has there been any thought about main decking 2-3 Root Maze? Isnt that similar to a trick the old low land stompy legacy decks pulled with Winter orb? We might have enough 1 drops now that it wouldnt hurt us as much as most of the dominant decks out there. Maybe we go with 4 noble hierarchs also. It just seems like that would be a great way to always have more tempo verse other decks similar to the way Burn uses Eidolons
- slows down affinity's fast mana with mox opals & springleaf drums being a turn slower.
- slows down trons mana advantage and expedition maps
- death shadow and zoo fetch and landfall shenanigans are a little slower
- 3 color decks with color intensive spells get slowed down. takes a little while longer before jund can cast Lili, nahiri gets delayed a little.
actually doesnt this card essentially become a 2/2 creature for one against any deck running lots of fetches? Opponents are gonna be forced to pay the 2 life for each shock land just to kinda keep pace with us since their fetches are useless for a turn.
I've been playing with Root Maze for a long while now. It is really amazing if in opening hand. I love it against Tron and Affinity. Not so much top decking.
Arborback stomper looks like a worse version of thragtusk, which the deck doesn't run because there is no mana acceleration. Some lists run feed the clan instead of baloth because it's less mana and gains more life. Just remember to play around skullcrack and atarka's command.
I'm taking Stompy to my first ever Comp-REL event tomorrow, and lately I've been feeling less than confident in my sideboarding ability. Are there any MGS-specific sideboarding guides that I should study?
That IQ had about 17 people in it ( really small). My sideboard was like that because I was expecting specific decks from my local meta to be there ( Burn, Infect, Tron, Affinity and Merfolk) I know there are a lot of optimum cards in there but that was what I could afford at the time. Dungrove are the sb simply because I like more Devotion in the deck for Aspect. For me he comes in for spot removal that's it.
Math 2 Win Temur Scapeshift + Bring to Light Game 1 he was able to shift before I Killed him. Game two Double aspect for the win. Game three He couldn't draw into a bring to light or a Scapeshift got fortunate and won.
Match 3 Loss B/W Eldrazi Game one He stabilized at two life with Eldrazi Displacer gained some life and played Gideon Jura. Game Two Loss he kept blinking a Wall of Omens and he drew into his threats.
Match 4 Free win.
Match 5 Merfolk Win Game one Spreading Seas and Dismember early in the game put me to far off tempo to keep up with the lords. Game two I won by being on the play with double aspect in my starting hand. Game Three I Drew into both of my boarded in Dungrove Elders and two of my dismembers which was enough.
Top 8 Played the first seed ( Jund) Made some mistakes in game three its likley the Jund player would have won anyway but you never know.
Goyf takes up a spot in the loaded 2 slot and is very hard to grow with this deck by itself. You only have creatures and instants most of the time. Not running fetches, planeswalkers, sorceries etc. makes it so its not worth running.
I honestly didn't think I'd do so well. My opponent is often a judge at the place I go, so I guess I just expected to get destroyed. Game 1 I kept a hand I shouldn't have, even on the play (4 Forests, an E1, an Avatar, and a Dismember). I thought I wouldn't make it b/c he thoughtseized me to get the Avatar, but I get lucky and he has trouble getting his lands in order in the next few turns and I can topdeck my way out of that situation. Game 2 I just open the nuts and am able to prevent him from doing much. Game 2 ended with a 9/7 Rancor'd Dungrove Elder and a Thrun on board. I noticed myself misplaying but I always got it just after I'd committed.
Match 2(draw): 1-2 Bant Eldrazi
I had no idea how this would play out initially, but apparently it's hard to beat this deck with stompy? My opponent had Spellskite early all three games so that's nice. Funnily, he kept calling a judge over to see whether or not he could skite my scooze activations and E1 triggers.
Match 3(draw): 1-2 Naya Zoo
I usually don't have a hard time vs naya zoo, but even though I was handed game 1 on a platter (he mulled to 4 and scooped on turn three) I just couldn't pull it off in the next two games. I kept most/all of my dismembers in, which may have been a mistake, but I use them besides once each game during games 2 and 3. Both of the times I think I was justified in using it, but I am probably wrong. I used it to remove an eidolon and on a wild nacatyl that I didnt have any creatures to block.
Match 4(play): 2-1 Merfolk
I kept a stupid slow 1-lander game 1 and got punished for that. Games 2-3 were ok. He conceded earlier than I had expected him to both games I won, though. He didn't seem very experienced on his deck and made a couple of game-effecting misplays. None of my sideboard cards were good, but it really didn't matter since I didn't see an aether vial after game 1. I won without needing them, though I may have used a fog.
Match 5(draw): 2-0 Bant ******* Eldrazi
No terribad mulls, but I still lost even though I didn't see skite at all. This guy seemed to know his deck (and rules) better than the last guy. In the end, despite making fairly good sideboard choices he was able to beat me without much contest. I'd like to know if there's any way to side against this deck since it seems fairly hard to win barring bad luck/playing on their end.
Match 6(draw): 2-1 Jeskai Nahiri
I flooded out hard game 1 and ended up throwing my Elder away to a Cryptic Command. Games 2 and 3 he didn't do much. He got a nahiri to exile my tapped baloths, but it wasn't enough. Apparently he'd just finished the deck and brought it thinking he'd do well. 1-5 w/bye feelsbad.
I want to try Skylashers in the side. I don't think this match was indicative of my actual merfolk matchup, so maybe that's something to look into.
I'm going to replace my 3x Aspect of Hydra with 3x Blossoming Defense and see how it goes. I think it'll be a lot better.
There were a lot of times that I had an Aspect in hand and wished it was a Vines of Vastwood. Frequently I've used Aspect as +2/+2 or so in order to make an Avatar or something tough enough to survive a Bolt, and wished I could do the same with Path to Exile. Too often, I've had a board wipe occur with nothing but a Treetop Village on the board and an Aspect in hand.
Losing Aspect of Hydra will lose us a few of our explosive early game stomps, where we swing in on turn 4 with a +6/+6 Aspect. However, I argue that games in which having an Aspect over a Blossoming Defense will swing the game are few and far in between. Devotion is inherently a "win-more" mechanic. If you have the number of permanents on the board which makes Aspect broken you are already likely to win. Blossoming Defense is Vines 5-7.
At the very lease Blossoming Defense will be replacing Ranger's Guile. As for replacing Aspect of Hydra, I'm unsure. I can think of a a number of times where the big Aspect was a method to punch through for lethal in a game that has either gone on too long or where the early game was severely disrupted. This isn't an auto include like Kessig Prowler was when it was spoiled.
Though if it does work out in the long run in testing I can see a build of this deck that ditches the Dungrove Elders for either another all purpose utility card or more 2-drops. Though now that I say it out loud if it ends up we do need the Aspects, Blossoming Defiance can sub for Dungroves as they do end up caught in hand more often that I'd like.
I'm thinking maybe swap 2 of these in for 2 Vines and put the other 2 vines in the sideboard since they're useful against infect and even death shadow zoo. I hate not having the mana to use a vines kicked until the game is pretty much already won sometimes.
what is this talk of dropping Aspect? our creatures are extremely weak solo. I might be biased because I face a lot of Affinity and not much Burn, but Aspect is the absolute last pump I would drop. I can't count the number of games where we both have a number of critters and Aspect win it. no disrespect intended, but if you don't frequently have 3 creatures and you think that is normal, you may be missing the point of this deck. This newcard could maybe have a sb home, but Aspect is the one that put the deck on my radar
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- slows down affinity's fast mana with mox opals & springleaf drums being a turn slower.
- slows down trons mana advantage and expedition maps
- death shadow and zoo fetch and landfall shenanigans are a little slower
- 3 color decks with color intensive spells get slowed down. takes a little while longer before jund can cast Lili, nahiri gets delayed a little.
actually doesnt this card essentially become a 2/2 creature for one against any deck running lots of fetches? Opponents are gonna be forced to pay the 2 life for each shock land just to kinda keep pace with us since their fetches are useless for a turn.
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
Maindeck/Sideboard? How many?
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
No Dungrove Elders in the main and an odd sideboard.
BWTokens
GCollected Stompany
BWGUSeance Insanity
URUR Bloo
2 Fog
2 Pithing Needle
2 Gut Shot
2 Relic of Progenitus
1 Scavenging Ooze
1 Obstinate Baloth
1 Thrun, the Last Troll
1 Feed the Clan
How does this look? Are there any weaknesses that should be addressed?
Match 1 Loss Blue/White tron First game he drew into tron fast and stabilized with Wrumcoil Engine. Game 2 Gifts Ungiven +Iona, Shield of Emeria + Unburial Rites= name Green GG
Math 2 Win Temur Scapeshift + Bring to Light Game 1 he was able to shift before I Killed him. Game two Double aspect for the win. Game three He couldn't draw into a bring to light or a Scapeshift got fortunate and won.
Match 3 Loss B/W Eldrazi Game one He stabilized at two life with Eldrazi Displacer gained some life and played Gideon Jura. Game Two Loss he kept blinking a Wall of Omens and he drew into his threats.
Match 4 Free win.
Match 5 Merfolk Win Game one Spreading Seas and Dismember early in the game put me to far off tempo to keep up with the lords. Game two I won by being on the play with double aspect in my starting hand. Game Three I Drew into both of my boarded in Dungrove Elders and two of my dismembers which was enough.
Top 8 Played the first seed ( Jund) Made some mistakes in game three its likley the Jund player would have won anyway but you never know.
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
4 Dryad Militant
4 Experiment One
2 Kessig Prowler
4 Avatar of the Resolute
4 Strangleroot Geist
2 Kalonian Tusker
2 Scavenging Ooze
3 Leatherback Baloth
1 Dungrove Elder
4 Vines of Vastwood
3 Aspect of Hydra
3 Dismember
4 Rancor
Lands
18 Forest
2 Treetop Village
1 Feed the Clan
2 Fog
2 Gut Shot
3 Natural State
1 Obstinate Baloth
2 Pithing Needle
2 Relic of Progenitus
1 Scavenging Ooze
1 Thrun, the Last Troll
Match 1(play): 2-0 Jund
I honestly didn't think I'd do so well. My opponent is often a judge at the place I go, so I guess I just expected to get destroyed. Game 1 I kept a hand I shouldn't have, even on the play (4 Forests, an E1, an Avatar, and a Dismember). I thought I wouldn't make it b/c he thoughtseized me to get the Avatar, but I get lucky and he has trouble getting his lands in order in the next few turns and I can topdeck my way out of that situation. Game 2 I just open the nuts and am able to prevent him from doing much. Game 2 ended with a 9/7 Rancor'd Dungrove Elder and a Thrun on board. I noticed myself misplaying but I always got it just after I'd committed.
Match 2(draw): 1-2 Bant Eldrazi
I had no idea how this would play out initially, but apparently it's hard to beat this deck with stompy? My opponent had Spellskite early all three games so that's nice. Funnily, he kept calling a judge over to see whether or not he could skite my scooze activations and E1 triggers.
Match 3(draw): 1-2 Naya Zoo
I usually don't have a hard time vs naya zoo, but even though I was handed game 1 on a platter (he mulled to 4 and scooped on turn three) I just couldn't pull it off in the next two games. I kept most/all of my dismembers in, which may have been a mistake, but I use them besides once each game during games 2 and 3. Both of the times I think I was justified in using it, but I am probably wrong. I used it to remove an eidolon and on a wild nacatyl that I didnt have any creatures to block.
Match 4(play): 2-1 Merfolk
I kept a stupid slow 1-lander game 1 and got punished for that. Games 2-3 were ok. He conceded earlier than I had expected him to both games I won, though. He didn't seem very experienced on his deck and made a couple of game-effecting misplays. None of my sideboard cards were good, but it really didn't matter since I didn't see an aether vial after game 1. I won without needing them, though I may have used a fog.
Match 5(draw): 2-0 Bant ******* Eldrazi
No terribad mulls, but I still lost even though I didn't see skite at all. This guy seemed to know his deck (and rules) better than the last guy. In the end, despite making fairly good sideboard choices he was able to beat me without much contest. I'd like to know if there's any way to side against this deck since it seems fairly hard to win barring bad luck/playing on their end.
Match 6(draw): 2-1 Jeskai Nahiri
I flooded out hard game 1 and ended up throwing my Elder away to a Cryptic Command. Games 2 and 3 he didn't do much. He got a nahiri to exile my tapped baloths, but it wasn't enough. Apparently he'd just finished the deck and brought it thinking he'd do well. 1-5 w/bye feelsbad.
I want to try Skylashers in the side. I don't think this match was indicative of my actual merfolk matchup, so maybe that's something to look into.
Damn!
Good bye Aspect of Hydra. I think this could be huge. An extra Vines to play with!
There were a lot of times that I had an Aspect in hand and wished it was a Vines of Vastwood. Frequently I've used Aspect as +2/+2 or so in order to make an Avatar or something tough enough to survive a Bolt, and wished I could do the same with Path to Exile. Too often, I've had a board wipe occur with nothing but a Treetop Village on the board and an Aspect in hand.
Losing Aspect of Hydra will lose us a few of our explosive early game stomps, where we swing in on turn 4 with a +6/+6 Aspect. However, I argue that games in which having an Aspect over a Blossoming Defense will swing the game are few and far in between. Devotion is inherently a "win-more" mechanic. If you have the number of permanents on the board which makes Aspect broken you are already likely to win. Blossoming Defense is Vines 5-7.
Though if it does work out in the long run in testing I can see a build of this deck that ditches the Dungrove Elders for either another all purpose utility card or more 2-drops. Though now that I say it out loud if it ends up we do need the Aspects, Blossoming Defiance can sub for Dungroves as they do end up caught in hand more often that I'd like.
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao