I'd love to try Constrictor but he seems really dangerous with Infect as pretty much the most popular deck in the format. I normally have a pretty decent infect matchup but giving their creatures +1/+0 seems awful. Also that starts us down the inevitable road towards becoming some sort of zoo deck, which then negates the consistency and safety of being mono-colored and not fetch+shocking ourselves.
Also playing GB Scales Stompy with the next Set. The burst dmg seems insane. Even T1 Scales into T2 Liberator revolt trigger is so good. Think going to play something like this:
Really looking forward playing this. Nissa is just insane in this deck. -2 is almost alpha strike with Scales or Constrictor out. Also Scales + Nissa + Oran-Rief looks spicy making every turn a 2/3 plant token :). Oran-Rief + topdecked Constrictor = at least 4/5 beater. Ooze outgrows everything. Sideboard Spikefeeder could be able to wreck Burn on its own. also 1 of Retribution of the Ancients to fight all the decks with their small x/1 creatures
Oh man..this Set is soooo good. Lifecrafter's Bestiary also 2 of auto include against grindy decks in the Sideboard.
Nice list you have there. Nothing wrong with testing things out. I've already preordered 4 Constrictor and 2 Bestiary. One reason why Elemental Bond is not good enough is because it does not work with all of our creatures , the bestiary has free scry and a card draw ability that works with everyone - for the small price of one G. And Oran Rief the Vastwood can turn the constrictor into a 4/5, the same size as leatherback baloth.
I just have one fear on splashing color, because it would open up our deck to Blood Moon and even land disruption effects like Spreading Seas.
I'd love to try Constrictor but he seems really dangerous with Infect as pretty much the most popular deck in the format. I normally have a pretty decent infect matchup but giving their creatures +1/+0 seems awful. Also that starts us down the inevitable road towards becoming some sort of zoo deck, which then negates the consistency and safety of being mono-colored and not fetch+shocking ourselves.
We have to see but Infect is getting weaker with Push in modern. You do not have to play Constrictor against Infect. Just keep it in hand and wait for the alpha strike (this is one reason why Nissa is so good in this deck). Besides you can board them out in G2 and G3 and if you are already on 7-9 Poison it does not really matter anyway.
We are not getting any kind of Zoo deck by just adding fetches. We can almost always fetch on Basic Forest, Zoo has to fetch for Stomping Ground and Sacred Foundry in the first 2 Turns and lose 6 Life. Besides we can support very very easily Scavenging Ooze (should be at least 3-of, maybe 4) and get some lifepoints back growing Ooze to 8/8 and even bigger.
I agree that Fatal Push is going to help keep Infect down, and if it does so enough Constrictor seems amazing. It's odd, Green so consistently gets "+1/+1 counters matter" cards, but all of a sudden it seems Wizards decided to make them constructed playable. I'm more excited for this set than I have been for any in quite some time.
Batman, I would recommend you start your own deck creation post please. Your deck seems radically different than the current competitive deck, and arguably isn't stompy (this particular forum states its the mono-green version reallying on pump spells on its first page.) I would look forward to comment on your own unique deck creation than just side-tracking this forum.
That way if your deck after time shows success, your forum article might be promoted to competitive rankings, or perhaps merge with Stompy. I understand your excited by the new cards, but there is a deck creation section for people to express their deck ideas they are excited about, especially if they alter the deck significantly.
GB Hardened Scales has been tested heavily in the past. Nissa has been tested in other deck designs. But I would be happy to review our play-testing elsewhere.
(Also I would make recommendations for going full Jund. To many reasons not to if your using fetches.) If you start your own forum post, let me know and we can discuss.
4x Aspect worked well last night in a list with a very similar Devotion distribution. Renegade seems to fit perfectly and I don't think I'll have trouble triggering him t1 with eight fetches. If I do have trouble, I may splurge and pick up two Verdant Catacombs, but I hope it doesn't come to that.
I feel that this list is clean and powerful. Any thoughts?
4x Aspect worked well last night in a list with a very similar Devotion distribution. Renegade seems to fit perfectly and I don't think I'll have trouble triggering him t1 with eight fetches. If I do have trouble, I may splurge and pick up two Verdant Catacombs, but I hope it doesn't come to that.
I feel that this list is clean and powerful. Any thoughts?
The only issue I see is that fetches leave you vulnerable to Blood Moon, which can be common in some metas. I can't help but wonder if you are running fetches if adding some of the more power red spells isn't worth it.
Also, considering Kessig Prowler is very unlikely to be cast turn 1 (you have 3 other one-drops I would rather cast turn 1 and you should have in hand), wouldn't something like Skarrgan Pit-Skulk be a better 1CC drop on turn 2/3 (Makes a great target for your pump spells.)
Oops, Kessig Prowler should be Kalonian Tusker my bad.
Fetches do make me marginally weaker to blood moon, but I think that I'd only see it game 1 against decks that main it. I don't think most people would keep it in since I'm only fetching basic Forests, but I could be wrong.
Pit-Skulk is cool and I've tried him before. He's super evasive, which I like. With more one-drops, he might have a place since it's less likely that he's my only one-drop on turn one.
Lead the Stampede is not a bad idea honestly, but it still comes out turn 3, doesn't provide immediate board impact, and may only pick up 2 creatures for you often. You would have to dump a lot of enchantments/instants to boost creature count to be sure you hit 3 creature often.
The only card that keeps refilling your hand and supports a low CC aggro strategy I can think of is Dark Confidant. And he requires splashing black and...hmm. It has worked in modern humans sometimes (I recall a decent playing in a grand-prix last year with it.)
I haven't tested this very much (7 games on Untap) so take this with a grain of salt, but I'm having some reservations about going all-in on fetches as a way of triggering revolt.
What reservations I have may be colored by the fact that I played half my games against burn, but regardless I feel that taking anywhere from 2-4 damage from fetches every game hinders the deck more than I expected and is unacceptable. It made me feel like the incidental life gain I had (scooze) was making me break even from fetches instead of putting me ahead on damage.
In addition, I often felt like I was forced to play the Fetches as Forests that pinged me. This came up more than I would have liked it to. Turn two, if I didn't have a Renegade, I was often forced to play a fetch to stay on curve. I imagine that this issue is made less glaring by the lowering of my curve, but I don't have evidence to back this up.
Finally, Fetches are one use only for triggering revolt. If I use them without gaining advantage off of them, as I mentioned above, they provide me with no value at all in addition to damaging me.
@amicdeep
The biggest problem with using Evolving Wilds to trigger Revolt is that the Forest comes into play tapped. This means that you can't use it to play a turn-one Renegade, which is the main advantage normal fetches have over, say, Greenbelt Rampager. The land coming into play tapped also means that if you don't use it to trigger Revolt, it ****s up your curve for nothing.
Speaking of Greenbelt Rampager, I think that it is a solid fix to all of my problems with Fetches. It provides me with a recurring Revolt trigger, and it is much less painful. I think that having eight Revolt procs is the right amount to have in the deck. It also has crazy synergy with Experiment One as has been mentioned before.
I think it's too soon to say for sure how eight fetches work in practice, but I'm going to start practicing with this list for the time being.
Also, @amicdeep, I understand if your budget isn't there, but definitely consider buying a set of Foothills in the future. They're incredibly valuable to have and they are virtually guaranteed to continue being useful for you beyond Stompy. They are very low right now and they will hold their value (if not grow) in the years to come. The same is true for Windswept heath, but it's played in fewer decks and is less likely to gain value over time since it was reprinted in a precon.
Hey guys, haven't played this deck in like a year. Was looking through my collection and realized I still have all the cards. Any major updates I should be aware of? How many Kessig Prowler do people generally play? Blossoming Defense? Please no suggestions of AER cards though, I would appreciate only tested card suggestions. Thanks guys!
Typical lists are running 2 Kessig Prowlers to bring the total 1-drops to 10. Narnam Renegade is a possible AER replacement. Also, many lists are starting to shift to even more 1- and 2-drops, while leaving out a lot of 3-drops. I'm personally planning on picking up 2 Blossoming Defense to back up the 4 Vines of the Vastwood I already have in my deck.
So with Probe banned I really think the big mana decks are going to come out in force. My LGS already has a lot of Tron and Valakut decks, and that won't be changing now that Infect just got knocked down a peg. I had been using Root Maze to get a lot of tempo on them (and other fetch-heavy decks), but if we're going to start running our own fetches to trigger revolt I don't know how viable that is anymore. Any other good hate cards? Bramblecrush is way too expensive as our list starts forgoing even 3-drops.
Hey guys I know everyone is tripping over themselves with a lot of the cards in this set, but Hidden Herbalists is one I think yawl should try out. Its gruul's version of burning-tree emissary and she really makes a splash in gruul.
Hidden Herbalist seems powerful spec.ops, but what do you propose we do to the deck so that we can trigger revolt consistently?
I really want to run mono green without fetches, but outside of Greenbelt Rampager I'm not sure what else to add that will facilitate revolt.
That, I don't know. I was expecting you green suitors to find a way to abuse that one. Fetches seem like the easiest way, but I can see why it is shunned upon.
If everybody is going to start playing fetches, is it worth it to run a stomping ground and temple garden to the deck and start playing wild nacatl? The extra damage might not be worth it, but i always felt it was extremely unfair that other decks got to run the best one drop and not us. Its a green card after all!
If everybody is going to start playing fetches, is it worth it to run a stomping ground and temple garden to the deck and start playing wild nacatl? The extra damage might not be worth it, but i always felt it was extremely unfair that other decks got to run the best one drop and not us. Its a green card after all!
Nacatl, just like goyf, is not a green creature. Adding one of each shock would be inconsistent and running more turns the deck into something else, Bushwhacker zoo or Big zoo to be precise.
If everybody is going to start playing fetches, is it worth it to run a stomping ground and temple garden to the deck and start playing wild nacatl? The extra damage might not be worth it, but i always felt it was extremely unfair that other decks got to run the best one drop and not us. Its a green card after all!
Nacatl, just like goyf, is not a green creature.
Explain? I'm having trouble pinpointing exactly what you're implying here, because at a factual level it is inaccurate, so there's obviously some subtext I'm missing that you're not stating. Both Nacatl and Goyf are green creatures. Stating otherwise without elaboration is unhelpful.
Explain? I'm having trouble pinpointing exactly what you're implying here, because at a factual level it is inaccurate, so there's obviously some subtext I'm missing that you're not stating. Both Nacatl and Goyf are green creatures. Stating otherwise without elaboration is unhelpful.
He means they are not suited for green strategies. Goyf needs ways to fill the GY, nacatl adds constraints to your manabase
I'm not really seeing any downside to the nacatl strategy. I was considering adding Nacatl a while ago. Really just requires two shock lands and 8 - 9 fetches which revolt creatures just add incentive to play.
Hey guys I know everyone is tripping over themselves with a lot of the cards in this set, but Hidden Herbalists is one I think yawl should try out. Its gruul's version of burning-tree emissary and she really makes a splash in gruul.
I don't agree with this because it has a generic mana, nothing special about it without revolt, and with revolt it's not that impressive. Burning-Tree at least has 2 devotion so it can make aspect of hydra a little better.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern GW Death and Taxes WG
To post a comment, please login or register a new account.
Nice list you have there. Nothing wrong with testing things out. I've already preordered 4 Constrictor and 2 Bestiary. One reason why Elemental Bond is not good enough is because it does not work with all of our creatures , the bestiary has free scry and a card draw ability that works with everyone - for the small price of one G. And Oran Rief the Vastwood can turn the constrictor into a 4/5, the same size as leatherback baloth.
I just have one fear on splashing color, because it would open up our deck to Blood Moon and even land disruption effects like Spreading Seas.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
I agree that Fatal Push is going to help keep Infect down, and if it does so enough Constrictor seems amazing. It's odd, Green so consistently gets "+1/+1 counters matter" cards, but all of a sudden it seems Wizards decided to make them constructed playable. I'm more excited for this set than I have been for any in quite some time.
That way if your deck after time shows success, your forum article might be promoted to competitive rankings, or perhaps merge with Stompy. I understand your excited by the new cards, but there is a deck creation section for people to express their deck ideas they are excited about, especially if they alter the deck significantly.
GB Hardened Scales has been tested heavily in the past. Nissa has been tested in other deck designs. But I would be happy to review our play-testing elsewhere.
(Also I would make recommendations for going full Jund. To many reasons not to if your using fetches.) If you start your own forum post, let me know and we can discuss.
That is all I have to say.
Thanks
-Hellgrammite
4 Dryad Militant
4 Experiment One
4 Narnam Renegade
4 Avatar of the Resolute
4 Strangleroot Geist
3 Scavenging Ooze
2 Kalonian Tusker
4 Aspect of Hydra
4 Vines of Vastwood
2 Blossoming Defense
2 Dismember
Enchantments
4 Rancor
9 Forest
2 Treetop Village
4 Windswept Heath
4 Wooded Foothills
4x Aspect worked well last night in a list with a very similar Devotion distribution. Renegade seems to fit perfectly and I don't think I'll have trouble triggering him t1 with eight fetches. If I do have trouble, I may splurge and pick up two Verdant Catacombs, but I hope it doesn't come to that.
I feel that this list is clean and powerful. Any thoughts?
The only issue I see is that fetches leave you vulnerable to Blood Moon, which can be common in some metas. I can't help but wonder if you are running fetches if adding some of the more power red spells isn't worth it.
Also, considering Kessig Prowler is very unlikely to be cast turn 1 (you have 3 other one-drops I would rather cast turn 1 and you should have in hand), wouldn't something like Skarrgan Pit-Skulk be a better 1CC drop on turn 2/3 (Makes a great target for your pump spells.)
Fetches do make me marginally weaker to blood moon, but I think that I'd only see it game 1 against decks that main it. I don't think most people would keep it in since I'm only fetching basic Forests, but I could be wrong.
Pit-Skulk is cool and I've tried him before. He's super evasive, which I like. With more one-drops, he might have a place since it's less likely that he's my only one-drop on turn one.
Lead the Stampede is not a bad idea honestly, but it still comes out turn 3, doesn't provide immediate board impact, and may only pick up 2 creatures for you often. You would have to dump a lot of enchantments/instants to boost creature count to be sure you hit 3 creature often.
The only card that keeps refilling your hand and supports a low CC aggro strategy I can think of is Dark Confidant. And he requires splashing black and...hmm. It has worked in modern humans sometimes (I recall a decent playing in a grand-prix last year with it.)
What reservations I have may be colored by the fact that I played half my games against burn, but regardless I feel that taking anywhere from 2-4 damage from fetches every game hinders the deck more than I expected and is unacceptable. It made me feel like the incidental life gain I had (scooze) was making me break even from fetches instead of putting me ahead on damage.
In addition, I often felt like I was forced to play the Fetches as Forests that pinged me. This came up more than I would have liked it to. Turn two, if I didn't have a Renegade, I was often forced to play a fetch to stay on curve. I imagine that this issue is made less glaring by the lowering of my curve, but I don't have evidence to back this up.
Finally, Fetches are one use only for triggering revolt. If I use them without gaining advantage off of them, as I mentioned above, they provide me with no value at all in addition to damaging me.
@amicdeep
The biggest problem with using Evolving Wilds to trigger Revolt is that the Forest comes into play tapped. This means that you can't use it to play a turn-one Renegade, which is the main advantage normal fetches have over, say, Greenbelt Rampager. The land coming into play tapped also means that if you don't use it to trigger Revolt, it ****s up your curve for nothing.
Speaking of Greenbelt Rampager, I think that it is a solid fix to all of my problems with Fetches. It provides me with a recurring Revolt trigger, and it is much less painful. I think that having eight Revolt procs is the right amount to have in the deck. It also has crazy synergy with Experiment One as has been mentioned before.
I think it's too soon to say for sure how eight fetches work in practice, but I'm going to start practicing with this list for the time being.
4 Dryad Militant
4 Experiment One
4 Narnam Renegade
2 Greenbelt Rampager
4 Avatar of the Resolute
4 Strangleroot Geist
3 Scavenging Ooze
3 Aspect of Hydra
4 Vines of Vastwood
2 Blossoming Defense
3 Dismember
Enchantments
4 Rancor
11 Forest
2 Treetop Village
4 Windswept Heath
2 Wooded Foothills
Also, @amicdeep, I understand if your budget isn't there, but definitely consider buying a set of Foothills in the future. They're incredibly valuable to have and they are virtually guaranteed to continue being useful for you beyond Stompy. They are very low right now and they will hold their value (if not grow) in the years to come. The same is true for Windswept heath, but it's played in fewer decks and is less likely to gain value over time since it was reprinted in a precon.
GW Death and Taxes WG
Budget Modern: GStompyG | R8-WhackR
YOUTUBE CHANNEL: GOBOTS
I really want to run mono green without fetches, but outside of Greenbelt Rampager I'm not sure what else to add that will facilitate revolt.
YOUTUBE CHANNEL: GOBOTS
Nacatl, just like goyf, is not a green creature. Adding one of each shock would be inconsistent and running more turns the deck into something else, Bushwhacker zoo or Big zoo to be precise.
Explain? I'm having trouble pinpointing exactly what you're implying here, because at a factual level it is inaccurate, so there's obviously some subtext I'm missing that you're not stating. Both Nacatl and Goyf are green creatures. Stating otherwise without elaboration is unhelpful.
He means they are not suited for green strategies. Goyf needs ways to fill the GY, nacatl adds constraints to your manabase
I don't agree with this because it has a generic mana, nothing special about it without revolt, and with revolt it's not that impressive. Burning-Tree at least has 2 devotion so it can make aspect of hydra a little better.
GW Death and Taxes WG