What do you guys think about the aura ramp version of the deck? I`m kind of liking how most removal bricks against it (Path my Arbor elf?) and you're able to go full Primal Command and Genesis Wave.
The redundancy and threat balance actually feels not bad. I might main a Primeval Bounty just to get value off the cards I do cast (and like primal command, all it's "modes" are relevant.)
I think you could almost "Pivot" between Devotion (BTE and Strangleroot) and Aura Ramp (Fertile Ground, Overgrowth, Voyaging Satyr) to swap between speed and.. whatever primal command lock does, between games. Of course you lose like 8 or so sideboard slots.
I just started playing Modern and I only have 1 Primeval Titan and 3 Garruk, and 3 Nykthos, but I have everything else (Besides some side tech I'm working on picking up.) I've tried running Courser of Kruphix and an Eidolon of Blossoms or two, but they weren't great (Blossoms is an expensive Selkie or elvish visionary at worst which is not great because selkie is already slow.)
What do you guys think about the aura ramp version of the deck? I`m kind of liking how most removal bricks against it (Path my Arbor elf?) and you're able to go full Primal Command and Genesis Wave.
The redundancy and threat balance actually feels not bad. I might main a Primeval Bounty just to get value off the cards I do cast (and like primal command, all it's "modes" are relevant.)
I think you could almost "Pivot" between Devotion (BTE and Strangleroot) and Aura Ramp (Fertile Ground, Overgrowth, Voyaging Satyr) to swap between speed and.. whatever primal command lock does, between games. Of course you lose like 8 or so sideboard slots.
I just started playing Modern and I only have 1 Primeval Titan and 3 Garruk, and 3 Nykthos, but I have everything else (Besides some side tech I'm working on picking up.) I've tried running Courser of Kruphix and an Eidolon of Blossoms or two, but they weren't great (Blossoms is an expensive Selkie or elvish visionary at worst which is not great because selkie is already slow.)
If you check out Travis Woo's build (article and videos are in the primer that I posted a few pages back), he plays Aura ramp. Try looking at that as a starting point
Private Mod Note
():
Rollback Post to RevisionRollBack
Follow me on Twitter
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
Has anyone tried Nissa, Worldwaker yet? I'm currently running DeadGuy Ale but I really love this deck and I'm just waiting for that one card to push it over the edge. I really think that Nissa is too slow for it, but who knows maybe it is that card.
I'm testing her in gnhouses' genesis wave variant, running one copy over one command, and so far, she's been good. Need more testing, though. Against control decks she does look promising.
If anything, I would run Nissa over a Tooth and Nail or Summoner's Pact, not over a Primal Command. Primal Command can be so good in some games I wouldn't want to shave its numbers for Nissa
Private Mod Note
():
Rollback Post to RevisionRollBack
Follow me on Twitter
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
Has anyone tried Groundbreaker? Seems like a great value card with Eternal Witness as well as a great guy to drop in the same turn as a Primal Command. He provides a short 3 devotion. He also played well with Genesis Hydra if that's a card you're interested in. Very powerful off of a Genesis Wave as well.
First off, look at what Groundbreaker has to compete with at the three drop spot; Courser of Kruphix, Eternal Witness, and Wistful Selkie. I can't see cutting a Witness or a Selkie for a green Ball Lightning. The devotion count is too important for you to invest mana into something that only sticks around for one turn, despite the fact that it potentially pays for itself. I mean, think of having the nut draw on turn 2, but replace Selkie with Groundbreaker. Your turn 3 is SO bad!
Secondly, I think this falls into the category of a "trap card" that I warn about in the primer. Yeah, it looks cool, but if it doesn't move your gameplan forward then I wonder if its of any use
Private Mod Note
():
Rollback Post to RevisionRollBack
Follow me on Twitter
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
I had a little request related to the Genesis Wave variant Primer. As I have said before, I'm a pretty bad player (have always been pretty bad at numbers and logic), and I can usually play about one or two times a week (usually FNM's). I love playing green, and have always been in love with this deck ever since Theros came out. The problem is I have such bad results, it's been pretty frustrating, because I can see it's potential, but I can never make it. I'm pretty sure my failure resides in poor Sideboard and mulligan decisions.
I was wondering if you could actually write a more detailed Sideboard guide for all those players who, like me, are either bad at the game (and are improving bit by bit), or are relatively new to it and have little time for game-testing and such. I find it useful to know which cards are not good in certain match-ups, but I still have doubts when, for example, I have to board in 4-5 cards, but only know of 3 to SB out correctly. "Which others should I take out?" I usually end up asking myself.
Just a little request for a more detailed sideboard guide for us newbies! I don't think there is anything wrong with it, and it's actually not at all harmful for more experienced players, who can go straight ahead and ignore that section of the Primer. It can still be useful for the rest of us.
Thanks for reading! Cheers
Can you flush out the requirement a little more? What I tried to write was something that was a little more generic that allowed you to tailor your sideboard to whatever your meta looks like, as opposed to a specific sideboard. The result is not something like +x Card A, -y Card B, as you see in some guides, but something that provided flexibility while trying to explain the matchup.
Private Mod Note
():
Rollback Post to RevisionRollBack
Follow me on Twitter
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
Has anyone tried Nissa, Worldwaker yet? I'm currently running DeadGuy Ale but I really love this deck and I'm just waiting for that one card to push it over the edge. I really think that Nissa is too slow for it, but who knows maybe it is that card.
I'm testing her in gnhouses' genesis wave variant, running one copy over one command, and so far, she's been good. Need more testing, though. Against control decks she does look promising.
If anything, I would run Nissa over a Tooth and Nail or Summoner's Pact, not over a Primal Command. Primal Command can be so good in some games I wouldn't want to shave its numbers for Nissa
Before they printed Nissa I was thinking about Ajani, Mentor of Heroes in 5 drop slot in mydrange devotion. It might not ramp you, however it gives you additional edge - genrates card advantage / dig power to find you relevant sideboard cards, or makes your mediocre creatures into big threats. It works similar to Nissa, which accelerates you mana (most of the time she will untap ~3 forests, maybe 1 of them enchanted by utopia sprawl) and makes lands into huge threats. Question is if there is a slot for it in this deck.
Would you run 1 of those (either Ajani or Nissa) over 1 Restoration Angel gnuhouse?
What is your oponion on maindeck Polukranos? Did you have tried him out?
How many Birds of Paradise would you run? I dont want too flood with them, however having accelerator turn 1 is what makes this deck awsome.
@greenpowernow, how is the testing with the land destruction method? I was excited about your version and I have a discussion with my friend who is playing twin and scapeshift, he felt that the mana curve might be a bit high and probably not able to slowopponent down enough if there are lots of counterspells. just wonder what is your thoughts? how would you deal with affinity, twin, scapeshift, UWR control and merfolk. these are the decks which I playtest against often, what are your solution against them? how would you sideboard or change your play style? I find avalanche rider might not help a lot as we are light on red. also echo cost is a killer.
@gnuhouse, with regards to the sideboard cards, maybe you can list a few sideboard cards that are often use and what match-up are they good against for new players to gauge what sort of sideboard they want to make for their meta.
Before they printed Nissa I was thinking about Ajani, Mentor of Heroes in 5 drop slot in mydrange devotion. It might not ramp you, however it gives you additional edge - genrates card advantage / dig power to find you relevant sideboard cards, or makes your mediocre creatures into big threats. It works similar to Nissa, which accelerates you mana (most of the time she will untap ~3 forests, maybe 1 of them enchanted by utopia sprawl) and makes lands into huge threats. Question is if there is a slot for it in this deck.
Would you run 1 of those (either Ajani or Nissa) over 1 Restoration Angel gnuhouse?
What is your oponion on maindeck Polukranos? Did you have tried him out?
How many Birds of Paradise would you run? I dont want too flood with them, however having accelerator turn 1 is what makes this deck awsome.
Ajani vs Nissa, I'd probably lean Nissa. She ramps you, she helps you recover from a sweeper. I might run her in the board, but going to wait for her foil price to drop a bit
Main deck Polukranos? Haven't thought about it. Off the top of my head, I'm thinking he'd be another SB card unless you're expecting a lot of Affinity in the meta.
BoP, I don't run any, but I might run a couple in place of the Coursers on Thursday. It's them or Visionaries
Private Mod Note
():
Rollback Post to RevisionRollBack
Follow me on Twitter
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
@gnuhouse, with regards to the sideboard cards, maybe you can list a few sideboard cards that are often use and what match-up are they good against for new players to gauge what sort of sideboard they want to make for their meta.
I kinda went the other way, but I can try to flip it. Not tonight, probably tomorrow or Thursday
Private Mod Note
():
Rollback Post to RevisionRollBack
Follow me on Twitter
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
Here is my list, after testing many, many decks in the modern format I have landed on this deck. I love grabbing my deck, putting all their cards back on top of their deck, giving myself insane amounts of life, and passing the turn with all my guys out and nothing but a blank field on the other side of the table! Thanks for all the great comments and advice I've read throughout this forum, it has helped me put together this deck and understand how to play it.
Hey guys! I've been developing G-wave for about 6 months now. Thought I'd share my current list, and see what you all think! I have found that I am leaning on the "tutor" option of Primal Command quite a lot to solve problems.
The RG Tron matchup is a nightmare! Dauntless escort is basically the only defense against it that I've found. With it, the only way they can kill my board is All is Dust. This build routinely chains G-waves and overruns the opponent with Behemoth on turn 4, 5 at the latest. Aside from G-wave, I have also won many games with Thrun, the Last Troll. What do you guys think?
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks RUG Canadian Threshold RUG BRG Jund BRG GRW Marath, Will of the Wild GRW
Hey guys! I've been developing G-wave for about 6 months now. Thought I'd share my current list, and see what you all think! I have found that I am leaning on the "tutor" option of Primal Command quite a lot to solve problems.
The RG Tron matchup is a nightmare! Dauntless escort is basically the only defense against it that I've found. With it, the only way they can kill my board is All is Dust. This build routinely chains G-waves and overruns the opponent with Behemoth on turn 4, 5 at the latest. Aside from G-wave, I have also won many games with Thrun, the Last Troll. What do you guys think?
I really don't think you can get away with less than 4 Garruks main. He's a win condition on his own, not to mention the power of his +1.
Dauntless Escort seems like an awkward card in this deck. With no way to naturally cast him (No Birds, Heirarch, Temple Garden), it looks like you're dependent on a Genesis Wave to get him into play. You really don't want to use a Utopia Sprawl on anything other than Green, and 2 Fertile Grounds probably won't cut it.
Soul of the Harvest is interesting. Talk to us about it; why did you include it and how has it been working out for you?
No Primeval Titans is ballsy.
Private Mod Note
():
Rollback Post to RevisionRollBack
Follow me on Twitter
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
Hey guys! I've been developing G-wave for about 6 months now. Thought I'd share my current list, and see what you all think! I have found that I am leaning on the "tutor" option of Primal Command quite a lot to solve problems.
The RG Tron matchup is a nightmare! Dauntless escort is basically the only defense against it that I've found. With it, the only way they can kill my board is All is Dust. This build routinely chains G-waves and overruns the opponent with Behemoth on turn 4, 5 at the latest. Aside from G-wave, I have also won many games with Thrun, the Last Troll. What do you guys think?
I really don't think you can get away with less than 4 Garruks main. He's a win condition on his own, not to mention the power of his +1.
Dauntless Escort seems like an awkward card in this deck. With no way to naturally cast him (No Birds, Heirarch, Temple Garden), it looks like you're dependent on a Genesis Wave to get him into play. You really don't want to use a Utopia Sprawl on anything other than Green, and 2 Fertile Grounds probably won't cut it.
Soul of the Harvest is interesting. Talk to us about it; why did you include it and how has it been working out for you?
No Primeval Titans is ballsy.
OK, obviously I need to work more Garruk into this deck. I'm not sure what I'd cut though. Dauntless Escort is a very experimental move on my part. The Tron match-up has been a huge problem. Last time I played against it, I casted 3 waves in a single turn (after recovering my field from pyroclasm) then hardcasted a Behemoth for a 50 point attack, only to be foiled by an oblivion stone. Even if I had artifact kill in this deck, making my creatures indestructable was the only real answer to that I could come up with - wrath of god and supreme verdict would also delay the G-wave gameplan by reducing my board presense, so those cards are also an issue. If Dauntless escort is not correct, would something like Soul of New Phyrexia be better?
Soul of the Harvest is also an experiment on my part. It's my way of coping in a format where Glimps of Nature is banned. It's a useful one-of in the deck. If I feel like my devotion isn't high enough to combo-out, or I don't have a wave in hand, then I tutor Soul of the Harvest with Primal Command, then play creatures and draw cards until I hit critical mass. It's a strategy that works really well - there are a lot of creatures in this deck, and my hand fills up very quickly with Soul of the Harvest in play.
Hahaha, I live on the edge! In all seriousness though, I understand Primeval Titan is considered pretty integral to the build, but with 4x Nykthos Shrine to Nyx in the deck, I never have problems getting that out. With that in mind, devotion is actually more important than having additional forests in play. You could argue "deck thinning", but I could use fetchlands for that if I wanted to. If I need to beat my opponent into submission my weapon of choice is Thrun, the Last Troll. Primeval Titan is a fun card, but he's fiscally expensive and he's staying out unless I find a matchup where I think I need him.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks RUG Canadian Threshold RUG BRG Jund BRG GRW Marath, Will of the Wild GRW
in my version, I play primeval titan, I find that I can cast him down relatively early at turn 3 if without much disruption. the thing about primeval is once it hit play, I can and will almost always tutor for kessig wolf run and a red source. the only exception is when I don't have nyxthos in play. with primeval titan in play, devotion can go down for all I care, the fact is I can go for kill easily without wave. the problem with wave is that we tend to want to wave big. anything smaller than 6 is undesirable, therefore it create a dilemma of overextending before going for the kill. the thing is we need a balance for this and primeval titan fit in the role well. another way is going primal command. it also provide another angle of kill that is combo-ish as well. the fact is playing aainst tron, we need to have a threat in itself that they need to deal with. which depend very much on the board state.
then hardcasted a Behemoth for a 50 point attack, only to be foiled by an oblivion stone
Can I ask why the hell you cast 3 Genesis Waves and then Craterhoof to a field with active Oblivion Stone?
Also vs attrition based matchups it is correct to sideboard out stuff like Craterhoof.
I feel like you didn't read a primer gnuhouse wrote, or any previous posts here. One of the strenght of this deck is having access to 4 potential way of winning a game. You are discarding 2 of them (Garruk Overrun, Kessig Wolf Run) from the start.
In all seriousness though, I understand Primeval Titan is considered pretty integral to the build, but with 4x Nykthos Shrine to Nyx in the deck, I never have problems getting that out. With that in mind, devotion is actually more important than having additional forests in play. You could argue "deck thinning", but I could use fetchlands for that if I wanted to.
With 4 Nykthoses in a deck, you have 52,8% on a play / 56,6% to have at least one Nykthos on turn 4. Stating that you dont have problems getting it out means you didnt play with this deck enought. Thats why we run primeval titan - to fetch Nykthos / Kessig / 2 fetchlands to thin a deck from 2-4 lands. Without a Nykthos, this deck doesnt use devotion at all. Titan is at least 2 devotion and 2 lands.
You should still use fetchlands even if you dont have any other color just to have more value from a eternal witness.
Thrun is a terrible beater. He is 5 turn clock, while Titan is 1-2 turn clock most of the time (fact that he is fetching Kessig / Nykthos makes clock much faster).
As for a RG Tron Matchup, I feel like I was favourable every version I played with.
I have to agree very much with pedro, even without practicing enough of this deck, piloting it against tron should be quite a breeze. the only matchup I find difficult are combo decks with counterspells like twin, scapeshift and perhaps affinity and bogle where they are faster.
I believe you have not play enough and read enough of this deck to run it to its full potential yet. try play test it more often to get the hang of it.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The redundancy and threat balance actually feels not bad. I might main a Primeval Bounty just to get value off the cards I do cast (and like primal command, all it's "modes" are relevant.)
I think you could almost "Pivot" between Devotion (BTE and Strangleroot) and Aura Ramp (Fertile Ground, Overgrowth, Voyaging Satyr) to swap between speed and.. whatever primal command lock does, between games. Of course you lose like 8 or so sideboard slots.
I just started playing Modern and I only have 1 Primeval Titan and 3 Garruk, and 3 Nykthos, but I have everything else (Besides some side tech I'm working on picking up.) I've tried running Courser of Kruphix and an Eidolon of Blossoms or two, but they weren't great (Blossoms is an expensive Selkie or elvish visionary at worst which is not great because selkie is already slow.)
I don't suppose there's anything in modern that can take advantage of running 11 or so land auras? (Besides Eidolon of Blossoms that is a touch slow and kind of redundant with Genesis Wave.)
The enchantresses (Verduran Enchantress and Yavimaya Enchantress) are probably too fragile..
If you check out Travis Woo's build (article and videos are in the primer that I posted a few pages back), he plays Aura ramp. Try looking at that as a starting point
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
My Cube
If anything, I would run Nissa over a Tooth and Nail or Summoner's Pact, not over a Primal Command. Primal Command can be so good in some games I wouldn't want to shave its numbers for Nissa
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
My Cube
First off, look at what Groundbreaker has to compete with at the three drop spot; Courser of Kruphix, Eternal Witness, and Wistful Selkie. I can't see cutting a Witness or a Selkie for a green Ball Lightning. The devotion count is too important for you to invest mana into something that only sticks around for one turn, despite the fact that it potentially pays for itself. I mean, think of having the nut draw on turn 2, but replace Selkie with Groundbreaker. Your turn 3 is SO bad!
Secondly, I think this falls into the category of a "trap card" that I warn about in the primer. Yeah, it looks cool, but if it doesn't move your gameplan forward then I wonder if its of any use
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
My Cube
Can you flush out the requirement a little more? What I tried to write was something that was a little more generic that allowed you to tailor your sideboard to whatever your meta looks like, as opposed to a specific sideboard. The result is not something like +x Card A, -y Card B, as you see in some guides, but something that provided flexibility while trying to explain the matchup.
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
My Cube
Before they printed Nissa I was thinking about Ajani, Mentor of Heroes in 5 drop slot in mydrange devotion. It might not ramp you, however it gives you additional edge - genrates card advantage / dig power to find you relevant sideboard cards, or makes your mediocre creatures into big threats. It works similar to Nissa, which accelerates you mana (most of the time she will untap ~3 forests, maybe 1 of them enchanted by utopia sprawl) and makes lands into huge threats. Question is if there is a slot for it in this deck.
Would you run 1 of those (either Ajani or Nissa) over 1 Restoration Angel gnuhouse?
What is your oponion on maindeck Polukranos? Did you have tried him out?
How many Birds of Paradise would you run? I dont want too flood with them, however having accelerator turn 1 is what makes this deck awsome.
@gnuhouse, with regards to the sideboard cards, maybe you can list a few sideboard cards that are often use and what match-up are they good against for new players to gauge what sort of sideboard they want to make for their meta.
Ajani vs Nissa, I'd probably lean Nissa. She ramps you, she helps you recover from a sweeper. I might run her in the board, but going to wait for her foil price to drop a bit
Main deck Polukranos? Haven't thought about it. Off the top of my head, I'm thinking he'd be another SB card unless you're expecting a lot of Affinity in the meta.
BoP, I don't run any, but I might run a couple in place of the Coursers on Thursday. It's them or Visionaries
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
My Cube
I kinda went the other way, but I can try to flip it. Not tonight, probably tomorrow or Thursday
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
My Cube
Decks:
Standard:
Nope
Modern:
Mono-Green Nykthos
Gifts Tron
Melira Pod
Legacy:
Maverick (retired)
4 Arbor Elf
4 Eternal Witness
4 Fertile Ground
15 Forest
1 Stomping Ground
3 Garruk Wildspeaker
4 Genesis Wave
1 Kessig Wolf Run
3 Nykthos, Shrine to Nyx
4 Overgrowth
4 Primal Command
1 Primeval Titan
4 Utopia Sprawl
4 Voyaging Satyr
3 Choke
2 Kitchen Finks
2 Obstinate Baloth
3 Pithing Needle
2 Relic of Progenitus
3 Sundering Growth
4x Elvish Visionary
4x Strangleroot Geist
2x Voyaging Satyr
1x Scavenging Ooze
4x Eternal Witness
2x Wistful Selkie
1x Dauntless Escort
1x Thrun, the Last Troll
1x Soul of the Harvest
1x Craterhoof Behemoth
2x Fertile Ground
4x Genesis Wave
1x Garruk, Wildspeaker
3x Primal Command
4x Nykthos, Shrine to Nyx
17x Forest
The RG Tron matchup is a nightmare! Dauntless escort is basically the only defense against it that I've found. With it, the only way they can kill my board is All is Dust. This build routinely chains G-waves and overruns the opponent with Behemoth on turn 4, 5 at the latest. Aside from G-wave, I have also won many games with Thrun, the Last Troll. What do you guys think?
RUG Canadian Threshold RUG
BRG Jund BRG
GRW Marath, Will of the Wild GRW
I really don't think you can get away with less than 4 Garruks main. He's a win condition on his own, not to mention the power of his +1.
Dauntless Escort seems like an awkward card in this deck. With no way to naturally cast him (No Birds, Heirarch, Temple Garden), it looks like you're dependent on a Genesis Wave to get him into play. You really don't want to use a Utopia Sprawl on anything other than Green, and 2 Fertile Grounds probably won't cut it.
Soul of the Harvest is interesting. Talk to us about it; why did you include it and how has it been working out for you?
No Primeval Titans is ballsy.
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
My Cube
OK, obviously I need to work more Garruk into this deck. I'm not sure what I'd cut though. Dauntless Escort is a very experimental move on my part. The Tron match-up has been a huge problem. Last time I played against it, I casted 3 waves in a single turn (after recovering my field from pyroclasm) then hardcasted a Behemoth for a 50 point attack, only to be foiled by an oblivion stone. Even if I had artifact kill in this deck, making my creatures indestructable was the only real answer to that I could come up with - wrath of god and supreme verdict would also delay the G-wave gameplan by reducing my board presense, so those cards are also an issue. If Dauntless escort is not correct, would something like Soul of New Phyrexia be better?
Soul of the Harvest is also an experiment on my part. It's my way of coping in a format where Glimps of Nature is banned. It's a useful one-of in the deck. If I feel like my devotion isn't high enough to combo-out, or I don't have a wave in hand, then I tutor Soul of the Harvest with Primal Command, then play creatures and draw cards until I hit critical mass. It's a strategy that works really well - there are a lot of creatures in this deck, and my hand fills up very quickly with Soul of the Harvest in play.
Hahaha, I live on the edge! In all seriousness though, I understand Primeval Titan is considered pretty integral to the build, but with 4x Nykthos Shrine to Nyx in the deck, I never have problems getting that out. With that in mind, devotion is actually more important than having additional forests in play. You could argue "deck thinning", but I could use fetchlands for that if I wanted to. If I need to beat my opponent into submission my weapon of choice is Thrun, the Last Troll. Primeval Titan is a fun card, but he's fiscally expensive and he's staying out unless I find a matchup where I think I need him.
RUG Canadian Threshold RUG
BRG Jund BRG
GRW Marath, Will of the Wild GRW
Can I ask why the hell you cast 3 Genesis Waves and then Craterhoof to a field with active Oblivion Stone?
Also vs attrition based matchups it is correct to sideboard out stuff like Craterhoof.
I feel like you didn't read a primer gnuhouse wrote, or any previous posts here. One of the strenght of this deck is having access to 4 potential way of winning a game. You are discarding 2 of them (Garruk Overrun, Kessig Wolf Run) from the start.
With 4 Nykthoses in a deck, you have 52,8% on a play / 56,6% to have at least one Nykthos on turn 4. Stating that you dont have problems getting it out means you didnt play with this deck enought. Thats why we run primeval titan - to fetch Nykthos / Kessig / 2 fetchlands to thin a deck from 2-4 lands. Without a Nykthos, this deck doesnt use devotion at all. Titan is at least 2 devotion and 2 lands.
You should still use fetchlands even if you dont have any other color just to have more value from a eternal witness.
Thrun is a terrible beater. He is 5 turn clock, while Titan is 1-2 turn clock most of the time (fact that he is fetching Kessig / Nykthos makes clock much faster).
As for a RG Tron Matchup, I feel like I was favourable every version I played with.
Can you post your thoughts on other matchups?
I believe you have not play enough and read enough of this deck to run it to its full potential yet. try play test it more often to get the hang of it.