Went 3-2 in FNM last night at my lgs. Was 6-0 through the first three rounds and ended up in 5th place, just out of the money, but had a great time and saw a big improvement in my play over last week!
First two rounds were back to back jund matchups, complete with Tarmogoyfs and Lilianas. I was worried about jund coming in, but Dungrove Elder and dismember did real heavy lifting, blasting out the 4/5 goyfs in the first round and wrecking huntmasters in the second. Sideboarded in Display of Dominance to take out Liliana, but it never came up and she only saw the board once in those 4 games. The first dude was definitely SALTY that he lost to some Dungroves and Strangleroot Geists. I had to laugh.
Third round was a Mardu...something. Lightning bolt, lingering souls, crackling doom, cartel aristocrat, blood artist, bloodsoaked champion. Interesting brew. Rancor just plain went through him in the first game. Even with two aristocrats with protection from green, it wasn't enough. Game two was more of the same and he didn't find any red mana for the two kolaghan commands and lightning bolts in his hand so I cruised.
Fourth round was splinter twin, and I broke up his combo with a dismember in the first game, but he kept my threats off the board too well and I eventually went down. Sideboarded in Skylashers for the Rancors in the second game but they never came up. It's definitely a winnable matchup, but one I didn't play well against and need to sideboard more aggressively for in the future.
Final round was affinity, and I had nothing to go against him in the first game. He just outclassed me and went over the top with his flying thopters and what-not. Second game I boarded in Unravel the Aether, but it wasn't enough. He could get too much out too quickly. Definitely needed Creeping Corrosion or Fracturing Gust for this one. Any other suggestions for how to deal with affinity would be nice. This was the only matchup where I didn't at least put him on the ropes at some point.
I sideboarded out both of the Leatherback Baloths for something after the first game in every.single.matchup. So, I'm thinking of just replacing them with two more Scoozes and pulling back a bit on the aspect strategy. It's nice to be able to be a little more grindy when necessary, and scooze does that very well.
Display of Dominance is a real thing in this sideboard. I felt very safe having it available.
I was always happy to see Dungrove Elder, and while it didn't fare well against anger of the gods, that isn't always going to come up. If he gets to turn sideways things go our way.
Finally, the four dismembers mainboard was one of the biggest changes to my deck from last week. It changed everything for me. Having an answer to the biggest threat early for one mana was just insane. I felt like I could hang in there with $1,000 plus decks just because of it. I seriously recommend four of those in the MB for everybody running stompy. It clears a path.
This deck can be respected in any matchup if it's played well, I'm realizing. My opponents this week really didn't think it deserved to win anything, and their group was kind of snickering at it in the first round, but it played well and blew three of them out of the water. I can't wait to get back next week and hopefully see it go even farther! Any suggestions and help is appreciated. This thread has been invaluable to me. Thanks to everybody for contributing!
I've had good luck casually with early gut shots against elves. It can be a pretty tough matchup without disrupting them early, though. Gaze of Granite could be an option, I suppose, if you can splash the black mana somehow. Elves would have to be a really ubiquitous archetype in your meta to warrant something like that, though.
I'm thinking of adding 2 Spellskite and a third scavenging ooze' someone went far in a PPTQ in France with a couple of spellskite, and it looked interesting. Trying to figure out what to cut, also need to add in unravel the aether into the sideboard.
MTGO is a good general tester, but the meta is very different because people spend more on key paper cards, but not as much MTGO. So sometimes it's a bit of an illusion how well a deck is doing. For example Soul Sisters. Great on MTGO. No where close to the record in paper.
4 Dismember is absolutely the way to go. I can't imagine playing fewer. It's insane. The same can be said about Scavenging Ooze. The more removal in the 75, the more potent it becomes, as well.
Against Elves, I'm not really experienced but my gameplan generally (post-board) would be to curve 1-drop creatures and 1-drop removal (Dismember/Hunt The Hunter) to stay ahead on the board while chipping 2-4 life per turn and give them a kill-shot with a pump or a couple Haste creatures when they play their last resort spell. This is a match-up where curving into Tower Above seems insane.
Game 2 - Mulligan to 6. He has double Goblin Guide, which feed me 4 lands in the first 5 turns. I get way ahead and he runs out of gas while I get a second Scavenging Ooze to 4/4. Flash-blocking with Skylasher served me far better than casting Dismember. He cast 3 copies of Vexing Devil this game, which was pretty alarming.
Game 3 - I keep a strong 7 and he keeps a strong 1-lander. He dies before he sees a second Mountain.
The Match 1 Splinter Twin deck was a miserable opponent. Deck full of blockers and Anger Of The Gods combined with an extra must-kill Sower Of Temptation. I don't have enough removal to get through unless I have a pretty perfect draw of turn 4 kill with 2 Dismember. Another threat I likely won't face again.
Deck is insane and I don't intend to change my current 75 at all.
This may be beating a dead horse, but I really feel like the existence of Avatar Of The Resolute pushed Leatherback Baloth out. He is almost as robust, yet playing one after the other feels like dragging your feet compared to other starts. This would put Boggart Ram-Gang replacing Kalonian Tusker, which actually makes sense, since they both hit for 3 on third turn, but you still get your mana's worth out of the Wither and added Devotion.
Those are my present thoughts. Going to pick up a pile of odds and ends to try out curve-wise and see if anything feels noteworthy.
Just went 3-1 last night at a small modern tournament here in Florida. Dungrove Elder was a complete beast, I won every game that I played him, may go up to 3x. The one loss was against Jeskai Delver, it really made me wish I had gotten 2x Choke and put in atleast 2x skylasher in my SB. Overall though it is a very fun deck to play that can contend with decks upwards of 15x its price.. (Beating an all foiled out Tarmotwin deck 2-0 was definitely the highlight of the night)
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Modern UMerfolk WDeath and Taxes BRBliztkrieg GStompy
- - -
"Rock is overpowered. Paper is fine."
-Scissors
Hey how were the Hydras ? I'm pretty interested on how it performed.
I actually lost in the finals of a 20 people PPTQ in Switzerland yesterday with stompy to Death and taxes. Mirran crusaders are pretty hard to beat.
My list was pretty standard except no Treetop village and 2 Nettle Sentinels to up the 1-drop count.
Hey y'all. Stompy did pretty well in SaffronOlive's MTGGoldfish Modern data dump. At 47.5% win percentage we're definitely in the lower half of Modern decks (something like 50th place out of just over 90 decks) but hey, for $60-$140 that's pretty damn good. I wonder how this would compare to data from paper matches.
I'm kind of torn in the 3 mana slot. I'm going to be honest, I rarely draw enough forests to make Dungrove Elder that much better than leatherback Baloth. I was using Reverent Hunter with mixed results, but have recently switched back to the baloth.
Also how do you guys fair against, lingering souls decks, because I've actually been having more difficulty with that and Burn than any other so far (Played probably about 30 games on MTGO).
So.. Do you guys think the way to go with stompy is to slow down a little bit the deck to have better answers against the meta? By this I mean 4x Scooze and 4x Dismember on MD? I think this can be good, should be tested
So.. Do you guys think the way to go with stompy is to slow down a little bit the deck to have better answers against the meta? By this I mean 4x Scooze and 4x Dismember on MD? I think this can be good, should be tested
That's definitely the way I'm going to take it. I already have four Dismember in the main and it was amazing the last time around. A couple more Scavenging Ooze certainly seems like it would be better than running 2-4 Baloths at this point. Once you tone down the Baloths it's tempting to cut back on a couple Aspect of Hydra, too. Maybe we try out Liege of the Tangle or some other similar pump guy as a curve-topper and try to win by grinding it out?
I did mean Wilt-Leaf Liege. I know it's not really used outside of mid-range g/w or abzan decks, but it seems like it has a lot of potential if I were to dump Aspects.
I got stomped by a Naya Zoo deck yesterday. Really made me grok why Hunt the Hunter is such a valuable card in the sideboard, and I can't track down a playset soon enough.
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i recently went 4-1 at my local with mono green stompy and and it was a 21 person tournament beat zoo, grixis splinter twin, burn, and epic experiment combo. lost to jund since i lacked the ability to kill him fast enough. got 4th place overall and didn't even have a sideboard for the deck. used my prize support to get a second scavenging ooze for the main
list
4x experiment one
4x dryad militiant
4x avatar of the resoulte
4x stranbgleroot geist
4x leatherback baloth
4x kalonian tusker
2x boggart ram gang
1x scavenging ooze
1xnylea god of the hunt
4x aspect of the hydra
4x rancor
4xvines of the vastwood
2x oxidize
18x forest
in the tournament i beat burn 2-0 by racing him and simply pumping up whatever gets through, since he played fetch lands i was able to get game sooner then him and aspect of the hydra won me the match by pumping both games.
i beast twin 2-1 as he got twin combo off once on me, but the best card for that match up was vines as it made all the difference between getting terminated and losing. also a leatherback baloth with 3 rancor is hard to get past.
i beat zoo game 1 since he drew no lands after he Mulligan to 5, lost when he got anger of the gods game 2 and i only had pump spells in hand, and won game 2 with leatherback baloth.
beat epic experiment combo game 1 with creatures and subsequent aspect of the hydra and vies pumps on a avatar. lost game 2 to getting storm burned to death. won game 3 by making a strangleroot geist too big for him to survive its attacks.
the deck is excellent its just that oxidize does not help in the main so i moved it out for a prey upon and a scavenging ooze. i plan on testing managorger hydra due to its interaction with avatar.,
First two rounds were back to back jund matchups, complete with Tarmogoyfs and Lilianas. I was worried about jund coming in, but Dungrove Elder and dismember did real heavy lifting, blasting out the 4/5 goyfs in the first round and wrecking huntmasters in the second. Sideboarded in Display of Dominance to take out Liliana, but it never came up and she only saw the board once in those 4 games. The first dude was definitely SALTY that he lost to some Dungroves and Strangleroot Geists. I had to laugh.
Third round was a Mardu...something. Lightning bolt, lingering souls, crackling doom, cartel aristocrat, blood artist, bloodsoaked champion. Interesting brew. Rancor just plain went through him in the first game. Even with two aristocrats with protection from green, it wasn't enough. Game two was more of the same and he didn't find any red mana for the two kolaghan commands and lightning bolts in his hand so I cruised.
Fourth round was splinter twin, and I broke up his combo with a dismember in the first game, but he kept my threats off the board too well and I eventually went down. Sideboarded in Skylashers for the Rancors in the second game but they never came up. It's definitely a winnable matchup, but one I didn't play well against and need to sideboard more aggressively for in the future.
Final round was affinity, and I had nothing to go against him in the first game. He just outclassed me and went over the top with his flying thopters and what-not. Second game I boarded in Unravel the Aether, but it wasn't enough. He could get too much out too quickly. Definitely needed Creeping Corrosion or Fracturing Gust for this one. Any other suggestions for how to deal with affinity would be nice. This was the only matchup where I didn't at least put him on the ropes at some point.
Here's the deck I ran:
4 Experiment One
4 Avatar of the Resolute
4 Dryad Militant
3 Dungrove Elder
2 Leatherback Baloth
2 Scavenging Ooze
4 Strangleroot Geist
1 Surrak, the Hunt Caller
3 Aspect of Hydra
4 Dismember
3 Vines of Vastwood
1 Collected Company
Enchantments
4 Rancor
Land
21 Forest
3 Display of Dominance
3 Feed the Clan
4 Skylasher
3 Unravel the Aether
2 Witchstalker
Thoughts from this week:
I sideboarded out both of the Leatherback Baloths for something after the first game in every.single.matchup. So, I'm thinking of just replacing them with two more Scoozes and pulling back a bit on the aspect strategy. It's nice to be able to be a little more grindy when necessary, and scooze does that very well.
Display of Dominance is a real thing in this sideboard. I felt very safe having it available.
I was always happy to see Dungrove Elder, and while it didn't fare well against anger of the gods, that isn't always going to come up. If he gets to turn sideways things go our way.
Finally, the four dismembers mainboard was one of the biggest changes to my deck from last week. It changed everything for me. Having an answer to the biggest threat early for one mana was just insane. I felt like I could hang in there with $1,000 plus decks just because of it. I seriously recommend four of those in the MB for everybody running stompy. It clears a path.
This deck can be respected in any matchup if it's played well, I'm realizing. My opponents this week really didn't think it deserved to win anything, and their group was kind of snickering at it in the first round, but it played well and blew three of them out of the water. I can't wait to get back next week and hopefully see it go even farther! Any suggestions and help is appreciated. This thread has been invaluable to me. Thanks to everybody for contributing!
2 Treetop Village
4 Vines of Vastwood
4 Aspect of Hydra
4 Rancor
4 Dryad Militant
4 Kalonian Tusker
2 Scavenging ooze
4 Avatar of the Resolute
4 Strangleroot Geist
4 Leatherback Baloth
Still brewing up a sideboard for my local meta.
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
forestx20
treetop villagex2
experiment onex4
dryad militantx4
avatar of the resolutex4
strangleroot geistx4
scavenging oozex2
leatherback balothx4
dungrove elderx4
rancorx4
vines of vastwoodx4
aspect of hydrax2
dismemberx2
Sideboard is...
thrun, the last trollx1
bow of Nyleax1
chokex1
creeping corrosionx2
relic of progenitusx2
skylasherx2
grafdigger's cagex2
obstinate balothx2
nature's claimx2
I'm thinking of adding 2 Spellskite and a third scavenging ooze' someone went far in a PPTQ in France with a couple of spellskite, and it looked interesting. Trying to figure out what to cut, also need to add in unravel the aether into the sideboard.
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
Against Elves, I'm not really experienced but my gameplan generally (post-board) would be to curve 1-drop creatures and 1-drop removal (Dismember/Hunt The Hunter) to stay ahead on the board while chipping 2-4 life per turn and give them a kill-shot with a pump or a couple Haste creatures when they play their last resort spell. This is a match-up where curving into Tower Above seems insane.
Porcelain Legionnaire & Phyrexian Metamorph are the best options against Mirran Crusader unless you want to go real deep (RE: bad) on something like Grid Monitor.
Played 4 rounds at FNM. Deck performed really well, despite a 2-2 record. I was forced to mulligan a lot.
Round 1 Temur/RUG Twin (0 Tarmogoyf, Green spells were Wall Of Roots & Birds Of Paradise.)
Game 1 - Mulligan to 6. Experiment One -> Strangleroot Geist, Rancor both. He plays Deceiver Exarch in T3 combat, I Dismember and get him on 4 life. He untaps, casts Sower Of Temptation. I have no other creatures in hand. I draw a creature, he draws a second Sower Of Temptation and put Splinter Twin on it.
Game 2 - I kill him on T4 through a Deceiver Exarch, and Anger Of The Gods, and a Lightning Bolt with 3 copies of Skylasher, a Rancor and a Vines Of Vastwood.
Game 3 - I keep a pretty loose 1-lander 7 card hand. We trade cards pretty evenly, me playing around his Anger Of The Gods, which he cast 2 of. We get to a board-state where he has Deceiver Exarch and Wall Of Roots vs. my 2 3-power creatures. He casts Sower Of Temptation and I'm forced to use the Dismember I had been sandbagging. Boggart Ram-Gang of the top starts to punch through and he Serum Visions into Splinter Twin on his second-to-last turn alive.
0-1 (1-2 in games.)
Round 2 MonoRed Burn
Game 1 - Mulligan to 6. He kills my Experiment One while hitting me with Goblin Guide. I fall behind pretty quickly after a Searing Blaze. I stabilize at 3 life and he's been camping on 1 card in hand for a few turns. I play Scavenging Ooze. He draws a 5th mountain and Demigod Of Revenge says 2 Scavenging Ooze activations are not enough.
Game 2 - Mulligan to 6. He has double Goblin Guide, which feed me 4 lands in the first 5 turns. I get way ahead and he runs out of gas while I get a second Scavenging Ooze to 4/4. Flash-blocking with Skylasher served me far better than casting Dismember. He cast 3 copies of Vexing Devil this game, which was pretty alarming.
Game 3 - I keep a strong 7 and he keeps a strong 1-lander. He dies before he sees a second Mountain.
1-1 (3-3 in games.)
Round 3 - Jeskai Control (high-end finishers, Keranos, God Of Storms, Inferno Titan, Stormbreath Dragon.)
Game 1 - Mulligan to 4. (Loose 7 card, ship it back, no-lander on 6 and 5, keep Forest/Forest/Avatar Of The Resolute/Dismember going in blind.) Turn 2 Avatar Of The Resolute dies to Lightning Bolt. I die to T5 Keranos, God Of Storms, T6 Inferno Titan. Not close.
Game 2 - I kill him on turn 4 with Strangleroot Geist, Skylasher and Boggart Ram-Gang.
Game 3 - Keep a 1-lander 7 card hand again. This game was very long and we both ran out of gas close to double-digit turns. Trading green men for the likes of Anger Of The Gods, Supreme Verdict, Path To Exile, Lightning Bolt, Cryptic Command, and Spell Snare. I Dismember 2 Stormbreath Dragon and 1 Snapcaster Mage. We're both at 6 life and 0 cards. He draws Keranos, God Of Storms, I draw Forest. He reveals Path To Exile, I no longer have a relevant draw.
1-2 (4-5 in games.)
Round 4 Jeskai Control (Geist Of Saint Traft, Celestial Colonnade, slightly more burn-centric.)
Game 1 - Mulligan to 6. I run out of gas around the 3rd time he cast Sphinx's Revelation.
Game 2 - Skylasher is clutch again. Trading with Geist Of Saint Traft in one instance, landing after a sweeper two other times. Dryad Militant was a huge boon in this match-up as well. Scavenging Ooze cleaned up and kept him from using Snapcaster Mage to get back in the game.
Game 3 - I keep a strong 7 (Forest/Forest/Experiment One/Dryad Militant/Dryad Militant/Skylasher/7th card) I play Dryad Militant on my first turn and he casts Path To Exile. I draw a third Dryad Militant, see that he cannot produce 1RR on his next turn and play all 3 one-drops. He laughs. I get in for a big hit, he casts Supreme Verdict. I flash Skylasher, untap Rancor the Skylasher, play Scavenging Ooze, he uses another Path To Exile on it. I play a second Scavenging Ooze the next turn and when he plays Geist Of Saint Traft as a blocker I know I have it pretty well locked up.
2-2 (6-6 in games)
So...Skylasher was boarded in for all 4 matches, and insane every time. I used no other sideboard cards.
I expected the Jeskai match-ups to be far worse. Other than poor luck in game 1 of Match 3, I matched up pretty nicely every game.
Against Burn I never felt like I needed Feed The Clan or Obstinate Baloth. I also don't expect to see a Demigod Of Revenge on a regular basis.
The Match 1 Splinter Twin deck was a miserable opponent. Deck full of blockers and Anger Of The Gods combined with an extra must-kill Sower Of Temptation. I don't have enough removal to get through unless I have a pretty perfect draw of turn 4 kill with 2 Dismember. Another threat I likely won't face again.
Deck is insane and I don't intend to change my current 75 at all.
This may be beating a dead horse, but I really feel like the existence of Avatar Of The Resolute pushed Leatherback Baloth out. He is almost as robust, yet playing one after the other feels like dragging your feet compared to other starts. This would put Boggart Ram-Gang replacing Kalonian Tusker, which actually makes sense, since they both hit for 3 on third turn, but you still get your mana's worth out of the Wither and added Devotion.
Those are my present thoughts. Going to pick up a pile of odds and ends to try out curve-wise and see if anything feels noteworthy.
UMerfolk
WDeath and Taxes
BRBliztkrieg
GStompy
- - -
"Rock is overpowered. Paper is fine."
-Scissors
Hey how were the Hydras ? I'm pretty interested on how it performed.
I actually lost in the finals of a 20 people PPTQ in Switzerland yesterday with stompy to Death and taxes. Mirran crusaders are pretty hard to beat.
My list was pretty standard except no Treetop village and 2 Nettle Sentinels to up the 1-drop count.
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
The Wasteland Viper is a pretty miserable attacker, there are plenty of better one-drops, and they still don't cut it.
There is no consensus on Hardened Scales because this isn't a deck built around it. Hard pass.
I'm also curious about the Managorger Hydra and the Sword Of Light And Shadow in the sideboard.
http://www.mtggoldfish.com/metagame/breakdown/modern
Also how do you guys fair against, lingering souls decks, because I've actually been having more difficulty with that and Burn than any other so far (Played probably about 30 games on MTGO).
That's definitely the way I'm going to take it. I already have four Dismember in the main and it was amazing the last time around. A couple more Scavenging Ooze certainly seems like it would be better than running 2-4 Baloths at this point. Once you tone down the Baloths it's tempting to cut back on a couple Aspect of Hydra, too. Maybe we try out Liege of the Tangle or some other similar pump guy as a curve-topper and try to win by grinding it out?
SOFTW4RE: I boarded out 4 Dismember against Burn, 4 Avatar Of The Resolute vs. RUG Twin, and 2 Avatar Of The Resolute, 1 Dismember, and 1 Aspect Of Hydra vs. both Jeskai decks. Not 100% the latter was correct, saving either the Aspect Of Hydra or the creature and boarding out 1 Forest could be better, but after the disgusting mulligan I wanted to stay 21.
list
4x experiment one
4x dryad militiant
4x avatar of the resoulte
4x stranbgleroot geist
4x leatherback baloth
4x kalonian tusker
2x boggart ram gang
1x scavenging ooze
1xnylea god of the hunt
4x aspect of the hydra
4x rancor
4xvines of the vastwood
2x oxidize
18x forest
in the tournament i beat burn 2-0 by racing him and simply pumping up whatever gets through, since he played fetch lands i was able to get game sooner then him and aspect of the hydra won me the match by pumping both games.
i beast twin 2-1 as he got twin combo off once on me, but the best card for that match up was vines as it made all the difference between getting terminated and losing. also a leatherback baloth with 3 rancor is hard to get past.
i beat zoo game 1 since he drew no lands after he Mulligan to 5, lost when he got anger of the gods game 2 and i only had pump spells in hand, and won game 2 with leatherback baloth.
beat epic experiment combo game 1 with creatures and subsequent aspect of the hydra and vies pumps on a avatar. lost game 2 to getting storm burned to death. won game 3 by making a strangleroot geist too big for him to survive its attacks.
the deck is excellent its just that oxidize does not help in the main so i moved it out for a prey upon and a scavenging ooze. i plan on testing managorger hydra due to its interaction with avatar.,