I have never tried tolaria west and it might be good but I just never tried. Tolaria west basically fetches pact right? I just don't think it's gonna be that important. If you can explain why it's so important I would like that, to me treetop village seems enough after the first Titan strike.
No cavern of souls simply because it's expensive. I'd like one but it's not priority and too expensive.
It fetches for any card with a CMC 0. So it grabs pacts if you need a creature or if you need a specific land it'll grab you that. If you run it do it as a two of (as a one of it's not consistent enough to matter and as a three you'll color screw a lot). Particularly against control decks it's very good because grabbing Cavern of Souls can ruin their day completely. Or even just grabbing Inkmoth or a manland if that's what floats your boat.
The other important thing that distinguishes Azusa from explore is the small matter of her actually accelerating to your mana that turn as well as the next one, unlike explore, which only increases your potential mana for the next turn.
If you want to see better cards, run scrylands, if you want more cards run compulsive research (and you should already be running 4x serum visions)
I like Compulsive research alot, but i think people should give gifts a shot in the deck. Gifts can essential garuntee you a titan next turn if you have the mana for it by getting Pact, Titan, Noxious Revival... and Eternal witness maindeck isn't crazy since amulets are target number 1 game 2/3. Even getting back a Serum visions on turn 3/4 and replaying it isn't terrible since I find the biggest problem the deck has is not drawing enough cards/not using its mana well enough when it is missing 1 piece. Would have to test research though, may just be a bit more consistent.
Essentially i feel my version gives up explosiveness slightly for consistency. I haven't tried 4 Hive minds, I feel 3 probably is the max and might be the best number.
And as far as gut shot goes it probably should be pyroclasm now for aggro matchups, pyro just gives you the best 2 for 1(or better) and is likely a 4 of just for any aggro matchup now that pod isn't so popular(at least online).
I like Compulsive research alot, but i think people should give gifts a shot in the deck. Gifts can essential garuntee you a titan next turn if you have the mana for it by getting Pact, Titan, Noxious Revival... and Eternal witness maindeck isn't crazy since amulets are target number 1 game 2/3. Even getting back a Serum visions on turn 3/4 and replaying it isn't terrible since I find the biggest problem the deck has is not drawing enough cards/not using its mana well enough when it is missing 1 piece. Would have to test research though, may just be a bit more consistent.
Essentially i feel my version gives up explosiveness slightly for consistency. I haven't tried 4 Hive minds, I feel 3 probably is the max and might be the best number.
And as far as gut shot goes it probably should be pyroclasm now for aggro matchups, pyro just gives you the best 2 for 1(or better) and is likely a 4 of just for any aggro matchup now that pod isn't so popular(at least online).
I did give Gifts a try. And i liked it in theory. In practice, it was always a card i didn't want to draw because i didn't want to wait another turn.
I have never tried tolaria west and it might be good but I just never tried. Tolaria west basically fetches pact right? I just don't think it's gonna be that important. If you can explain why it's so important I would like that, to me treetop village seems enough after the first Titan strike.
No cavern of souls simply because it's expensive. I'd like one but it's not priority and too expensive.
Nearly every time i get to attack with the Titan, i fetch for a karoo and a tolaria, bounce the tolaria and transmute it into something that secures me the game. Pact of negation to protect the titan, Engineered explosives, or just another pact for another titan later. Also it can fetch for a pact if your hand doesn't have one. Tolaria west can make some bad hands into winning hands. It is THAT good.
Nearly every time i get to attack with the Titan, i fetch for a karoo and a tolaria, bounce the tolaria and transmute it into something that secures me the game. Pact of negation to protect the titan, Engineered explosives, or just another pact for another titan later. Also it can fetch for a pact if your hand doesn't have one. Tolaria west can make some bad hands into winning hands. It is THAT good.[/QUOTE]
I have an issue with this. A lot of hands make getting 1UU to transmute Tolaria West after attacking impossible. You can't attack, fetch Simic Growth Chamber and Tolaria West, float 1UU, bounce Tolaria West, and transmute Tolaria West for example, because transmute is sorcery speed. Sam Black implied you could do this in his Wizards dailyMTG article on this deck but he was wrong.
Hey guys, I've decided to give this deck a go because it's challenging and fun to play, as well being a good deck. List I'm currently running is the one that got 2nd place here. I've been testing it out over the weekend and I was curious about a few things:
1. Is this what everyones sideboard looks like? Why is boil in there?
2. Is targetted discard an issue for this deck?
3. Has anyone considered a 1-of sejiri steppe to give prime time some evasion when needed?
4. It looks like there is definitely some variance to how the deck is built, would people mind posting their decklists so I can have a peek?
1. It destroys control decks and splinter twin. They will tapout on your endstep at some point then you wreck them.
2. Yes... you could play 4 leyline of sanctity sideboard if you had a ton of discard in your meta.
3. Not worth it... if they have path they will do it in response, and you dont need evasion on him ever really.
Nearly every time i get to attack with the Titan, i fetch for a karoo and a tolaria, bounce the tolaria and transmute it into something that secures me the game. Pact of negation to protect the titan, Engineered explosives, or just another pact for another titan later. Also it can fetch for a pact if your hand doesn't have one. Tolaria west can make some bad hands into winning hands. It is THAT good.
I have an issue with this. A lot of hands make getting 1UU to transmute Tolaria West after attacking impossible. You can't attack, fetch Simic Growth Chamber and Tolaria West, float 1UU, bounce Tolaria West, and transmute Tolaria West for example, because transmute is sorcery speed. Sam Black implied you could do this in his Wizards dailyMTG article on this deck but he was wrong.[/QUOTE]
He's right, you can't. But im just talking about bouncing it though. Having one untapped land plus the simic is not that rare. Sometimes you already have the Tolaria West in your hand and look for a karoo plus another land, sometimes you already have another untapped land and sometimes you have neither, just bounce it and look for something next turn. But the point is that, for me, Tolaria West is the most important and resourceful land (after the karoos and the slayers') in the deck
Amulet Combo took third at a paper Modern event at a store I play at today, losing only to my Mono-Blue Tron deck. It beat B(g) Devotion (interesting deck idea, probably needs some refinement) and Soul Sisters.
Hey everyone! Just want to say this thread has givne me a lot of ideas and I like them all!
So this deck caught my eye a while back as a sweet deck that I'd like to try and build. Its right up my alley as being awesome (turn 2 attack with primeval titan), powerful, and fun.
Recently I just won a theros sealed ptq and will be playing in my first pro tour in valencia in febuary. As you guys know, the pt is modern. We'll have another set come febuary in Born of the Gods, but usually most new sets only add a few cards to modern and dont typically create new archetypes. With that assumption I figured I better get started testing modern as any and all testing I do from now until then will be valuable just to learn the format.
I ended up looking this deck up and buying the entire deck on MODO about 2-3 weeks ago. I have been grinding with it in my free time since then. I finally feel like I have a feel for the deck and am really enjoying playing and winning with it.
I started with a pretty stock list with 2 hivemind and 6 pacts maindeck (2 summoners 2 negation). I have since cut the pact of negations and hivemind to try and make the deck more streamlined and consistant in casting primeval titan as fast and as often as possibly.The downside of this is that slaughter games and cards like that really hurt.
A few cards that I wanted to talk about main and side;
Maindeck;
Trinket mage - He's a recent addition that I've liked but havent loved. Another amulet is never a dead card. People will side in artifact hate so having more of that card is great. A suggestion that I saw is engineered explosives with trinket mage. I dont know why but I never thought of this card but it seems to be better than most other sweepers and it can be tutored with tolaria west and mage which seems perfect. Seems great against merfolk, affinity, and maybe even splinter twin on 3 to hit pestermite, deciever and possible blood moons. Im going to keep the mage for now since im going to go home and add EE to my sideboard.
Tolaria west - LittleLizard said it best. I believe this card is absolutely necessary and should be at least a 1 maybe 2 of in most decks. I have 2. It finds a karoo when you have everything else. It finds summoners pact to get azusa and titan. I think about 90% (maybe more) of the time I search for titan with pact but sometimes you already have 2 titans in hand and an azusa would drastically speed you up or even let you play titan that turn. Now that I'm going to add Engineered explosives to the sideboard this card will also be able to find a sweeper which is awesome. With 4 serums visions in most builds, mine too, the blue is fine to just play it as a regular land too.
Man-lands / wolf run - I have won a few games just by wolf running a plant for khalni garden or azusa. They are quite rare tho. I have one inkmoth nexus in the main and have been reasonably happy with it. The one time it really showed its stripes was against b/w soul sisters when a titan could not win because he was at something like 42 life. I was able to wolf run the nexus for lethal the turn before I died to giant ajani pridemates. I like the idea of a bigger man-land to add some pressure. Cellestial collonade seems sweet against planeswalkers but the 5 mana activation might be too steap.
Also I have been sideboarding 2 ghost quarters for about a week and since then havent lost a match to tron. They really help. Against G/R tron sometimes they are just straight up wasteland and coupled with beast within you can easily keep them off of tron most games.
I have been kind of winging it when it comes to sideboarding. Does anyone have some good tips for sideboarding with this deck? I know everyone runs a few cards different but maybe general ideas?
Hey everyone! Just want to say this thread has givne me a lot of ideas and I like them all!
So this deck caught my eye a while back as a sweet deck that I'd like to try and build. Its right up my alley as being awesome (turn 2 attack with primeval titan), powerful, and fun.
Recently I just won a theros sealed ptq and will be playing in my first pro tour in valencia in febuary. As you guys know, the pt is modern. We'll have another set come febuary in Born of the Gods, but usually most new sets only add a few cards to modern and dont typically create new archetypes. With that assumption I figured I better get started testing modern as any and all testing I do from now until then will be valuable just to learn the format.
I ended up looking this deck up and buying the entire deck on MODO about 2-3 weeks ago. I have been grinding with it in my free time since then. I finally feel like I have a feel for the deck and am really enjoying playing and winning with it.
I started with a pretty stock list with 2 hivemind and 6 pacts maindeck (2 summoners 2 negation). I have since cut the pact of negations and hivemind to try and make the deck more streamlined and consistant in casting primeval titan as fast and as often as possibly.The downside of this is that slaughter games and cards like that really hurt.
A few cards that I wanted to talk about main and side;
Maindeck;
Trinket mage - He's a recent addition that I've liked but havent loved. Another amulet is never a dead card. People will side in artifact hate so having more of that card is great. A suggestion that I saw is engineered explosives with trinket mage. I dont know why but I never thought of this card but it seems to be better than most other sweepers and it can be tutored with tolaria west and mage which seems perfect. Seems great against merfolk, affinity, and maybe even splinter twin on 3 to hit pestermite, deciever and possible blood moons. Im going to keep the mage for now since im going to go home and add EE to my sideboard.
Tolaria west - LittleLizard said it best. I believe this card is absolutely necessary and should be at least a 1 maybe 2 of in most decks. I have 2. It finds a karoo when you have everything else. It finds summoners pact to get azusa and titan. I think about 90% (maybe more) of the time I search for titan with pact but sometimes you already have 2 titans in hand and an azusa would drastically speed you up or even let you play titan that turn. Now that I'm going to add Engineered explosives to the sideboard this card will also be able to find a sweeper which is awesome. With 4 serums visions in most builds, mine too, the blue is fine to just play it as a regular land too.
Man-lands / wolf run - I have won a few games just by wolf running a plant for khalni garden or azusa. They are quite rare tho. I have one inkmoth nexus in the main and have been reasonably happy with it. The one time it really showed its stripes was against b/w soul sisters when a titan could not win because he was at something like 42 life. I was able to wolf run the nexus for lethal the turn before I died to giant ajani pridemates. I like the idea of a bigger man-land to add some pressure. Cellestial collonade seems sweet against planeswalkers but the 5 mana activation might be too steap.
Also I have been sideboarding 2 ghost quarters for about a week and since then havent lost a match to tron. They really help. Against G/R tron sometimes they are just straight up wasteland and coupled with beast within you can easily keep them off of tron most games.
I have been kind of winging it when it comes to sideboarding. Does anyone have some good tips for sideboarding with this deck? I know everyone runs a few cards different but maybe general ideas?
Thanks!
Mine is just to stick to the proven tech. Bojuka bog against Jund, Living end and such, Creeping corrosion (1 or 2 of) against affinity, Boil against anything that has lots of islands, Seal of primordium against blood moon and affinity, Timely reinforcements against aggro and burn. Beast within should come in against Jund, Pod and tron. Also some people suggested spellskite which seems perfectly reasonable to protect titan and some of the mol lists ran Wurmcoil in their side, i assume against jund and blood moon matchups. If you run trinket mage, you can toy as well with chalice of the void against... nearly everything (on 0 against living end, on 1 against SSisters, on 2 against hatebears, Jund, storm (rituals), on 3 against Bw tokens, twin...) and pithing needle
also, MostlyLost suggested Gaddock Theg. I think it's worth a shot since forces pod to go into midrange mode (they can't cast pod if they haven't and they can only chord for 0), annoys twin (forces them to go kiki-jikki) and control
As for the manland question, i believe Stirring Wildwood is the best. It's outside bolt range, the reach is surprising relevant against, say Bw tokens and affinity (buying a turn against a nexus is worth a lot), it fixes mana and the activation cost is not that steep.
That's some good sideboard info, thanks. My question is, what do you side out? All of the cards in the maindeck are important.
Against most opponents, just take out redundant pieces. A titan or two, maybe a serum visions and a pact Never the bloom or the amulet though.
If you know the meta and the decks, you can try and preemptively board out cards. Say, if you'll play against jund which has terminate and several copies of lightning bolt, you can remove titans, knowing it's more winnable through the hive mind combo. Against living end too. If you face affinity or bw tokens or something that you are certain doesn't play many answers to a big bad 6/6, you can leave take out a hive mind, some blue pacts. Against control and their countermagic, going the titan way is better because of cavern of souls
So Ive been testing in 2-mans and 8-mans online.
Trinket mage seems great in theory but in practice its a little slow. I had cut wargates to try 2 trinket mage and im back to 2 wargates. I like the wargates better. More flexibility and it can grab a land which is sweet.
Also how many karoos are most of you guys running? Im running 9, 4 simic, 3 selesnya, 1 boros, and 1 golgari. I had 10 for a while but ive had to mulligan quite a few hands because my only lands are karoos.
Also sakura tribe scout is a 3 of in my list and the cards has been impressing me lately. At first i didnt like it because it felt too slow (no immediate return like azusa) but the more i play with it the more it feels like a rampant growth. Great in the early game, mediocre to bad in the late game.
Also cavern of souls has been really great for me. Ive played against the glacial slow Blue/White control online 4 times and have beaten it all 4 times mostly I think due to Cavern of Souls. I run 2 with 2 tolaria and 2 wagates to fetch them.
So Ive been testing in 2-mans and 8-mans online.
Trinket mage seems great in theory but in practice its a little slow. I had cut wargates to try 2 trinket mage and im back to 2 wargates. I like the wargates better. More flexibility and it can grab a land which is sweet.
Also how many karoos are most of you guys running? Im running 9, 4 simic, 3 selesnya, 1 boros, and 1 golgari. I had 10 for a while but ive had to mulligan quite a few hands because my only lands are karoos.
Also sakura tribe scout is a 3 of in my list and the cards has been impressing me lately. At first i didnt like it because it felt too slow (no immediate return like azusa) but the more i play with it the more it feels like a rampant growth. Great in the early game, mediocre to bad in the late game.
Also cavern of souls has been really great for me. Ive played against the glacial slow Blue/White control online 4 times and have beaten it all 4 times mostly I think due to Cavern of Souls. I run 2 with 2 tolaria and 2 wagates to fetch them.
If you play Trinket Mage and do not play silver bullet artifacts maindeck (i run Chalice of the Void + EE main), you're doing it wrong
I find it does help with consistency in casting titan. There are the times tho that Hive mind would just win the game that a titan couldn't win.
With that being said I felt like sometimes I would have hands that would want me to do both things. Should I summoner's pact for azusa now so i can titan this turn?... or should I hold the pact for the hive mind in my hand. I feel like I mulligan less now that I removed the hive mind and trinket mage package.
So yea to answer your question, yes I do feel like it helps with consistency. Cast Titan more reliably early on and less mulligans.
Since they come into play tapped with Amulet of Vigor you get to untap them and get a nice benefit. The Khalni Garden is just an emergency blocker as well as a target for Slaughter Pact when you go the Hive Mind route.
Hey guys so I've been playing around with this deck online for a while and am going to be buying the cards in real life soon, before I do I wanted to get a bit of feedback on my build. I have previously used the other combos mentioned, but I've found that most of the time titan gets there, I was having some problems with counter magic so I added the Thruns in.
I think Wurmcoil should be something else, I'm also unsure if Emmy should be a second Time Warp or not. Urban Evolution helps me sometimes but I'm unsure if it's needed or not.
ok but arent there enough cards already that make amulet of vigor good ? i can image that the cipt of the scry land hurts more often then the scry is useful.
that the token gives the slaughter pact a valid target was what i was missing thank you <3
The CIPT of the lands does hurt quite a bit which is why a lot of lists haven't adopted them. Personally I'm not a huge fan of them and would rather run either City of Brass or just basics.
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It fetches for any card with a CMC 0. So it grabs pacts if you need a creature or if you need a specific land it'll grab you that. If you run it do it as a two of (as a one of it's not consistent enough to matter and as a three you'll color screw a lot). Particularly against control decks it's very good because grabbing Cavern of Souls can ruin their day completely. Or even just grabbing Inkmoth or a manland if that's what floats your boat.
I like Compulsive research alot, but i think people should give gifts a shot in the deck. Gifts can essential garuntee you a titan next turn if you have the mana for it by getting Pact, Titan, Noxious Revival... and Eternal witness maindeck isn't crazy since amulets are target number 1 game 2/3. Even getting back a Serum visions on turn 3/4 and replaying it isn't terrible since I find the biggest problem the deck has is not drawing enough cards/not using its mana well enough when it is missing 1 piece. Would have to test research though, may just be a bit more consistent.
Essentially i feel my version gives up explosiveness slightly for consistency. I haven't tried 4 Hive minds, I feel 3 probably is the max and might be the best number.
And as far as gut shot goes it probably should be pyroclasm now for aggro matchups, pyro just gives you the best 2 for 1(or better) and is likely a 4 of just for any aggro matchup now that pod isn't so popular(at least online).
I did give Gifts a try. And i liked it in theory. In practice, it was always a card i didn't want to draw because i didn't want to wait another turn.
Nearly every time i get to attack with the Titan, i fetch for a karoo and a tolaria, bounce the tolaria and transmute it into something that secures me the game. Pact of negation to protect the titan, Engineered explosives, or just another pact for another titan later. Also it can fetch for a pact if your hand doesn't have one. Tolaria west can make some bad hands into winning hands. It is THAT good.
BRG Living End
UGWRB Titan Bloom (40% complete)
http://forums.mtgsalvation.com/showthread.php?t=378099&highlight=
The last deck list I ran was this:
4x Lotus Cobra
3x Primeval Titan
3x Birds of Paradise
3x Azusa, Lost but Seeking
2x Oracle of Mul Daya
1x Trinket Mage
1x Patron of the Moon
1x Hedron Crab
1x Emrakul, the Aeons Torn
1x Urabrask the Hidden
4x Amulet of Vigor
4x Tooth and Nail
3x Mana Leak
2x Summer Bloom
2x Red Sun's Zenith
Land: 25
4x Misty Rainforest
4x Verdant Catacombs
3x Simic Growth Chamber
3x Breeding Pool
2x Gruul Turf
2x Stomping Ground
2x Kessig Wolf Run
1x Raging Ravine
4x Forest
I could probably find room for Summoning Trap. Red Sun's Zenith was put in specifically for its exile effect. It could be Banefire, Bonfire of the Damned, Comet Storm, Demonfire, Devil's Play, etc... I haven't played this deck in forever, and the list is pretty dated.
FREE BLOODBRAID ELF
I have an issue with this. A lot of hands make getting 1UU to transmute Tolaria West after attacking impossible. You can't attack, fetch Simic Growth Chamber and Tolaria West, float 1UU, bounce Tolaria West, and transmute Tolaria West for example, because transmute is sorcery speed. Sam Black implied you could do this in his Wizards dailyMTG article on this deck but he was wrong.
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
1. It destroys control decks and splinter twin. They will tapout on your endstep at some point then you wreck them.
2. Yes... you could play 4 leyline of sanctity sideboard if you had a ton of discard in your meta.
3. Not worth it... if they have path they will do it in response, and you dont need evasion on him ever really.
I have an issue with this. A lot of hands make getting 1UU to transmute Tolaria West after attacking impossible. You can't attack, fetch Simic Growth Chamber and Tolaria West, float 1UU, bounce Tolaria West, and transmute Tolaria West for example, because transmute is sorcery speed. Sam Black implied you could do this in his Wizards dailyMTG article on this deck but he was wrong.[/QUOTE]
He's right, you can't. But im just talking about bouncing it though. Having one untapped land plus the simic is not that rare. Sometimes you already have the Tolaria West in your hand and look for a karoo plus another land, sometimes you already have another untapped land and sometimes you have neither, just bounce it and look for something next turn. But the point is that, for me, Tolaria West is the most important and resourceful land (after the karoos and the slayers') in the deck
BRG Living End
UGWRB Titan Bloom (40% complete)
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
So this deck caught my eye a while back as a sweet deck that I'd like to try and build. Its right up my alley as being awesome (turn 2 attack with primeval titan), powerful, and fun.
Recently I just won a theros sealed ptq and will be playing in my first pro tour in valencia in febuary. As you guys know, the pt is modern. We'll have another set come febuary in Born of the Gods, but usually most new sets only add a few cards to modern and dont typically create new archetypes. With that assumption I figured I better get started testing modern as any and all testing I do from now until then will be valuable just to learn the format.
I ended up looking this deck up and buying the entire deck on MODO about 2-3 weeks ago. I have been grinding with it in my free time since then. I finally feel like I have a feel for the deck and am really enjoying playing and winning with it.
I started with a pretty stock list with 2 hivemind and 6 pacts maindeck (2 summoners 2 negation). I have since cut the pact of negations and hivemind to try and make the deck more streamlined and consistant in casting primeval titan as fast and as often as possibly.The downside of this is that slaughter games and cards like that really hurt.
A few cards that I wanted to talk about main and side;
Maindeck;
Trinket mage - He's a recent addition that I've liked but havent loved. Another amulet is never a dead card. People will side in artifact hate so having more of that card is great. A suggestion that I saw is engineered explosives with trinket mage. I dont know why but I never thought of this card but it seems to be better than most other sweepers and it can be tutored with tolaria west and mage which seems perfect. Seems great against merfolk, affinity, and maybe even splinter twin on 3 to hit pestermite, deciever and possible blood moons. Im going to keep the mage for now since im going to go home and add EE to my sideboard.
Tolaria west - LittleLizard said it best. I believe this card is absolutely necessary and should be at least a 1 maybe 2 of in most decks. I have 2. It finds a karoo when you have everything else. It finds summoners pact to get azusa and titan. I think about 90% (maybe more) of the time I search for titan with pact but sometimes you already have 2 titans in hand and an azusa would drastically speed you up or even let you play titan that turn. Now that I'm going to add Engineered explosives to the sideboard this card will also be able to find a sweeper which is awesome. With 4 serums visions in most builds, mine too, the blue is fine to just play it as a regular land too.
Man-lands / wolf run - I have won a few games just by wolf running a plant for khalni garden or azusa. They are quite rare tho. I have one inkmoth nexus in the main and have been reasonably happy with it. The one time it really showed its stripes was against b/w soul sisters when a titan could not win because he was at something like 42 life. I was able to wolf run the nexus for lethal the turn before I died to giant ajani pridemates. I like the idea of a bigger man-land to add some pressure. Cellestial collonade seems sweet against planeswalkers but the 5 mana activation might be too steap.
Also I have been sideboarding 2 ghost quarters for about a week and since then havent lost a match to tron. They really help. Against G/R tron sometimes they are just straight up wasteland and coupled with beast within you can easily keep them off of tron most games.
I have been kind of winging it when it comes to sideboarding. Does anyone have some good tips for sideboarding with this deck? I know everyone runs a few cards different but maybe general ideas?
Thanks!
Mine is just to stick to the proven tech. Bojuka bog against Jund, Living end and such, Creeping corrosion (1 or 2 of) against affinity, Boil against anything that has lots of islands, Seal of primordium against blood moon and affinity, Timely reinforcements against aggro and burn. Beast within should come in against Jund, Pod and tron. Also some people suggested spellskite which seems perfectly reasonable to protect titan and some of the mol lists ran Wurmcoil in their side, i assume against jund and blood moon matchups. If you run trinket mage, you can toy as well with chalice of the void against... nearly everything (on 0 against living end, on 1 against SSisters, on 2 against hatebears, Jund, storm (rituals), on 3 against Bw tokens, twin...) and pithing needle
also, MostlyLost suggested Gaddock Theg. I think it's worth a shot since forces pod to go into midrange mode (they can't cast pod if they haven't and they can only chord for 0), annoys twin (forces them to go kiki-jikki) and control
As for the manland question, i believe Stirring Wildwood is the best. It's outside bolt range, the reach is surprising relevant against, say Bw tokens and affinity (buying a turn against a nexus is worth a lot), it fixes mana and the activation cost is not that steep.
BRG Living End
UGWRB Titan Bloom (40% complete)
Against most opponents, just take out redundant pieces. A titan or two, maybe a serum visions and a pact Never the bloom or the amulet though.
If you know the meta and the decks, you can try and preemptively board out cards. Say, if you'll play against jund which has terminate and several copies of lightning bolt, you can remove titans, knowing it's more winnable through the hive mind combo. Against living end too. If you face affinity or bw tokens or something that you are certain doesn't play many answers to a big bad 6/6, you can leave take out a hive mind, some blue pacts. Against control and their countermagic, going the titan way is better because of cavern of souls
BRG Living End
UGWRB Titan Bloom (40% complete)
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
Main. And rememeber you can tutor it with tolaria west against control if you want to force a titan through
BRG Living End
UGWRB Titan Bloom (40% complete)
Trinket mage seems great in theory but in practice its a little slow. I had cut wargates to try 2 trinket mage and im back to 2 wargates. I like the wargates better. More flexibility and it can grab a land which is sweet.
Also how many karoos are most of you guys running? Im running 9, 4 simic, 3 selesnya, 1 boros, and 1 golgari. I had 10 for a while but ive had to mulligan quite a few hands because my only lands are karoos.
Also sakura tribe scout is a 3 of in my list and the cards has been impressing me lately. At first i didnt like it because it felt too slow (no immediate return like azusa) but the more i play with it the more it feels like a rampant growth. Great in the early game, mediocre to bad in the late game.
Also cavern of souls has been really great for me. Ive played against the glacial slow Blue/White control online 4 times and have beaten it all 4 times mostly I think due to Cavern of Souls. I run 2 with 2 tolaria and 2 wagates to fetch them.
If you play Trinket Mage and do not play silver bullet artifacts maindeck (i run Chalice of the Void + EE main), you're doing it wrong
BRG Living End
UGWRB Titan Bloom (40% complete)
4 Summer Bloom
4 Azusa
3 Sakura Tribe Scout
4 Primeval Titan
2 Wargate
1 Compulsive Research
4 Serum Visions
4 Summoner's Pact
2 Spoils of the Vault
4 Amulet of Vigor
Lands 28
2 Tolaria West
4 Simic Growth Chamber
3 Selesnya Sanctuary
1 Golgari Karoo
1 Boros Garrison
1 Temple of Mystery
4 Gemstone Mine
4 Tendo Ice Bridge
1 Vesuva
2 Cavern of Souls
1 Forest
1 Khalni Garden
1 Kabira Crossroads
1 Slayer's Stronghold
1 Sunhome, fortress of the legion
Sideboard is constantly changing but here it is
2 slaughter pact
1 pact of negation
2 firespout
1 trinket mage
2 beast within
1 engineered explosives
1 rampaging baloths
1 Seal of primordium
1 gut shot
1 bojuka bog
2 ghost quarter
With that being said I felt like sometimes I would have hands that would want me to do both things. Should I summoner's pact for azusa now so i can titan this turn?... or should I hold the pact for the hive mind in my hand. I feel like I mulligan less now that I removed the hive mind and trinket mage package.
So yea to answer your question, yes I do feel like it helps with consistency. Cast Titan more reliably early on and less mulligans.
I think Wurmcoil should be something else, I'm also unsure if Emmy should be a second Time Warp or not. Urban Evolution helps me sometimes but I'm unsure if it's needed or not.
3 Serum Visions
3 Ancient Stirrings
4 Summer Bloom
1 Time Warp
2 Urban Evolution
4 Summoners Pact
4 Amulet of Vigor
1 Engineered Explosives
1 Emerakul, the Aeons Torn
4 Primeval Titan
3 Trinket Mage
2 Leyline of Snactity
2 Tolaria West
2 Boros Garrison
2 Caven of Souls
1 Forest
3 Gemstone Mine
1 Gruul Turf
1 Inkmoth Nexus
1 Kessig Wolf Run
2 Mosswort Bridge
4 Selesnya Sanctuary
3 Simic Growth Chamber
1 Slayers' Stronghold
1 Spinerock Knoll
2 Tendo Ice Bridge
2 Vesuva
3 Seal of Primordium
2 Chalice of the Viod
2 Thrun, the Last Troll
2 Wurmcoil Engine
2 Ancient Grudge
2 Pact of Negation
2 Inkmoth Nexus
The CIPT of the lands does hurt quite a bit which is why a lot of lists haven't adopted them. Personally I'm not a huge fan of them and would rather run either City of Brass or just basics.