Remember that Spellskite + hate piece is two hate pieces. You get Mindcensor down and then they've got to Anger it away - Spellskite just eats all their other bounce/removal.
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Touching on something I mentioned earlier, would a singleton Vendilion Clique be a good idea? It seems like it would really help with opponents' removal spells as well as dead hate cards. It's also an efficient flying beater.
The problem with Halo is that Scapeshift most often can just bounce it before going off. I've been playing Pod in the past and currently I'm mainly playing Scapeshift and Twin, but I wouldn't bother with too much of an SB plan vs. Scapeshift. The best plan is to simply be fast and have more agressive hate imo (like Aven Mindcensor). If you really want to beat Scapeshift by far the best card is still Slaughter Games. The problem with that ofc is the black mana which you can only generate through Birds ;P
But really, just try to play agressively and "live" with a not-so-good MU. It's not like Shift has a 80% MU or anything (like RG Tron vs. Tokens and such) so I really wouldn't worry about it a lot, unless you expect a huge chunk of the mate being Scapeshift.
For a while, I was playing a five-color version of this deck precisely for Slaughter Games (well, Deathrite was a pretty cool guy too. Rest in Legacy, brother). I played against my friend who was playing Scapeshift one time. Game 1 I combo'd turn 4, Game 2 I played Slaughter Games turn 4 and he scooped. Lesson to be learned, Scapeshift players: you might wanna have a back-up wincon.
while we're at it, what's the turn 3 kill he mentions in the wall of roots section? maybe i'm just a noob and can't see it, but I really can't figure it out either.
while we're at it, what's the turn 3 kill he mentions in the wall of roots section? maybe i'm just a noob and can't see it, but I really can't figure it out either.
It is in fact possible, though extremely unlikely, to win on turn 3:
T1 Land-Dork
T2 Land-Wall-Dork-Dork
T3 Land-Exarch-Kiki
This will only happen like 0.0001% of the time, but it's good to keep it in mind.
These are, in fact, all valid options which we should keep in mind. Great use of Wall-Chord synergy in the second one. What are you Chording for though? I'd am assume a third Wall, but some lists don't run it.
Will you advice to play this decks if you expect a reasonable amount of Burn and Twin decks?
K-pod has a good burn matchup thanks mainly to Spellskite and Kitchen Finks. Just aim to get one of those two out, and try to take as little damage as possible (using Grove when you can, fetching for basics, etc.) Post-board, bringing in Eidolon of Rhetoric helps slow them down considerably, and in addition bring in any lifegain dudes that are in the board (additional Finks, Baloth, Thragtusk, whatever you got.)
Twin is pretty even. Tarmo Twin is the easiest since we have so many things that fly over their Goyfs, and they tap out a lot. UR is about 50-50, and UWR is a bit in their favor (thanks to a better removal suite and having Restos of their own). Spellskite and Linvala are key here - sticking one or both of them will make things much harder for the opponent.
Post board, Combust and Path are must-haves. Thrun is good against UWR and Tarmotwin since they try to play much fairer games postboard, and he's very difficult for them to deal with. Against UR, Fiery Justice is good due to the high concentration of X/1's in the deck. I'd bring in Negate as well if you suspect Anger or Batterskull.
All in all, I this deck would do fine in that meta. Hope this helped.
I don't want to steal space from the guy above me (EDIT: now 2 above me, so pretty irrelevant now), so answer him too, but I was wondering the best ways to deal with jund, pre and post sideboarding. Also, a critique of my deck and sideboard would be great.
I'd like to take out the Eternal Witness, but I'm not sure what to put in for it. I was thinking maybe another Voice, or perhaps another Wall of Roots.
My meta has a lot of Jund, Affinity, and Tron, with Twin (Mostly Tarmo-Twin and All-In Twin), Melira Pod, and Scapeshift as other significant minorities.
Thanks for all the help!
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Question for anyone who has a lot of experience with pod: I keep seeing lists decide to go either with 3 Chord, or 2 Domri. I've also heard a rule of thumb that you should have 1 Wall of Roots for every 1 Chord. This got me to wondering, why not run 2 Domri, 2 Chord, 2 Roots (as people seem to be doing more), and consider it 4 Pod + 4 Sorta-Pod. Is there a particular reason this method of pairing would fall flat?
In regards to my list, I originally had a Cascade Bluffs there. Brian suggested I go with a Flooded Grove instead. I like it, but I'm now running a Mountain over the Plains to accommodate for the loss of a red filter land.
Because of Flooded Grove, I now feel more comfortable running Bant Charm. I'll have to try it out.
For anyone considering cutting eternal witness: it's a bad idea. You're gunna need him to get your qasali pridemage back to deal with a second torpal orb bc your ancient grudge never gets drawn. And chording for whiteness to return chord is super-value town if you're trying to stabilize to combo off. I have not been impressed with voice as much so I'm considering going down to just one.
Has anyone tried running 4 chords? I would for sure run 3 wall of roots at that point. Wall n chord synergizes so well! Thoughts?
For anyone considering cutting eternal witness: it's a bad idea. You're gunna need him to get your qasali pridemage back to deal with a second torpal orb bc your ancient grudge never gets drawn. And chording for whiteness to return chord is super-value town if you're trying to stabilize to combo off. I have not been impressed with voice as much so I'm considering going down to just one.
Has anyone tried running 4 chords? I would for sure run 3 wall of roots at that point. Wall n chord synergizes so well! Thoughts?
Yeah, cutting Witness is a really bad idea. Chording for Witness is pretty valuable and Witness also helps you beat UWR decks - you use it to recover the lost 2-drop from when you Podded. I was skeptical but you should view it as the backup piece of hate whenever you're trying to hate out another deck. Plus, it's enjoyable with Restoration Angel around.
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Running 4 chords and 1 voice probably isn't a terrible idea if your meta is chock-full of combo. If there's a substantial amount of fair decks, though, 3 is probably a good number. you want to avoid diluting your creature density against those matchups, and having multiple chords in hand is kind of annoying.
That top 8 list sure is interesting... I think it's built the way it is out of budget. But it could have been a really good meta call to build it this way. Idk, I will not be trying any list w/o glen elandra or image tho. Image is one of my favorites in the deck!
Eh. Too much self-inflicted damage. Not enough answers. Interesting list, but I'd much rather stick with the good old-fashioned fetches and Chords route.
What do people think of running Goyf over Voice? It and Voice really only outright die to Path, and while Voice leaves behind a token when it dies, Goyf is a much better clock, and it's easier on the mana.
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For a while, I was playing a five-color version of this deck precisely for Slaughter Games (well, Deathrite was a pretty cool guy too. Rest in Legacy, brother). I played against my friend who was playing Scapeshift one time. Game 1 I combo'd turn 4, Game 2 I played Slaughter Games turn 4 and he scooped. Lesson to be learned, Scapeshift players: you might wanna have a back-up wincon.
http://www.reddit.com/r/magicTCG/comments/27unhj/everything_you_need_to_know_about_modern_kikipod/
It is in fact possible, though extremely unlikely, to win on turn 3:
T1 Land-Dork
T2 Land-Wall-Dork-Dork
T3 Land-Exarch-Kiki
This will only happen like 0.0001% of the time, but it's good to keep it in mind.
Will you advice to play this decks if you expect a reasonable amount of Burn and Twin decks?
K-pod has a good burn matchup thanks mainly to Spellskite and Kitchen Finks. Just aim to get one of those two out, and try to take as little damage as possible (using Grove when you can, fetching for basics, etc.) Post-board, bringing in Eidolon of Rhetoric helps slow them down considerably, and in addition bring in any lifegain dudes that are in the board (additional Finks, Baloth, Thragtusk, whatever you got.)
Twin is pretty even. Tarmo Twin is the easiest since we have so many things that fly over their Goyfs, and they tap out a lot. UR is about 50-50, and UWR is a bit in their favor (thanks to a better removal suite and having Restos of their own). Spellskite and Linvala are key here - sticking one or both of them will make things much harder for the opponent.
Post board, Combust and Path are must-haves. Thrun is good against UWR and Tarmotwin since they try to play much fairer games postboard, and he's very difficult for them to deal with. Against UR, Fiery Justice is good due to the high concentration of X/1's in the deck. I'd bring in Negate as well if you suspect Anger or Batterskull.
All in all, I this deck would do fine in that meta. Hope this helped.
Regarding running a 4-color deck without fetchlands:
MostlyLost on Cockatrice.
4 Birds of Paradise
3 Noble Hierarch
1 Spellskite
1 Qasali Pridemage
1 Wall of Roots
1 Phantasmal Image
2 Scavenging Ooze
2 Voice of Resurgence
3 Kitchen Finks
2 Deceiver Exarch
1 Eternal Witness
1 Glen Elendra Archmage
1 Linvala, Keeper of Silence
4 Restoration Angel
1 Murderous Redcap
1 Zealous Conscripts
2 Kiki-Jiki, Mirror Breaker
4 Birthing Pod
2 Domri Rade
Lands (23)
4 Arid Mesa
1 Misty Rainforest
1 Scalding Tarn
3 Grove of the Burnwillows
1 Razorverge Thicket
1 Stomping Ground
1 Breeding Pool
1 Steam Vents
2 Temple Garden
1 Hallowed Fountain
1 Sacred Foundry
1 Plains
1 Island
1 Mountain
1 Forest
2 Gavony Township
2 Ancient Grudge
1 Kataki, War's Wage
1 Phyrexian Revoker
1 Aven Mindcensor
1 Eidolon of Rhetoric
1 Sigarda, Host of Herons
1 Thrun, the Last Troll
1 Avalanche Riders
3 Path to Exile
2 Combust
1 Imposing Sovereign
I'd like to take out the Eternal Witness, but I'm not sure what to put in for it. I was thinking maybe another Voice, or perhaps another Wall of Roots.
My meta has a lot of Jund, Affinity, and Tron, with Twin (Mostly Tarmo-Twin and All-In Twin), Melira Pod, and Scapeshift as other significant minorities.
Thanks for all the help!
Here's my current list, both for reference and for advice from you guys:
3 Arid Mesa
1 Breeding Pool
1 Fire-Lit Thicket
1 Flooded Grove
1 Forest
2 Gavony Township
4 Grove of the Burnwillows
1 Hallowed Fountain
4 Misty Rainforest
1 Plains
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
Creatures:
4 Birds of Paradise
1 Deceiver Exarch
1 Eternal Witness
1 Glen Elendra Archmage
2 Kiki-Jiki, Mirror Breaker
3 Kitchen Finks
1 Linvala, Keeper of Silence
1 Murderous Redcap
3 Noble Hierarch
1 Phantasmal Image
1 Qasali Pridemage
3 Restoration Angel
1 Scavenging Ooze
1 Spellskite
1 Vendilion Clique
2 Voice of Resurgence
2 Wall of Roots
1 Zealous Conscripts
4 Birthing Pod
3 Chord of Calling
1 Avalanche Riders
1 Aven Mindcensor
2 Combust
1 Eidolon of Rhetoric
1 Fiery Justice
1 Harmonic Sliver
1 Kataki, War's Wage
2 Negate
3 Path to Exile
1 Sowing Salt
1 Thrun, the Last Troll
Thoughts? In the vein of what Shpoog said, I encourage you to give him advice too.
Because of Flooded Grove, I now feel more comfortable running Bant Charm. I'll have to try it out.
Has anyone tried running 4 chords? I would for sure run 3 wall of roots at that point. Wall n chord synergizes so well! Thoughts?
Yeah, cutting Witness is a really bad idea. Chording for Witness is pretty valuable and Witness also helps you beat UWR decks - you use it to recover the lost 2-drop from when you Podded. I was skeptical but you should view it as the backup piece of hate whenever you're trying to hate out another deck. Plus, it's enjoyable with Restoration Angel around.
Regarding running a 4-color deck without fetchlands:
MostlyLost on Cockatrice.