I'm on my iPad so I can't watch replays...any idea how he did? I'm not liking a list that only runs one Primeval Titan
He posted a couple of screenshots on his facebook of opponents with 1 creature in play and no lands. (Didn't see the stream myself.) I'm guessing he likes it and is going to work on it. Preventing your opponent from playing beyond their opening hand while slamming them with kessig-pumped deathtouch slimes is bonkers-level awesomery.
Also liked your primer btw, thanks for taking the time to write it up.
For the living end match up commune with the gods would be a great way to counter their play.
Send everything you get into the graveyard.
I myself have a total of 4 Harmonize so I could easily hit at least 1 Commune and then sending 1 primeval titan give us a really good lead against them, if I recall correctly they do not run a lot of big creature.
Agreed. Living End has very much been a race whenever I faced it. I'd call the match even. The white sideboard offers you options the snuff them right out if that's the route you're on, but I think most players (at least in this thread) are riding out GR lists or MonoG right now.
That said. I haven't faced a Living End list in AGES. I know they are out there, but it's been probably a couple weeks since I last faced off against one. It really seems like that deck's popularity is diminishing right now. I wouldn't be overly worried about it unless ou know it's prominent in your meta. Then a white sideboard might be worth consideration depending on what else you expect to face.
Living End seems to pop up quite a bit online, much more than I like. I run Naya now to let me run things like RiP and Firespout in the board
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Sorry about this folks, I'm typing on my iPad at the moment so I won't be able to do the proper tags. I'll edit this when I get on the ground.
This is intended for all the different builds out there, but your mileage may vary. I want to talk about the merits of splashing. By splashing, I don't mean splashing white for Kitchen Finks, or blue for Wistful Selkie, or Red for Burning-Tree Emissary. For all intensive purposes, cards with hybrid mana symbols are green.
Being mono-green has it's advantages. The biggest advantage is that you remove one aspect of variance in that you don't have to worry about colour screw. Having played a variety of combo decks in the past, hitting the right mana by a certain turn is the difference between going off and winning and not. As we all know, minimizing variance is important in general, and much more so when playing combo (assuming Genesis Wave and Tooth and Nail versions).
That being said, mono green has it's limitations, in particular when it comes to the sideboard. While green has answers to many, if not all of the top decks in the format, there are some cards and colours that have better options than others.
So let's look at splashing from two deck building aspects; main deck and sideboard.
Main deck
Of all the colours, green and white are the two colours that you would probably want to splash the most.
Why not blue or black? If you're going to splash a colour, the addition is going to be very minimal, since you don't want to disrupt your main goal of building your devotion. If you want to add something then you want that card to either support your goals of being able to power out a large Nykthos activation, or abusing the mana that you a re able to generate. Unfortunately, there aren't the cards in either black or blue that support these goals.
The other option is to help shore up a matchup that is heavy in the meta and you want to deal with it in the main. Again, I can't see anything in black or blue that supports this.
So what do white and red add?
White
The main addition from white is Knight of the Reliquary. If you're looking to satisfy your goal of powering out a large Nykthos activation, being able to search for a Nykthos is a very powerful effect. It also allows you to search for bullets like Bojuka Bog, Inkmoth Nexus, or Kessig Wolf Run (more on that later). Knight does have some drawbacks beyond the white in its casting cost. Knight enters the battlefield with a huge target on it. With so much one for one removal in the environment, you better believe that KotR will not be long for this world. If you do get to untap with KotR on the board, you should be able to capitalize of this really quickly.
Red
There is a huge temptation to utilize red burn spells with X in its casting cost in the deck. Cards like Banefire appeal to the Timmy in all of us. Where i see the problem with red X spells is that they aren't easily searchable in the deck, regardless of the build. Finishers like Craterhoof Behemoth and Primeval Titan are easily searchable with cards like Genesis Wave, Tooth and Nail, Primal Command, and Summoners Pact. You don't want to waste draws looking for your singleton win con, nor do you want to waste 4 spots on it.
There is one pseudo red card that should be considered, and that's Kessig Wolf Run. It is tutorable which is a a big plus. It acts as a win condition and abuses Nykthos activations.
Sideboard
Again, the solutions here sit in red and white. as with your typical sideboard, you want to help shore up your match ups, and there isn't much in either one of these colours that helps out over what is available in green.
Red
Red opens up solutions like Firespout and Ancient Grudge. Both of these cards really hose Affinity, but Firespout also helps out in Pod matchups. Ancient Grudge can be used for hosers like Pithing Needle or Phyrexian Revoker, and since you can flash it back you get some additional value vs cards like Nature's Claim or Seal of Primordial.
White
Where white REALLY shines is in the sideboard. White gives us cards that help against pretty much every matchup out there; Thalia, Rest in Peace, Kitaki's War Wage, and Stony Silence are really the main reasons to splash white.
Please feel free to add to this. I know I'm light in some areas, so all help is appreciated
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For the living end match up commune with the gods would be a great way to counter their play.
Send everything you get into the graveyard.
I myself have a total of 4 Harmonize so I could easily hit at least 1 Commune and then sending 1 primeval titan give us a really good lead against them, if I recall correctly they do not run a lot of big creature.
That just sounds like a really bad solution. Relic of Progenetis, RiP, or To a lesser extent Wheel of Sun and Moon, are better solutions.
Remember that the Living End player can combo off at the end of your 3rd turn, so you would have to cast a Harmonize, then Commune (or Mulch) AND hit a Prime Time. And even if you do, you'll have Prime Time and small creatures vs their 4/5s. I think they win that.
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That just sounds like a really bad solution. Relic of Progenetis, RiP, or To a lesser extent Wheel of Sun and Moon, are better solutions.
Remember that the Living End player can combo off at the end of your 3rd turn, so you would have to cast a Harmonize, then Commune (or Mulch) AND hit a Prime Time. And even if you do, you'll have Prime Time and small creatures vs their 4/5s. I think they win that.
If you want instant speed creature pitch, you could splash black for grisly salvage
Also, been goldfishing for a couple of days now to try and find a 60 I like and I think I've settled on it.
The thing is it has a downside, which is that it only provides colorless mana (and can't be enchanted with Sprawl).
And exactly this fact can be quite annoying in your starting hand and even cost you whole games in the end.
I understand your point and i hope you go on with testing but maybe it would be good if you look on this downside of the card while testing, too.
Who doesn't look at the downsides when testing? The only potential downside is the fact that it is not a Forest. I removed Boseiju from the main deck and put it in the side to make room for Inkmoth Nexus, so I haven't lost any Forest access. I've been doing a lot of testing with different land configurations, and am actually currently running 22 lands to accommodate more utility in my land base. So I am probably running just as many Forests as anyone else on a 20-21 land deck. The question for me isn't if I'm consistently drawing Forests enough. If I whiff on a Forest draw I wasn't going to hit any better without Inkmoth. The question is whether I'm overdrawing on lands now. Which I haven't seen as a big issue at this point.
I can say with some certainty right now that Inkmoth Nexus is winning me games I otherwise would have lost in my current list, which has remained steady for the past 3 or 4 days now other than this small modification. What I'm looking to determine is whether or not going up to 22 lands is affecting my ability to establish a solid board presence fast enough to ramp into end game position. I was a little disappointed with my draws at 20 lands, so really the question I'm looking to come to an answer for is whether or not I want to run 21 or 22, and if I do decide to go to 21, which utility land offers me more advantage in that position.
I understand that this is not a change to the list the improves our poor matches, but as other players become more and more familiar with our deck and how to disrupt it, I like having another angle of attack in sending some infect damage over the top with Inkmoth.
Living End seems to pop up quite a bit online, much more than I like. I run Naya now to let me run things like RiP and Firespout in the board
I've been testing strictly on MTGO, and it's been well over 2 weeks since I faced Living End right now. That's a good 60+ matches probably since I've seen Living End. Which seems strange to me, but looking over the Daily results it seems like it hasn't been placing a whole lot lately. I'm not sure if that's a result of less people playing it at the moment, or if less people playing it is a result of it not placing a whole lot. Regardless, it doesn't seem near as popular right now as it has in the past.
I wish we had more access to data from decks that didn't place.
One of my friends runs living end, on game 2/3 I choose to go second and just spend my first turn (maybe 2, if my creatures suck) drawing and discarding. In the grand scheme of things, letting them get 1/2 turns ahead doesn't kill us if they have to reanimate our Primeval Titan. We can easily catch up to them if they decide to just try and out-agro us.
This doesn't always work out, cause sometimes they can get 6 creatures in the yard before going off. But if you wave for 10, you can always just choose not to play half of your creatures so that they still got some pressure on them to deal with what you did wave in but they still can't Living End profitably.
Give it a try if you know someone who runs the deck.
One of my friends runs living end, on game 2/3 I choose to go second and just spend my first turn (maybe 2, if my creatures suck) drawing and discarding. In the grand scheme of things, letting them get 1/2 turns ahead doesn't kill us if they have to reanimate our Primeval Titan. We can easily catch up to them if they decide to just try and out-agro us.
This doesn't always work out, cause sometimes they can get 6 creatures in the yard before going off. But if you wave for 10, you can always just choose not to play half of your creatures so that they still got some pressure on them to deal with what you did wave in but they still can't Living End profitably.
Give it a try if you know someone who runs the deck.
Interesting idea:D
Problem is that you have to choose to go secong before you see your cards and if you don't hit a Titan or a Behemoth I think you're pretty screwed:D
Who doesn't look at the downsides when testing? The only potential downside is the fact that it is not a Forest. I removed Boseiju from the main deck and put it in the side to make room for Inkmoth Nexus, so I haven't lost any Forest access. I've been doing a lot of testing with different land configurations, and am actually currently running 22 lands to accommodate more utility in my land base. So I am probably running just as many Forests as anyone else on a 20-21 land deck. The question for me isn't if I'm consistently drawing Forests enough. If I whiff on a Forest draw I wasn't going to hit any better without Inkmoth. The question is whether I'm overdrawing on lands now. Which I haven't seen as a big issue at this point.
I can say with some certainty right now that Inkmoth Nexus is winning me games I otherwise would have lost in my current list, which has remained steady for the past 3 or 4 days now other than this small modification. What I'm looking to determine is whether or not going up to 22 lands is affecting my ability to establish a solid board presence fast enough to ramp into end game position. I was a little disappointed with my draws at 20 lands, so really the question I'm looking to come to an answer for is whether or not I want to run 21 or 22, and if I do decide to go to 21, which utility land offers me more advantage in that position.
I understand that this is not a change to the list the improves our poor matches, but as other players become more and more familiar with our deck and how to disrupt it, I like having another angle of attack in sending some infect damage over the top with Inkmoth.
I'm really sorry if something i wrote could have sounded offensive to you. I see now that you put well more thoughts in that decision than I thought.
I tested my land base for quite some time, too. Currently with 21 lands, only 5colorless, but also backed up with 2 Abundant Growth which works quite well to smooth out some draws (but makes me want to splash another color:D).
Maybe I should give the 22 lands another chance, too.
How many fetches do you play with them? And do you Play Geists, Baloths or Predator Oozes? (If yes, how many?)
I've been testing strictly on MTGO, and it's been well over 2 weeks since I faced Living End right now. That's a good 60+ matches probably since I've seen Living End. Which seems strange to me, but looking over the Daily results it seems like it hasn't been placing a whole lot lately. I'm not sure if that's a result of less people playing it at the moment, or if less people playing it is a result of it not placing a whole lot. Regardless, it doesn't seem near as popular right now as it has in the past.
I wish we had more access to data from decks that didn't place.
Ah, Therien lies the difference. I've been hanging out in the tournament practice room a little too much these days. The wife doesn't like me spending so much on MTGO.
you're right about daily results; you'll usually see 1-2 lists make it a day, if that.
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I made some changes a couple games ago, but this is my current list. I'm not completely sold on running White and Red in the same sideboard, but I'm going to run with it for a while longer. I feel like all the Shocklands (even though it's only 3 total) in the list are trouble at times. I could probably manage with 1 of each, or if I cut out the white sideboard just drop down to a single Stomping Ground, which is probably what I'll be moving back towards trying again at some point soon. I'm pretty iffy on this current sideboard setup. I play roughly 2/3 of my matches in the Tournament Practice area, and the rest split between 2mans and Dailies. 2-2 is about par for the course with my Daily performances. I jump into 2mans from the Practice Room when I think I have a half decent list together and want to push the competition level up a little. It's probably beyond odds at this point, but I just have not been put up against Living End in a long time now. To the point where I've just stopped even thinking about it.
One of my friends runs living end, on game 2/3 I choose to go second and just spend my first turn (maybe 2, if my creatures suck) drawing and discarding. In the grand scheme of things, letting them get 1/2 turns ahead doesn't kill us if they have to reanimate our Primeval Titan. We can easily catch up to them if they decide to just try and out-agro us.
This doesn't always work out, cause sometimes they can get 6 creatures in the yard before going off. But if you wave for 10, you can always just choose not to play half of your creatures so that they still got some pressure on them to deal with what you did wave in but they still can't Living End profitably.
Give it a try if you know someone who runs the deck.
This is an interesting choice.. and you could abuse Draw Card to always discard creature.
My version run 4 Harmonize and some Elf Visionary so I'll make sure to abuse this game mechanic against them.
So with testing I have got my mainboard pretty sown up. This deck does extremely well vs a lot of the meta. Its explosive, and can win as early as turn 3 (though you need a nut draw for that to happen. Most of the time however it wins on turn 4 or 5.
The cool thing about it is that it does not solely rely on Devotion, even though Devotion makes the deck explosive in the early game. The deck has 15 maindeck haste creatures, 12 of which have a form of recursion. This allows you to trade efficiently with aggro decks, while at the same time forcing your opponent to exile your threats.
Everything in the deck has to be answered which allows you to go to work with Primeval Titan later in the game.
Decks I do however have a problem with is Splinter Twin, (not the Kiki pod version but the old fashion U/R version.
"Some call it a Habit, Cardboard Crack Addict
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So with testing I have got my mainboard pretty sown up. This deck does extremely well vs a lot of the meta. Its explosive, and can win as early as turn 3 (though you need a nut draw for that to happen. Most of the time however it wins on turn 4 or 5.
The cool thing about it is that it does not solely rely on Devotion, even though Devotion makes the deck explosive in the early game. The deck has 15 maindeck haste creatures, 12 of which have a form of recursion. This allows you to trade efficiently with aggro decks, while at the same time forcing your opponent to exile your threats.
Everything in the deck has to be answered which allows you to go to work with Primeval Titan later in the game.
Decks I do however have a problem with is Splinter Twin, (not the Kiki pod version but the old fashion U/R version.
Also a interesting list, may I ask why you play '8' Llanorwar Elves over Arbor Elf + Utopia Sprawls? I mean you even play Voyaging Satyr which would synergize quite nice with Sprawls. Or do you think you need more creature spells for Vengevine? Also why only 2 Garruk and 3 Titans?
Do you feel ok without any carddraw?
Everyone abandons everything we've tested on this thread because of this?
Yeah, sounds about right...
I think the explanation for seeing that many posts about new deck directions like LD in the last pages is that most People came here because they like to brew and saw potencial in the deck.
Now we're at the point were you don't discover new cards or interactions that offer sometihing better than we already have. And that is quite unsatisfying because we would now need to start with the really hard work which is testing, testing and more testing to finetune the deck.
At least that's how I feel sometimes:D (finding the perfect mana base is way less fun then start a complete new attempt on playing a LD subtheme...)
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He posted a couple of screenshots on his facebook of opponents with 1 creature in play and no lands. (Didn't see the stream myself.) I'm guessing he likes it and is going to work on it. Preventing your opponent from playing beyond their opening hand while slamming them with kessig-pumped deathtouch slimes is bonkers-level awesomery.
Also liked your primer btw, thanks for taking the time to write it up.
Send everything you get into the graveyard.
I myself have a total of 4 Harmonize so I could easily hit at least 1 Commune and then sending 1 primeval titan give us a really good lead against them, if I recall correctly they do not run a lot of big creature.
Living End seems to pop up quite a bit online, much more than I like. I run Naya now to let me run things like RiP and Firespout in the board
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This is intended for all the different builds out there, but your mileage may vary. I want to talk about the merits of splashing. By splashing, I don't mean splashing white for Kitchen Finks, or blue for Wistful Selkie, or Red for Burning-Tree Emissary. For all intensive purposes, cards with hybrid mana symbols are green.
Being mono-green has it's advantages. The biggest advantage is that you remove one aspect of variance in that you don't have to worry about colour screw. Having played a variety of combo decks in the past, hitting the right mana by a certain turn is the difference between going off and winning and not. As we all know, minimizing variance is important in general, and much more so when playing combo (assuming Genesis Wave and Tooth and Nail versions).
That being said, mono green has it's limitations, in particular when it comes to the sideboard. While green has answers to many, if not all of the top decks in the format, there are some cards and colours that have better options than others.
So let's look at splashing from two deck building aspects; main deck and sideboard.
Main deck
Of all the colours, green and white are the two colours that you would probably want to splash the most.
Why not blue or black? If you're going to splash a colour, the addition is going to be very minimal, since you don't want to disrupt your main goal of building your devotion. If you want to add something then you want that card to either support your goals of being able to power out a large Nykthos activation, or abusing the mana that you a re able to generate. Unfortunately, there aren't the cards in either black or blue that support these goals.
The other option is to help shore up a matchup that is heavy in the meta and you want to deal with it in the main. Again, I can't see anything in black or blue that supports this.
So what do white and red add?
White
The main addition from white is Knight of the Reliquary. If you're looking to satisfy your goal of powering out a large Nykthos activation, being able to search for a Nykthos is a very powerful effect. It also allows you to search for bullets like Bojuka Bog, Inkmoth Nexus, or Kessig Wolf Run (more on that later). Knight does have some drawbacks beyond the white in its casting cost. Knight enters the battlefield with a huge target on it. With so much one for one removal in the environment, you better believe that KotR will not be long for this world. If you do get to untap with KotR on the board, you should be able to capitalize of this really quickly.
Red
There is a huge temptation to utilize red burn spells with X in its casting cost in the deck. Cards like Banefire appeal to the Timmy in all of us. Where i see the problem with red X spells is that they aren't easily searchable in the deck, regardless of the build. Finishers like Craterhoof Behemoth and Primeval Titan are easily searchable with cards like Genesis Wave, Tooth and Nail, Primal Command, and Summoners Pact. You don't want to waste draws looking for your singleton win con, nor do you want to waste 4 spots on it.
There is one pseudo red card that should be considered, and that's Kessig Wolf Run. It is tutorable which is a a big plus. It acts as a win condition and abuses Nykthos activations.
Sideboard
Again, the solutions here sit in red and white. as with your typical sideboard, you want to help shore up your match ups, and there isn't much in either one of these colours that helps out over what is available in green.
Red
Red opens up solutions like Firespout and Ancient Grudge. Both of these cards really hose Affinity, but Firespout also helps out in Pod matchups. Ancient Grudge can be used for hosers like Pithing Needle or Phyrexian Revoker, and since you can flash it back you get some additional value vs cards like Nature's Claim or Seal of Primordial.
White
Where white REALLY shines is in the sideboard. White gives us cards that help against pretty much every matchup out there; Thalia, Rest in Peace, Kitaki's War Wage, and Stony Silence are really the main reasons to splash white.
Please feel free to add to this. I know I'm light in some areas, so all help is appreciated
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That just sounds like a really bad solution. Relic of Progenetis, RiP, or To a lesser extent Wheel of Sun and Moon, are better solutions.
Remember that the Living End player can combo off at the end of your 3rd turn, so you would have to cast a Harmonize, then Commune (or Mulch) AND hit a Prime Time. And even if you do, you'll have Prime Time and small creatures vs their 4/5s. I think they win that.
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If you want instant speed creature pitch, you could splash black for grisly salvage
Also, been goldfishing for a couple of days now to try and find a 60 I like and I think I've settled on it.
4 Voyaging Satyr
4 Burning-Tree Emissary
3 Eternal Witness
1 Karametra's Acolyte
4 Primeval Titan
1 Elvish Visionary
2 Craterhoof Behemoth
3 Tooth and Nail
4 Primal Command
2 Summoner's Pact
4 garruk wildspeaker
4 verdant catacombs
4 misty rainforest
1 stomping ground
1 temple garden
4 forest
1 inkmoth nexus
1 kessig wolf run
4 nykthos, shrine to nyx
Legacy:
combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
List:
4 Dark Confidant
3 Siege Rhino
1 Thrun, The Last Troll
Spells - 20
4 Inquisition of Kozilek
3 Thoughtseize
4 abrupt decay
2 maelstrom pulse
1 slaughter pact
1 path to exile
1 Disfigure
1 damnation
3 lingering souls
NCP - 4
3 Liliana of the Veil
1 Bow of Nylea
4 verdant Catacombs
2 marsh flats
2 windswept heath
2 Swamp
1 Forest
1 Plains
2 Urborg, Tomb of Yawgmoth
3 overgrown tomb
1 godless shrine
1 temple garden
1 Treetop Village
2 stirring wildwood
2 Tectonic Edge
4 Leyline of Sanctity
1 Thrun, the last troll
2 Duress
1 Creeping Corrosion
2 Stony Silence
2 Nihil Spellbomb
1 Back to nature
1 Utter End
1 Golgari Charm
Who doesn't look at the downsides when testing? The only potential downside is the fact that it is not a Forest. I removed Boseiju from the main deck and put it in the side to make room for Inkmoth Nexus, so I haven't lost any Forest access. I've been doing a lot of testing with different land configurations, and am actually currently running 22 lands to accommodate more utility in my land base. So I am probably running just as many Forests as anyone else on a 20-21 land deck. The question for me isn't if I'm consistently drawing Forests enough. If I whiff on a Forest draw I wasn't going to hit any better without Inkmoth. The question is whether I'm overdrawing on lands now. Which I haven't seen as a big issue at this point.
I can say with some certainty right now that Inkmoth Nexus is winning me games I otherwise would have lost in my current list, which has remained steady for the past 3 or 4 days now other than this small modification. What I'm looking to determine is whether or not going up to 22 lands is affecting my ability to establish a solid board presence fast enough to ramp into end game position. I was a little disappointed with my draws at 20 lands, so really the question I'm looking to come to an answer for is whether or not I want to run 21 or 22, and if I do decide to go to 21, which utility land offers me more advantage in that position.
I understand that this is not a change to the list the improves our poor matches, but as other players become more and more familiar with our deck and how to disrupt it, I like having another angle of attack in sending some infect damage over the top with Inkmoth.
I've been testing strictly on MTGO, and it's been well over 2 weeks since I faced Living End right now. That's a good 60+ matches probably since I've seen Living End. Which seems strange to me, but looking over the Daily results it seems like it hasn't been placing a whole lot lately. I'm not sure if that's a result of less people playing it at the moment, or if less people playing it is a result of it not placing a whole lot. Regardless, it doesn't seem near as popular right now as it has in the past.
I wish we had more access to data from decks that didn't place.
This doesn't always work out, cause sometimes they can get 6 creatures in the yard before going off. But if you wave for 10, you can always just choose not to play half of your creatures so that they still got some pressure on them to deal with what you did wave in but they still can't Living End profitably.
Give it a try if you know someone who runs the deck.
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Interesting idea:D
Problem is that you have to choose to go secong before you see your cards and if you don't hit a Titan or a Behemoth I think you're pretty screwed:D
I'm really sorry if something i wrote could have sounded offensive to you. I see now that you put well more thoughts in that decision than I thought.
I tested my land base for quite some time, too. Currently with 21 lands, only 5colorless, but also backed up with 2 Abundant Growth which works quite well to smooth out some draws (but makes me want to splash another color:D).
Maybe I should give the 22 lands another chance, too.
How many fetches do you play with them? And do you Play Geists, Baloths or Predator Oozes? (If yes, how many?)
Ah, Therien lies the difference. I've been hanging out in the tournament practice room a little too much these days. The wife doesn't like me spending so much on MTGO.
you're right about daily results; you'll usually see 1-2 lists make it a day, if that.
Check out my blog and help me improve my game
Currently playing:
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Modern :UAffinity, GNyxWave
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My Cube
4 Nykthos, Shrine to Nyx
4 Verdant Catacombs
2 Temple Garden
1 Stomping Ground
8 Forest
1 Kessig Wolf Run
1 Inkmoth Nexus
1 Ghost Quarter
4 Arbor Elf
4 Burning-Tree Emissary
4 Strangleroot Geist
4 Eternal Witness
3 Predator Ooze
3 Primeval Titan
1 Craterhoof Behemoth
4 Utopia Sprawl
4 Garruk Wildspeaker
4 Genesis Wave
2 Harmonize
1 Primal Command
2 Ancient Grudge
1 Nature's Claim
1 Ghost Quarter
2 Primal Command
2 Damping Matrix
3 Leyline of Sanctity
1 Firespout
1 Boseiju, Who Shelters All
2 Rest in Peace
I went up against Woo Mono Green Devotion list earlier and it's ridiculous how fast it can be, but it seems super shakey and susceptible to LD.
This is an interesting choice.. and you could abuse Draw Card to always discard creature.
My version run 4 Harmonize and some Elf Visionary so I'll make sure to abuse this game mechanic against them.
The cool thing about it is that it does not solely rely on Devotion, even though Devotion makes the deck explosive in the early game. The deck has 15 maindeck haste creatures, 12 of which have a form of recursion. This allows you to trade efficiently with aggro decks, while at the same time forcing your opponent to exile your threats.
Everything in the deck has to be answered which allows you to go to work with Primeval Titan later in the game.
Decks I do however have a problem with is Splinter Twin, (not the Kiki pod version but the old fashion U/R version.
4 Elvish Mystic
4 Llanowar Elves
4 Voyaging Satyr
4 Burning-Tree Emissary
4 Strangleroot Geist
4 Boggart Ram-Gang
4 Vengevine
3 Craterhoof Behemoth
3 Primeval Titan
2 Garruk Wildspeaker
Lands (22)
2 Cavern of Souls
4 Nykthos, Shrine to Nyx
16 Forest
2 Eternal Witness
2 Kitchen Finks
2 Leyline of Vitality
2 Creeping Corrosion
2 Beast Within
2 Lead the Stampede
2 Unravel the Aether[
1 Spellskite
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Also a interesting list, may I ask why you play '8' Llanorwar Elves over Arbor Elf + Utopia Sprawls? I mean you even play Voyaging Satyr which would synergize quite nice with Sprawls. Or do you think you need more creature spells for Vengevine? Also why only 2 Garruk and 3 Titans?
Do you feel ok without any carddraw?
Travis Woo makes a bad version of the same deck and claims he's created the deck he would take to a Pro Tour if it happened today.
Woo
Everyone abandons everything we've tested on this thread because of this?
Yeah, sounds about right...
http://forums.mtgsalvation.com/showpost.php?p=7718699&postcount=248
I think the explanation for seeing that many posts about new deck directions like LD in the last pages is that most People came here because they like to brew and saw potencial in the deck.
Now we're at the point were you don't discover new cards or interactions that offer sometihing better than we already have. And that is quite unsatisfying because we would now need to start with the really hard work which is testing, testing and more testing to finetune the deck.
At least that's how I feel sometimes:D (finding the perfect mana base is way less fun then start a complete new attempt on playing a LD subtheme...)