@Stefanish:
No, I think the extra one drops and the lack of three drops gives us the leeway we need to play Treetop as a four of, which gives the deck some much needed punching power. T1 Treetop into T2 Experiment One followed by Young Wolf is surprisingly resilient. There are tempo plays you can make where you target Young Wolf with Rancor and give them the opportunity to bolt it in response. You lose Rancor sure, but both Experiment One and Young Wolf get buffed, and that feels good, m8.
My sideboard on MTGO isnt quite the same as the other list I quoted earlier; I'm running two Gut Shot in place of the Surgical Extraction and Grafdigger's Cage(don't own the on MTGO). So I usually bring those in against Affinty for the pesky Skirges, along with two unravel the aether. Also, the Treetop Villages aren't as hindersome as I thought they'd be, Bee.
Here are some more vids so you guys can see the Young Wolf in action; I think he just might be my new favorite card. UR Storm player conceded after a second Dryad Militant was played game one, and then conceded again game two after they basically got locked out by Scavenging Ooze. For those of you who aren't aware, the playback function on MTGO is sort of buggy, hence why it didn't say when game two was over. Its really weird sometimes.
Also, I'm not so sure the Elves player knew what they were doing. Idk.
That new card looks really good, but I don't think we'd have room for it in any of the current Stompy lists. His ability to find creatures is really cool, but you need to invest 3 mana into it which is better left tapping out for more dudes in your hand. When he flips, he helps you cast more creatures, but the curve is already pretty low. He also doesn't help you cast Leatherback. Pretty good card for an uncommon though, wow.
Also, @StompBee, I think you'd be very happy to know that I moved my utility creatures to the sideboard for 4 Boggart Ram Gangs! I was playing a couple of matches in paper yesterday, and he always posed a threat. Boggarts really are amazing and even better with Rancors attached.
So with Eldrazi about to run rampant after this Pro Tour, I'm considering abandoning the white splash and instead opting for a red splash with Crumble to Dust instead. I'm going to miss Stony Silence and Path, but the Eldrazi decks look ridiculous on stream. In the Collected Stompany version, 4 cost spells like Crumble and Creeping Corrosion are easy to cast by turn 3 and very consistently as well. But what other cards can a red splash offer?
I think the problem with Spreading Algae is the high level of variance with the Eldrazi builds and it whiffing depending on the match up. What we really want to hit are eyes and temples. Problem is we don't have access to Ghost Quarter and by the time we can Beast Within either of them we are looking at a Mimic and Reality Smasher being pushed sideways into the red zone.
I really like your viper ideas. G2 they won't see the ambush (pun intended) coming. Not to mention I've always adored Ambush Viper due to his flavor and love playing him every chance I get (he is what pushes me into green when ever I draft my cube). And Wasteland Viper is super underrated. I've always liked the bloodrush mechanic and even considered bringing in Slaughterhorn in case I start to see more UWR control decks saying "No" to my Aspect of Hydra.
Another card to consider when playing the mono colorless match up is just good old Fog. I'm just thinking if we are racing, for 1x green mana it kind of time walks their plans. It doesn't care if Reality Smasher has trample and is running over one of our one and two-drops. It mitigates 10x damage turn 3 and leaves their team unable to block. It might be too 'cute' though...
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
No matter how you look at it... This match up sucks. They can consistently play better creatures sooner. I don't want to go in depth into analysis but no matter what we are on the back foot against this eldrazi aggro deck.
Just wanted to let you guys know that I started testing this list out lately, and so far I think it is proving to be the better deck than the version running three drops. Wolf is actually a great one drop, and plays more towards the aggressive nature of the deck. While there were moments when my lone copy of Dungrove Elder really shined, Leatherback Baloth - and most of you have stated similar feelings - almost always felt overkill or underwhelming for three mana.
So far I would say that I have had around a 60% win rate in MTGO two-mans. I will try to post videos of my matches against the bigger modern decks.
Sweet!
I've been playing a no-3-drop list basically since avatar was printed and it has done very well at LGS level stuff. I've experimented a few times with some 3 drops, but none have done what I've liked them to do. The closest 3 drop I've liked was when I swapped out 4 main board Dismember for Beast Within (which can serve as removal OR do some neat stuff EoT with your undying guys and E1).
RE: StompBee
I like the list. I'm just wondering if the natural state is better than creeping corrosion? It seems slow and as long as your using it to blow up creatures that tote cranial plating they have an inactive board. That's why I went to 3x smash to smithereens and dropped shatterstorm all together. Then again natural state doesn't deal dmg the way smash does..
I just picked up 2x pithing needle for my tron and grishoalbrand match ups. It took the slot of unravel the aether to deal with wurmcoil engines. This way I only have to deal with the wurm instead of karn or a 7/7 demon...
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Wanted to jump into the sideboard discussion to stump for Phyrexian Metamorph. Less life loss is legit in the Eldrazi matchup. Plus, if any enters the battlefield triggers are relevant, you gain those. Worth 1 or 2, maybe even in addition to act of aggression.
Act of Aggression is definitely better in the tron matchup. Against Eldrazi, Phyrexian Metamorph might be nice to grab a thought-knot seer early and hose them out of Ulamog or the like. That's pretty situational, though. If you're finding Act of Aggression ends games on the spot then it's worth it. If it doesn't push through to end the game that turn every time it's not worth the life loss.
Has anybody tried Scattershot Archer as SB tech against Affinity? It still evolves E1, so maybe swapping a few Militants for these dudes could be strong in that matchup?
StompBee: Prob I see with Melira + Finks MB is they are awesome but you don't have a way to combo and it dilutes the aggro plan I feel.
Vines is to good to take out vs. heavy removal (from my experience) that's why I've got 1x ranger's guile in my SB right now because I wish I had more vines vs. removal. In the case of Burn that's why I'm hoping Pulse of Murasa works out because like you said you wish you had more creatures vs. removal well this has the Burn cure of SB life gain and gets a dude back (or a Treetop Village)... And in regards to your last thought of reintroducing E1 I think in the case of heavy removal Young Wolfmight be better? I don't know I haven't actually played baby wolf yet.
Private Mod Note
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Rollback Post to RevisionRollBack
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
stompbee:
Yeah I guess in the case of stompany the vines could be a dead draw off the coco. in that case yeah opting for just more creatures playing coco would be better than vines in terms of consistency/resiliency. thats true about E1 as well he could easily get +2/+2 off a coco at instant speed. playing him in stompany puts his 3/3 status a turn earlier it seems like. yeah actually, dropping vines and bringing in E1 sounds pretty good actually in stompany.
Right now I'm playing the traditional stompy list and i'm trying to gauge how many treetop village I should run. I see some lists where its a 1 or 2 of and other list where its a full blown play set... I guess I will have to do more play testing.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Most probably deck thinning, which was proven not that efficient somewhere I cannot remember, or just because the player has a playset of them, or to bluff a Path to Exile maybe.
By the way in tournament practice room in mtgo I am seeing lots of blue control, jeskai mostly, decks lately, maybe even more often than the twin days, have anyone experienced anything like this? I know it's just a free to play room but after all that's where I mostly play. For me, even a $2 is too much to risk to play in 2 mans just because of the high probability of running into an eldrazi matchup.
Just a question to the veterans of Stompy here.. how many lands are comfortable for this deck?
In testing, I've tried 23 and it feels too much. 20 lands, I'm often lacking the third land.
No, I think the extra one drops and the lack of three drops gives us the leeway we need to play Treetop as a four of, which gives the deck some much needed punching power. T1 Treetop into T2 Experiment One followed by Young Wolf is surprisingly resilient. There are tempo plays you can make where you target Young Wolf with Rancor and give them the opportunity to bolt it in response. You lose Rancor sure, but both Experiment One and Young Wolf get buffed, and that feels good, m8.
Also, I'm not so sure the Elves player knew what they were doing. Idk.
Also, @StompBee, I think you'd be very happy to know that I moved my utility creatures to the sideboard for 4 Boggart Ram Gangs! I was playing a couple of matches in paper yesterday, and he always posed a threat. Boggarts really are amazing and even better with Rancors attached.
So with Eldrazi about to run rampant after this Pro Tour, I'm considering abandoning the white splash and instead opting for a red splash with Crumble to Dust instead. I'm going to miss Stony Silence and Path, but the Eldrazi decks look ridiculous on stream. In the Collected Stompany version, 4 cost spells like Crumble and Creeping Corrosion are easy to cast by turn 3 and very consistently as well. But what other cards can a red splash offer?
Modern:RGWNaya BurnRGW|WBGAbzan Angel ChordWBG|WUUW ControlWU|UBUB FaeriesUB
Standard:GWGW HumansGW
Legacy:WBGAbzan MaverickWBG
Commander:WUBRBreya, Etherium ShaperWUBR|GWSelvala, Explorer ReturnedGW
360 Cube:http://www.cubetutor.com/viewcube/7000
I really like your viper ideas. G2 they won't see the ambush (pun intended) coming. Not to mention I've always adored Ambush Viper due to his flavor and love playing him every chance I get (he is what pushes me into green when ever I draft my cube). And Wasteland Viper is super underrated. I've always liked the bloodrush mechanic and even considered bringing in Slaughterhorn in case I start to see more UWR control decks saying "No" to my Aspect of Hydra.
Another card to consider when playing the mono colorless match up is just good old Fog. I'm just thinking if we are racing, for 1x green mana it kind of time walks their plans. It doesn't care if Reality Smasher has trample and is running over one of our one and two-drops. It mitigates 10x damage turn 3 and leaves their team unable to block. It might be too 'cute' though...
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
Sweet!
I've been playing a no-3-drop list basically since avatar was printed and it has done very well at LGS level stuff. I've experimented a few times with some 3 drops, but none have done what I've liked them to do. The closest 3 drop I've liked was when I swapped out 4 main board Dismember for Beast Within (which can serve as removal OR do some neat stuff EoT with your undying guys and E1).
Pioneer: Spirits
EDH: Ur-Dragon + Lord Windgrace + Arixmethes + Atla Palani + Kalamax
I like the list. I'm just wondering if the natural state is better than creeping corrosion? It seems slow and as long as your using it to blow up creatures that tote cranial plating they have an inactive board. That's why I went to 3x smash to smithereens and dropped shatterstorm all together. Then again natural state doesn't deal dmg the way smash does..
I just picked up 2x pithing needle for my tron and grishoalbrand match ups. It took the slot of unravel the aether to deal with wurmcoil engines. This way I only have to deal with the wurm instead of karn or a 7/7 demon...
Here is my current list:
1x Hunt the Hunter
1x Feed the Clan
2x Pulse of Murasa
2x Relic of Progenitus
3x Natural State
2x Pithing Needle
3x Dismember
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Have been a long time lurker on this thread. And now currently building a Stompy deck.
Just one question. On what other decks do you use Act of Aggression for besides Tron?
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
http://www.metamox.com/deck/mono-green-stompy/72445/
Everyone was playing slow control decks so I got lucky
What's more funny is that the prize with almost worth this entire deck
Legacy: U Merfolk U
Vines is to good to take out vs. heavy removal (from my experience) that's why I've got 1x ranger's guile in my SB right now because I wish I had more vines vs. removal. In the case of Burn that's why I'm hoping Pulse of Murasa works out because like you said you wish you had more creatures vs. removal well this has the Burn cure of SB life gain and gets a dude back (or a Treetop Village)... And in regards to your last thought of reintroducing E1 I think in the case of heavy removal Young Wolf might be better? I don't know I haven't actually played baby wolf yet.
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Maybe I'm just missing something, but why are heaths in the deck?
Pioneer: Spirits
EDH: Ur-Dragon + Lord Windgrace + Arixmethes + Atla Palani + Kalamax
Yeah I guess in the case of stompany the vines could be a dead draw off the coco. in that case yeah opting for just more creatures playing coco would be better than vines in terms of consistency/resiliency. thats true about E1 as well he could easily get +2/+2 off a coco at instant speed. playing him in stompany puts his 3/3 status a turn earlier it seems like. yeah actually, dropping vines and bringing in E1 sounds pretty good actually in stompany.
Right now I'm playing the traditional stompy list and i'm trying to gauge how many treetop village I should run. I see some lists where its a 1 or 2 of and other list where its a full blown play set... I guess I will have to do more play testing.
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
By the way in tournament practice room in mtgo I am seeing lots of blue control, jeskai mostly, decks lately, maybe even more often than the twin days, have anyone experienced anything like this? I know it's just a free to play room but after all that's where I mostly play. For me, even a $2 is too much to risk to play in 2 mans just because of the high probability of running into an eldrazi matchup.
In testing, I've tried 23 and it feels too much. 20 lands, I'm often lacking the third land.
The manabase I'm using right now is this..
1 Horizon Canopy
19 Forest
I've tried using 3 Horizon Canopy for more card draw, but the life loss is sometimes too much, so I've cut down to 1.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread