I'd really like to start brewing/tweaking a new Kuldotha Forgemaster deck for Modern. I like the idea of playing R/W but I'm open to other colors. I know Martin Juza played U/B around the same time and it was possibly a better deck. Here are the two decks that I'm going off of. They were Standard then so there are some definite changes that need to be made. I'm interested to hear if anyone thinks this is possible.
I've tried to make it work in modern but without Jace its substantially worse. Along with that and the presence of Path/Bolt make it a rough time. Tapping out for a Forgemaster just to have your opponent untap and combo you is brutal.
As someone whos played legacy MUD I thought of bringing Forgemaster to modern but w.o sol lands and Metalworker to power it out your only real option is tron (or else your just way too slow). This list was profiled on wizards from a modern daily a couple months back for reference.
I had been testing a Modern "Metal Worker" or Modern MUD deck for a while now. A few months ago i tried to post my list in the Modern MUD thread in deck creation, but the creator of that thread argued with me for a few posts that my deck wasn't MUD but instead was a port of Legacy "Welder Combo". As far as i know, whether its MUD stompy, Welder MUD, or Forgemaster MUD, it's still MUD. A few other MUD and Forgemaster threads have popped up and i have posted my list in there as well, but those threads are basically dead at this point. It is more than possible to play this strategy successfully though. I have been playing, and testing this for a long time now and it works pretty well. It can be incredibly explosive, it normally shows its teeth around t4-5.
Anyway here is the list i have been playing. Its considerably different than what you have so far, but it undeniably follows the same theme. So maybe you can at least get some ideas out of it.
---Maindeck
You use the "Metal Worker" package of Grand Architect, Etherium Sculptor, and Vedalken Engineer for pretty decent ramp.
Master Transmuter, and Kuldotha Forgmaster can be used to cheat fatties into play.
Treasure Mage can tutor fatties and can also ramp into them with Grand Architect.
Solemn Simulacrum provides card advantage and ramp. also a pretty good card to sac to Kuldotha.
Spellskite, and Lightning Greaves are your removal protection. Greaves can also enable Master Transmuter, and Kuldotha to be active right away. which can lead to some very explosive plays.
---Sideboard
Some of the decks harder match ups are Black based decks with discard, Liliana, and Ensnaring Bridge. Ensnaring Bridge is unbeatable game 1. G2 you bring in Pithing Needles and Spine of Ish Sah to handle Liliana and Ensnaring Bridge.
UWR control decks you bring in the extra Spellskite, and depending on the build, Defense Grids, and/or Chalice of the Void. Chalice hits Bolt, Path, Grim Lavamancer, and more on 1, and is pretty easy to set on 2 also.
Infect, and Aura Hexproof you bring in Chalice and the last Spellskite. Sticking either card will almost win you the game all by itself.
For Birthing Pod variants bring in Pithing Needles, and Grafdigger's Cage to shut them off.
Pithing Needles, and the last Spellskite also come in for SplinterTwin variants
Tron, Gifts, or anything with Emrakul, or other huge fatty, bring in Duplicant. Its a good feeling to remove an Emrakul with it. also with Master Transmuter you can bounce it and put it right back into play for re usable uncounterable removal
Contagion Engine hoses Soul Sisters, Tokens, Tribal, and works great with Master Transmuter
--
As far as Lodestone Golem goes, I have tested with him a lot. In the initial brewing of the deck, i had maindecked Chalices and Lodestone Golems, and for a while i was trying to keep the deck more like Legacy MUD. Unfortunately without early ramp, cards like Chalice and Lodestone Golem just don't seem to come down fast enough to do anything worth while. Chalice is good enough in certain matchups to warrant sideboard slots, but in my testing Golem just doesn't pull his weight. Which is unfortunate because im a big fan of that guy. His fairly big body is honestly the best thing hes got going for him here though.
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Not just the Tendo King, the power of the Galactic Leyline surpasses that of the Tempa Emperor, No!, It's magnificent power is even greater than that!
I guess I'm still wondering why play the Kuldotha Forgemaster if we basically have to play a Tron list to use it. Should we just play Tron?
Tron is just an alternative way to get the fatties out of your hand by hard casting it. Still the main focus of the deck revolves around Kuldotha Forgemaster.
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Just a casual guy playing around with expensive cards.
3 Buried Ruin
4 Clifftop Retreat
3 Ghost Quarter
9 Mountain
3 Plains
1 Shimmering Grotto
Creatures (13)
1 Blightsteel Colossus
4 Kuldotha Forgemaster
1 Myr Battlesphere
2 Precursor Golem
4 Solemn Simulacrum
1 Sun Titan
3 Dispatch
4 Galvanic Blast
1 Mindslaver
1 Mox Opal
3 Origin Spellbomb
2 Panic Spellbomb
2 Slagstorm
4 Sphere of the Suns
2 Swiftfoot Boots
2 Tumble Magnet
2 Celestial Purge
2 Day of Judgment
1 Devil's Play
2 Nihil Spellbomb
2 Oblivion Ring
1 Platinum Emperion
2 Scrapyard Salvo
1 Steel Hellkite
2 Timely Reinforcements
4 Darkslick Shores
4 Drowned Catacomb
4 Inkmoth Nexus
5 Island
7 Swamp
Creatures (6)
1 Blightsteel Colossus
4 Kuldotha Forgemaster
1 Myr Battlesphere
Spells (30)
1 Duress
4 Everflowing Chalice
4 Inquisition of Kozilek
4 Jace, the Mind Sculptor
1 Mindslaver
2 Preordain
3 Ratchet Bomb
4 Sphere of the Suns
4 Tezzeret, Agent of Bolas
3 Tumble Magnet
3 Black Sun's Zenith
2 Duress
3 Flashfreeze
2 Go for the Throat
1 Memoricide
1 Negate
1 Platinum Emperion
1 Ratchet Bomb
1 Spell Pierce
Things I'm a little worried about:
My Haves/Wants Thread
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
My Haves/Wants Thread
http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/deck/1249
My Haves/Wants Thread
Anyway here is the list i have been playing. Its considerably different than what you have so far, but it undeniably follows the same theme. So maybe you can at least get some ideas out of it.
4 Vedalken Engineer
4 Etherium Sculptor
4 Grand Architect
Protection
3 Lightning Greaves
3 Spellskite
Cheaty Faces
4 Kuldotha Forgemaster
3 Master Transmuter
Card Advantage
4 Solemn Simulacrum
3 Treasure Mage
3 Wurmcoil Engine
1 Blightsteel Colossus
1 Sphinx of the Steel Wind
Lands
1 Academy Ruins
2 Buried Ruin
4 Darksteel Citadel
16 Island
3 Chalice of the Void
3 Pithing Needle
2 Grafdigger's Cage
2 Defense Grid
1 Contagion Engine
1 Spine of Ish Sah
1 Spellskite
1 Duplicant
1 Steel Hellkite
---Maindeck
You use the "Metal Worker" package of Grand Architect, Etherium Sculptor, and Vedalken Engineer for pretty decent ramp.
Master Transmuter, and Kuldotha Forgmaster can be used to cheat fatties into play.
Treasure Mage can tutor fatties and can also ramp into them with Grand Architect.
Solemn Simulacrum provides card advantage and ramp. also a pretty good card to sac to Kuldotha.
Spellskite, and Lightning Greaves are your removal protection. Greaves can also enable Master Transmuter, and Kuldotha to be active right away. which can lead to some very explosive plays.
---Sideboard
Some of the decks harder match ups are Black based decks with discard, Liliana, and Ensnaring Bridge. Ensnaring Bridge is unbeatable game 1. G2 you bring in Pithing Needles and Spine of Ish Sah to handle Liliana and Ensnaring Bridge.
UWR control decks you bring in the extra Spellskite, and depending on the build, Defense Grids, and/or Chalice of the Void. Chalice hits Bolt, Path, Grim Lavamancer, and more on 1, and is pretty easy to set on 2 also.
Infect, and Aura Hexproof you bring in Chalice and the last Spellskite. Sticking either card will almost win you the game all by itself.
For Birthing Pod variants bring in Pithing Needles, and Grafdigger's Cage to shut them off.
Pithing Needles, and the last Spellskite also come in for SplinterTwin variants
Tron, Gifts, or anything with Emrakul, or other huge fatty, bring in Duplicant. Its a good feeling to remove an Emrakul with it. also with Master Transmuter you can bounce it and put it right back into play for re usable uncounterable removal
Contagion Engine hoses Soul Sisters, Tokens, Tribal, and works great with Master Transmuter
--
As far as Lodestone Golem goes, I have tested with him a lot. In the initial brewing of the deck, i had maindecked Chalices and Lodestone Golems, and for a while i was trying to keep the deck more like Legacy MUD. Unfortunately without early ramp, cards like Chalice and Lodestone Golem just don't seem to come down fast enough to do anything worth while. Chalice is good enough in certain matchups to warrant sideboard slots, but in my testing Golem just doesn't pull his weight. Which is unfortunate because im a big fan of that guy. His fairly big body is honestly the best thing hes got going for him here though.
1 Academy Ruins
4 Darksteel Citadel
1 Island
1 Plains
1 Tectonic Edge
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
Creatures 21:
4 Palladium Myr
1 Phyrexian Metamorph
2 Master Transmuter
4 Lodestone Golem
4 Kuldotha Forgemaster
2 Wurmcoil Engine
1 Platinum Angel
1 Myr Battlesphere
1 Sundering Titan
1 Blightsteel Colossus
4 Expedition Map
3 Relic of Progenitus
4 Azorius Signet
4 Lightning Greaves
4 Trinisphere
3 Ethersworn Canonist
1 Master Transmuter
1 Tormod's Crypt
2 Pithing Needle
1 Relic of Progenitus
4 Ratchet Bomb
1 Contagion Engine
1 Mindslaver
1 Spine of Ish Sah
My Haves/Wants Thread
Tron is just an alternative way to get the fatties out of your hand by hard casting it. Still the main focus of the deck revolves around Kuldotha Forgemaster.