Jumping in the bandwagon here, more demoralizing is a cruel ultimatum into a snapcaster cruel ultimatum with the snapcaster you just picked from your gy
Which in turn draws you into another cruel ultimatum
I like the options that this card provides but at 3 cmc it comes in at an awkward turn. Burn can probably afford to pay the 2 and we don't see any benefit from choosing khans until turn 4. You simply don't receive any immediate returns from casting Monastery Siege. I feel like we could be doing more powerful things, rather be casting Serum Visions or Mana Leak.
This just takes too long to start impacting the game.
On paper I'm actually relatively happy to see Monastery Siege. To me at least I feel it can bring the card draw I need and to help me filter cards out to pay for DTT and such.
However I did see Mogis, God of Slaughter a few posts up and wanted to know more about this card. This seems more favorable to me. I liked Keranos but felt he was just too expensive for the damage potential he net me. I feel Migos is the right cmc I feel I should be at least looking at for damage potential. That's just me but I would love to try him or get some insight on how he fairs.
I would suggest playing Izzet Charm over Monastery Siege. It costs less, can be played at instant speed, has an additional mode (2 dmg to creature), and impacts the game immediately. If you survive the game long enough to see a return from Monastery Siege, reason stands that you were probably already well positioned to win the game (either a favorable match-up or some other means).
I prefer Keranos to Mogis as a finisher. You make the decisions with Keranos and at 5 cmc it is well poised to be played after clearing the board with Damnation. I often have used Keranos as creature removal (targeting Young Pyromancer where my opponent would have selected to sacrifice an elemental token or just take the 2 dmg). I played another game where Keranos assisted in removing a 5/6 Tarmogoyf (reveal bolt 😊), that I doubt my opponent would have sacrificed instead of 2 life. I have considered Mogis for the sideboard but assumed that the Boggles or Thrun player could probably race the damage long before they felt the need to sacrifice.
That being said, I would also like to hear from personal experience what a race with Mogis might look like from different match-ups. Is he best when we playing the beat down? What about when we are playing the control role?
I used to have izzet charm in my deck for the longest time and felt it was lacking for me. Never really helped me out much and the draw is just awful. You gain nothing from it so you either have counter a noncreature spell or deal 2 and if I'm going to deal 2 I'll run electrolyze for the draw.
Teachings is way too slow when we have cards like dig available. I'm going up in the number of fetches and 1 cmc spells to fill the graveyard faster.
I don't like the idea of using mogis at all. He's no good as a stabilizer- basically any creature other than a mana dork will clock us faster than his 2dmg/turn. And as a finisher, 2 damage a turn is quite slow compared to a burn/tarpit/snap beats plan.
I think you guys are right about monastery siege being too slow- it takes 2-3 turns to catch up with izzet charm or alchemy, and it's not even instant speed.
I really like the pillar of flames since they hit everything that anger hits (let me know if i'm forgetting anything) and can burn as well.
Some other ideas I’m toying around with are:
1) Dropping cruel, a blood crypt, and an island for 2 tec edges + Titan/wurmcoil. In games against other blue decks, resolving a cruel is next to impossible when they're holding up spell pierce/mana leak. Tec edge is great against manlands, and the titans are great at stabilizing.
2) Putting in 4 serum visions (possibly replacing alchemy, spell snare, or discard) to smooth draws and fuel delve.
What monastery siege lacks in speed it makes up in versatility. Against one deck it loots, against another it's a defense grid. At it's worst it loots next turn. Against burn, delver, control, or anyone running lightning bolt it taxes them.
It it right for this deck? I suppose it depends on your build. It's certainly worth consideration.
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Wise ones, I am currently working on and looking for advise for a modern Grixis deck to (hopefully) be competitive at local events like FNM. The idea is to hold off the opponent's early efforts with Thoughtseize, Mana Leak, and the kill spells, using Young Pyromancer for defense and Vampire Nighthawk for defense or pressure as needed. Finally, the deck wants to finish things off with beatdown from Phyrexian Obliterator, Grave Titan and Sheoldred. The planeswalkers are present for support/tech.
Please let me know what you think/how I can improve it, thanks!
lose the useless creatures that die to bolt, lose the mana leaks because that card is bad, lose the sheoldred because it's far too slow, lose the city of brass/mana confluence because they'll hurt you too much over the course of a game, just play the 3rd and 4th necropolis over them if you're on a budget. Ashiok is (I've heard) reasonable against pod, but it belongs in the board if it belongs anywhere. Chandra is just bad in a deck with countermagic. Obliterator is not supported by your mana base whatsoever, you only have 18 black sources when an on-curve obliterator requires at least 22-23 sources, and more generally 25-27 sources to reliably cast it. You could get away with less than the number for optimal, but realize that your mana base is WOEFULLY inadequate to support a playset of obliterators. I do like lightning bolt and terminate as spells in this metagame, but the bolts for sure should be a playset.
You certainly need some kind of board wipe to deal with delver--that deck is cheap to build, so you will see it at a local. I recommend pyroclasm, drown in sorrow, or volcanic fallout for your deck, although anger of the gods is better if you have more pod in your area as well.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Hey all, just thought i'd share some of travis woo's thoughts on jace in modern atm, he made a deck with doubling season but had an aside that mentioned how jace is atm he said, "The best part is Jace is GREAT in this format right now. Many of you struggled to grind through Jace shields in Standard and in Modern it's just as obnoxious. Young Pyromancers can't touch this. It takes an alpha strike or more to take this planeswalker down and that's the time we need." Of course jace isn't as strong vs the bigger creature decks, but i still think in those slower matchups he has pretty good uses still. Anyways just thought i'd share this since I thought Jace as like a one of in the deck could be good and as far as planeswalkers which are legal for us to play atm, AoT seems like the best option available to us in our colors since theres problems with liliana etc.
Hey all, just thought i'd share some of travis woo's thoughts on jace in modern atm, he made a deck with doubling season but had an aside that mentioned how jace is atm he said, "The best part is Jace is GREAT in this format right now. Many of you struggled to grind through Jace shields in Standard and in Modern it's just as obnoxious. Young Pyromancers can't touch this. It takes an alpha strike or more to take this planeswalker down and that's the time we need." Of course jace isn't as strong vs the bigger creature decks, but i still think in those slower matchups he has pretty good uses still. Anyways just thought i'd share this since I thought Jace as like a one of in the deck could be good and as far as planeswalkers which are legal for us to play atm, AoT seems like the best option available to us in our colors since theres problems with liliana etc.
That doubling season deck is ridiculously fun, and TWoo is right about Jace. Consider what is mostly played right now, delver, swiftspear, YP and his tokens, the various pod dudes, a bunch of twin tokens, Jace's +1 is potent against a lot of that. In a deck like grixis control he'd be a solid fit, plus giving some draw when you need it. And if you ever ult him it's just about the grossest move. It would be worth having one time warp in your deck just so you could pull your opponent's best card and time warp to kill them.
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the ult is pretty sweet, but between batterskull cryptic command dig through time damnation and snapcaster mage theres plenty of good targets already for it i think. Not to mention out of the opponents deck theres bound to be some goodies :).
the ult is pretty sweet, but between batterskull cryptic command dig through time damnation and snapcaster mage theres plenty of good targets already for it i think. Not to mention out of the opponents deck theres bound to be some goodies.
It's what makes that doubling season deck fun. Jace enters ready to ultimate, so you do it, take opponents cool stuff and go get another jace, to ultimate and get more cool stuff. Rinse repeat. Actual magic fun.
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http://cdn.magicspoiler.com/wp-content/uploads/2015/01/en_uaeht1tvvh.png
1st mode seems good in slower matchups, and the second works against burn, probe, and discard.
This just takes too long to start impacting the game.
Objections?
BWBAthreos, God of PassageBWB (Shadowborn Clerics)
However I did see Mogis, God of Slaughter a few posts up and wanted to know more about this card. This seems more favorable to me. I liked Keranos but felt he was just too expensive for the damage potential he net me. I feel Migos is the right cmc I feel I should be at least looking at for damage potential. That's just me but I would love to try him or get some insight on how he fairs.
UUBBBRR
I would suggest playing Izzet Charm over Monastery Siege. It costs less, can be played at instant speed, has an additional mode (2 dmg to creature), and impacts the game immediately. If you survive the game long enough to see a return from Monastery Siege, reason stands that you were probably already well positioned to win the game (either a favorable match-up or some other means).
I prefer Keranos to Mogis as a finisher. You make the decisions with Keranos and at 5 cmc it is well poised to be played after clearing the board with Damnation. I often have used Keranos as creature removal (targeting Young Pyromancer where my opponent would have selected to sacrifice an elemental token or just take the 2 dmg). I played another game where Keranos assisted in removing a 5/6 Tarmogoyf (reveal bolt 😊), that I doubt my opponent would have sacrificed instead of 2 life. I have considered Mogis for the sideboard but assumed that the Boggles or Thrun player could probably race the damage long before they felt the need to sacrifice.
That being said, I would also like to hear from personal experience what a race with Mogis might look like from different match-ups. Is he best when we playing the beat down? What about when we are playing the control role?
BWBAthreos, God of PassageBWB (Shadowborn Clerics)
UUBBBRR
BWBAthreos, God of PassageBWB (Shadowborn Clerics)
I don't like the idea of using mogis at all. He's no good as a stabilizer- basically any creature other than a mana dork will clock us faster than his 2dmg/turn. And as a finisher, 2 damage a turn is quite slow compared to a burn/tarpit/snap beats plan.
I think you guys are right about monastery siege being too slow- it takes 2-3 turns to catch up with izzet charm or alchemy, and it's not even instant speed.
Here’s my list.
1x flooded strand
4x bloodstained mire
4x polluted delta
3x creeping tar pit
2x blood crypt
2x watery grave
3x steam vents
1x sulfur falls
3x island
1x mountain
2x swamp
Instant 22
4x lightning bolt
2x spell snare
1x izzet charm
2x remand
2x terminate
2x mana leak
2x electrolyze
2x forbidden alchemy
2x cryptic command
3x dig through time
2x pillar of flame
3x inquisition of kozilek
2x damnation
1x cruel ultimatum
Creature 3
3x snapcaster mage
Artifact 1
1x batterskull
3 Slaughter games
3 rakdos charm
2 thoughtseize
1 teferi, mage of zhalfir
1 keranos, god of storms
1 countersquall
1 counterflux
2 dragon's claw
1 Shadow of doubt
I really like the pillar of flames since they hit everything that anger hits (let me know if i'm forgetting anything) and can burn as well.
Some other ideas I’m toying around with are:
1) Dropping cruel, a blood crypt, and an island for 2 tec edges + Titan/wurmcoil. In games against other blue decks, resolving a cruel is next to impossible when they're holding up spell pierce/mana leak. Tec edge is great against manlands, and the titans are great at stabilizing.
2) Putting in 4 serum visions (possibly replacing alchemy, spell snare, or discard) to smooth draws and fuel delve.
Thoughts?
It it right for this deck? I suppose it depends on your build. It's certainly worth consideration.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
UUBBBRR
Please let me know what you think/how I can improve it, thanks!
3 young Pyromancer
3 vampire nighthawk
4 phyrexian obliterater
2 grave titan
2 sheoldred whispering one
Instants
3 lightning bolt
3 terminate
3 go for the throat
4 mana leak
Sorceries
3 Thoughtseize
2 treasure cruise
2 Chandra, Pyromaster
2 Ashiok, nightmare weaver
Lands
1 city of brass
1 mana confluence
2 crumbling necropolis
2 polluted delta
1 bloodstained mire
2 urborg, tomb of yawgmoth
1 temple of deceit
1 temple of epiphany
2 temple of malic
1 steam vents
1 blood crypt
1 watery grave
1 dragonskull summit
1 drowned catacomb
2 swamp
2 mountain
2 island
You certainly need some kind of board wipe to deal with delver--that deck is cheap to build, so you will see it at a local. I recommend pyroclasm, drown in sorrow, or volcanic fallout for your deck, although anger of the gods is better if you have more pod in your area as well.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
That doubling season deck is ridiculously fun, and TWoo is right about Jace. Consider what is mostly played right now, delver, swiftspear, YP and his tokens, the various pod dudes, a bunch of twin tokens, Jace's +1 is potent against a lot of that. In a deck like grixis control he'd be a solid fit, plus giving some draw when you need it. And if you ever ult him it's just about the grossest move. It would be worth having one time warp in your deck just so you could pull your opponent's best card and time warp to kill them.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
It's what makes that doubling season deck fun. Jace enters ready to ultimate, so you do it, take opponents cool stuff and go get another jace, to ultimate and get more cool stuff. Rinse repeat. Actual magic fun.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins