I see that a lot of you don't run Leyline of Sanctity in your sideboards, is this because of budget concerns or is it not needed?
I have found it to be not as necessary as I originally thought in the deck. I prefer Burrenton Forge-Tender and Auriok Champion in the board for burn and to help with red sweepers. Sure, it doesn't stop Valakut or Liliana but I haven't found either to be much of an issue.
My plan to add in Ghost Quarter here paid off huge here. Getting rid of Valakut both games really hurt his gameplan and I just swarmed the board to the point he couldn't do anything. Game 2 I Thoughtseized his Anger of the Gods turn 1 and there was no looking back. Surgical Extraction is huge in this match up if you can GQ their Valakut.
So he played out Valakut before he scapeshifted? If they fetch valakut with scapeshift, Ghost Quarter won't stop the burn triggers from Valakut (if you'd ghost quarter in response to the burn triggers from valakut right after scapeshift). That's why Tectonic Edge is generally considered better than Ghost Quarter against Scapeshift, as TE will at least lower their land count and thereby slow them down.
I'm curious, has Purphoros, God of the Forge been tested in this deck with, at all? You'll never activate as a creature, which is a boon in older formats, indestructible, no one plays Deicide or Revoke Existence in Modern, and it gives the deck some serious reach and speed.
This is something I'd be interested in. I'd love to add red and get Young Pyromancer in on this.
If you are interested, I'll go a bit deeper into the card choices.
Purphoros is quite strong. He doesn't have board impact, but is nearly unremovable and generates 4 to 8 damage from every token spell.
He's also really busted with Pyromancer. And he's a good mana sink because otherwise this deck gets pretty flooded in the late game.
This isn't quite what I had in mind, but it looks good nonetheless. Could you expand on card choices and why the dump of Hero? It looks like you've sacrificed quite a bit from combo match ups for aggressive play. Could you tell us how it plays versus the traditional builds?
The worst match ups are still GR Tron and Combo, I guess (but I did not face Storm or Scapeshift more than once yet). I am (desperatly) testing Stone Rain in the SB to have an out against natural Tron, but that card is just so narrow
The Affinity match up is good, as I play more Removal than WB. The Pod match up's also good. I did not play a lot against Twin until now, so I can't tell about that.
I made a spreadsheet where I note all my test matches, which is not significant still, but I can upload it later.
I never played Hero of Bladehold actually, but I know it's a more than solid card. I played the WB Version with two Planeswalkers, but no existing PW convinced me in the WBR build.
But the Hero is definitly a more solid choice, I would recomment 2 and cut the Purphoros and maybe a land.
The mana base becomes a bit more fragile, that's right. You may suffer more from Tectonic Edge or Fulminator Mage, but I don't think someone is boarding them against us.
Blood Moon is easy to play around, just fetch a Plains and a Swamp and you are good. The basic Mountain maybe isn't even necessary.
As for the other cards. The token generators are basically the same as in the WB build. You want to play as many instants and sorceries as possible for the Pyromancer.
That's why my deck doesn't run Honor of the Pure, but the full playset of Intangible Virtue because it's so broken if you run almost only Tokens as creatures.
Bolt as playset 'cause it's the best red card, period. I'm not so sure about the Lightning Helices, but the lifeswing is pretty convenient, especially when you start the game on 15 life if you fetched for a Dual and then Thoughtseized.
This list looks potential for a new build of BRW Tokens. Definitely can be improved. Perhaps adding sideboard cards like Slaughter Games could improve matchup against combo decks, and Boros Charm against sweepers. How about alternative choice of Assemble the Legion for wincon? I'm hopeful that the next Khans of Tarkir might have new BRW tools for this deck.
My plan to add in Ghost Quarter here paid off huge here. Getting rid of Valakut both games really hurt his gameplan and I just swarmed the board to the point he couldn't do anything. Game 2 I Thoughtseized his Anger of the Gods turn 1 and there was no looking back. Surgical Extraction is huge in this match up if you can GQ their Valakut.
So he played out Valakut before he scapeshifted? If they fetch valakut with scapeshift, Ghost Quarter won't stop the burn triggers from Valakut (if you'd ghost quarter in response to the burn triggers from valakut right after scapeshift). That's why Tectonic Edge is generally considered better than Ghost Quarter against Scapeshift, as TE will at least lower their land count and thereby slow them down.
He had it out before the Scapeshift. He was able to get me down to 2 on Game 1 but since the deck only plays 2 Valakuts, he wasn't able to do as much as he wanted to me. He died next turn.
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Modern
Bogles / BW Tokens / Skred Red Legacy
Burn Pauper
Songs of the Damned / Elves Commander
Lin Sivvi
I'm curious, has Purphoros, God of the Forge been tested in this deck with, at all? You'll never activate as a creature, which is a boon in older formats, indestructible, no one plays Deicide or Revoke Existence in Modern, and it gives the deck some serious reach and speed.
This is something I'd be interested in. I'd love to add red and get Young Pyromancer in on this.
If you are interested, I'll go a bit deeper into the card choices.
Purphoros is quite strong. He doesn't have board impact, but is nearly unremovable and generates 4 to 8 damage from every token spell.
He's also really busted with Pyromancer. And he's a good mana sink because otherwise this deck gets pretty flooded in the late game.
This isn't quite what I had in mind, but it looks good nonetheless. Could you expand on card choices and why the dump of Hero? It looks like you've sacrificed quite a bit from combo match ups for aggressive play. Could you tell us how it plays versus the traditional builds?
The worst match ups are still GR Tron and Combo, I guess (but I did not face Storm or Scapeshift more than once yet). I am (desperatly) testing Stone Rain in the SB to have an out against natural Tron, but that card is just so narrow
The Affinity match up is good, as I play more Removal than WB. The Pod match up's also good. I did not play a lot against Twin until now, so I can't tell about that.
I made a spreadsheet where I note all my test matches, which is not significant still, but I can upload it later.
I never played Hero of Bladehold actually, but I know it's a more than solid card. I played the WB Version with two Planeswalkers, but no existing PW convinced me in the WBR build.
But the Hero is definitly a more solid choice, I would recomment 2 and cut the Purphoros and maybe a land.
The mana base becomes a bit more fragile, that's right. You may suffer more from Tectonic Edge or Fulminator Mage, but I don't think someone is boarding them against us.
Blood Moon is easy to play around, just fetch a Plains and a Swamp and you are good. The basic Mountain maybe isn't even necessary.
As for the other cards. The token generators are basically the same as in the WB build. You want to play as many instants and sorceries as possible for the Pyromancer.
That's why my deck doesn't run Honor of the Pure, but the full playset of Intangible Virtue because it's so broken if you run almost only Tokens as creatures.
Bolt as playset 'cause it's the best red card, period. I'm not so sure about the Lightning Helices, but the lifeswing is pretty convenient, especially when you start the game on 15 life if you fetched for a Dual and then Thoughtseized.
I'm not a huge fan of Lightning Helix personally. The life gain is great, but the card itself doesn't feel that great in any of the decks I've played it in. In the build I had in mind, I was thinking of using Purphoros in the spots of the planeswalkers. Every single planeswalker I've played in this deck always felt less than "meh" whenever I played it. Purphoros combines with Hero very nicely, and can be a mana dump for attacks. Bolt gives some nice reach, but is it necessary cost over relieving 2 discard effects against the combo decks in the format? Young Pyromancer is a nice addition to the deck as well, I wish I thought of that one.
Just got back from a PTQ on the East Coast, got 12th...I am going to get there one of these days... Ill post a quick match report tomorrow sometime hopefully
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and in sideboard i will give a try 1 Blood Baron of Vizkopa, im seein some BW Midrange and Tokens running 1x of this, i think vs a black/white or BW deck this must be GG
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Modern: RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries Legacy:BRx Renimator Playing right now:Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
and in sideboard i will give a try 1 Blood Baron of Vizkopa, im seein some BW Midrange and Tokens running 1x of this, i think vs a black/white or BW deck this must be GG
list looks mostly ok, but:
Your land count is low compared your mana curve (and the fact that we don't play cantrips). I think 23 lands is right for you. You only have 11 sources of black mana, and only 7 potentially untapped black lands that can let you play a turn 1 thoughtseize/IoK. You will also sometimes have problems playing double black for Hero's downfall. 6 non-white lands is also a bit much for an early game Spectral Procession.
BW is a rare deck, so I would not dedicate one of our precious sideboard slot for that, unless your local meta for some reason is filled with it.
Hero's downfall is flexible and a very nice answer to Karn (Liliana shouldn't be a big problem for us with all our tokens), but we already have many cards in our 3-drop slot and I don't think that card does enough in modern for us to deserve a place here. If I was to play a 3 drop removal, I'd rather play oblivion ring, which can also answer Birthing pod, batterskull, cranial plating, aura enchantments, blood moon etc. etc.
How did the deck do without any anthem type cards aside from Zealous Persecution? What kind of decks did you play against? Before you went to hero did you try Brimaz?
I'm really interested in this splash and the only thing holding me back is I lack the r/w fetches at this point. I hope I can get them and join the testing soon.
and in sideboard i will give a try 1 Blood Baron of Vizkopa, im seein some BW Midrange and Tokens running 1x of this, i think vs a black/white or BW deck this must be GG
list looks mostly ok, but:
Your land count is low compared your mana curve (and the fact that we don't play cantrips). I think 23 lands is right for you. You only have 11 sources of black mana, and only 7 potentially untapped black lands that can let you play a turn 1 thoughtseize/IoK. You will also sometimes have problems playing double black for Hero's downfall. 6 non-white lands is also a bit much for an early game Spectral Procession.
BW is a rare deck, so I would not dedicate one of our precious sideboard slot for that, unless your local meta for some reason is filled with it.
Hero's downfall is flexible and a very nice answer to Karn (Liliana shouldn't be a big problem for us with all our tokens), but we already have many cards in our 3-drop slot and I don't think that card does enough in modern for us to deserve a place here. If I was to play a 3 drop removal, I'd rather play oblivion ring, which can also answer Birthing pod, batterskull, cranial plating, aura enchantments, blood moon etc. etc.
Yes i think the same, i see this decklist on TCDECKS and make some litle changes, i think 21 its few lands what dont know what to quit off
Also i think i cant quit off 2 Swamps by 2 Caves of Koiles givin more white to this deck
BBoV its because i have 1x Tokens and 1x Deadyguy ale on my meta, also sometime appeared a black agrro deck and i think they cant removal, also im seeing in Pod, Junk, Jund decks BBoV in sindeboard on large events
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Modern: RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries Legacy:BRx Renimator Playing right now:Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
and in sideboard i will give a try 1 Blood Baron of Vizkopa, im seein some BW Midrange and Tokens running 1x of this, i think vs a black/white or BW deck this must be GG
If you want 23 land, I would drop a sculler and a kill spell (probably dismember, as you have no life gain. The shock lands and thoughtseize will be painful enough). I also second the recommendation to use O-ring over Hero's Downfall. Trying to get BB and WWW in a deck with no fetch lands seams dangerous.
I don't have the funds to buy the fetch lands yet so I'm still running a play set of Windbrisk Heights. What is the thought on running a split with Temple of Silence and Windbrisk Heights?
and in sideboard i will give a try 1 Blood Baron of Vizkopa, im seein some BW Midrange and Tokens running 1x of this, i think vs a black/white or BW deck this must be GG
If you want 23 land, I would drop a sculler and a kill spell (probably dismember, as you have no life gain. The shock lands and thoughtseize will be painful enough). I also second the recommendation to use O-ring over Hero's Downfall. Trying to get BB and WWW in a deck with no fetch lands seams dangerous.
Today i get 2-1-1 get 6th position at 17th players
1st match vs Mill Deck (2-1)
Was easy, just swing whit tokens
2nd match vs Affinty (2-1) Zealous Persecution and removals clear the board very quickly
I belive i could get 4-0 on this tournament, Torpor Orb must be on my SB and vs Melira i lost due to only play 2 lands (urborg + Vault of the Archangel) and i cant play anything on the hand (very very good hand, i keep for that ...)
I will ADD 2 more lands, 23 lands are the best way, 21 are few, also i thinkg Heros Downfall its not good on this deck ...
Modern: RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries Legacy:BRx Renimator Playing right now:Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
I dont like Windbrisk Heights on this deck, one land that entered TAPPED and ONLY give you one color ... i need all lands enter un-tapped, and the ability a lot of the time dont deserve it (example: 1 land, 1 kozilek, 1 raise the alarm, 1 shockland) ... also, you take the raise the alarm, but goes down 1 kozilek that you needed to win the game ...
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Modern: RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries Legacy:BRx Renimator Playing right now:Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
Modern: RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries Legacy:BRx Renimator Playing right now:Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
I dont like Windbrisk Heights on this deck, one land that entered TAPPED and ONLY give you one color ... i need all lands enter un-tapped, and the ability a lot of the time dont deserve it (example: 1 land, 1 kozilek, 1 raise the alarm, 1 shockland) ... also, you take the raise the alarm, but goes down 1 kozilek that you needed to win the game ...
I'm a fan of Windbrisk Heights. There are plenty of great targets - lingering souls, spectral procession, any anthem, hero, brimaz, walkers, basically anything 2CMC or more is pure value. I only run 3, as more than 1 in play can get clunky. It's also a land that isn't a dead top deck, and is a pseudo "draw" mechanic. Just don't play it on your 3rd turn. Getting a spectral procession or lingering souls out on the 3rd turn is a higher priority.
I too favor Torpor Orb. Also, you can stop the combo by pathing their creature as they cast twin. To prevent this, they'll need to be holding a counter spell, and be able to cast it. This works in our favor a hair. Always keep a card in your hand and leave a W open to threat having a Path to Exile. It can slow them down.
I dont like Windbrisk Heights on this deck, one land that entered TAPPED and ONLY give you one color ... i need all lands enter un-tapped, and the ability a lot of the time dont deserve it (example: 1 land, 1 kozilek, 1 raise the alarm, 1 shockland) ... also, you take the raise the alarm, but goes down 1 kozilek that you needed to win the game ...
I'm a fan of Windbrisk Heights. There are plenty of great targets - lingering souls, spectral procession, any anthem, hero, brimaz, walkers, basically anything 2CMC or more is pure value. I only run 3, as more than 1 in play can get clunky. It's also a land that isn't a dead top deck, and is a pseudo "draw" mechanic. Just don't play it on your 3rd turn. Getting a spectral procession or lingering souls out on the 3rd turn is a higher priority.
I too favor Torpor Orb. Also, you can stop the combo by pathing their creature as they cast twin. To prevent this, they'll need to be holding a counter spell, and be able to cast it. This works in our favor a hair. Always keep a card in your hand and leave a W open to threat having a Path to Exile. It can slow them down.
Thanks for advice, today i notice this vs a splinter twin player and him tell me, he can do the combo but i leave 3 mana open, i tap for and spectral procession but dont have 3 white mana, so i tap again for a lingerin souls and leave 1 white mana open, he make the combo the next turn ... he tell me he do it because he knows i dont have path on hand due i will to tap for spectral ... i also notice on the 1st play that he take too long for make the combo, maeby because he was thoug i have the path on hand and was wating for a counterspell ...
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Modern: RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries Legacy:BRx Renimator Playing right now:Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
I did indeed miss that. Thanks for correcting me. I think path in your own would be a very interesting play especially if you have young Pyro out, at that point you're basically spending one white mana to get a land which doesn't sound too bad to me.
Thanks for advice, today i notice this vs a splinter twin player and him tell me, he can do the combo but i leave 3 mana open, i tap for and spectral procession but dont have 3 white mana, so i tap again for a lingerin souls and leave 1 white mana open, he make the combo the next turn ... he tell me he do it because he knows i dont have path on hand due i will to tap for spectral ... i also notice on the 1st play that he take too long for make the combo, maeby because he was thoug i have the path on hand and was wating for a counterspell ...
Exactly. For that same reason I like slaughter pact. I can threat a pact with 0 mana. That really messes with your opponents head. It also has great surprise factor if they don't know it's coming.
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How do you deal with Valakut (Scapeshift)?
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
So he played out Valakut before he scapeshifted? If they fetch valakut with scapeshift, Ghost Quarter won't stop the burn triggers from Valakut (if you'd ghost quarter in response to the burn triggers from valakut right after scapeshift). That's why Tectonic Edge is generally considered better than Ghost Quarter against Scapeshift, as TE will at least lower their land count and thereby slow them down.
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
This list looks potential for a new build of BRW Tokens. Definitely can be improved. Perhaps adding sideboard cards like Slaughter Games could improve matchup against combo decks, and Boros Charm against sweepers. How about alternative choice of Assemble the Legion for wincon? I'm hopeful that the next Khans of Tarkir might have new BRW tools for this deck.
He had it out before the Scapeshift. He was able to get me down to 2 on Game 1 but since the deck only plays 2 Valakuts, he wasn't able to do as much as he wanted to me. He died next turn.
Bogles / BW Tokens / Skred Red
Legacy
Burn
Pauper
Songs of the Damned / Elves
Commander
Lin Sivvi
I'm not a huge fan of Lightning Helix personally. The life gain is great, but the card itself doesn't feel that great in any of the decks I've played it in. In the build I had in mind, I was thinking of using Purphoros in the spots of the planeswalkers. Every single planeswalker I've played in this deck always felt less than "meh" whenever I played it. Purphoros combines with Hero very nicely, and can be a mana dump for attacks. Bolt gives some nice reach, but is it necessary cost over relieving 2 discard effects against the combo decks in the format? Young Pyromancer is a nice addition to the deck as well, I wish I thought of that one.
2 Hero of Bladehold
4 Tidehollow Sculler
Instants [13]
1 Dismember
1 Smother
2 Hero's Downfall
3 Path to Exile
3 Raise the Alarm
3 Zealous Persecution
3 Thoughtseize
2 Inquisition of Kozilek
4 Lingering Souls
4 Spectral Procession
Enchantments [6]
3 Intangible Virtue
3 Honor of the Pure
Planeswalkers [1]
1 Elspeth, Knight-Errant
1 Ghost Quarter
1 Tectonic Edge
1 Vault of the Archangel
1 Urborg, Tomb of Yawgmoth
2 Swamp
4 Godless Shrine
4 Isolated Chapel
7 Plains
and in sideboard i will give a try 1 Blood Baron of Vizkopa, im seein some BW Midrange and Tokens running 1x of this, i think vs a black/white or BW deck this must be GG
RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron
R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries
Legacy:BRx Renimator
Playing right now: Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
list looks mostly ok, but:
Your land count is low compared your mana curve (and the fact that we don't play cantrips). I think 23 lands is right for you. You only have 11 sources of black mana, and only 7 potentially untapped black lands that can let you play a turn 1 thoughtseize/IoK. You will also sometimes have problems playing double black for Hero's downfall. 6 non-white lands is also a bit much for an early game Spectral Procession.
BW is a rare deck, so I would not dedicate one of our precious sideboard slot for that, unless your local meta for some reason is filled with it.
Hero's downfall is flexible and a very nice answer to Karn (Liliana shouldn't be a big problem for us with all our tokens), but we already have many cards in our 3-drop slot and I don't think that card does enough in modern for us to deserve a place here. If I was to play a 3 drop removal, I'd rather play oblivion ring, which can also answer Birthing pod, batterskull, cranial plating, aura enchantments, blood moon etc. etc.
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
I'm really interested in this splash and the only thing holding me back is I lack the r/w fetches at this point. I hope I can get them and join the testing soon.
Yes i think the same, i see this decklist on TCDECKS and make some litle changes, i think 21 its few lands what dont know what to quit off
Also i think i cant quit off 2 Swamps by 2 Caves of Koiles givin more white to this deck
BBoV its because i have 1x Tokens and 1x Deadyguy ale on my meta, also sometime appeared a black agrro deck and i think they cant removal, also im seeing in Pod, Junk, Jund decks BBoV in sindeboard on large events
RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron
R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries
Legacy:BRx Renimator
Playing right now: Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
If you want 23 land, I would drop a sculler and a kill spell (probably dismember, as you have no life gain. The shock lands and thoughtseize will be painful enough). I also second the recommendation to use O-ring over Hero's Downfall. Trying to get BB and WWW in a deck with no fetch lands seams dangerous.
Today i get 2-1-1 get 6th position at 17th players
1st match vs Mill Deck (2-1)
Was easy, just swing whit tokens
2nd match vs Affinty (2-1)
Zealous Persecution and removals clear the board very quickly
3rt match vs Splinter Twin (0-2)
I have nothing to do whit this deck, Thoughtseize + Inquisition of Kozilek + Extirpate but i CANT stop the combo
4to match vs Melira POD (1-1)
3 Tidehollow Sculler + 1 Thoughtseize, stops the combo, force him to win attacking whit creatures and a LOT of 1/1 flyers + Vault of the Archangel was the WIN
I belive i could get 4-0 on this tournament, Torpor Orb must be on my SB and vs Melira i lost due to only play 2 lands (urborg + Vault of the Archangel) and i cant play anything on the hand (very very good hand, i keep for that ...)
I will ADD 2 more lands, 23 lands are the best way, 21 are few, also i thinkg Heros Downfall its not good on this deck ...
RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron
R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries
Legacy:BRx Renimator
Playing right now: Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron
R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries
Legacy:BRx Renimator
Playing right now: Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron
R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries
Legacy:BRx Renimator
Playing right now: Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
I'm a fan of Windbrisk Heights. There are plenty of great targets - lingering souls, spectral procession, any anthem, hero, brimaz, walkers, basically anything 2CMC or more is pure value. I only run 3, as more than 1 in play can get clunky. It's also a land that isn't a dead top deck, and is a pseudo "draw" mechanic. Just don't play it on your 3rd turn. Getting a spectral procession or lingering souls out on the 3rd turn is a higher priority.
I too favor Torpor Orb. Also, you can stop the combo by pathing their creature as they cast twin. To prevent this, they'll need to be holding a counter spell, and be able to cast it. This works in our favor a hair. Always keep a card in your hand and leave a W open to threat having a Path to Exile. It can slow them down.
Thanks for advice, today i notice this vs a splinter twin player and him tell me, he can do the combo but i leave 3 mana open, i tap for and spectral procession but dont have 3 white mana, so i tap again for a lingerin souls and leave 1 white mana open, he make the combo the next turn ... he tell me he do it because he knows i dont have path on hand due i will to tap for spectral ... i also notice on the 1st play that he take too long for make the combo, maeby because he was thoug i have the path on hand and was wating for a counterspell ...
RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron
R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries
Legacy:BRx Renimator
Playing right now: Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
Exactly. For that same reason I like slaughter pact. I can threat a pact with 0 mana. That really messes with your opponents head. It also has great surprise factor if they don't know it's coming.