traditional sligh decks run a decent burn package. you should do this too.
other basic suggestions:
1) sometimes your opponent can stall your early offense, because you either don't draw well or they get the 4-for-1 pyroclasm they needed. in these cases it's not enough just to stick a couple remaining dudes on the board and try to swing through. you need an "over the top" wincon. burn helps you achieve this through blockers. don't skimp on the lightning bolts my friend.
2) you're going to have to break the theme of the deck sooner or later in order to push the deck over the limit. cards like bloodghast, grisly salvage and vengevine might appear to be counter-intuitive, but a couple of vines as a mid-game alpha strike tactic might be just what you need. resistance to removal is a big game. testing is required though, of course. you might want to go the other way and just try for the initial explosion of damage. if this is the case, more burn.
4) something like goblin bushwhacker might be the thing you need to gel everything together.
you may be getting the idea that i'm suggesting you run red. that's because red is the best for these kinds of strategies. you'd be hurting your chances if you didn't.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
traditional sligh decks run a decent burn package.
Traditional sligh decks were also proto-RDW, which is kinda a problem when someone's trying to do a Black sligh/stompy deck.
Still, it's worth studying stuff like Boros, RDW, Zoo, old Green Stompy, etc to get a general idea of how to execute the plan. IMO, Black's better utilized as a support color, as you can get better beaters elsewhere while using black's disruption to play through whatever the opponent is holding.
That, or you try and do Vamps, which at least back in Zendikar standard had tight creature synergy and access to some damn good support spells.
Ooooooooooooor you do Varolz Scavenge with Death's Shadow (the one drop to rule them all... as long as you're suicide black enough)!
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days since last Eldrazi-related accident.
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Add discard:
Add Bob:
Dark Confidant
With 7-9 flex slots!
We get Mutavault too!
Obviously Pyroclasm sucks, but does this deck seem strong to anybody else? Feedback is appreciated!
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
other basic suggestions:
1) sometimes your opponent can stall your early offense, because you either don't draw well or they get the 4-for-1 pyroclasm they needed. in these cases it's not enough just to stick a couple remaining dudes on the board and try to swing through. you need an "over the top" wincon. burn helps you achieve this through blockers. don't skimp on the lightning bolts my friend.
2) you're going to have to break the theme of the deck sooner or later in order to push the deck over the limit. cards like bloodghast, grisly salvage and vengevine might appear to be counter-intuitive, but a couple of vines as a mid-game alpha strike tactic might be just what you need. resistance to removal is a big game. testing is required though, of course. you might want to go the other way and just try for the initial explosion of damage. if this is the case, more burn.
3) goblin guide and deathrite shaman. run them both. seriously.
4) something like goblin bushwhacker might be the thing you need to gel everything together.
you may be getting the idea that i'm suggesting you run red. that's because red is the best for these kinds of strategies. you'd be hurting your chances if you didn't.
http://forums.mtgsalvation.com/showthread.php?t=542472
Its not exactly the same, but it is a similar "Abuse 1CC beaters" theme that could maybe help guide your deck.
Traditional sligh decks were also proto-RDW, which is kinda a problem when someone's trying to do a Black sligh/stompy deck.
Still, it's worth studying stuff like Boros, RDW, Zoo, old Green Stompy, etc to get a general idea of how to execute the plan. IMO, Black's better utilized as a support color, as you can get better beaters elsewhere while using black's disruption to play through whatever the opponent is holding.
That, or you try and do Vamps, which at least back in Zendikar standard had tight creature synergy and access to some damn good support spells.
Ooooooooooooor you do Varolz Scavenge with Death's Shadow (the one drop to rule them all... as long as you're suicide black enough)!