I hadn't seen that - maybe we should just merge threads.
Looking through it, I'm not a big fan (personally) of most of the lists used in that thread however since they seem super vulnerable to wrath effects & removal, and the lack of sylvan scrying seems very inconsistent for decks designed to abuse nykthos.
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I hadn't seen that - maybe we should just merge threads.
Looking through it, I'm not a big fan (personally) of most of the lists used in that thread however since they seem super vulnerable to wrath effects & removal, and the lack of sylvan scrying seems very inconsistent for decks designed to abuse nykthos.
I think the philosophy was different. At the very least my list's idea was different. Yours is more all in on Nykthos, while others were trying lists in the vein of the standard lists - be a beatdown deck with a huge lategame upside at little cost. As far as being weak to Wrath Effects, I had no problem with either - Geist and Vengvine are Wrath honey-badgers, and if that fails, Caller of Beasts is a good back up plan.
All of these lists are going to have problems with decks like Splinter Twin and Storm though. That's what happens when you're Mono-Green I guess. I was trying to race them, you're trying Primal Command.
I think the idea of the Leylines is very clever - eager to hear how those have been working out for you.
I think the philosophy was different. At the very least my list's idea was different. Yours is more all in on Nykthos, while others were trying lists in the vein of the standard lists - be a beatdown deck with a huge lategame upside at little cost. As far as being weak to Wrath Effects, I had no problem with either - Geist and Vengvine are Wrath honey-badgers, and if that fails, Caller of Beasts is a good back up plan.
All of these lists are going to have problems with decks like Splinter Twin and Storm though. That's what happens when you're Mono-Green I guess. I was trying to race them, you're trying Primal Command.
I think the idea of the Leylines is very clever - eager to hear how those have been working out for you.
Yeah, agreed w/ twin. I think not splashing for other colors is silly. There really is just too little upside to being mono green or mono anything in modern.
How is your affinity matchup?
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Yeah, agreed w/ twin. I think not splashing for other colors is silly. There really is just too little upside to being mono green or mono anything in modern.
How is your affinity matchup?
I felt like any reasonable hand with BTE was capable of racing them, and Creeping Corrosion was obviously also a blowout. Felt close to even - neither deck was particularly interested in interacting.
The Tron matchup felt the same - G1 if they had a Wurmcoil Engine I was in some trouble. If they didn't they normally went down in flames. Games 2 and 3 if I had a Deglamer I felt favored. If not, it was tougher.
I think I may have played you the other day on MTGO? Either way I played somebody playing Nykthos mono green with mostly the same strategy. The main difference I remember was he played Karn and also the Eldrazi that draws you 4 cards when cast as finishers. He managed to get out a turn 3 Karn two times and that was hard to deal with. The deck looked solid but it also looked really vulnerable to land destruction and disruption. He won but that was only because I didn't draw any hate to keep him off the gameplan.
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Beast Within is the best card against Twin that green has. Best part about it, is it can be a catch all for almost any problem card. We abuse it heavily in Living End and I think it needs to be part of this discussion as well. It's a 2 for 1 against Twin as Beast Withining the creature being targeted by Splinter Twin bins both of their cards.
My 2 cents...
I like the idea of this deck and will be following it closely.
Progenitus can be played by big Garruk. Just something for you guys to think about.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Progenitus can be played by big Garruk. Just something for you guys to think about.
It also can't be cast without a big garruk in play. It's just way too cute and high variance to be competitively viable. It also still takes 3 turns to win after you assemble this 2 card "combo".
I think I may have played you the other day on MTGO? Either way I played somebody playing Nykthos mono green with mostly the same strategy. The main difference I remember was he played Karn and also the Eldrazi that draws you 4 cards when cast as finishers. He managed to get out a turn 3 Karn two times and that was hard to deal with. The deck looked solid but it also looked really vulnerable to land destruction and disruption. He won but that was only because I didn't draw any hate to keep him off the gameplan.
That wasn't me, the only variant I own on MTGO is the version that wants to get through with primal commands. I like that version because it doesn't need Nythos to cast primal command during a game, but you can "go nuts" with it if you get tons of mana. Primal command gives the late-game power you get with expensive cards without the drawback of being a dead card if you can't get ridiculous ramp due to your opponent's disruption. This is also why I like Wolfbriar Elemental, which in a way, is this deck's equivalent of Master of Waves.
I've seen quite a few nykthos green decks around MTGO however, some much more competitive than others (which is part of why I started this thread). I do think Karn (or planeswalkers in general) are good cards for this deck, and I've played with Karn in the turbotitan variant featured in the OP.
Beast Within is the best card against Twin that green has. Best part about it, is it can be a catch all for almost any problem card. We abuse it heavily in Living End and I think it needs to be part of this discussion as well. It's a 2 for 1 against Twin as Beast Withining the creature being targeted by Splinter Twin bins both of their cards.
I thought about this slightly, but I'll have to test it out as I already own the Beast withins. I think it would work well in the primal command variant since that deck has a small land-destruction subtheme already in the deck via primal command, tec edge, & detritivore. the 3/3 really wouldn't matter either.
One card I was actually considering adding to the sideboard was Raking Canopy as "tech" against affinity. It won't stop ravagers or etched champions, but it kills at least half the creatures affinity plays, and prevents them from swinging with manlands while also being randomly good against other decks with lots of fliers. It's not a great card, but it's one of the few "hate" cards green can play that will generate 2 additional points of devotion while also serving as disruption. With that said, it's probably just too cute to be worthwhile.
Badd B, what do you think about Seal of Primordium instead of Krosan Grip? It's worse against Twin, but while you're waiting for Blood Moon, it provides 1 green Devotion! You also don't have to keep holding up mana for it (although it can be bounced).
This might be a little cute, but have you considered Primalcrux. For devotion, it adds a lot, and even without it should come out as a 6/6 (or larger) w/trampler. It probably isn't better than something like Titan, but I was wondering.
Second, Do you run into Darkblast (-1/-1 Dredge card) on your Predator Ooze. I was curious how vulnerable and powerful Ooze could be.
This might be a little cute, but have you considered Primalcrux. For devotion, it adds a lot, and even without it should come out as a 6/6 (or larger) w/trampler. It probably isn't better than something like Titan, but I was wondering.
Second, Do you run into Darkblast (-1/-1 Dredge card) on your Predator Ooze. I was curious how vulnerable and powerful Ooze could be.
Primalcrux just isn't a good card in any way. You need lots of mana to cast it, and when you do cast it, all you get is a generic large creature. Sure it gives you more devotion, but you don't want to have to pay 6 mana just to get devotion online.
As for darkblast, I don't know any major decks that are playing it right now. There may be 1-2 decks that have it in their sideboard, but it's just not an issue. If they can kill predator ooze, then so be it, but it's not worth building or altering your deck over a card that's maybe in .5 percent of the decks in the meta's sideboard.
Badd B, what do you think about Seal of Primordium instead of Krosan Grip? It's worse against Twin, but while you're waiting for Blood Moon, it provides 1 green Devotion! You also don't have to keep holding up mana for it (although it can be bounced).
I've actually already adapted that to the board. Like you mentioned, it's a disenchant that can gain devotion, I don't think you can go wrong.
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Introduction:
Hi, I'm new to Modern (like a few days) and I really just came here to see how viable Nykthos decks are. I've tried similar builds and elves (the normal version and a Nykthos version) and now I am trying this version. The ideas seems like it could work to some extent but I'm not sure how far that is.
The Idea:
To ramp hard with Nykthos and bring out huge spells.
How The Idea Is Employed:
You swarm the board with small, but mana symbol heavy, enchantments and creatures. One of the main ideas is to cantrip off your creatures to allow for more plays. This adds a bit of resiliency to the deck.
Ideas:
1 Sundering Titan - This card is very strong but at the same time not as good against mono-colored decks. Also not as good when people leave their fetches out but by turn 3/4/5+ you'd expect at least 2 targets regardless.
1-4 Vexing Husher - This guy adds to devotion really well and seems good so maybe 1/2 main is okay but I'm not sure how effective it would be?
4 Elvish Visionary - The only advantage Visionary has is that it it can block/attack and since I would win with the titans anyways, usually, and this is more apt to removal (unless people play cards I don't know of).
4th Nykthos - I'm only playing 3 because I feel I need the 15 forest although I could play only the Eye and 4 of these instead of a Temple/something else (Urborg... idk what else).
Anyone have any ideas or thoughts?
Merged into one Mono Green Devotion (Nykthos Green) thread
-ktkenshinx-
I already posted this list in the two other Nykthos Threads that are linked here, too. But they seem kinda dead to me, so I'll try it here again.
Let's make Nykthos work in Modern!
To my decklist:
It definitely Needs some more work, so I'll start with things I'm happy about at the Moment and then this the stuff, that really needs some work.
Good things:
1. Winoptions
You can either just use your big amounts of mana to trample over your opponent withh Kessig Wolf Run and Thrun (or any other creature), make use of your BTE and Coiling Oracle with Garruks ultimate or cast Tooth and Nail into Emrakul and Zealous Conscripts, which was an auto-win for me in every game until now. (Or you can sometimes even hardcast Emrakul:D)
2. Ramp
The Utopia Sprawl are great. They ramp, besides turn one they give you 1 Devotion for 'free' (just like BTE) and they have great synergy with Garruk.
Small Garruk is really good in this deck and usually the one that lift your manabase to 'crazy high' because you can use Nykthos twice each turn.
I doubt that Coiling Oracle is the first card most of you would think of fitting in this deck, but i really like it. The main reason is that this deck gets out of handcards really quickly, because you want them on the battlefield. So cantripping (or other forms of carddraw) is really necessary and Coiling Oracle provides exactly that. Although he doesnt ramp everytime he hits the battlefield, he at east cantrips. And when he dies you still get to keep your ramped mana (unlike common mana dorks).
3. Cantrips
Like i said, one of the things I consider to be most important for this deck. Sadly green doesnt offer really good ones, so I ended up with 3x Serum Visions. They synergize great with Coiling Oracle and prevent you from drawing Emrakul or Zealous Conscripts when you dont want them.
4. Finding Nykthos
With lots of cantrips, 2x Primeval Titan and 2x Sylvan Scrying that's almost never a problem
Things i don't like:
1.Lack of interaction with the opponent. Cards like Ensnaring Bridge really hit us and the race against Splintertwin is really hard if they have cards like Remand to slow us down and we have nothing.
2. Flying creatures (like Tokens or Artifacts) easily screw this deck. And I hope that we're at least able to solve this problem:D
Any thoughts/opinions?
I think I'm gonna try out the Primal Command, maybe it's really worth it.
I already posted this list in the two other Nykthos Threads that are linked here, too. But they seem kinda dead to me, so I'll try it here again.
Let's make Nykthos work in Modern!
To my decklist:
It definitely Needs some more work, so I'll start with things I'm happy about at the Moment and then this the stuff, that really needs some work.
Good things:
1. Winoptions
You can either just use your big amounts of mana to trample over your opponent withh Kessig Wolf Run and Thrun (or any other creature), make use of your BTE and Coiling Oracle with Garruks ultimate or cast Tooth and Nail into Emrakul and Zealous Conscripts, which was an auto-win for me in every game until now. (Or you can sometimes even hardcast Emrakul:D)
2. Ramp
The Utopia Sprawl are great. They ramp, besides turn one they give you 1 Devotion for 'free' (just like BTE) and they have great synergy with Garruk.
Small Garruk is really good in this deck and usually the one that lift your manabase to 'crazy high' because you can use Nykthos twice each turn.
I doubt that Coiling Oracle is the first card most of you would think of fitting in this deck, but i really like it. The main reason is that this deck gets out of handcards really quickly, because you want them on the battlefield. So cantripping (or other forms of carddraw) is really necessary and Coiling Oracle provides exactly that. Although he doesnt ramp everytime he hits the battlefield, he at east cantrips. And when he dies you still get to keep your ramped mana (unlike common mana dorks).
3. Cantrips
Like i said, one of the things I consider to be most important for this deck. Sadly green doesnt offer really good ones, so I ended up with 3x Serum Visions. They synergize great with Coiling Oracle and prevent you from drawing Emrakul or Zealous Conscripts when you dont want them.
4. Finding Nykthos
With lots of cantrips, 2x Primeval Titan and 2x Sylvan Scrying that's almost never a problem
Things i don't like:
1.Lack of interaction with the opponent. Cards like Ensnaring Bridge really hit us and the race against Splintertwin is really hard if they have cards like Remand to slow us down and we have nothing.
2. Flying creatures (like Tokens or Artifacts) easily screw this deck. And I hope that we're at least able to solve this problem:D
Any thoughts/opinions?
I think I'm gonna try out the Primal Command, maybe it's really worth it.
Since I added the primal command variation, it's 100% been the best card in the deck. I really don't think I would play without it. It provides tutoring, card advantage, shores up matchups against Burn / RDW, living end, and tron, and is a good way to interact with the opponent, and especially problematic permanents they would play that aren't creatures.
Primal Command + a the ability to tutor up a big detritivore, or eternal witness to loop primal command a few extra times along with 1-2 Tectonic edge (tutorable off sylvan scrying) have made the tron & scapeshift matchups surprisingly easy.
In testing, I think i'm like 4-1 against scapeshift recently with the Primal Command variation of this deck which is posted in the OP, and Tron is pretty similar.
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Since I added the primal command variation, it's 100% been the best card in the deck. I really don't think I would play without it. It provides tutoring, card advantage, shores up matchups against Burn / RDW, living end, and tron, and is a good way to interact with the opponent, and especially problematic permanents they would play that aren't creatures.
Primal Command + a the ability to tutor up a big detritivore, or eternal witness to loop primal command a few extra times along with 1-2 Tectonic edge (tutorable off sylvan scrying) have made the tron & scapeshift matchups surprisingly easy.
In testing, I think i'm like 4-1 against scapeshift recently with the Primal Command variation of this deck which is posted in the OP, and Tron is pretty similar.
I've been testing a Heartbeat of Spring deck that uses Command to great results. I agree that it fixes a lot of ramp decks in general poor match-ups.
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
Since I added the primal command variation, it's 100% been the best card in the deck. I really don't think I would play without it. It provides tutoring, card advantage, shores up matchups against Burn / RDW, living end, and tron, and is a good way to interact with the opponent, and especially problematic permanents they would play that aren't creatures.
Primal Command + a the ability to tutor up a big detritivore, or eternal witness to loop primal command a few extra times along with 1-2 Tectonic edge (tutorable off sylvan scrying) have made the tron & scapeshift matchups surprisingly easy.
In testing, I think i'm like 4-1 against scapeshift recently with the Primal Command variation of this deck which is posted in the OP, and Tron is pretty similar.
I tested Primal Command today and yeah thats not much time of testing (like 6 or 7 games) but i decided to move Primal Command into my SB. Maybe i don't know how to play it or it's just not my playstyle but it never felt like a really good card in my Hand (tested it as a 3 of with one Eternal Witness). To often I just wanted something to kill a creature and slowing down my opponnent by bouncing his land never felt worth the 5 mana. The tutoring part is nice, though but I think I prefer Summoner's Pact I usually only want my green creatures anyway and the one turn my creature comes down can be really important.
I can really see that Command helps a lot in some matchups and that's why it gets 3 spaces in my SB.
I decided to replace it with Lightning Bolt. Sounds maybe a bit weird but it should help a lot against those damn flying artifact and manlands equipped with Cranial Plating. It kills Planeswalkers, too or can make the last few hits after an smaller overrun of my creatures. It's just the best piece of removal Modern offers us.
I'll see if it provides what i hope for.
I tested Primal Command today and yeah thats not much time of testing (like 6 or 7 games) but i decided to move Primal Command into my SB. Maybe i don't know how to play it or it's just not my playstyle but it never felt like a really good card in my Hand (tested it as a 3 of with one Eternal Witness). To often I just wanted something to kill a creature and slowing down my opponnent by bouncing his land never felt worth the 5 mana. The tutoring part is nice, though but I think I prefer Summoner's Pact I usually only want my green creatures anyway and the one turn my creature comes down can be really important.
I can really see that Command helps a lot in some matchups and that's why it gets 3 spaces in my SB.
I decided to replace it with Lightning Bolt. Sounds maybe a bit weird but it should help a lot against those damn flying artifact and manlands equipped with Cranial Plating. It kills Planeswalkers, too or can make the last few hits after an smaller overrun of my creatures. It's just the best piece of removal Modern offers us.
I'll see if it provides what i hope for.
That's the main reason why I maindeck 3x firespout and have Inferno Titan as a target to search with via primal command. But yeah, maybe it's not for everyone, but primal command has been stellar for me. If you're not playing a red splash, that naturally becomes a bit more difficult.
I hadn't seen that - maybe we should just merge threads.
Looking through it, I'm not a big fan (personally) of most of the lists used in that thread however since they seem super vulnerable to wrath effects & removal, and the lack of sylvan scrying seems very inconsistent for decks designed to abuse nykthos.
I think the philosophy was different. At the very least my list's idea was different. Yours is more all in on Nykthos, while others were trying lists in the vein of the standard lists - be a beatdown deck with a huge lategame upside at little cost. As far as being weak to Wrath Effects, I had no problem with either - Geist and Vengvine are Wrath honey-badgers, and if that fails, Caller of Beasts is a good back up plan.
All of these lists are going to have problems with decks like Splinter Twin and Storm though. That's what happens when you're Mono-Green I guess. I was trying to race them, you're trying Primal Command.
I think the idea of the Leylines is very clever - eager to hear how those have been working out for you.
Sig by DNC/HotP Studios
Yeah, agreed w/ twin. I think not splashing for other colors is silly. There really is just too little upside to being mono green or mono anything in modern.
How is your affinity matchup?
I felt like any reasonable hand with BTE was capable of racing them, and Creeping Corrosion was obviously also a blowout. Felt close to even - neither deck was particularly interested in interacting.
The Tron matchup felt the same - G1 if they had a Wurmcoil Engine I was in some trouble. If they didn't they normally went down in flames. Games 2 and 3 if I had a Deglamer I felt favored. If not, it was tougher.
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Modern
xWBreakfast at Urza'sxW
UWGBantUWG
GWRNaya ZooRWG
My 2 cents...
I like the idea of this deck and will be following it closely.
Cockatrice username: Blackcat77
It also can't be cast without a big garruk in play. It's just way too cute and high variance to be competitively viable. It also still takes 3 turns to win after you assemble this 2 card "combo".
That wasn't me, the only variant I own on MTGO is the version that wants to get through with primal commands. I like that version because it doesn't need Nythos to cast primal command during a game, but you can "go nuts" with it if you get tons of mana. Primal command gives the late-game power you get with expensive cards without the drawback of being a dead card if you can't get ridiculous ramp due to your opponent's disruption. This is also why I like Wolfbriar Elemental, which in a way, is this deck's equivalent of Master of Waves.
I've seen quite a few nykthos green decks around MTGO however, some much more competitive than others (which is part of why I started this thread). I do think Karn (or planeswalkers in general) are good cards for this deck, and I've played with Karn in the turbotitan variant featured in the OP.
I thought about this slightly, but I'll have to test it out as I already own the Beast withins. I think it would work well in the primal command variant since that deck has a small land-destruction subtheme already in the deck via primal command, tec edge, & detritivore. the 3/3 really wouldn't matter either.
One card I was actually considering adding to the sideboard was Raking Canopy as "tech" against affinity. It won't stop ravagers or etched champions, but it kills at least half the creatures affinity plays, and prevents them from swinging with manlands while also being randomly good against other decks with lots of fliers. It's not a great card, but it's one of the few "hate" cards green can play that will generate 2 additional points of devotion while also serving as disruption. With that said, it's probably just too cute to be worthwhile.
Second, Do you run into Darkblast (-1/-1 Dredge card) on your Predator Ooze. I was curious how vulnerable and powerful Ooze could be.
Primalcrux just isn't a good card in any way. You need lots of mana to cast it, and when you do cast it, all you get is a generic large creature. Sure it gives you more devotion, but you don't want to have to pay 6 mana just to get devotion online.
As for darkblast, I don't know any major decks that are playing it right now. There may be 1-2 decks that have it in their sideboard, but it's just not an issue. If they can kill predator ooze, then so be it, but it's not worth building or altering your deck over a card that's maybe in .5 percent of the decks in the meta's sideboard.
I've actually already adapted that to the board. Like you mentioned, it's a disenchant that can gain devotion, I don't think you can go wrong.
Hi, I'm new to Modern (like a few days) and I really just came here to see how viable Nykthos decks are. I've tried similar builds and elves (the normal version and a Nykthos version) and now I am trying this version. The ideas seems like it could work to some extent but I'm not sure how far that is.
The Idea:
To ramp hard with Nykthos and bring out huge spells.
How The Idea Is Employed:
You swarm the board with small, but mana symbol heavy, enchantments and creatures. One of the main ideas is to cantrip off your creatures to allow for more plays. This adds a bit of resiliency to the deck.
Decklist:
3 Nykthos, Shrine to Nyx
1 Eye of Ugin
1 Eldrazi Temple
4 Arbor Elf
4 Utopia Sprawl
4 Magus of the Library
3 Garruk Wildspeaker
4 Abundant Growth
4 Burning-Tree Emissary
4 Nylea's Presence
4 Wistful Selkie
4 Primal Command
2 Primeval Titan
1 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
1 Emrakul, the Aeons Torn
1 Sundering Titan - This card is very strong but at the same time not as good against mono-colored decks. Also not as good when people leave their fetches out but by turn 3/4/5+ you'd expect at least 2 targets regardless.
1-4 Vexing Husher - This guy adds to devotion really well and seems good so maybe 1/2 main is okay but I'm not sure how effective it would be?
4 Elvish Visionary - The only advantage Visionary has is that it it can block/attack and since I would win with the titans anyways, usually, and this is more apt to removal (unless people play cards I don't know of).
4th Nykthos - I'm only playing 3 because I feel I need the 15 forest although I could play only the Eye and 4 of these instead of a Temple/something else (Urborg... idk what else).
Anyone have any ideas or thoughts?
Merged into one Mono Green Devotion (Nykthos Green) thread
-ktkenshinx-
Modern
xWBreakfast at Urza'sxW
UWGBantUWG
GWRNaya ZooRWG
Mono-Green Nykthos
Happy brewing!
Sig by DNC/HotP Studios
4x Misty Rainforest
3x Breeding Pool
4x Nykthos, Shrine to Nyx
1x Minamo, School at Water's Edge
7x Forest
1x Kessig Wolf Run
1x Stomping Ground
Ramp:
4x Abundant Growth
4x Utopia Sprawl
2x Noble Hierarch
4x Coiling Oracle
4x Burning-Tree Emissary
2x Wolfbriar Elemental
2x Thrun, the last Troll
2x Primeval Titan
1x Terastodon
1x Emrakul, the Aeons Torn
1x Zealous Conscripts
Spells:
3x Serum Visions
1x Sylvan Scrying
2x Summoner's Pact
2x Tooth and Nail
4x Garruk Wildspeaker
3x Creeping Corrosion
2x Polukranos, World-Eater
1x Thrun, the last Troll
3x Ground Seal
2x Acidic Slime
2x Obstinate Baloth
2x Oversoul of Dusk
I already posted this list in the two other Nykthos Threads that are linked here, too. But they seem kinda dead to me, so I'll try it here again.
Let's make Nykthos work in Modern!
To my decklist:
It definitely Needs some more work, so I'll start with things I'm happy about at the Moment and then this the stuff, that really needs some work.
Good things:
1. Winoptions
You can either just use your big amounts of mana to trample over your opponent withh Kessig Wolf Run and Thrun (or any other creature), make use of your BTE and Coiling Oracle with Garruks ultimate or cast Tooth and Nail into Emrakul and Zealous Conscripts, which was an auto-win for me in every game until now. (Or you can sometimes even hardcast Emrakul:D)
2. Ramp
The Utopia Sprawl are great. They ramp, besides turn one they give you 1 Devotion for 'free' (just like BTE) and they have great synergy with Garruk.
Small Garruk is really good in this deck and usually the one that lift your manabase to 'crazy high' because you can use Nykthos twice each turn.
I doubt that Coiling Oracle is the first card most of you would think of fitting in this deck, but i really like it. The main reason is that this deck gets out of handcards really quickly, because you want them on the battlefield. So cantripping (or other forms of carddraw) is really necessary and Coiling Oracle provides exactly that. Although he doesnt ramp everytime he hits the battlefield, he at east cantrips. And when he dies you still get to keep your ramped mana (unlike common mana dorks).
3. Cantrips
Like i said, one of the things I consider to be most important for this deck. Sadly green doesnt offer really good ones, so I ended up with 3x Serum Visions. They synergize great with Coiling Oracle and prevent you from drawing Emrakul or Zealous Conscripts when you dont want them.
4. Finding Nykthos
With lots of cantrips, 2x Primeval Titan and 2x Sylvan Scrying that's almost never a problem
Things i don't like:
1.Lack of interaction with the opponent. Cards like Ensnaring Bridge really hit us and the race against Splintertwin is really hard if they have cards like Remand to slow us down and we have nothing.
2. Flying creatures (like Tokens or Artifacts) easily screw this deck. And I hope that we're at least able to solve this problem:D
Any thoughts/opinions?
I think I'm gonna try out the Primal Command, maybe it's really worth it.
Since I added the primal command variation, it's 100% been the best card in the deck. I really don't think I would play without it. It provides tutoring, card advantage, shores up matchups against Burn / RDW, living end, and tron, and is a good way to interact with the opponent, and especially problematic permanents they would play that aren't creatures.
Primal Command + a the ability to tutor up a big detritivore, or eternal witness to loop primal command a few extra times along with 1-2 Tectonic edge (tutorable off sylvan scrying) have made the tron & scapeshift matchups surprisingly easy.
In testing, I think i'm like 4-1 against scapeshift recently with the Primal Command variation of this deck which is posted in the OP, and Tron is pretty similar.
I've been testing a Heartbeat of Spring deck that uses Command to great results. I agree that it fixes a lot of ramp decks in general poor match-ups.
Cockatrice username: Blackcat77
I tested Primal Command today and yeah thats not much time of testing (like 6 or 7 games) but i decided to move Primal Command into my SB. Maybe i don't know how to play it or it's just not my playstyle but it never felt like a really good card in my Hand (tested it as a 3 of with one Eternal Witness). To often I just wanted something to kill a creature and slowing down my opponnent by bouncing his land never felt worth the 5 mana. The tutoring part is nice, though but I think I prefer Summoner's Pact I usually only want my green creatures anyway and the one turn my creature comes down can be really important.
I can really see that Command helps a lot in some matchups and that's why it gets 3 spaces in my SB.
I decided to replace it with Lightning Bolt. Sounds maybe a bit weird but it should help a lot against those damn flying artifact and manlands equipped with Cranial Plating. It kills Planeswalkers, too or can make the last few hits after an smaller overrun of my creatures. It's just the best piece of removal Modern offers us.
I'll see if it provides what i hope for.
That's the main reason why I maindeck 3x firespout and have Inferno Titan as a target to search with via primal command. But yeah, maybe it's not for everyone, but primal command has been stellar for me. If you're not playing a red splash, that naturally becomes a bit more difficult.