No guarantee you'll hit a good spell off discard. Sure best case scenario it is better, but it is really hard to hit things like Scapeshift that will almost never be discarded by the player and IoK whiffs. I'm actually running 2x Surgical Extraction and 2x Lost Legacy in my board right now.
Here's another one for discussion, Dredge. I think LL could be good enough for the matchup, turn 3 you can strip their graveyard of recurring dudes or once you have bridge down you can hit their hate. It isn't an ideal card since it is slow, and if they have a nut draw it isn't going to be good, but usually there are enough dead cards against them that you can bring it in.
EDIT:
Figure I should just post the build I've been using on MTGO:
MTG Brewmaster - The fastest deck builder around (Please PM me with comments or problems!)
Modern: Tezzeret
???
Legacy:
Imperial Painter aka. Strawberry Shortcake
Tezzeret, aka. Dack in Black
No guarantee you'll hit a good spell off discard. Sure best case scenario it is better, but it is really hard to hit things like Scapeshift that will almost never be discarded by the player and IoK whiffs. I'm actually running 2x Surgical Extraction and 2x Lost Legacy in my board right now.
Here's another one for discussion, Dredge. I think LL could be good enough for the matchup, turn 3 you can strip their graveyard of recurring dudes or once you have bridge down you can hit their hate. It isn't an ideal card since it is slow, and if they have a nut draw it isn't going to be good, but usually there are enough dead cards against them that you can bring it in.
EDIT:
Figure I should just post the build I've been using on MTGO:
Had a disappointing 2-x run with a lot of really close losses. Haven't had a chance to play much more than that beyond casual games.
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Modern: Tezzeret
???
Legacy:
Imperial Painter aka. Strawberry Shortcake
Tezzeret, aka. Dack in Black
Thanks man! Watched the heck out of it. Some advice, if I may:
Match 1, game 1 [~11min] vs Titan-Breach: there's a critical play you could've done that you missed and I believe it totally could've won you the match. Instead of casting Tezz into +1 only to get it wrecked by Valakut next turn, you could have: make that land drop Darksteel Citadel, cast Tezz into -1 on the Citadel (they can't deal with it and it presents a clock, you need to have a serious clock on them). Untap into Damnation, swing with the Citadel, they're at 10. It doesn't fix the Emrakul you then faced, but you have to play to your outs. Even against the swinging Emrakul you could sac the rest and keep the Citadel to swing for 5 more on the crackback.
Match 2, game 1: You draw too many lands again, like the previous game. Mitigating flood is one of the reasons why I keep playing 3x Serum Visions; although we have little lands, we have SO MANY MANA SOURCES. Scrying in the early turns and off a Talisman is really good. Just saying.
Match 3, game 1 [1h14m31s] vs Melira AbzanEvo: another swingy play, methinks: the first time he attacks with finks, you chumped with Crane and that's it. If you would have sacc'ed your extra opal to foundry and teamblocked instead, you would've killed the first half of finks and could've finished him off (along the rest of his team ofc) with Damnation next turn.
Keep it up, pal! I love seeing some Surgical Extraction action. The debate between it and Lost Legacy is fair. They do hit different stuff at different times though, so they aren't really functionally the same.
radouf, nice list, and congratulation on your results so far! Can i ask you a few questions on how is the deck playing out? What difficulties did you noticed while playing gainst Infect, Burn, Jeskai Nahiri, 8Rack, Merfolk, Kiki-Chord and Dredge? In a fiel full of aggro decks would you make any change in the 75's?
Thanks! Sure. I'd group Infect, Burn, Merfolk and Dredge together: the challenge is in stabilizing. You need not to allow them to «get under» you. Because once you've stabilized, it's all pretty good. That's why I always «pull» my builds toward the lowest mana-curve possible. All in all, I think that Collective Brutality has fixed our Infect and Burn match-ups. Merfolk is pretty favorable any time you hit a Bridge since they tend to go «Bigger» than the other aggro decks and are a tiny bit less explosive. Hurkyl's Recall is a pain, but they have to have it. And Lost Legacy answers it. Sweepers are super reliable too, here. I'd say Dredge is the toughest because it's so explosive and hard to interact with, and packs many Ancient Grudges. Still working on it. I'd bring Orb (vs Amalgam), 2x Cage, Skite, some sweepers in.
Kiki-chord can go over you (infinite) but they have to deal with Bridge all your silver-bullets first. It's the grindiest, really. I've played that match countless times since I own both decks. They're a little favored, but only by so much. I think I'd try Lost Legacy in here, since who wins really depends on just a couple of cards.
Jeskai Nahiri is a walk in the park. Bridge bricks their Emrakul and Colonades, Fair and Skite ensure that you don't die to bolts. Postboard, be weary of Stony Silence, shred their hand appart with Lili, and cast a couple Cages and Needle and they have like zero chances in my experience.
In a more aggro-oriented metagame, I'd for sure go up to 3x Collective Brutality. Probably look into another Engineered explosives and an extra sweeper (vs a midrange field I'd look into a second Damnation). Maybe mainboard a second Spellskite for the blocks and to catch bolts to my face. Disfigure is pretty good against non-Nacatl aggro. That's where I'd start!
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
I am working on a budget list for MTGO and wanted to see if you guys had any suggestions. Budget essentially implies no LotV, Ensnaring Bridge, Enginered Explosives, Mox Opal or Chalice of the Void. It may be a worse deck, most budget decks usually are. I thought we could use this experiment as a way to push the boundaries of cards and strategies we don't normally experiment with.
Some initial thoughts:
- Go bigger with rocks and play Wurmcoil Engine/Batterskull
- Inventors fair is 4 cents online...
- Maybe Thopter Spy Network
- Focus on Thopter/Sword (Reshape?)
- Tezzeret the Seeker
- Ashiok, Nightmare Weaver
- Tolaria West for Academy Ruins, Inventor's Fair, Darksteel Citadel
What do you guys think?
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U/B Tezzeret Control
Sultai Midrange
Anything Innovative
I was able to get in some testing today. I will likely look into recording my next bunch of matches for you guys.
Match 1 Burn - 0-2
Game 1 he is on the play with Guide, Swifty/Swifty, bolt, boros charm, 2 lands, I had a great curve of serum into crane into familiar but still died on his T4
Game 2 I stabilize at 2 because of the familiar, then inch back into the game with the lifegain off inventors fair. Eventually crack it to assemble thopter/sword. Ligths out.
Game 3 His 8 cards bu turn 2 were vexing devil x2, guide x2, boros charm x2, lands x2. I got out thopter sword but was stuck on two lands and died to his quick start, dead on his T4.
Match 2 Paradoxial Outcome Combo 0-2
Game 1 I had zero idea what he was doing, just a bunch of zero cost artifacts and a Ghirapur Aether Grid, Then he drops paradoxial outcome and combo kills me in one turn. Taps all of his artifacts to deal damage, bounces them all, plays twice as many, taps them all again.
Game 2 I have the choice of T1 serum or T1 thoughtsieze. I choose serum because the cards that I want to get with thoughtseize are t3 or t4 plays. He has land, mox opal, 0 cost artifact, 0 cost artifact, tap opal, play another opal, tap it, 3 mana, resolves a Ghirapur Aether Grid, on turn 1 :[. Lost on his turn 4.
Match 3 UW Narsat 2-0
Game 1 He plays a Narsat and I needle it. Set up thopter/sword and eventually concedes to the combo.
Game 2 is the same story. Except he wraths my board and then plays stony silence. Next turn Tezz, turn after ult to kill him.
Match 4 Thing Combo 0-2
Game 1 I put him on titi ascension given the cantrips and UR lands. tap out for trinket mage and nihil spellbomb to lock out pyromancer's ascension. He then plays a flurry of spells, flips thing, then has mutagenic growth temur battle rage. I go from 18-0.
Game 2 He gets in for 10 with a kiln fiend before I wrath the board. His follow up play was a stormchaser mage with me at 7. I jam batterskull hoping to untap, he has bolt snap bolt and I die.
Match 5 Ad Nauseum 2-1
Game 1 I quickly figure out what he is playing get to trinket mage for needle, name lightning storm. He goes off the next turn and has a game 1 laboratory maniac to win anyway.
Game 2 Lost Legacy. GG
Game 3 See game 2.
Match 6 UW control 2-0
Game 1 is draw go until he taps out for nahari. My next turn i jam a tezzeret and animate a darksteel citadel to take nahari to 1. He uses helix, snap bolt to kill my tezzeret and block for his nahari but I have a damnation on the following turn to get in and kill nahari. Shortly after that I begin thopter/sword and he paths the darksteel. He dies to the combo.
Game 2 He has a turn 2 rest in peace. I grind it out until he gets hellbent, than slam Big tezz. Swing with 6 5/5's the next turn for the win :]
I went 3/3 with the deck in testing. The combo match ups felt pretty difficult. I may go to a third lost legacy out of the sideboard. However I would like to make some alterations to the mainboard to help against the combo decks. Any suggestions let me know!
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U/B Tezzeret Control
Sultai Midrange
Anything Innovative
Im during assembly tezzerator with white splash. In main for paths, in sideboard for disenchant and leylines. In this deck plan i will try extraction. LL is to slow and it is not slaughter games. Scapeshift play lot of counters, tron has warping wall and exiling one of their pressure (karn/ulamog/stone) is not a deal. Surgical vs dredg is easy keep. Your targets are already in graveyard. T3 LL could be good vs ad nausem but in other matchups i dont think.
Current meta is so fast, we have to have chance to disrupt their game plan as fast as possible.
Ill try some SE plan in SB but im waiting too for LL report
Last question, if you want to exile with LL opp hate cards like Stonysilence, what you do with T2 stonysilence on draw?
@Bielski I would higgghhhllyy recommend fragmentize over disenchant. I understand instant vs sorcery is a thing but so is 1 mana vs 2. Unless you are running chalice for 1, fragmentize has been super awesome for me. I'm playing esper tez at least for now.
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Current Decks:
Modern: BG eldrazi midrange BWG Abzan value evolution BUG BUG Midrange
@Bielski I would higgghhhllyy recommend fragmentize over disenchant. I understand instant vs sorcery is a thing but so is 1 mana vs 2. Unless you are running chalice for 1, fragmentize has been super awesome for me. I'm playing esper tez at least for now.
Nice, can you post your list? I still dont have last version of deck but fragmentize is good option and i will give it a try
I'm thinking on cutting 1 capsule for a second ee, Creeping Tar Pit for a river of tears main and for side, replacing seize for a 3rd collective brutality and Ensoul Artifact for a 2nd damnation ..
i'm facing burn on my 1st match, what do you think about it? also would you do anyother change? i'm thinking about the need of the 4th bridge ... and i have no idea on how to insert a another spellskite main
Last question, if you want to exile with LL opp hate cards like Stonysilence, what you do with T2 stonysilence on draw?
Little ways to «exile» it on our T1 beside discard into Surgical Extraction. But to deal with it: Inquisition of Kozilek and Thoughtseize do enough on their own. If you catch one Stony, they likely only run another one; which on average will give you plenty of time to give you a solid window. And on top of that even through a resolved Stony Silence, you have Ensnaring Bridge and Tezzeret, Agent of Bolas that don't really care (as long as you can cast them).
I'm thinking on cutting 1 capsule for a second ee, Creeping Tar Pit for a river of tears main and for side, replacing seize for a 3rd collective brutality and Ensoul Artifact for a 2nd damnation .. i'm facing burn on my 1st match, what do you think about it? also would you do anyother change? i'm thinking about the need of the 4th bridge ... and i have no idea on how to insert a another spellskite main
You're starting off my list or what?Unsure here. If so, well, Ensnaring Bridge is the best card in our deck. Get the full set. But then, 2x Engineered explosives, 2x Damnation, 4x Ensnaring Bridge all maindeck, is a lot of board control; probably too much. At least keep the second Damnation for the SB and/or make it a cheaper Flaying Tendrils. In terms of official «flex slots», there's the third Liliana of the Veil in the board that I really consider a meta-call. One of said sweepers (Damnation) could slot in there, in the sideboard. If then you can't find room for the other Spellskite, you could probably also take out Nihil Spellbomb for it. But remember: the higher your artifact curve gets, the less reliable Mox Opals become. So you'll probably have to go back and forth a bit to achieve total smoothness.
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
I would take my list with a grain of salt as I'm still testing it. Been performing pretty well in the couple of fnm's I brought it to (been on a nahiri kick lately so tezz has been shelved for a tiny bit (mardu version)). It doesn't get free wins as I don't play bridges so some matches that should be easy aren't. It is a much more aggro version. Sculler is certainly the worst card but I'm not sure there's anything to replace it with. Might try the new filigree familiar which would smooth the curve a little but I'm not sure that card is actually good. I do want to go up to 3 scooters so maybe I'll swap one for one? With 7 cards that actively want to be in the GY there's actually a lot of really cool synergy in the deck (souls triggers swords, etc). The biggest problem is the insane glut of 2 drops. As of now, no way around it.
Last question, if you want to exile with LL opp hate cards like Stonysilence, what you do with T2 stonysilence on draw?
Little ways to «exile» it on our T1 beside discard into Surgical Extraction. But to deal with it: Inquisition of Kozilek and Thoughtseize do enough on their own. If you catch one Stony, they likely only run another one; which on average will give you plenty of time to give you a solid window. And on top of that even through a resolved Stony Silence, you have Ensnaring Bridge and Tezzeret, Agent of Bolas that don't really care (as long as you can cast them).
I'm thinking on cutting 1 capsule for a second ee, Creeping Tar Pit for a river of tears main and for side, replacing seize for a 3rd collective brutality and Ensoul Artifact for a 2nd damnation .. i'm facing burn on my 1st match, what do you think about it? also would you do anyother change? i'm thinking about the need of the 4th bridge ... and i have no idea on how to insert a another spellskite main
You're starting off my list or what?Unsure here. If so, well, Ensnaring Bridge is the best card in our deck. Get the full set. But then, 2x Engineered explosives, 2x Damnation, 4x Ensnaring Bridge all maindeck, is a lot of board control; probably too much. At least keep the second Damnation for the SB and/or make it a cheaper Flaying Tendrils. In terms of official «flex slots», there's the third Liliana of the Veil in the board that I really consider a meta-call. One of said sweepers (Damnation) could slot in there, in the sideboard. If then you can't find room for the other Spellskite, you could probably also take out Nihil Spellbomb for it. But remember: the higher your artifact curve gets, the less reliable Mox Opals become. So you'll probably have to go back and forth a bit to achieve total smoothness.
Yep, sorry, i'm using your list as base ( not to say the same lol ).
The few changes i've made on your list( that you can see above ):
MAIN
+1 Engineered Explosives (-1 Executioner's Capsule)
+1 River of tears (-1 Creeping tar pit)
SIDE
+1 Collective Brutality (-1 Thoughtseize)
+1 Damnation (-1 Ensoul Artifact)
I'll be facing burn in a best 3 of 5 in my lgs, than +2 other decks ( best 3 of 5 ), my main concern is not to lose for the burn 0-2 pré-side, as i've saw that it's a very close match for him to kill us before we set out combo and gain life. I could use some tips in this matter. Dunno if it's worth paying 2 spellskite maindeck just because i'm facing burn.. and dunno what to cut to make space to move the 2nd spellskite to maindeck
Second, i'd like to know what do you think about removing creeping tar pit for a river of tears, as i don't see how creeping tar pit is better in ub tezz.
And why do you play ensoul artifact? i'm cutting it for another damnation ( thinking on jund matchs and eldrazi tron).
haha, i got to play in a casted MtG match yesterday @ Mox/cardkingdom for thursday night modern. It's quite interesting to see your lines of play being commentated on.
@Akalah: I like. I've made a post about it a couple of days ago: I'm finding out that running a couple of Talisman and Mox Opal allow me to play multiple 2-drops on turn two quite often: T1 Citadel or any artifact, T2 Talisman into Opal and cast another two drop is sweet acceleration. It kind of «unclutters» the curve that's CMC-2 heavy. Works well with Crane and would work with Sculler as well I believe.
@Zinch: I'm keeping a close eye on Lantern Control as well. We're both Ensnaring Bridge decks, so it makes sense that there are major points of overlap. Lists evolving from one toward the other deck was just a matter of time (I was pondering over it in the last couple of days actually). Also, since my intervention on the topic of Glint-Nest Crane over their thread a couple of days ago, more people have gotten involved in testing it. Lantern is getting blue-er!
@Pro_Blue: Creeping Tar Pit is an alternate wincon as well as a planeswalker slayer. It's a flex slot really, but in some scenarios its REALLY good.
@Joker: Cool! Will look into that.
Allright, heading out to FNM. See yaz later
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
The mainboard 1-of Witchbane Orb is mainly against combo decks like scapeshift or storm, etc. It's there to be tutored up with Inventors Fair.
You're correct about the bridge-colossus nonbo. I keep forgetting to add 1 thopter foundry. Metamorph was kind of a "cutesy" addition - not really sure if i'd keep it in. It's just funny when you ult Saheeli for 2x Blightsteel colossi + spellskite/cranial plating, etc.
Blood moons are so great at shutting down other decks. Don't forget that you almost always want to be searching up basics with your fetches. Also you can ghost quarter your darksteel citadels for color fixing into basic lands if you know you're dropping down a blood moon in the next turn.
It certainly is a fun list with so many lines of play and ways to interact & stall other decks.
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Here's another one for discussion, Dredge. I think LL could be good enough for the matchup, turn 3 you can strip their graveyard of recurring dudes or once you have bridge down you can hit their hate. It isn't an ideal card since it is slow, and if they have a nut draw it isn't going to be good, but usually there are enough dead cards against them that you can bring it in.
EDIT:
Figure I should just post the build I've been using on MTGO:
Land (22)
2 Creeping Tar Pit
4 Darkslick Shores
4 Darksteel Citadel
3 Ghost Quarter
2 Inventors' Fair
1 Island
2 River of Tears
2 Swamp
1 Urborg, Tomb of Yawgmoth
1 Watery Grave
Creature (6)
4 Glint-Nest Crane
2 Spellskite
Artifact (18)
2 Engineered Explosives
3 Ensnaring Bridge
1 Executioner's Capsule
2 Mox Opal
2 Relic of Progenitus
2 Sword of the Meek
3 Talisman of Dominance
3 Thopter Foundry
2 Liliana of the Veil
4 Tezzeret, Agent of Bolas
Instant (2)
1 Go for the Throat
1 Smother
Sorcery (6)
2 Collective Brutality
4 Inquisition of Kozilek
Creature (2)
2 Vendilion Clique
Artifact (4)
1 Crucible of Worlds
1 Grafdigger's Cage
1 Pithing Needle
1 Torpor Orb
Planeswalker (1)
1 Liliana of the Veil
Instant (2)
2 Surgical Extraction
Sorcery (6)
2 Damnation
1 Flaying Tendrils
2 Lost Legacy
1 Thoughtseize
Modern:
Tezzeret
???
Legacy:
Imperial Painter aka. Strawberry Shortcake
Tezzeret, aka. Dack in Black
And how is it working for you ? playing on competitive league ?
Modern:
Tezzeret
???
Legacy:
Imperial Painter aka. Strawberry Shortcake
Tezzeret, aka. Dack in Black
Match 1, game 1 [~11min] vs Titan-Breach: there's a critical play you could've done that you missed and I believe it totally could've won you the match. Instead of casting Tezz into +1 only to get it wrecked by Valakut next turn, you could have: make that land drop Darksteel Citadel, cast Tezz into -1 on the Citadel (they can't deal with it and it presents a clock, you need to have a serious clock on them). Untap into Damnation, swing with the Citadel, they're at 10. It doesn't fix the Emrakul you then faced, but you have to play to your outs. Even against the swinging Emrakul you could sac the rest and keep the Citadel to swing for 5 more on the crackback.
Match 2, game 1: You draw too many lands again, like the previous game. Mitigating flood is one of the reasons why I keep playing 3x Serum Visions; although we have little lands, we have SO MANY MANA SOURCES. Scrying in the early turns and off a Talisman is really good. Just saying.
Match 3, game 1 [1h14m31s] vs Melira AbzanEvo: another swingy play, methinks: the first time he attacks with finks, you chumped with Crane and that's it. If you would have sacc'ed your extra opal to foundry and teamblocked instead, you would've killed the first half of finks and could've finished him off (along the rest of his team ofc) with Damnation next turn.
Keep it up, pal! I love seeing some Surgical Extraction action. The debate between it and Lost Legacy is fair. They do hit different stuff at different times though, so they aren't really functionally the same.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Kiki-chord can go over you (infinite) but they have to deal with Bridge all your silver-bullets first. It's the grindiest, really. I've played that match countless times since I own both decks. They're a little favored, but only by so much. I think I'd try Lost Legacy in here, since who wins really depends on just a couple of cards.
Jeskai Nahiri is a walk in the park. Bridge bricks their Emrakul and Colonades, Fair and Skite ensure that you don't die to bolts. Postboard, be weary of Stony Silence, shred their hand appart with Lili, and cast a couple Cages and Needle and they have like zero chances in my experience.
In a more aggro-oriented metagame, I'd for sure go up to 3x Collective Brutality. Probably look into another Engineered explosives and an extra sweeper (vs a midrange field I'd look into a second Damnation). Maybe mainboard a second Spellskite for the blocks and to catch bolts to my face. Disfigure is pretty good against non-Nacatl aggro. That's where I'd start!
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Some initial thoughts:
- Go bigger with rocks and play Wurmcoil Engine/Batterskull
- Inventors fair is 4 cents online...
- Maybe Thopter Spy Network
- Focus on Thopter/Sword (Reshape?)
- Tezzeret the Seeker
- Ashiok, Nightmare Weaver
- Tolaria West for Academy Ruins, Inventor's Fair, Darksteel Citadel
What do you guys think?
Sultai Midrange
Anything Innovative
1 Academy Ruins
1 Bloodstained Mire
4 Darkslick Shores
4 Darksteel Citadel
2 Inventors' Fair
1 Island
4 Polluted Delta
2 Swamp
3 Watery Grave
Artifacts:
1 Executioner's Capsule
1 Nihil Spellbomb
1 Pithing Needle
1 Sword of Feast and Famine
3 Sword of the Meek
1 Talisman of Dominance
4 Thopter Foundry
4 Filigree Familiar
4 Glint-Nest Crane
2 Trinket Mage
1 Batterskull
Spells:
2 Damnation
1 Dismember
1 Go for the Throat
1 Reshape
4 Serum Visions
2 Smother
Planeswalkers:
1 Tezzeret the Seeker
3 Tezzeret, Agent of Bolas
1 Disfigure
2 Drown in Sorrow
1 Glen Elendra Archmage
2 Lost Legacy
1 Relic of Progenitus
2 Thopter Spy Network
3 Thoughtseize
1 Tribute to Hunger
1 Witchbane Orb
1 Wurmcoil Engine
I was able to get in some testing today. I will likely look into recording my next bunch of matches for you guys.
Match 1 Burn - 0-2
Game 1 he is on the play with Guide, Swifty/Swifty, bolt, boros charm, 2 lands, I had a great curve of serum into crane into familiar but still died on his T4
Game 2 I stabilize at 2 because of the familiar, then inch back into the game with the lifegain off inventors fair. Eventually crack it to assemble thopter/sword. Ligths out.
Game 3 His 8 cards bu turn 2 were vexing devil x2, guide x2, boros charm x2, lands x2. I got out thopter sword but was stuck on two lands and died to his quick start, dead on his T4.
Match 2 Paradoxial Outcome Combo 0-2
Game 1 I had zero idea what he was doing, just a bunch of zero cost artifacts and a Ghirapur Aether Grid, Then he drops paradoxial outcome and combo kills me in one turn. Taps all of his artifacts to deal damage, bounces them all, plays twice as many, taps them all again.
Game 2 I have the choice of T1 serum or T1 thoughtsieze. I choose serum because the cards that I want to get with thoughtseize are t3 or t4 plays. He has land, mox opal, 0 cost artifact, 0 cost artifact, tap opal, play another opal, tap it, 3 mana, resolves a Ghirapur Aether Grid, on turn 1 :[. Lost on his turn 4.
Match 3 UW Narsat 2-0
Game 1 He plays a Narsat and I needle it. Set up thopter/sword and eventually concedes to the combo.
Game 2 is the same story. Except he wraths my board and then plays stony silence. Next turn Tezz, turn after ult to kill him.
Match 4 Thing Combo 0-2
Game 1 I put him on titi ascension given the cantrips and UR lands. tap out for trinket mage and nihil spellbomb to lock out pyromancer's ascension. He then plays a flurry of spells, flips thing, then has mutagenic growth temur battle rage. I go from 18-0.
Game 2 He gets in for 10 with a kiln fiend before I wrath the board. His follow up play was a stormchaser mage with me at 7. I jam batterskull hoping to untap, he has bolt snap bolt and I die.
Match 5 Ad Nauseum 2-1
Game 1 I quickly figure out what he is playing get to trinket mage for needle, name lightning storm. He goes off the next turn and has a game 1 laboratory maniac to win anyway.
Game 2 Lost Legacy. GG
Game 3 See game 2.
Match 6 UW control 2-0
Game 1 is draw go until he taps out for nahari. My next turn i jam a tezzeret and animate a darksteel citadel to take nahari to 1. He uses helix, snap bolt to kill my tezzeret and block for his nahari but I have a damnation on the following turn to get in and kill nahari. Shortly after that I begin thopter/sword and he paths the darksteel. He dies to the combo.
Game 2 He has a turn 2 rest in peace. I grind it out until he gets hellbent, than slam Big tezz. Swing with 6 5/5's the next turn for the win :]
I went 3/3 with the deck in testing. The combo match ups felt pretty difficult. I may go to a third lost legacy out of the sideboard. However I would like to make some alterations to the mainboard to help against the combo decks. Any suggestions let me know!
Sultai Midrange
Anything Innovative
/e: 2x Damnation in your budget list?
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Current meta is so fast, we have to have chance to disrupt their game plan as fast as possible.
Ill try some SE plan in SB but im waiting too for LL report
Last question, if you want to exile with LL opp hate cards like Stonysilence, what you do with T2 stonysilence on draw?
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
With red I have many good options for sideboard like Slaughter Games and Whipflare
1 Academy Ruins
3 Blinkmoth Nexus
1 Blood Crypt
1 Bloodstained Mire
2 Creeping Tar Pit
1 Darkslick Shores
4 Darksteel Citadel
1 Island
4 Polluted Delta
1 Steam Vents
1 Swamp
2 Watery Grave
1 Batterskull
1 Chalice of the Void
2 Dimir Signet
1 Engineered Explosives
1 Executioner's Capsule
1 Nihil Spellbomb
1 Pithing Needle
1 Rakdos Signet
1 Sword of the Meek
1 Talisman of Dominance
1 Thopter Foundry
Planeswalker (4)
4 Tezzeret, Agent of Bolas
3 Galvanic Blast
1 Hero's Downfall
1 Slaughter Pact
1 Smother
3 Thirst for Knowledge
Creature (7)
2 Hangarback Walker
1 Spellskite
3 Trinket Mage
1 Wurmcoil Engine
Sorcery (6)
1 Damnation
3 Inquisition of Kozilek
2 Thoughtseize
bit.ly/thecezare
Nice, can you post your list? I still dont have last version of deck but fragmentize is good option and i will give it a try
i'm facing burn on my 1st match, what do you think about it? also would you do anyother change? i'm thinking about the need of the 4th bridge ... and i have no idea on how to insert a another spellskite main
You're starting off my list or what?Unsure here. If so, well, Ensnaring Bridge is the best card in our deck. Get the full set. But then, 2x Engineered explosives, 2x Damnation, 4x Ensnaring Bridge all maindeck, is a lot of board control; probably too much. At least keep the second Damnation for the SB and/or make it a cheaper Flaying Tendrils. In terms of official «flex slots», there's the third Liliana of the Veil in the board that I really consider a meta-call. One of said sweepers (Damnation) could slot in there, in the sideboard. If then you can't find room for the other Spellskite, you could probably also take out Nihil Spellbomb for it. But remember: the higher your artifact curve gets, the less reliable Mox Opals become. So you'll probably have to go back and forth a bit to achieve total smoothness.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
4 tidehollow sculler
4 glint-nest crane
1 spellskite
walkers
3 tezzeret, agent of bolas
stuff
3 inquisition of kozilek
1 thoughtseize
1 relic of progenitus
2 collective brutality
4 lingering souls
4 path to exile
3 sword of the meek
4 thopter foundry
2 smuggler's copter
1 engineered explosives
1 academy ruins
1 celestial colonnade
1 creeping tar pit
4 darksteel citadel
2 flooded strand
3 marsh flats
3 polluted delta
1 plains
1 swamp
1 island
1 watery grave
2 godless shrine
1 hallowed fountain
1 sunken ruins
3 leyline of the void
2 damnation
1 flaying tendrils
2 fragmentize
1 dismember
1 pithing needle
2 negate
1 ensnaring bridge
2 timely reinforcements
I would take my list with a grain of salt as I'm still testing it. Been performing pretty well in the couple of fnm's I brought it to (been on a nahiri kick lately so tezz has been shelved for a tiny bit (mardu version)). It doesn't get free wins as I don't play bridges so some matches that should be easy aren't. It is a much more aggro version. Sculler is certainly the worst card but I'm not sure there's anything to replace it with. Might try the new filigree familiar which would smooth the curve a little but I'm not sure that card is actually good. I do want to go up to 3 scooters so maybe I'll swap one for one? With 7 cards that actively want to be in the GY there's actually a lot of really cool synergy in the deck (souls triggers swords, etc). The biggest problem is the insane glut of 2 drops. As of now, no way around it.
a side note, copter is pretty insane with Tez.
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
Yep, sorry, i'm using your list as base ( not to say the same lol ).
4 Glint-Nest Crane
1 Spellskite
Spells
2 Engineered Explosives
1 Nihil Spellbomb
1 Executioner's Capsule
3 Serum Visions
3 Inquisition of Kozilek
2 Thoughtseize
2 Collective Brutality
3 Sword of the Meek
4 Thopter Foundry
4 Ensnaring Bridge
3 Tezzeret, Agent of Bolas
2 Mox Opal
3 Talisman of Dominance
1 Bloodstained Mire
1 River of Tears
1 Island
1 Urborg, Tomb of Yawgmoth
2 Inventors' Fair
2 Swamp
2 Watery Grave
4 Darkslick Shores
4 Darksteel Citadel
4 Polluted Delta
1 Pithing Needle
1 Torpor Orb
2 Grafdigger's Cage
1 Spellskite
2 Flaying Tendrils
2 Damnation
1 Collective Brutality
3 Liliana of the Veil
2 Lost Legacy
The few changes i've made on your list( that you can see above ):
MAIN
+1 Engineered Explosives (-1 Executioner's Capsule)
+1 River of tears (-1 Creeping tar pit)
SIDE
+1 Collective Brutality (-1 Thoughtseize)
+1 Damnation (-1 Ensoul Artifact)
I'll be facing burn in a best 3 of 5 in my lgs, than +2 other decks ( best 3 of 5 ), my main concern is not to lose for the burn 0-2 pré-side, as i've saw that it's a very close match for him to kill us before we set out combo and gain life. I could use some tips in this matter. Dunno if it's worth paying 2 spellskite maindeck just because i'm facing burn.. and dunno what to cut to make space to move the 2nd spellskite to maindeck
Second, i'd like to know what do you think about removing creeping tar pit for a river of tears, as i don't see how creeping tar pit is better in ub tezz.
And why do you play ensoul artifact? i'm cutting it for another damnation ( thinking on jund matchs and eldrazi tron).
my matches start at 54:00
https://www.twitch.tv/cardkingdom/v/98872437
@Zinch: I'm keeping a close eye on Lantern Control as well. We're both Ensnaring Bridge decks, so it makes sense that there are major points of overlap. Lists evolving from one toward the other deck was just a matter of time (I was pondering over it in the last couple of days actually). Also, since my intervention on the topic of Glint-Nest Crane over their thread a couple of days ago, more people have gotten involved in testing it. Lantern is getting blue-er!
@Pro_Blue: Creeping Tar Pit is an alternate wincon as well as a planeswalker slayer. It's a flex slot really, but in some scenarios its REALLY good.
@Joker: Cool! Will look into that.
Allright, heading out to FNM. See yaz later
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
2 Ensnaring Bridge
4 Mishra's Bauble
3 Mox Opal
3 Pithing Needle
1 Cranial Plating
1 Witchbane Orb
//Creatures
1 Phyrexian Metamorph
1 Blightsteel Colossus
4 Glint-Nest Crane
3 Spellskite
//Spells
2 Blood Moon
2 Collective Brutality
4 Galvanic Blast
3 Saheeli Rai
4 Tezzeret, Agent of Bolas
1 Bloodstained Mire
4 Darksteel Citadel
2 Inventors' Fair
4 Ghost Quarter
2 Glimmervoid
2 Island
1 Mountain
2 Polluted Delta
1 Steam Vents
2 Swamp
1 Watery Grave
2 Bomat Courier
2 Chalice of the Void
2 Nihil Spellbomb
2 Engineered Explosives
2 Warping Wail
1 Spellskite
1 Ethersworn Canonist
2 Lightning Bolt
You're correct about the bridge-colossus nonbo. I keep forgetting to add 1 thopter foundry. Metamorph was kind of a "cutesy" addition - not really sure if i'd keep it in. It's just funny when you ult Saheeli for 2x Blightsteel colossi + spellskite/cranial plating, etc.
Blood moons are so great at shutting down other decks. Don't forget that you almost always want to be searching up basics with your fetches. Also you can ghost quarter your darksteel citadels for color fixing into basic lands if you know you're dropping down a blood moon in the next turn.
It certainly is a fun list with so many lines of play and ways to interact & stall other decks.