So I played Living Lore and honestly; it was cute; but meh...
Other then targeting Cruel Ultimatum with Living Lore; it's pretty bad.
I got it to work a few times; it was hella fun; but it won't be sticking around unfortunately.
It's also possible with Living Lore to resolve 2 Cruels on Turn 9. Turn 7 you Cruel; Turn 8 play Living Lore; Turn 9 Attack with Living Lore, Cast 1st Cruel for Free, with the Draw 3 hit either a Snapcaster or another Cruel and cast it too.
So it's pretty gross; but there's just not enough to enable it IMO. Meaning you get stuck with a Living Lore early in your hand; and no good Target in the yard to play Living Lore; so it just rots in your hand till everything else lines up.
Perhaps it's sideboard tech; but my sideboard is already pretty stacked; so I opted to go against it...
With that being said; I'm fully OFF the Hybrid Lists now... initially I tried Hybrid Grixis Control and merged in the Cruel strategy.
So it was 2 Tasigur, 2 Gurmags, or 2/3 split... and although it has it's good matchups; it also has it's bad ones...
The Grixis Control lists with the Tasigur/Gurmag focus get out played by Jund and True Control Decks.
So I have gone back and will be sticking with my Draw Go list and just being very slow and react to what my opponent throws at me and do hand checks here and there with Vendilion Clique; and Cruel.
Keranos and other Burn are the backup plans...
Out of the side; I've opted to get even more controlly...
This style of list I feel out grinds most of the Control decks; whoops on the Midrange Decks; and does well VS Aggro decks.
It struggles at times VS the Combo types of decks; you get the wrong half of your deck; all your Burn and Removal and they're casting spells to combo off on Turn 2 to 4....
Also weak VS TRON; and Lantern Mill decks... but Grixis has the colors to re-tool and refocus out of the sideboard; so although I'm happy with the mainboard; I'm still adjusting my sideboard periodically.
Looking at a few odd ball options for the Sideboard.
#1: Psychic Spiral VS Lantern Mill or other Mill Strategies. This actually also could be a decent SURPRISE VS other Grindy Decks that do have the ability to potentially out Grind. I don't know how many times I see myself get through MOST of my deck before I win. Wouldn't it be interesting if we do that; and then suddenly force a Spiral and restock while potentially MILLING our own opponent???
#2: Echoing Truth VS Alot of Decks that are all about playing alot of the same pieces to win... Lantern; Tokens; Merfolk; Affinity... Engineered Explosives obviously also does the trick; but sometimes we need to get rid of a Leyline and we don't really have the ability to get the Engineered Explosives to 4; so we're relying on bouncing with Cryptics. It's the same issue with Blood Moon; if it resolves; we can get Engineered Explosives to 3 pretty easily; but if that doesn't work; then we are relying on bouncing it with Cryptic. The other reason I like Echoing Truth is I can bring it back with Snapcaster Mage; where Engineered Explosives is a 1 time answer; and it never gets to come back. The other thing I like the idea of is being able to Echoing Truth; bounce a chunk of board from some of these decks; Untap then CRUEL forcing them to discard some of those things. Cyclonic Rift almost got the nod; but I think Echoing Truth is much much more flexible.
#3: Batwing Brume VS any Aggro/Midrange decks; and even some of the screwy decks where some of our removal doesn't work or becomes awkward... IE: Hexproof or creatures that don't mind dying that they replace themselves somehow... Having a backup like this could prove handy; it's Cheap; and it's a Snapcaster Target in a pinch. Sometimes with CRUEL; watching our Opponent go all in say on a Lethal Strike knowing all we need is that 1 chance to just Untap and Cruel and we can stabilize... Having no Instant Speed sweeper; I like what Brume might be able to do when things get out of hand... I haven't actually added this to my sideboard yet; but I do want to test it.
#4: Black Sun's Zenith VS Alot of the Aggro/Creature decks; sometimes again Damnation doesn't cut it; or Anger of the Gods doesn't cut it; VS Bogles for example at times... Sometimes it might just be best to -X-X a board full of creatures since those Negative Counters STAY on the creature and Black Sun's Zenith shuffles back into our Library. This also gets around some screwy situations... and it's handy against Indestructible things; not that I've seen a big problem with that kind of ability in Modern; but ya never know. I like it cuz it's Flexible; don't have to Cast it and Tap Out on it... Make a board full of creatures into 1 Power; or 0 Power; combined with Jace, Architect of Thought and you can really stall out a board full of creatures while you're working to get the Damnation. Or combined with Anger of the Gods; and you can "SHRINK" a board full of creatures to make them perfect Anger of the Gods targets. I haven't actually added this to my sideboard yet; but I want to play test it.
A card I've tried before with good results is Devastation Tide. We usually don't have any nonland permanents in play and a two mana reset is pretty good. I have used the card against bogles and it solicited an interesting reaction
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
A card I've tried before with good results is Devastation Tide. We usually don't have any nonland permanents in play and a two mana reset is pretty good. I have used the card against bogles and it solicited an interesting reaction
That's not a bad one at all... my only issue with it is it's 5CMC and Sorcery.
So basically I'd need to tap out on Turn 6 or something to do this for them to Reset playing most of their stuff for me to Cruel on 7.
Part of the reason I like things like Cyclonic Rift or Echoing Truth is I can play it Turn 6 at Instant Speed in my opponents End Step; bounce a good chunk of their board; then Untap and Cruel forcing them to discard those cards I bounced.
That to me is a big selling point for Echoing Truth or Cyclonic Rift > Devastation Tide; but the Tide does have some things going for it and getting it for 2 on the Miracle cost is pretty gross. Works well with the Serum Visions too.
Yeah casting it for five mana does not feel too good, but the miracle cost is a huge upside. Maybe a mix of Cyclonic Rift, Devastation Tide and Echoing Truth is in order. I like the first two cards because their alternate costs are backbreaking against most decks.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
I don't think we need all 3; I think 1... maybe 2 is in order.
I love the Cyclonic Rift; I used to use it back in the day to return all Perms my Opponent had and then untap and cast a big time Rakdos's Return.
The issue I have with Cyclonic Rift is it's 7 mana to Overload it; which is the same cost as our Cruel; but in theory we're not always curving to a Turn 7 Cruel anyways; and it's not always the "Right" play to Cast Turn 7 Cruel anyhow even if we have it.
For starters I'm going to play test Echoing Truth; with Cyclonic Rift being a close 2nd; and the Devastation Tide being right in behind that in order of what I think is best. Best, Better, Good.
I've been playing different decks to get ready for GP Oklahoma, but I'll be back to being Cruel sometime in October.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
I'm still playing Grixis Cruel; I have ZERO plans to ever not be to be honest...
With that being said; I've been doing well in my Shop's Weekly Modern Event; still losing to play mistakes for not fully understanding the format; but I'm getting there.
All in all though I feel my list has been doing well; not sure how good it would be on the bigger stage.
My list is pretty similar to what I posted a lil bit back; but a I'm finding Spell Snare to start becoming very mediocre...
With that said; I really like the list that did well in a recent SCG: IQ.
Still gotta take the list with a grain of salt; it's just an IQ; not sure how many people were there; what his matchups were; etc. etc...
However; with that said; I have tweeked my list a bit I liked a bunch of things this list was doing.
#1. The Remands; although I've never been a big fan of Remand; I think it actually runs very well with Cruel Control decks. Ultimately we're stalling to cast Cruel; and because his list ran a few Discard Spells; plus the fact that Cruel makes the opponent Discard; I think Remand might actually be pretty acceptable. I'll be cutting Spell Snares and adding Remands; I'm not sold on 4 though; I'll be looking towards 2 or 3.
#2. I'm not a fan of Think Twice in the list; I'm going to keep my Serum Visions.
#4. Grave Titan; I am going to adopt this... I'd love to talk to the architect of this Grixis Cruel list; and ask him what situations he loves Grave Titan in? I suspect it's going to be solid VS alot of the Aggro decks; even VS Jund because they kill Titan; but you still have x2 2/2 Zombies out there. The only thing I see Grave Titan being bad against is Path to Exile.
#5. I still love Kolaghan's Commands; so my list will keep those around. They're great 2 for 1's VS alot of decks; specially Affinity. And it's INSANE VALUE to Kolaghan's Command Snapcaster; my list also runs Mulldrifter and now Grave Titan; so those are also Kolaghan's Command targets as well.
#6. I am a fan of the Inquisition of Kozilek and Thoughtseize in the mainboard. He ran a 2-2 Split of both; but I don't think that's necessary. I was running already a 1 of Vendilion Clique; but sometimes even that card was either too slow or too awkward; so I like the 1 CMC Discard spells; but I think 3 is plenty.
My Cruel Ways are returning after I get all my Level 2 Judge requirements finished up.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
I hear you on that bolas; the devil for me is getting the "multi-judge" event requirement in. Got 96 and 92 on my practice tests, have all the other requirements.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
I am planning to make a new list which is based on this whole Blue Jund/Grixis Control idea but adding Cruel Ultimatum. The ability to cast Cruel Ultimatum from the GY with a flipped Jace is just too tempting. I don't know if you guys are interested for a list, I can post it when I have it ready and post results of a small tourney I ll go on Friday.
Go ahead and post the list when it is ready. Any data is good to look at.
@amalek0 Getting to work the Multi-Judge events is pretty tough as a level one, but if you frequent a local shop then the owner might be able to help you. One more PPTQ and I'm good to go for Level 2.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Have any of you tried playing soul manipulation? I'm starting to consider jamming cruel again when I get two more snapcasters, and that looks like a way to take advantage of playing a full set of snapcaster mage.
Also, yeah, I need a few more multi-judge events, then I'm good to go; I have two big ones down and I'm scheduled to floor judge a pptq at the SCG game center in roanoake next month.
Private Mod Note
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Rollback Post to RevisionRollBack
Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
I told ya a while back that I thought a few remand wasn't to bad and I really liked the one in my list. I also really like it in conjunction with single mana discard and the coalition relics in his deck is so he can cast ultimatum on 5. It is surprisingly easy to cast ultimatum on 5 in a deck with relic because colors are ever rarely an issue. Also the remands play right into his plan of keeping them from doing nothing until he gets to turn 5 where he can make them discard the part of their hand they have left so it sorta all is a package where you and I play a more value package that is trying to be decent against everything. He goes in an opposite direction of stop every opponent from doing there thing for a minute and then cruel on 5 hopefully. Follow up with titan who kills in 1 turn or so with a snapped bolt.
Hey guys. I played yesterday a list of Blue Jund but played cruel ultimatum. Went quite well. Don't know if I should post the list here since it is not cruel control. You can find the list in the link below.
Nice results Ym1r. Maybe add some Rise // Fall and another Lavamancer. Lavamancer is bonkers in the meta right now.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Should be playing 4 Terminate in this metagame though.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
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Other then targeting Cruel Ultimatum with Living Lore; it's pretty bad.
I got it to work a few times; it was hella fun; but it won't be sticking around unfortunately.
It's also possible with Living Lore to resolve 2 Cruels on Turn 9. Turn 7 you Cruel; Turn 8 play Living Lore; Turn 9 Attack with Living Lore, Cast 1st Cruel for Free, with the Draw 3 hit either a Snapcaster or another Cruel and cast it too.
So it's pretty gross; but there's just not enough to enable it IMO. Meaning you get stuck with a Living Lore early in your hand; and no good Target in the yard to play Living Lore; so it just rots in your hand till everything else lines up.
Perhaps it's sideboard tech; but my sideboard is already pretty stacked; so I opted to go against it...
With that being said; I'm fully OFF the Hybrid Lists now... initially I tried Hybrid Grixis Control and merged in the Cruel strategy.
So it was 2 Tasigur, 2 Gurmags, or 2/3 split... and although it has it's good matchups; it also has it's bad ones...
The Grixis Control lists with the Tasigur/Gurmag focus get out played by Jund and True Control Decks.
So I have gone back and will be sticking with my Draw Go list and just being very slow and react to what my opponent throws at me and do hand checks here and there with Vendilion Clique; and Cruel.
Keranos and other Burn are the backup plans...
Out of the side; I've opted to get even more controlly...
This style of list I feel out grinds most of the Control decks; whoops on the Midrange Decks; and does well VS Aggro decks.
It struggles at times VS the Combo types of decks; you get the wrong half of your deck; all your Burn and Removal and they're casting spells to combo off on Turn 2 to 4....
Also weak VS TRON; and Lantern Mill decks... but Grixis has the colors to re-tool and refocus out of the sideboard; so although I'm happy with the mainboard; I'm still adjusting my sideboard periodically.
Looking at a few odd ball options for the Sideboard.
#1: Psychic Spiral VS Lantern Mill or other Mill Strategies. This actually also could be a decent SURPRISE VS other Grindy Decks that do have the ability to potentially out Grind. I don't know how many times I see myself get through MOST of my deck before I win. Wouldn't it be interesting if we do that; and then suddenly force a Spiral and restock while potentially MILLING our own opponent???
#2: Echoing Truth VS Alot of Decks that are all about playing alot of the same pieces to win... Lantern; Tokens; Merfolk; Affinity... Engineered Explosives obviously also does the trick; but sometimes we need to get rid of a Leyline and we don't really have the ability to get the Engineered Explosives to 4; so we're relying on bouncing with Cryptics. It's the same issue with Blood Moon; if it resolves; we can get Engineered Explosives to 3 pretty easily; but if that doesn't work; then we are relying on bouncing it with Cryptic. The other reason I like Echoing Truth is I can bring it back with Snapcaster Mage; where Engineered Explosives is a 1 time answer; and it never gets to come back. The other thing I like the idea of is being able to Echoing Truth; bounce a chunk of board from some of these decks; Untap then CRUEL forcing them to discard some of those things. Cyclonic Rift almost got the nod; but I think Echoing Truth is much much more flexible.
#3: Batwing Brume VS any Aggro/Midrange decks; and even some of the screwy decks where some of our removal doesn't work or becomes awkward... IE: Hexproof or creatures that don't mind dying that they replace themselves somehow... Having a backup like this could prove handy; it's Cheap; and it's a Snapcaster Target in a pinch. Sometimes with CRUEL; watching our Opponent go all in say on a Lethal Strike knowing all we need is that 1 chance to just Untap and Cruel and we can stabilize... Having no Instant Speed sweeper; I like what Brume might be able to do when things get out of hand... I haven't actually added this to my sideboard yet; but I do want to test it.
#4: Black Sun's Zenith VS Alot of the Aggro/Creature decks; sometimes again Damnation doesn't cut it; or Anger of the Gods doesn't cut it; VS Bogles for example at times... Sometimes it might just be best to -X-X a board full of creatures since those Negative Counters STAY on the creature and Black Sun's Zenith shuffles back into our Library. This also gets around some screwy situations... and it's handy against Indestructible things; not that I've seen a big problem with that kind of ability in Modern; but ya never know. I like it cuz it's Flexible; don't have to Cast it and Tap Out on it... Make a board full of creatures into 1 Power; or 0 Power; combined with Jace, Architect of Thought and you can really stall out a board full of creatures while you're working to get the Damnation. Or combined with Anger of the Gods; and you can "SHRINK" a board full of creatures to make them perfect Anger of the Gods targets. I haven't actually added this to my sideboard yet; but I want to play test it.
...just some sideboard ideas
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
That's not a bad one at all... my only issue with it is it's 5CMC and Sorcery.
So basically I'd need to tap out on Turn 6 or something to do this for them to Reset playing most of their stuff for me to Cruel on 7.
Part of the reason I like things like Cyclonic Rift or Echoing Truth is I can play it Turn 6 at Instant Speed in my opponents End Step; bounce a good chunk of their board; then Untap and Cruel forcing them to discard those cards I bounced.
That to me is a big selling point for Echoing Truth or Cyclonic Rift > Devastation Tide; but the Tide does have some things going for it and getting it for 2 on the Miracle cost is pretty gross. Works well with the Serum Visions too.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
I love the Cyclonic Rift; I used to use it back in the day to return all Perms my Opponent had and then untap and cast a big time Rakdos's Return.
The issue I have with Cyclonic Rift is it's 7 mana to Overload it; which is the same cost as our Cruel; but in theory we're not always curving to a Turn 7 Cruel anyways; and it's not always the "Right" play to Cast Turn 7 Cruel anyhow even if we have it.
For starters I'm going to play test Echoing Truth; with Cyclonic Rift being a close 2nd; and the Devastation Tide being right in behind that in order of what I think is best. Best, Better, Good.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
With that being said; I've been doing well in my Shop's Weekly Modern Event; still losing to play mistakes for not fully understanding the format; but I'm getting there.
All in all though I feel my list has been doing well; not sure how good it would be on the bigger stage.
My list is pretty similar to what I posted a lil bit back; but a I'm finding Spell Snare to start becoming very mediocre...
With that said; I really like the list that did well in a recent SCG: IQ.
Still gotta take the list with a grain of salt; it's just an IQ; not sure how many people were there; what his matchups were; etc. etc...
However; with that said; I have tweeked my list a bit I liked a bunch of things this list was doing.
#1. The Remands; although I've never been a big fan of Remand; I think it actually runs very well with Cruel Control decks. Ultimately we're stalling to cast Cruel; and because his list ran a few Discard Spells; plus the fact that Cruel makes the opponent Discard; I think Remand might actually be pretty acceptable. I'll be cutting Spell Snares and adding Remands; I'm not sold on 4 though; I'll be looking towards 2 or 3.
#2. I'm not a fan of Think Twice in the list; I'm going to keep my Serum Visions.
#3. I'm a big fan of Mulldrifter and Forbidden Alchemy; so my list will keep those.
#4. Grave Titan; I am going to adopt this... I'd love to talk to the architect of this Grixis Cruel list; and ask him what situations he loves Grave Titan in? I suspect it's going to be solid VS alot of the Aggro decks; even VS Jund because they kill Titan; but you still have x2 2/2 Zombies out there. The only thing I see Grave Titan being bad against is Path to Exile.
#5. I still love Kolaghan's Commands; so my list will keep those around. They're great 2 for 1's VS alot of decks; specially Affinity. And it's INSANE VALUE to Kolaghan's Command Snapcaster; my list also runs Mulldrifter and now Grave Titan; so those are also Kolaghan's Command targets as well.
#6. I am a fan of the Inquisition of Kozilek and Thoughtseize in the mainboard. He ran a 2-2 Split of both; but I don't think that's necessary. I was running already a 1 of Vendilion Clique; but sometimes even that card was either too slow or too awkward; so I like the 1 CMC Discard spells; but I think 3 is plenty.
#7. Not a fan of Slaughter Pact or Coalition Relic; so those won't be in my list.
#8. Not a fan of cutting the Sweepers; but I'm willing to give it a try namely because Grave Titan can go a long way to clog the board.
So my list:
4 Snapcaster Mage
1 Grave Titan
2 Mulldrifter
Spells: 29
2 Cruel Ultimatum
4 Terminate
4 Lightning Bolt
3 Kolaghan's Command
1 Electrolyze
3 Cryptic Command
1 Dispel
3 Remand
2 Inquisition of Kozilek
1 Thoughtseize
4 Serum Visions
1 Forbidden Alchemy
2 Watery Grave
2 Steam Vents
2 Blood Crypt
2 Sulfur Falls
2 Creeping Tar Pit
4 Polluted Delta
4 Bloodstained Mire
3 Island
1 Mountain
2 Swamp
1 Echoing Truth
1 Surgical Extraction
1 Counterflux
1 Dispel
1 Negate
1 Flashfreeze
1 Psychic Spiral
1 Shatterstorm
1 Rakdos Charm
1 Sowing Salt
1 Fulminator Mage
1 Dreadbore
1 Go for the Throat
2 Anger of the Gods
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
@amalek0 Getting to work the Multi-Judge events is pretty tough as a level one, but if you frequent a local shop then the owner might be able to help you. One more PPTQ and I'm good to go for Level 2.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Also, yeah, I need a few more multi-judge events, then I'm good to go; I have two big ones down and I'm scheduled to floor judge a pptq at the SCG game center in roanoake next month.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
- Nicol Bolas
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/624058-abbot-jace-grixis-blue-jund?page=22#c540
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
Should be playing 4 Terminate in this metagame though.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas