +2 Spellskite +2 RiP
Round 4Twin (1-2): game one he went off, game two i prevented him from going off and over ran him. I had him to 3 life game three with spellskite, 2 flickerwisp, a mark of asylum and thalia...he stalled with cryptic, snapcaster cryptic then top decked a engineered exlosives for 2 with pyrocalsm in hand the explosives kills everything except wisps that the pyroclasm takes care of *sigh*, I to deck another wisp he snapcaster again for his bolt, then combo's off. (meanwhile most the game i was sacraficing horizon canopies and ghost quartering my own lands from being very flooded.
Edit: then i was feeling froggy so I joined a 5-3-2-2 queue and won to kinda break even. beat abzhan, mono blue turns deck and twin.
WDeath and TaxesW
RWGBurnGWR
Death and Taxes Videos
Traproot Graphics
Modern:
Fateseal Control | Current Version on TappedOut
Modern Death and Taxes | Current Version on TappedOut
Bant Tempo | Current Version on TappedOut
Results:
Round 1 vs. Zoo (2-1):
G1. I started the game flooded and drew mana dorks and qasali pridemage. He hit me with kird apes and nacatl to death.
G2. I start off with vial into scooze and Serra avenger. A collected company put me way too far ahead.
G3. Another game where getting ahead and then having explosives on one just crushed.
Round 2 vs r/g goblins (2-1):
G1. I assumed it was burn and play Thalia and arbiters until he applied too much pressure with goblin guides, marshals, art clans and bushwhackers. Punched my head with goblin grenade for the win.
G2: thalia, arbiter and land denial gets there in this game.
G3: exalted burrenton forge-tender with a city of blockers against his dorks.
Round 3 vs Naya Kiki company (0-2):
G1: kitchen finks were just stalling the game out until he could out value me.
G2: voice of resurgence and finks doing the same as previous game. Now with the help of coco and chord. Not sure I played this match correctly but learned a bit about the green white list in this match.
Round 4 vs infect (2-1):
G1: the old natural watch him go off while I do nothing type of game.
G2 & G3: involve me taxing him down and pathing his guys. Game 3 I had engineered explosives on one to shut it out.
The deck is fast, powerful, and linear. I liked it a lot. I need to cut a couple pieces to adapt for my play style but I was very happy to finally get exalted triggers. I really hated scavenging ooze. I know he's important but just felt random in most games. Also didn't hit collected company very much. Against creature decks, I feel like I'd want a 3rd copy. My only complaint is the amount of bears this list runs. Mono white and black white seem to have more variable body types. I always felt like I was casting 2/2s or x/1s. I still don't like smiter as an answer for that but my wheels are turning.
Hope the Recap helps and thank you @spiderspace. Such a powerful list! Can't wait to see some origins updates!
-catmix
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
One thing I noticed is that your SB looks very different than mine (which is to be expected) as well as the fact that you seem to have added some cards (serra avenger?). But in relation to the board, I added a second scooze for consistency and MD SB hate. I kept running into living end and the thing is just a power house and houser there. I've noticed that it can get really out of control unless it's dealt with immediately. Even against decks that don't use a ton of creatures like grixis, it can slow down tassigur and be buffed by the dudes they killed. BUT I can see why sometimes it is frustrating. You don't always have the resources to play your turn out and use the exile. Other times there jst aren't things to exile. I originally had it at 1 and keep changing it back and forth between 1 and 2. Having said that, I would never switch it out for avenger. I don't think that's a card I would want in any MU, but I know some people on here like it. Personally, I'd advise against it. Likewise with smiter.
Did the smaller bodies still feel okay in conjunction with exalted and gavony? This list is extra small because of CoCo. Speaking of which, how often did you find yourself boarding it out? From what I've seen of your posts, you and I board very differently, so I'd be curious to get a new perspective on that. P.S. my sideboarding advice is in the making for your primer work. It's just a long time in the making. I've been super busy. Sorry =/.
@inscho, I don't have time to give you my newest version just yet. I'm trying to find a slot for linvala, catmix might be right about the 2nd scooze (meta dependent of course), and with origins coming, I'm just not sure I want to do all that testing just to change the whole thing. Sorry bud. I'll let everybody know about my newest brew once I've gotten some time to test so what I bring to the table brings results.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
Serra avengers & Sb: I forgot to mention that I left like 4-5 cards at home so, I had to sub cards from my other list. That's why a couple of random avenger quotes and sb cards were off. I don't think it changed my game loss but it is important to know I wasn't on your exact 75.
Sb with coco: I only cut 1 coco against the goblin deck and it was because he was so fast. I thought about it against infect but didn't feel too worried about that match up to get grindy on sb. I'm a huge fan of the mana ramp here and would like to take advantage of chalice, explosives, or worship in the sb. This list has a great chance of closing doors on some annoying decks.
Body size, exalted & gavony: Exalted was huge! The mechanic is just way too good. Seriously it's nuts in this deck specifically. I'm glad I had to sub avengers because the vigilance exalted was very powerful. I never got to gavony unfortunately. There actually was never a game where that was a play that mattered. I had it against infect but had him dead like 3 different ways. Still a card that needs to be in the list and respected though.
Eternal witness: @jendo87 I never got to witness the witness. It's ok though. It's a body size that I wouldn't miss. The affect is amazing but just feels slow in thought. I'm not sure how important it is to me. If spider keeps it in the list I'll run it off his judgement but I'm not strong enough on g/w to speak best to it.
Collected Company vs. Vryn Wingmare: I'm not certain but I'd rather have Company at the moment. The horse is amazing and could even be sideboard maybe? But green white may not need the Pegasus. Maybe mono-white is in better use of it? Anyone have success with it yet?
Again I really do like g/w. It's great to have an alternative list when I'm playing the same shop every Monday. My Kiki opponent kept his opening hand assuming I was on my b/w list. It still ended up not mattering but forcing people to play more honestly against me feels great.
-catmix
Ps: can we can that version of the list "death by coco"? Huh, yea, am I right?
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
4 Judge's Familiar
4 Noble Hierarch
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Qasali Pridemage
3 Scavenging Ooze
4 Vryn Wingmare
4 Aven Mindcensor
Instants (4)
4 Path to Exile
4 AEther Vial
Lands (22)
4 Temple Garden
4 Razorverge Thicket
4 Horizon Canopy
4 Ghost Quarter
2 Tectonic Edge
2 Forest
1 Plains
1 Eiganjo Castle
1 Dismember
3 Mirran Crusader
3 Burrenton Forge-Tender
3 Stony Silence
3 Spellskite
2 Rest in Peace
This list should have a great matchup vs. all the delver/combo/midrange decks out there. I could see it having a hard time vs. aggro (burn is easy but zoo or something like little kid junk or elves might be more difficult) but you also have an awesome sideboard that just hoses decks.
Good luck at your event!
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
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siege rhino,tasigur, gurmag angler, voice tokens, geist of saint, all of those are hard to deal if you dont have some big creatures to the beatdown.
Sorry for bad english.
A bear is a 2/2 for 2 mana and a hatebear hates on something. GW hatebears typically play Thalia, Leon Arbiter, scavenging ooze, and voice of resurgence. Search hate, non-creature hate, GY hate, and removal hate.
Has anyone tried a version that splashes red for boldwyr heavyweights?
Something like:
4 Judge's familiar
4 Leon arbiter
4 Thalia
4 Aven mindscensor
4 Vyrn Wingmare
3 Boldwyr Heavyweights
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
I disagree with that. Blade Splicer deals with geist easily. You have 2 golems or a Thalia, or even a mutavault to double block angler or tasigur.... voice tokens won't be a problem with flickerwisp around... My good match ups were always mirror or GWx decks. Merfolks, Zoo and affinity are hard to monowhite to beat.
By adding beats, you're taking away from the taxes section of the deck, which is what you want to do to dismantle them. Hence why I feel if you're goin to run W/G, you're better off just running hatebears and goyfs. And Teeg over Quasali. Quasali should be a sideboard card.
Or just run Magus of the Moat. Which gives you some time vs twin, and you can flick if you need to protect him.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
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Instead I prefer to use the taxes to slow them down a bit and make things awkward while still having some beats to finish it off before they can get back on their feet, or some way to fight with their guys if I'm not holding the right Flickerwisp at the right time (Blade Splicer/Mutavault). There are much more efficient Prison decks in Modern if that's what you're going for.
Death and Taxes Videos
Traproot Graphics
Modern:
Fateseal Control | Current Version on TappedOut
Modern Death and Taxes | Current Version on TappedOut
Bant Tempo | Current Version on TappedOut
12 Plains
4 Ghost Quarter
3 Tectonic Edge
Creatures
4 Dryad Militant
4 Leonin Arbiter
3 Blade Splicer
4 Flickerwisp
3 Restoration Angel
3 Thalia, Guardian of Thraben
2 Mangara of Corondor
2 Vryn Wingmare
2 Archangel of Tithes
3 Fiend Hunter
3 Cloudshift
4 Path to Exile
4 Aether Vial
2 Pithing Needle
2 Spirit of Labyrinth
1 Kor Firewalker
2 Abolish
2 Rest in Peace
2 Stony Silence
1 Phyrexian Revoker
2 Celestial Purge
1 Nevermore
From Finn in the Legacy forums
This now provides me the utility to remove troublesome creatures like Goyfs and Tasigurs and possibly double them with shenanigans with Resto/Flicker/Cloudshift. Which is the difference between my deck and yours. You advocate for more aggro, whereas I'm advocating for more control. I would like to put in a Mindcensor, but I'm already running 19 lands and that I think is going to hurt me in the long run.
Your decks don't do this. What I'm seeing is exalted triggers, noble ramps, early game beat pressure, which goes against what D&T is about and it becomes hatebears (I like to say this is some sort of Maverick deck), which is an entirely different deck.
You're right, I don't. But that does not mean adding a bunch of exalted guys, which I feel makes for taxes that are too weak and they can just establish board presence. My plan is to establish such a strange board presence that will often lead to misplays.
And yes I would love to add an oblivion ring.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
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THAT SAID, never run more than one fiend hunter. Vryn is questionable, but possible at a two off I admit. Tithes could be a one off alongside 3 restos, but never go more than 4 4 drops. Toss cloud shift out the window, it's just not a good card. Lastly, don't ever drop below 23 lands in monowhite. WG can run 22 with dork support. 19 is just not an option, that's a rule that's hard and fast. As for the side, scrap the whole thing and rebuild from scratch. I'd suggest looking at some of the other boards here.
Sorry for being so blunt, but I've seen people try and carry the legacy ideals of death and taxes to the modern cousin, and it just doesn't work. I'm trying to save you the six months or so of testing it typically takes people to realize that.