Something I've been playing around with lately is Eldritch Evolution. Sac a Strangleroot Geist on T3, bring in a Creakwood Liege and swing for 4 using the now 4/3 Geist is pretty fun.
Eldritch evolution is balanced around being a one shot tutor that functions on card and tempo disadvantage. Most of the time you'll spend all your mana on upgrading a dude to liege or surrak. If you untap you win, if they have removal you lose. Unless there's more green bullets besides scavenging ooze I'd rather play nissa, voice of zendikar to win the grindy games. Evolution is better in kiki chord, which has lots of mana and bullets.
Def agree that EE are better suited for Kiki Chord. Played with EE but never felt it gave me much advantage. And if I was going to use ut it had to be on a dork or a persist creature. What I liked though was CoCo - sure get to 4 mana can at times be hard early, but if the game drags on it's great to catch up or turn the odds towards you winning.
The reason why I offered Surrak was him being a better option compared to Liege in my opinion. I don't see EE being a well suited card for us, it's sometimes fun, but nothing more.
I tried building a tinkerbox Stompy deck. The problem is that mono-green doesn't have enough strategy kill type creatures. Obstinate Baloth is good against burn, Thurn, the last troll against Jund and Melira, Sylvok Outcast against Infect. The problem is, all three of those are pretty good matchups for Stompy already. Sure searching up Phyrexian Revoker against Ad Nauseam would be amazing, but there's no one creature that would help against Tron or Affinity, the deck's worst matchups outside of straight combo.
You also end up having to cut pump spells to make the room and the creature stable gets a lot more finicky with all the one ofs. I wanted Eldritch Evolution to be useful and not just because I opened two in prize packs. It's relegated to Abzan combo and Kiki-Jiki right now though. Maybe if in the future we get cards to tinker for that kill other strategies. A Creeping Corrosion on a stick for instance.
Something I've been playing around with lately is Eldritch Evolution. Sac a Strangleroot Geist on T3, bring in a Creakwood Liege and swing for 4 using the now 4/3 Geist is pretty fun.
Eldritch evolution is balanced around being a one shot tutor that functions on card and tempo disadvantage. Most of the time you'll spend all your mana on upgrading a dude to liege or surrak. If you untap you win, if they have removal you lose. Unless there's more green bullets besides scavenging ooze I'd rather play nissa, voice of zendikar to win the grindy games. Evolution is better in kiki chord, which has lots of mana and bullets.
Def agree that EE are better suited for Kiki Chord. Played with EE but never felt it gave me much advantage. And if I was going to use ut it had to be on a dork or a persist creature. What I liked though was CoCo - sure get to 4 mana can at times be hard early, but if the game drags on it's great to catch up or turn the odds towards you winning.
The reason why I offered Surrak was him being a better option compared to Liege in my opinion. I don't see EE being a well suited card for us, it's sometimes fun, but nothing more.
Well, EE can suck if you don't have an undying creature to play with. Strangleroot is so good with EE because you upgrade him instead of losing him, and then out comes a 4 cmc for 3 mana. So here are some targets other than liege:
Thrun for control matches
Surrak for racing
Nylea if you love Devotion
Thought-Knot Seer for hand disruption against Combo
Chameleon Colossus if the opponent is Grixis or Jund
Glissa, Sunseeker for affinity - he'd better have galvanic blast - or die.
This little aggro deck suddenly grows a toolbox. The real downside of playing this toolbox is when you don't have a 2 cmc handy.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I'm new to this deck and playing a budget version (no Scooze or Dungrove Elders), but I went 3-1 this week at a 19 player FNM tournament. Two of the matches I won (versus Bant Company and R/G Valakut) only happened because of the explosiveness of Aspect of Hydra. Without it, I would have been 1-3.
(My other two match-ups were against an mono-black deck featuring Desecration Demon, which I won easily, and an Eldrazi-Tron deck that completely ran me over in the finals.)
Kaladesh offers Stompy players a couple of potential new toys. I'd like to know more of what you think about Blossoming Defense, but also the new card "Natures's Way". More specifically, for players who use Prey Upon, is this worth the extra 1 mana. Thoughts????
For Blossoming Defense, I'm thinking of swapping the two Dungroves for two of them and trying that out for a bit. As for Nature's Way, not a chance. I don't know if anyone runs a build with Prey Upon anymore given Dismember is almost always better with few situational exceptions. And for that cost and speed Epic Confrontation is better and slightly faster and more versatile is Setessan Tactics. Neither of which are used, though Tactics was debated a while back.
Nature's Way is best compared to Prey Upon and Rabid Bite. Most decks run Dismember over Prey Upon for creature removal. Rabid Bite changing from "fight" to one way damage was not enough for it to see play due to its extra mana cost (2CMC vs. 1CMC). The question is whether the added trample/vigilance of Nature's Way makes the card good enough to play.
I'm not sure I follow the logic on using Nature's Way on a blocking creature. My understanding of what you're saying would require an instant rather than a sorcery.
Nothing much to look at here.Blossoming Defense is the best card so far. I don't think it's very exciting but it's better than nothing. If Nature's Way was instant, maybe we have something here but that's about it.
I thought about it, but the problem with Blooming Marsh is that it isn't super friendly with Dungrove Elder, which, as I have mentioned sometimes, is a must in my meta, because it is removal and control heavy. In fact, Hexproof is the most hated word in my meta, even though nobody plays boogles.
I think I'm content with my current mainboard, the only things I would change be -1 Scooze for either another Prowler or Aspect, and -1 Baloth for Dungrove.
The sideboard is entirely different story, though. I know I want to incorporate some sb techs I've stumbled upon till now:
Wheel of Sun and Moon is the ultimate grave hate that hits Dredge, as well as Abzan CoCo, Living End, Snapcaster decks. Pithing Needle helps in the matchups I've had problem with - Tron (either planeswalker, O-Stone), Ad Nauseam (Lightning Storm), Elves (Ezuri, I guess?), Jeskai Nahiri (Nahiri, Colonnade), Abzan CoCo (Viscera Seer). Skylasher as mentioned a couple pages back is primarily great against Affinity's evasive duds, cool anywhere else.
The question is, what should I drop in my current sideboard?
Melira and Back to Nature are certain cuts, but I'm wondering about other cuts.
What are in your sideboards? What cards you side against which matchups and why?
It's tough, honestly. As the pilot of an aggro deck I don't really want to be playing slow, control-y cards like Spellskite and Pithing Needle, but they help us out enough in the bad matchups (Tron, Infect, Bogles, Ad Nauseum) that I think they are worth including. Hunt the Hunter is a powerhouse and I'm surprised more people aren't running it. It's great against toolbox decks that run tons of durdly green creatures (Courser of Kruphix, Wall of Roots), it kills Tarmogoyfs and Siege Rhinos and Grim Flayers, and it can even bring down a Primeval Titan.
I haven't played the deck in a few months due to me being indecisive about which of my decks I want to "main". My sideboard's a mess and I am unsure about Kessig Prowler. Haven't tested the deck with him yet.
Hunt the Hunter is not the card I'd side, most of the creatures you mentioned dies to Dismember already. Prey Upon is quite good against burn, where lifeloss from Dismember really hurts. Might just drop it entirely.
Spellskite might be overdoing it (Bogles is an unwinnable matchup, deal with it), but Pithing Needle is not a huge tempo loss, and one I'm gladly take in an otherwise tough matchups.
Back to Nature is as powerful as it is narrow. Spending SB slots on cards that are relevant in just one (quite unpopular) matchup seems like a bad idea.
ok having playtested this stompy with eldritch evolution, i can say...sucks. one out of 8 or so it works really great. 3 or 4 games they work allright but dont impact the board nearly as much as collected company.
This would be a great addition if your playing stompy with maybe 4 silver bullet creatures depending on the matchup. Going to get a thrun is always fun and allows you to run him main.
The reason why I offered Surrak was him being a better option compared to Liege in my opinion. I don't see EE being a well suited card for us, it's sometimes fun, but nothing more.
You also end up having to cut pump spells to make the room and the creature stable gets a lot more finicky with all the one ofs. I wanted Eldritch Evolution to be useful and not just because I opened two in prize packs. It's relegated to Abzan combo and Kiki-Jiki right now though. Maybe if in the future we get cards to tinker for that kill other strategies. A Creeping Corrosion on a stick for instance.
Well, EE can suck if you don't have an undying creature to play with. Strangleroot is so good with EE because you upgrade him instead of losing him, and then out comes a 4 cmc for 3 mana. So here are some targets other than liege:
Thrun for control matches
Surrak for racing
Nylea if you love Devotion
Thought-Knot Seer for hand disruption against Combo
Chameleon Colossus if the opponent is Grixis or Jund
Glissa, Sunseeker for affinity - he'd better have galvanic blast - or die.
This little aggro deck suddenly grows a toolbox. The real downside of playing this toolbox is when you don't have a 2 cmc handy.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I'm new to this deck and playing a budget version (no Scooze or Dungrove Elders), but I went 3-1 this week at a 19 player FNM tournament. Two of the matches I won (versus Bant Company and R/G Valakut) only happened because of the explosiveness of Aspect of Hydra. Without it, I would have been 1-3.
(My other two match-ups were against an mono-black deck featuring Desecration Demon, which I won easily, and an Eldrazi-Tron deck that completely ran me over in the finals.)
Budget Modern: GStompyG | R8-WhackR
I'm not sure I follow the logic on using Nature's Way on a blocking creature. My understanding of what you're saying would require an instant rather than a sorcery.
Budget Modern: GStompyG | R8-WhackR
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
4 Dryad Militant
4 Experiment One
2 Kessig Prowler
4 Avatar of the Resolute
3 Scavenging Ooze
4 Strangleroot Geist
1 Dungrove Elder
4 Leatherback Baloth
3 Aspect of Hydra
3 Dismember
4 Rancor
4 Vines of Vastwood
Lands:
1 Treetop Village
19 Forest
1 Melira, Sylvok Outcast
1 Back to Nature
2 Prey Upon
1 Pulse of Murasa
1 Feed the Clan
2 Natural State
1 Oxidize
2 Relic of Progenitus
1 Deglamer
1 Unravel the AEther
2 Gut Shot
I think I'm content with my current mainboard, the only things I would change be -1 Scooze for either another Prowler or Aspect, and -1 Baloth for Dungrove.
The sideboard is entirely different story, though. I know I want to incorporate some sb techs I've stumbled upon till now:
Wheel of Sun and Moon is the ultimate grave hate that hits Dredge, as well as Abzan CoCo, Living End, Snapcaster decks.
Pithing Needle helps in the matchups I've had problem with - Tron (either planeswalker, O-Stone), Ad Nauseam (Lightning Storm), Elves (Ezuri, I guess?), Jeskai Nahiri (Nahiri, Colonnade), Abzan CoCo (Viscera Seer).
Skylasher as mentioned a couple pages back is primarily great against Affinity's evasive duds, cool anywhere else.
The question is, what should I drop in my current sideboard?
Melira and Back to Nature are certain cuts, but I'm wondering about other cuts.
What are in your sideboards? What cards you side against which matchups and why?
MTGO: UberMower
4 Dryad Militant
4 Experiment One
1 Kessig Prowler
4 Scavenging Ooze
4 Strangleroot Geist
4 Beast Within
2 Blossoming Defense
4 Dismember
4 Rancor
4 Vines Of Vastwood
12 Forest
2 Pendelhaven
3 Treetop Village
3 Faerie Macabre
2 Ghost Quarter
2 Gut Shot
1 Hunt The Hunter
3 Natural State
1 Obstinate Baloth
1 Ratchet Bomb
2 Surgical Extraction
Nothing tested, yet. A theoretical list for the format, for now. I'll let you all know how Beast Within performs MD.
Looking at your sideboard, I'd probably shave Pulse of Murasa, drop to 1 Deglamer effect, and replace Prey Upon with Hunt the Hunter. Here's what I've been running:
It's tough, honestly. As the pilot of an aggro deck I don't really want to be playing slow, control-y cards like Spellskite and Pithing Needle, but they help us out enough in the bad matchups (Tron, Infect, Bogles, Ad Nauseum) that I think they are worth including. Hunt the Hunter is a powerhouse and I'm surprised more people aren't running it. It's great against toolbox decks that run tons of durdly green creatures (Courser of Kruphix, Wall of Roots), it kills Tarmogoyfs and Siege Rhinos and Grim Flayers, and it can even bring down a Primeval Titan.
4x Dryad Militant
4x Experiment One
1x Kessig Prowler
4x Avatar of the Resolute
2x Scavenging Ooze
4x Strangleroot Geist
2x Dungrove Elder
4x Leatherback Baloth
4x Aspect of Hydra
4x Rancor
4x Vines of Vastwood
2x Dismember
Lands
19x Forest
2x Treetop Village
2x Blossoming Defense
2x Fog
2x Gut Shot
2x Guttural Response
1x Deglamer
2x Display of Dominance
2x Feed the Clan
1x Choke
1x Creeping Corrosion
I haven't played the deck in a few months due to me being indecisive about which of my decks I want to "main". My sideboard's a mess and I am unsure about Kessig Prowler. Haven't tested the deck with him yet.
WBTokensWB
- 24 Creatures
4 Avatar of the Resolute
4 Dryad Militant
4 Experiment One
4 Kalonian Tusker
4 Leatherback Baloth
4 Strangleroot Geist
- 16 Spells
4 Blossoming Defense
4 Nature's Way
4 Rancor
4 Vines of Vastwood
- 20 Lands
2 Treetop Village
18 Forest
- 15 Sideboard
2 Deglamer
4 Feed the Clan
4 Natural State
2 Relic of Progenitus
2 Scavenging Ooze
1 Thrun, Last Troll
Spellskite might be overdoing it (Bogles is an unwinnable matchup, deal with it), but Pithing Needle is not a huge tempo loss, and one I'm gladly take in an otherwise tough matchups.
2 Natural State
1 Oxidize
2 Relic of Progenitus
1 Deglamer
2 Gut Shot
2 Prey Upon
1 Feed the Clan
1 Pulse of Murasa
Will test this for the time being.
MTGO: UberMower
Wouldn't Back to Nature go a long way in helping win the damage race with Bogles?
Budget Modern: GStompyG | R8-WhackR
MTGO: UberMower
This would be a great addition if your playing stompy with maybe 4 silver bullet creatures depending on the matchup. Going to get a thrun is always fun and allows you to run him main.