Well I'll have to figure out exactly is going on... but apparently there were some issues with the Top 8 matches/pairings, and both the DCI and WotC are saying that I got 1st at the Bountiful, Utah PTQ... I'll get ahold of them and see exactly what is going on... But here is the decklist and tournament results as promised:
So, I got to ask you some questions because I'm dying to know, definitely want to pick your brain.
Giant Growth, worth it over cards like Aspect of Hydra? More stable but you don't get to push those crazy extra damages when you get the chance.
You said Dismember wasn't as useful as you thought it would be? Would you think Prey Upon would have been better in some cases? I been uses Setessan Tactics which is an amazing mid-game card like a mini wrath, but you lose tempo. On the otherhand, I would imagine Dismember being better vs Infect where I have a lot a trouble with in my area.
In hindsight, you also said Thrun, the Last Troll was too much as a 2 of, what would you replace it with instead?
2x Choke, I find that pretty much every opponent I fight plays around it with ease either with dual lands (non-shock lands) or aether vials, did it help you much?
Wild Defiance a SB vs any Patriot control or Twin I would assume, did it help you out much?
Do you SB in Obstinate Baloth s vs rush down decks like mono red just because it has lifegain? Or is that pretty much useless since it's a 4 drop to begin with.
yeahh...said I had a lot of questions, ANYONE feel free to chime in your opinion : ). Community knowledge helps me with these decisions.
Giant Growth:
Maybe its just my meta, but there are a lot of removal heavy decks (especially running Bolts/Electrolyze/Snapcaster). I am still testing Giant Growth vs Aspect of the Hydra, but lately it has seemed like I am frequently winning with just one or two creatures on the board due to all of the removal. Also, there have been a few times that I've saved a Dryad Militant vs a Lightning Bolt using a Giant Growth turn two vs Storm/UR/UWR, which helps shutting off Pyromancer's Ascension/Past In Flames/Snapcaster/Goyf/etc. Yes I like the blowout Aspect offers, but personally, as of right now, I'm sticking with the consistancy of Giant Growth. I think it just depends on what the player personally prefers.
Dismember:
I am definitely going to keep running Dismember as a 2 of. It is definitely super useful. I just never saw it during the tournament. I tested with 2x Dismember and 2x Prey Upon for quite a while, but again going back to consistency, I decided to cut Prey Upon. As you said, Infect is a big problem for us. We can block their Glistener Elfs, but their fliers and evaders are tough to deal with. Especially Inkmoth Nexus, which Prey Upon doesn't hit. I really like the idea of Setessan Tactics, but as you said, you take a tempo hit. If you are in a creature vs creature fight, I've seen that the pumps are enough to win that fight. Again, Setessan Tactics is situational removal, and with all of the removal in my meta, I prefer constiancy.
Thrun:
I think that I was just getting unlucky with draws. I played in a Grand Prix Trial last night, and every single deck I played was running Blue except for one Jund deck (which Thrun is also amazing against, and won me Game 2 in that match). Even though you don't want to draw Multiple Thruns, I've decided that I will still run him as a two of.
Choke:
Yeah I've noticed that at times as well. It does nothing vs UB Faeries, UWR has Collonade, Sulfur Falls, and can fetch basics. Merfolk has Vial. In the PTQ, Choke won me two matches. Typically though, sometimes it is amazing, and sometimes it is useless. Also, as a result of sitting at Table 1 from round 3 on at the PTQ, word has gotten arond Utah about the deck and the Chokes. As a result, I may switch them out for Dungrove Elders or another Hexproof/uncounterable creature which would help in various matchups. The more people expect choke, the more they will play around it. So if you see people playing around it quite often, I would recommend the same.
Wild Defiance:
Yes, I only run it as a one of, but it shuts down UWR Control and UR Delver. At the PTQ, against UGR Tempo, once I landed a creature with Defiance on the board, I took over the game. Same goes for other matches where I have dropped it.
Obstinate Baloth:
I sideboard it in against Jund/8 Rack/Mono Red. Very rarely have I not been able to play it versus Mono Red/Burn. Since we are able to provide blockers for Goblin Guide and sometimes Vexing Devil, they don't get crazy early damage in with those, which has usually bought me enough time to drop Baloth. I have tried Kitchen Finks in the sideboard, and will probably test them out more since they come down earlier against burn and are also good against removal (as Strangleroot Geist is).
Scavenging Ooze:
Either 2 or 3 is the correct number. For me, with all of the GBx, Storm, and Snapcaster decks running around, I play 3. Since the 1st one rarely lives. Depending on the matchup, If he's not great in the matchup, and I need to go fast, I'll usually sideboard 1, 2, or sometimes all 3 out.
Hopefully this provided a little bit of help. I guess my answers are kind of wishy washy, but that is because there is no 100% correct answer. It depends on your Meta. Here in Utah and in Idaho, Blue is super popular. So my decks are built/tweaked with that in mind.
Their are two PTQs coming up next month in Idaho and Montanta that I am planning on going to. If I play Stompy, I'll probably replace the two Chokes with Dungrove Elders, or maybe 1 Skylasher and one DGE. I really like hexproof in my meta.
I may have some freetime later tonight. I'll try to catch you on Skype.
I think it means that you were 1st seed for top 8 - otherwise see you on Honolulu ;-)
Btw, any thoughts on Giant Growth over Vines?
I assume you mean Giant Growth over Aspect of Hydra? I think Aspect may be beter for most metas. But in my local play/the Utah meta, I've notices that I am very frequently winning the game with a single creature, maybe two creatures on the board. So I like the consistency of Giant Growth. I'm definitely going to do a lot of testing with Aspect between now and August 23-24th though (have two PTQs lined up in a row).
@XanderK you were the other stopmy deck at the GPT last night?
I built this deck out of love for leatherback baloth. Baloth to me is the reason I play green. As for meta choices.... I played in my local GPT last night as well, M/U's were mono B, Jund (ended up undefeated), UW Tron, Junk pox, and a melira pod (newish, didn't think that they ran shriekmaws). went 3-2 overall. Losses were to Jund and the Pod deck. Due to supply reasons, I ran a subpar list (2 beast withins, no dismembers, no skylashers, topor orbs, or baloths in board).
Thoughts on the deck:
1- How do we beat anger? This is the "fallout" of new, and we need a way to deal.
2- Thinking on replacing Aspect of Hydra with Dungrove elder. Pumps have not really helped that much, as Vines can act as such. Most of my games have came down to needing something big and hexproof. This would be my suggestion.
3- Gitaxian Probe I have been wanting some access to knowledge of my opponents hand. Most importantly to see when they can sweep the board. The 2 life is negligible and this will let us play with "less" cards. Have thought about manamorphose, but the mana investment isn't worth it (imho).
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"Failing to Find" Since March 2010.
Current Capt. of Team "Ju"
I play this:
Standard:
Rotation is coming...
Modern: GGGSTOMPY
ZOO (Goyf-less)
Legacy:
Brewing
EDH:
Too many to name.
@XanderK you were the other stopmy deck at the GPT last night?
I built this deck out of love for leatherback baloth. Baloth to me is the reason I play green. As for meta choices.... I played in my local GPT last night as well, M/U's were mono B, Jund (ended up undefeated), UW Tron, Junk pox, and a melira pod (newish, didn't think that they ran shriekmaws). went 3-2 overall. Losses were to Jund and the Pod deck. Due to supply reasons, I ran a subpar list (2 beast withins, no dismembers, no skylashers, topor orbs, or baloths in board).
Thoughts on the deck:
1- How do we beat anger? This is the "fallout" of new, and we need a way to deal.
2- Thinking on replacing Aspect of Hydra with Dungrove elder. Pumps have not really helped that much, as Vines can act as such. Most of my games have came down to needing something big and hexproof. This would be my suggestion.
3- Gitaxian Probe I have been wanting some access to knowledge of my opponents hand. Most importantly to see when they can sweep the board. The 2 life is negligible and this will let us play with "less" cards. Have thought about manamorphose, but the mana investment isn't worth it (imho).
I was at the GPT at Gamer's Asylum in Ogden, UT... I heard there was another Stompy deck there, lol... was that you?
With regards to Anger, as destroyermaker said, those are all cards that help vs Anger.
Experiment One can be 4/4+ or Regenerate
Leatherback Baloth dodges Anger
Thrun dodges Anger
Scavenging Ooze makes a nice big creature after you are Angered
Giant Growth/Vines of Vastwood/Aspect of Hydra grows a creature to get past Anger
Treetop Village dodges Anger (although I don't play it)
Liege dodges Anger (although I don't play it)
You can also sideboard in Obstinate Baloth which dodges Anger/Bolt if you're playing against Burn or a grindy matchup.
Definitely answers a lot of my questions. Think I'll swap over to Dismember and Giant Growth for a while.
I'm a huge fan of Wilt-Leaf Liege but I may just swap over to double Thrun, the Last Troll as well. Wilt-Leaf Liege just continues the ridiculous beats and tempo if it hits play. Doubles up on Dryad Militant.
Wild Defiance may definitely make my SB and I'm pretty sure I'll be cutting out Choke. Fish is a pretty rare deck in my area and I could definitely make use of 2 extra SB slots, maybe for Obstinate Baloth (although I didn't need his help much in my area).
Scavenging Ooze might change to a 3x-of once I change to giant growths because like I said, he's usually first target if Dryad Militant isn't.
I do reccomend trying out 2x Dungrove Elder and 2x Leatherback Baloths in mainboard. I've had a lot of success with it as Dungrove counters out so many control decks including Path of Exile in pod, and all the control in Rock which are top played decks currently. Not to mention, Dungrove Elder is a God-send in standstill matches. You can pretty much expect every control deck to double block Dungrove Elder as they have no other answers usually.
Not much a fan of Treetop Village eh? I've had great use out of him. He dodges Liliana of the Veil since it's never a creature during opponent's turn, and dodges Cryptic Command too if you know the play-trick.
Honestly, I haven't tried out Treetop Village. I'll need to give him a shot in testing. I played Stompy back in the day during Urzas/Masques Type 2 with Treetop Village and loved it, so maybe I fall back in love with it. During the PTQ, the majority of my opening hands didn't have a Experiment One or Dryad Militant, so maybe Treetop Village would't hurt too much.
It would be interesting trying both Treetop and Dungrove Elder... they are both good vs Anger of the Gods, but Treetop could hurt Dungrove since you want to play Dungrove with 4 Forests in play.
I'll definitely test and try to make some room in the 75 for Bow of Nylea as well. Its great vs Burn, Affinity's fliers, Infect's trouble Inkmoths, Faeries, etc
Hmm... looks like I've got a lot of testing to do between Dungrove, Aspect, Stessan Tactics, Treetop, and Bow.
I'm sure this has already been talked about, but I recently picked this deck up for some cheap fun, and I don't want to slog through 40 pages of posts to find the discussion.
Too conditional in my opinion... you'll be killing most of your opponents creatures when they block, and if they don 't have any creatures, you have to sacrifice your tree.
1x Treetop almost never comes out with Dungrove. I also find that about 80% of the time, Dungrove is usually a 4/4 anyway and comes out just as powerful if not more than Leatherback Baloth because of Hexproof. Bow of Nylea in my testing is almost completely for Deathtouch. Very rarely have I ever activated its abilities, it's too slow a reaction. 3rd turn drop, 4th turn use on Affinity, you're usually dead in 4 turns anyway right? Same goes with Infect, too slow. Bow of Nylea would be much more powerful vs control decks, Delver, even against pod if you can shoot down some birds now and again. Aspect is fun to push ridiculous damage varying from 3-8 usually, but you lose the early Dryad or Experiment One of course. Treetop and Dungrove I definitely suggest trying though.
Althou not very anger of gods resistant since its a 3/3 but it can grow if your meta is full of decks that uses serum visions, thoughtseize, against counters,Inquisition of Kozilek, probes, Sleight of Hand, telling time, snapcaster flashes, etc. Also hexproof
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Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
I know you're right. Ah, too bad, that card is so cool.
Also, I know this is a budget deck, but I think Noble Hierarch would make this deck oh so strong. It also makes me feel comfortable playing Talara's Battalion. I happen to have a playset of Hierarch, so I'll test it for sure, but on paper it sounds like the best T1 play this deck could have.
Nahhh, the deck is super stable as it is. Experiment One is too powerful almost like a Wild Nacatl with regeneration abilities.
T1 Experiment One
T2 Dryad Militant, trigger +1, rancor on Experiment One, swing for 4.
T3 Swing for 6, 7 if you have another creature to trigger evolve.
Althou not very anger of gods resistant since its a 3/3 but it can grow if your meta is full of decks that uses serum visions, thoughtseize, against counters,Inquisition of Kozilek, probes, Sleight of Hand, telling time, snapcaster flashes, etc. Also hexproof
Yeah, thought about it. Would help vs Blue, Dungrove Elder is a stronger beats card though and my current preference. Vs black, you WANT to bait out the kill spells on your turn though. The reason for this is once the card is thrown on your turn, you can defend with Vines of Vastwood and push 4 extra damage. If you have to waste all your Vines of Vastwood during opponent's turn, you lose out on all the damage you could be pushing.
First off, thanks to everyone who contributes to this post. I was building a Death & Taxes deck, which was 90% complete when I ran across this post a few days ago. Death & Taxes is on hold while I play Stompy for now.
Quick question. What is the plan against a turn two Blighted Agent? With Dismember as my only removal am I a hoping to hit a two of deal with it?
vines of vastwood in response to their pump spells so at least u will only take one poison counter, althou it will become a race to finish them off asap before u get 10.
Also since we are mono green, why did no one thought of Primal Bellow as a better pump spell vs Aspect or maybe Giant growth?
We don't need or want mana dorks, exalted or not; dorks are for combo and ramp decks.
If someone figures out a way to make this deck better with mana dorks, at least I want mana dorks.
I think your statement is somewhat empty. If the premises are that having mana dorks makes the deck a mana dork (ramp) deck and this is not a mana dork deck, then sure, we can't have mana dorks, but at that level of sophistication it is almost the same thing as stating: We don't need or want red cards, good or not; red cards are for red decks and decks splashing red. I don't see why there - in theory - could not be a stompy deck with aim of starting to hit huge 3 drops at turn 2 and good 4 drops soon after. It just requires(8) mana dorks, preferably ones that are not completely useless in the late game, e.g., Birds of Paradise (has evasion).
Sure the deck works fine as it is, and as it was originally, so on base of that the safest thing to state is that we require no changes for now, but that is somewhat boring...
The only changes i can think so far are not mana dorks but more card draw or splashing another color for a better side board (esp white).
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We don't need or want mana dorks, exalted or not; dorks are for combo and ramp decks.
If someone figures out a way to make this deck better with mana dorks, at least I want mana dorks.
I think your statement is somewhat empty. If the premises are that having mana dorks makes the deck a mana dork (ramp) deck and this is not a mana dork deck, then sure, we can't have mana dorks, but at that level of sophistication it is almost the same thing as stating: We don't need or want red cards, good or not; red cards are for red decks and decks splashing red. I don't see why there - in theory - could not be a stompy deck with aim of starting to hit huge 3 drops at turn 2 and good 4 drops soon after. It just requires(8) mana dorks, preferably ones that are not completely useless in the late game, e.g., Birds of Paradise (has evasion).
Sure the deck works fine as it is, and as it was originally, so on base of that the safest thing to state is that we require no changes for now, but that is somewhat boring...
You're bad at analogies.
If you want 8 dorks, you're taking out 8 creatures (let's assume Dryad Militant and Experiment One), leaving you with only 16 real beaters that require no help (lots of which are very important to have). Your dorks don't hose UWR and Storm like Militant does, and they don't regenerate or get bigger like Experiment does. What's going to happen is you won't be able to close out games because you're not presenting enough real threats, and your dorks are going to die a lot. There are other problems, too.
It sounds like you want to change things for the sake of changing them; I only change things if it will make me win more. Mana dorks will not make me win more, so I will not make those changes.
The thing is: you cannot know for sure, no matter how sure you feel about it, that there is no better (new) build to be made with dorks and thus stating things like "We don't need or want mana dorks" is rather careless. It is interesting to me to see people explore new ideas, even tho most are likely to result worse than the original. There is really nothing to lose as you can always revert to original / previous incremental build.
Unless you find a mana dork that lets me play Strangleroot Geist on Turn 1, mana dorks aren't happening in this deck.
How do I know for sure? I don't know with 100% certainty, but the 41 pages of this primer thread filled with discussion, experimentation and testing make me willing to bet my next 3 mortgage payments on mana dorks not working. Ultimately, it goes against the DNA of the deck.
Creatures, 4 removal spells, pumps - that's pretty much it. Keep it simple, don't get cute.
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My favorite Magic Card of all time is Traumatize. I don't win very often.
Against Bogles we race, kill their Spiritdancer, and pray for Unravel.
Beast is versatile; problem is (as discussed), we usually don't actually want to make use of its versatility most of the time. In a lot of cases, we get rid of something that's bothering us, but a 3/3 is nearly as problematic.
I don't think there's a consensus on Bow yet. Some like it, some don't. I've tried it on and off main and side; it's always felt a bit slow and "off" to me, even though all of its modes are very relevant. Part of me thinks we're not the right deck for it because it's kind of slow and we're aggressive. Possibly I just need to test it more.
Bridge would be good against Bogles and lots of other matchups. I worry we wouldn't be able to reliably empty our hand quickly like 8Rack does, but if we can, it could maybe be great. They wouldn't bring in artifact hate for it in game 2 either. I could also see it just being weird and unfitting and worse than proactive options, though.
Giant Growth:
Maybe its just my meta, but there are a lot of removal heavy decks (especially running Bolts/Electrolyze/Snapcaster). I am still testing Giant Growth vs Aspect of the Hydra, but lately it has seemed like I am frequently winning with just one or two creatures on the board due to all of the removal. Also, there have been a few times that I've saved a Dryad Militant vs a Lightning Bolt using a Giant Growth turn two vs Storm/UR/UWR, which helps shutting off Pyromancer's Ascension/Past In Flames/Snapcaster/Goyf/etc. Yes I like the blowout Aspect offers, but personally, as of right now, I'm sticking with the consistancy of Giant Growth. I think it just depends on what the player personally prefers.
Dismember:
I am definitely going to keep running Dismember as a 2 of. It is definitely super useful. I just never saw it during the tournament. I tested with 2x Dismember and 2x Prey Upon for quite a while, but again going back to consistency, I decided to cut Prey Upon. As you said, Infect is a big problem for us. We can block their Glistener Elfs, but their fliers and evaders are tough to deal with. Especially Inkmoth Nexus, which Prey Upon doesn't hit. I really like the idea of Setessan Tactics, but as you said, you take a tempo hit. If you are in a creature vs creature fight, I've seen that the pumps are enough to win that fight. Again, Setessan Tactics is situational removal, and with all of the removal in my meta, I prefer constiancy.
Thrun:
I think that I was just getting unlucky with draws. I played in a Grand Prix Trial last night, and every single deck I played was running Blue except for one Jund deck (which Thrun is also amazing against, and won me Game 2 in that match). Even though you don't want to draw Multiple Thruns, I've decided that I will still run him as a two of.
Choke:
Yeah I've noticed that at times as well. It does nothing vs UB Faeries, UWR has Collonade, Sulfur Falls, and can fetch basics. Merfolk has Vial. In the PTQ, Choke won me two matches. Typically though, sometimes it is amazing, and sometimes it is useless. Also, as a result of sitting at Table 1 from round 3 on at the PTQ, word has gotten arond Utah about the deck and the Chokes. As a result, I may switch them out for Dungrove Elders or another Hexproof/uncounterable creature which would help in various matchups. The more people expect choke, the more they will play around it. So if you see people playing around it quite often, I would recommend the same.
Wild Defiance:
Yes, I only run it as a one of, but it shuts down UWR Control and UR Delver. At the PTQ, against UGR Tempo, once I landed a creature with Defiance on the board, I took over the game. Same goes for other matches where I have dropped it.
Obstinate Baloth:
I sideboard it in against Jund/8 Rack/Mono Red. Very rarely have I not been able to play it versus Mono Red/Burn. Since we are able to provide blockers for Goblin Guide and sometimes Vexing Devil, they don't get crazy early damage in with those, which has usually bought me enough time to drop Baloth. I have tried Kitchen Finks in the sideboard, and will probably test them out more since they come down earlier against burn and are also good against removal (as Strangleroot Geist is).
Scavenging Ooze:
Either 2 or 3 is the correct number. For me, with all of the GBx, Storm, and Snapcaster decks running around, I play 3. Since the 1st one rarely lives. Depending on the matchup, If he's not great in the matchup, and I need to go fast, I'll usually sideboard 1, 2, or sometimes all 3 out.
Hopefully this provided a little bit of help. I guess my answers are kind of wishy washy, but that is because there is no 100% correct answer. It depends on your Meta. Here in Utah and in Idaho, Blue is super popular. So my decks are built/tweaked with that in mind.
Their are two PTQs coming up next month in Idaho and Montanta that I am planning on going to. If I play Stompy, I'll probably replace the two Chokes with Dungrove Elders, or maybe 1 Skylasher and one DGE. I really like hexproof in my meta.
I may have some freetime later tonight. I'll try to catch you on Skype.
I assume you mean Giant Growth over Aspect of Hydra? I think Aspect may be beter for most metas. But in my local play/the Utah meta, I've notices that I am very frequently winning the game with a single creature, maybe two creatures on the board. So I like the consistency of Giant Growth. I'm definitely going to do a lot of testing with Aspect between now and August 23-24th though (have two PTQs lined up in a row).
I built this deck out of love for leatherback baloth. Baloth to me is the reason I play green. As for meta choices.... I played in my local GPT last night as well, M/U's were mono B, Jund (ended up undefeated), UW Tron, Junk pox, and a melira pod (newish, didn't think that they ran shriekmaws). went 3-2 overall. Losses were to Jund and the Pod deck. Due to supply reasons, I ran a subpar list (2 beast withins, no dismembers, no skylashers, topor orbs, or baloths in board).
Thoughts on the deck:
1- How do we beat anger? This is the "fallout" of new, and we need a way to deal.
2- Thinking on replacing Aspect of Hydra with Dungrove elder. Pumps have not really helped that much, as Vines can act as such. Most of my games have came down to needing something big and hexproof. This would be my suggestion.
3- Gitaxian Probe I have been wanting some access to knowledge of my opponents hand. Most importantly to see when they can sweep the board. The 2 life is negligible and this will let us play with "less" cards. Have thought about manamorphose, but the mana investment isn't worth it (imho).
Current Capt. of Team "Ju"
I play this:
Rotation is coming...
Modern: GGGSTOMPY
ZOO (Goyf-less)
Legacy:
Brewing
EDH:
Too many to name.
I was at the GPT at Gamer's Asylum in Ogden, UT... I heard there was another Stompy deck there, lol... was that you?
With regards to Anger, as destroyermaker said, those are all cards that help vs Anger.
Experiment One can be 4/4+ or Regenerate
Leatherback Baloth dodges Anger
Thrun dodges Anger
Scavenging Ooze makes a nice big creature after you are Angered
Giant Growth/Vines of Vastwood/Aspect of Hydra grows a creature to get past Anger
Treetop Village dodges Anger (although I don't play it)
Liege dodges Anger (although I don't play it)
You can also sideboard in Obstinate Baloth which dodges Anger/Bolt if you're playing against Burn or a grindy matchup.
Thanks for the reply!
Definitely answers a lot of my questions. Think I'll swap over to Dismember and Giant Growth for a while.
I'm a huge fan of Wilt-Leaf Liege but I may just swap over to double Thrun, the Last Troll as well. Wilt-Leaf Liege just continues the ridiculous beats and tempo if it hits play. Doubles up on Dryad Militant.
Wild Defiance may definitely make my SB and I'm pretty sure I'll be cutting out Choke. Fish is a pretty rare deck in my area and I could definitely make use of 2 extra SB slots, maybe for Obstinate Baloth (although I didn't need his help much in my area).
Scavenging Ooze might change to a 3x-of once I change to giant growths because like I said, he's usually first target if Dryad Militant isn't.
I do reccomend trying out 2x Dungrove Elder and 2x Leatherback Baloths in mainboard. I've had a lot of success with it as Dungrove counters out so many control decks including Path of Exile in pod, and all the control in Rock which are top played decks currently. Not to mention, Dungrove Elder is a God-send in standstill matches. You can pretty much expect every control deck to double block Dungrove Elder as they have no other answers usually.
Not much a fan of Treetop Village eh? I've had great use out of him. He dodges Liliana of the Veil since it's never a creature during opponent's turn, and dodges Cryptic Command too if you know the play-trick.
Still against Bow of Nylea by the way?
Honestly, I haven't tried out Treetop Village. I'll need to give him a shot in testing. I played Stompy back in the day during Urzas/Masques Type 2 with Treetop Village and loved it, so maybe I fall back in love with it. During the PTQ, the majority of my opening hands didn't have a Experiment One or Dryad Militant, so maybe Treetop Village would't hurt too much.
It would be interesting trying both Treetop and Dungrove Elder... they are both good vs Anger of the Gods, but Treetop could hurt Dungrove since you want to play Dungrove with 4 Forests in play.
I'll definitely test and try to make some room in the 75 for Bow of Nylea as well. Its great vs Burn, Affinity's fliers, Infect's trouble Inkmoths, Faeries, etc
Hmm... looks like I've got a lot of testing to do between Dungrove, Aspect, Stessan Tactics, Treetop, and Bow.
Too conditional in my opinion... you'll be killing most of your opponents creatures when they block, and if they don 't have any creatures, you have to sacrifice your tree.
Witchstalker
Althou not very anger of gods resistant since its a 3/3 but it can grow if your meta is full of decks that uses serum visions, thoughtseize, against counters,Inquisition of Kozilek, probes, Sleight of Hand, telling time, snapcaster flashes, etc. Also hexproof
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
Nahhh, the deck is super stable as it is. Experiment One is too powerful almost like a Wild Nacatl with regeneration abilities.
T1 Experiment One
T2 Dryad Militant, trigger +1, rancor on Experiment One, swing for 4.
T3 Swing for 6, 7 if you have another creature to trigger evolve.
With Noble Hierarch, it would be bring out a T2 Leatherback Baloth, T3 swing for 7 (assuming rancor). There is a ramp version I'm testing out with varying results. But Experiment One and Dryad Militant are too irreplaceable.
Yeah, thought about it. Would help vs Blue, Dungrove Elder is a stronger beats card though and my current preference. Vs black, you WANT to bait out the kill spells on your turn though. The reason for this is once the card is thrown on your turn, you can defend with Vines of Vastwood and push 4 extra damage. If you have to waste all your Vines of Vastwood during opponent's turn, you lose out on all the damage you could be pushing.
Quick question. What is the plan against a turn two Blighted Agent? With Dismember as my only removal am I a hoping to hit a two of deal with it?
Also since we are mono green, why did no one thought of Primal Bellow as a better pump spell vs Aspect or maybe Giant growth?
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
The only changes i can think so far are not mana dorks but more card draw or splashing another color for a better side board (esp white).
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
You're bad at analogies.
If you want 8 dorks, you're taking out 8 creatures (let's assume Dryad Militant and Experiment One), leaving you with only 16 real beaters that require no help (lots of which are very important to have). Your dorks don't hose UWR and Storm like Militant does, and they don't regenerate or get bigger like Experiment does. What's going to happen is you won't be able to close out games because you're not presenting enough real threats, and your dorks are going to die a lot. There are other problems, too.
It sounds like you want to change things for the sake of changing them; I only change things if it will make me win more. Mana dorks will not make me win more, so I will not make those changes.
Unless you find a mana dork that lets me play Strangleroot Geist on Turn 1, mana dorks aren't happening in this deck.
How do I know for sure? I don't know with 100% certainty, but the 41 pages of this primer thread filled with discussion, experimentation and testing make me willing to bet my next 3 mortgage payments on mana dorks not working. Ultimately, it goes against the DNA of the deck.
Creatures, 4 removal spells, pumps - that's pretty much it. Keep it simple, don't get cute.
Chancellor of the Tangle lets you play Geist on turn 1, hah.
Yes, You can by getting the extended art or media inserts of the cards and a set of zendikar extended art forests =p
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
Beast is versatile; problem is (as discussed), we usually don't actually want to make use of its versatility most of the time. In a lot of cases, we get rid of something that's bothering us, but a 3/3 is nearly as problematic.
I don't think there's a consensus on Bow yet. Some like it, some don't. I've tried it on and off main and side; it's always felt a bit slow and "off" to me, even though all of its modes are very relevant. Part of me thinks we're not the right deck for it because it's kind of slow and we're aggressive. Possibly I just need to test it more.
Bridge would be good against Bogles and lots of other matchups. I worry we wouldn't be able to reliably empty our hand quickly like 8Rack does, but if we can, it could maybe be great. They wouldn't bring in artifact hate for it in game 2 either. I could also see it just being weird and unfitting and worse than proactive options, though.