Just to get things flowing a little bit:
I've been messing around on MTGO with the following list. I've won a couple 8mans and am about 60% win rate in 2mans. It's a solid list that beats on non-teir decks consistantly.
This is kind of creature-tempo-aggro. Remand is absolutely fantastic with Aether Vials and Thoughtseizes, and it helps gives you game vs combo. The deck plays a little bit like merfolk, with bigger and stronger lords, but being slower. I think its a ton of fun to play and is so much stronger than you would expect.
One big question I have is whether it's worth it to splash white for Tidehollow Sculler. I really want to play him, because he is so incredibly strong. But adding another color is going to probably mean no Mutavaults, which are also solid, and more pain, which weakens our already kind of weak matchup vs burn. Sure sculler eats a burn spell, but you paid more life for the fetches and potentially pain land.
The only thing I'm having consistent trouble with is well-piloted jund. If they save their removal for the right times to counteract deathtouch and just slowplay with goyfs and deathrite shamans, I have a hard time drawing enough to get through. I'm always like one zombie short of taking control of the board. I'm thinking maybe Liliana of the Veil may help here, but she doesn't fit with the deck's gameplan overall really. Maybe if we were to cut lords for her, tidehollows, manaleaks or something, we could be more permission-y. Not sure if that's the correct direction to go.
"A prince must imitate the Fox and the Lion, for the Lion cannot protect himself from traps and the Fox cannot defend himself from wolves. One must therefore be a Fox to recognize traps, and a Lion to frighten wolves." -- Machiavelli
Its late and I am tired, but I like zombies and wanted to pass this idea along. BG Rock w/ Zombie Shell. Aggressive Gulgari Zombies with hand control is imo exceptionally brutal and synergistic. Plus, Green + Black have great field control cards. I would post a list, but really its just Zombies + Deathrite Shaman + Rock Support Spells.
Its late and I am tired, but I like zombies and wanted to pass this idea along. BG Rock w/ Zombie Shell. Aggressive Gulgari Zombies with hand control is imo exceptionally brutal and synergistic. Plus, Green + Black have great field control cards. I would post a list, but really its just Zombies + Deathrite Shaman + Rock Support Spells.
That's basically what the article posted above (right here) was saying.
The list, using that article and my experience, that you might want to run if you want RockZombie (which is a kind of awesome name):
Yeah I think RockZombie is the way to go...but I really like Mortarpod. Do you think it can fit in the deck?
Also, what does everyone think of Stillmoon Cavalier? I was just thinking because the deck doesn't have any way to deal with fliers, other than to use removal.
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"A prince must imitate the Fox and the Lion, for the Lion cannot protect himself from traps and the Fox cannot defend himself from wolves. One must therefore be a Fox to recognize traps, and a Lion to frighten wolves." -- Machiavelli
Ok, this might sound stupid, but can Slitherhead or any other Scavengers work in this archetype?
Lotleth Troll's on the mind, and Loltroll + dredgers and scavengers sounds like value to me.
I mean, at the very least I saw someone with Loltroll and Gravecrawler which already sounds amazingly tech for a Zombies deck, but the thought of Slitherhead with Loltroll... yeah, it's a 1/1 for 1, but the scavenge for 0 sounds pretty outrageous...
Don't mistake it for standard-minded ramblings, I just think it's a pretty good use of resources, even if Loltroll's likely to eat removal along the way (it does regenerate, though)...
I dunno....something about a more tribal version of Zombies is what I'm gearing towards...but I certainly am not qualified to judge which version is more effective. At the very least, I think you gotta play with Death Baron
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"A prince must imitate the Fox and the Lion, for the Lion cannot protect himself from traps and the Fox cannot defend himself from wolves. One must therefore be a Fox to recognize traps, and a Lion to frighten wolves." -- Machiavelli
I'm a Legacy player myself, and I don't normally play much Modern if at all.
But I have some friends starting to get into Magic, and they are all looking to play Modern as the price of entry isn't as daunting.
So I've been looking to port over one of my Legacy decks, and I've been thinking about how to transfer over Sam Black's The Walking Dead from Legacy to Modern.
It's definitely a different take on Zombies than what people seem to be posting here.
Porting over to Modern misses out on Goblin Bombardment and Cabal Therapy. Sadly there's no real replacing Cabal Therapy, but there are several options to replace Goblin Bombardment. Blasting Station sticks out to me over something like Barrage of the Expendables because it doesn't cost mana to activate. It's important to remember that multiple creatures entering the battlefield at the same time trigger the untap which is relevant when you have multiple Bloodghasts or when casting Lingering Souls. It triggers on each creature, so you can put sacrifice triggers on the stack between each resolution of an untap.Tymaret, the Murder King is another substitute, and it's mana intensive, but he's a zombie, and another recursive guy to ensure every Faithless Looting is hitting max value. Faithless Looting is just incredible. Each Looting has the potential to dig you four cards into your deck, and it just fuels the graveyard interactions. It makes your deck run very smoothly and helps to dig for lands and/or prevent flooding out.
In Legacy you have access to Carrion Feeder, but without him I figured Greater Gargadon would be a serviceable substitute. It's not a zombie which is unfortunate, but he's still just a massive body that takes over the board when he comes down. With all the recurring creatures and Lingering Souls he's pretty easy to get out even later on in the game. He can also help alleviate flooding which is nice even if a rare choice. Mutavault is pretty obvious for the extra zombie, and manlands are all around awesome.
The other land choice that might be interesting is Oboro, Palace in the Clouds. Without access to Undiscovered Paradise it is just the best option to always be able to recur Bloodghast turn after turn. Lightning Bolt is being played as a four of over Tragic Slip because hitting a turn 1 Deathrite Shaman is too important.
This is definitely less of pure tribal deck which is basically what's been posted so far. No lords, and a good deal of non-zombie creatures. I guess you can say it's less a zombie deck and more a recursive graveyard deck; it just so happens that Gravecrawler is super super strong and demands a zombie sub-theme. Like I said, this is an attempt to port over a Legacy deck to Modern so that's where the inspiration is coming.
CURRENTLY PLAYING Legacy: BWG Junk Modern: BGR Jund BUG BUG URW American Control BWG Junk BWR Dega midrange GWR Naya Zoo EDH: BWG Teneb, the Harvester Pauper EDH: WG Sigil Captain Standard:
Well I used to play standard...
Good to see others playing around with the idea of zombies in modern. Keep the ideas flowing.
I'm actually contemplating migrating to Zombies as the creature backbone of a UB shell I've been struggling to get work. The spells are ok, I've just been struggling to find a good creature component for it.
Plus UB kinda supported Zombies back in Innistrad, so there's some semblance of incentive to play the colors together there...
It's either that, or inject Faeries into it. It could presumably go either way.
I started with this innistrad/RtR standard build:
Lands 23
4x swamp
4x forest
2x island
3x evolving wilds
1x cavern of souls
4x woodland cemetery
3x overgrown tomb
1x drowned catacomb
1x hinterland harbor
Creatures 25
3x deathrite shaman
4x gravecrawler
4x strangleroot geist
4x dreg mangler
3x splinterfright
3x lotleth troll
3x jarad, golgari Lich lord
1x grimgrin, corpse-born
Spells 12
3x ultimate price
4x tracker's instinct
4x grisly salvage
1x think twice / tragic slip (I'm not sure about this slot, maybe even a dispell?)
I know it doesn't have too many zombies but the interactions I liked were with gravecrawler and grimgrin, corpse-born. this allowed me to sac him a few times each turn to grow grimgrin and ultimately sac him to Jarad, golgari lich lord. I liked jarad because I had a self mill theme, so if he was in my graveyard I can float 7 mana, sac the 2 lands cast him and activate his ability sacing a fatty for life loss.
after dragon's maze came out my list changed to Jund colors and contained:
this zombie build made use of varolz and his scavange ability. this build pretty much was tweeked and made into my current modern Jund zombies. its a small combination of both standard buils
This is my brew and I really enjoy playing it. its not strictly zombies, however there are a lot of them. lotleth troll can get big and be problematic with trample and regeneration. vexing devil is a pain in the but for opponents if varolz is in play, and the 4 damage goes a long way if I start off with T1/T2 creatures and attack. they just end up taking the damage which makes racing a lot easier. varolz has five 1 drops that give +2/+2, 4 that give +4/+4, and 1 that gives +13/+13 in death's shadow. once I get a nice fatty I can sac him to jarad for some reach. I also like ghor-clan rampagering a creature, then sacing him to jarad for the last trample+life loss damage for the win. dreg mangler makes this deck more agro and I don't need varolz in play for the scavange if need be. Domri rade works sort of like a dark confidant if left unchecked, since my deck is mainly creatures. I hardly ever ultimate him, and fight him only if I need to.
Well this is my ~zombie/varolz jund build. I win about 60-70% of the time with this build mainly because I know it in and out. ive thought of making it more competitive by adding in goblin guide, tarmogoyf, and deathrite shaman but then it wouldn't be a zombie deck anymore, more of a varolz/jarad mini combo aggro.
so im eager for thoughts and opinions PLEASE.
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sig by DarkNightCavalier
CURRENTLY PLAYING Legacy: BWG Junk Modern: BGR Jund BUG BUG URW American Control BWG Junk BWR Dega midrange GWR Naya Zoo EDH: BWG Teneb, the Harvester Pauper EDH: WG Sigil Captain Standard:
Well I used to play standard...
I started with this innistrad/RtR standard build:
Lands 23
4x swamp
4x forest
2x island
3x evolving wilds
1x cavern of souls
4x woodland cemetery
3x overgrown tomb
1x drowned catacomb
1x hinterland harbor
Creatures 25
3x deathrite shaman
4x gravecrawler
4x strangleroot geist
4x dreg mangler
3x splinterfright
3x lotleth troll
3x jarad, golgari Lich lord
1x grimgrin, corpse-born
Spells 12
3x ultimate price
4x tracker's instinct
4x grisly salvage
1x think twice / tragic slip (I'm not sure about this slot, maybe even a dispell?)
I know it doesn't have too many zombies but the interactions I liked were with gravecrawler and grimgrin, corpse-born. this allowed me to sac him a few times each turn to grow grimgrin and ultimately sac him to Jarad, golgari lich lord. I liked jarad because I had a self mill theme, so if he was in my graveyard I can float 7 mana, sac the 2 lands cast him and activate his ability sacing a fatty for life loss.
after dragon's maze came out my list changed to Jund colors and contained:
this zombie build made use of varolz and his scavange ability. this build pretty much was tweeked and made into my current modern Jund zombies. its a small combination of both standard buils
This is my brew and I really enjoy playing it. its not strictly zombies, however there are a lot of them. lotleth troll can get big and be problematic with trample and regeneration. vexing devil is a pain in the but for opponents if varolz is in play, and the 4 damage goes a long way if I start off with T1/T2 creatures and attack. they just end up taking the damage which makes racing a lot easier. varolz has five 1 drops that give +2/+2, 4 that give +4/+4, and 1 that gives +13/+13 in death's shadow. once I get a nice fatty I can sac him to jarad for some reach. I also like ghor-clan rampagering a creature, then sacing him to jarad for the last trample+life loss damage for the win. dreg mangler makes this deck more agro and I don't need varolz in play for the scavange if need be. Domri rade works sort of like a dark confidant if left unchecked, since my deck is mainly creatures. I hardly ever ultimate him, and fight him only if I need to.
Well this is my ~zombie/varolz jund build. I win about 60-70% of the time with this build mainly because I know it in and out. ive thought of making it more competitive by adding in goblin guide, tarmogoyf, and deathrite shaman but then it wouldn't be a zombie deck anymore, more of a varolz/jarad mini combo aggro.
so im eager for thoughts and opinions PLEASE.
You certainly don't have to be a slave to a theme. Most of us here are just trying to make a tribal Z-Deck, but of course the number 1 idea of the game is to win/have fun, and if the tribal things not working for you try out what you think works. And in standard I was using non tribal varolz jund, so in my opinion it can work either way with or without a tribal theme. Pretty sure there's actually a thread about it you just have to search for it in the modern threads.
Hey there, I plan on trying to come up with a modern zombie deck now that my splinter twin is almost done.
this is a basic list I've thought up of after 20 minutes looking stuff up. Bear in mind I have never tried a tribal deck before so I don't know the balance between spells/creatures/lords i should be running, if I'm off let me know.
I've been messing around on MTGO with the following list. I've won a couple 8mans and am about 60% win rate in 2mans. It's a solid list that beats on non-teir decks consistantly.
3 Diregraf Ghoul
4 Gravecrawler
4 Blood Scrivener
4 Diregraf Captain
4 Death Baron
4 Cemetery Reaper
3 Geralf's Messenger
Not Zombies (12):
4 Aether Vial
4 Remand
4 Thoughtseize
4 Cavern of Souls
2 Mutavault
3 Watery Grave
4 Darkslick Shores
3 Marsh flats
2 Verdant Catacombs
4 Swamp
4 Lifebane Zombie
4 Phyrexian Crusader
3 Relic of Progenitus
2 Inquisition of Kozilek
2 Hurkyl's Recall
This is kind of creature-tempo-aggro. Remand is absolutely fantastic with Aether Vials and Thoughtseizes, and it helps gives you game vs combo. The deck plays a little bit like merfolk, with bigger and stronger lords, but being slower. I think its a ton of fun to play and is so much stronger than you would expect.
One big question I have is whether it's worth it to splash white for Tidehollow Sculler. I really want to play him, because he is so incredibly strong. But adding another color is going to probably mean no Mutavaults, which are also solid, and more pain, which weakens our already kind of weak matchup vs burn. Sure sculler eats a burn spell, but you paid more life for the fetches and potentially pain land.
The only thing I'm having consistent trouble with is well-piloted jund. If they save their removal for the right times to counteract deathtouch and just slowplay with goyfs and deathrite shamans, I have a hard time drawing enough to get through. I'm always like one zombie short of taking control of the board. I'm thinking maybe Liliana of the Veil may help here, but she doesn't fit with the deck's gameplan overall really. Maybe if we were to cut lords for her, tidehollows, manaleaks or something, we could be more permission-y. Not sure if that's the correct direction to go.
What does everyone think?
http://www.starcitygames.com/article/26766_Zombieland.html
YOUTUBE CHANNEL: GOBOTS
That's basically what the article posted above (right here) was saying.
The list, using that article and my experience, that you might want to run if you want RockZombie (which is a kind of awesome name):
4 Death Baron
4 Diregraf Ghoul
4 Gravecrawler
3 Geralf's Messenger
3 Lotleth Troll
3 Putrid Leech
2 Cemetery Reaper
3 Dismember
3 Abrupt Decay
3 Inquisition of Kozilek
3 Thoughtseize
1 Go for the Throat
1 Maelstrom Pulse
Equips (2):
2 Sword of Light and Shadow
4 Marsh Flats
3 Verdant Catacombs
3 Cavern of Souls
3 Overgrown Tomb
2 Woodland Cemetery
4 Swamp
1 Forest
1 Urborg, Tomb of Yawgmoth
Maybe not idea but just for people that don't wanna click on the link.
Also, what does everyone think of Stillmoon Cavalier? I was just thinking because the deck doesn't have any way to deal with fliers, other than to use removal.
I read the article, but he isn't going after what I'm thinking about. It is more "shell" versus unique zombie build.
4 Liliana of the Veil
Creatures: 20
4 Lotleth Troll
4 Blood Scrivener
4 Diregraf Ghoul
4 Gravecrawler
4 Deathrite Shaman
4 Inquisition of Kozilek
4 Thoughtseize
INSTANT: 4
4 Abrupt Decay
Lands: 24
4 Encroaching Wastes
4 Verdant Catacombs
4 Overgrown Tomb
8 Swamp
4 Forest
Is it optimum? No, but its just to get the gears turning.
YOUTUBE CHANNEL: GOBOTS
Lotleth Troll's on the mind, and Loltroll + dredgers and scavengers sounds like value to me.
I mean, at the very least I saw someone with Loltroll and Gravecrawler which already sounds amazingly tech for a Zombies deck, but the thought of Slitherhead with Loltroll... yeah, it's a 1/1 for 1, but the scavenge for 0 sounds pretty outrageous...
Don't mistake it for standard-minded ramblings, I just think it's a pretty good use of resources, even if Loltroll's likely to eat removal along the way (it does regenerate, though)...
Ill try to get a little more info about his list tonight.
But I have some friends starting to get into Magic, and they are all looking to play Modern as the price of entry isn't as daunting.
So I've been looking to port over one of my Legacy decks, and I've been thinking about how to transfer over Sam Black's The Walking Dead from Legacy to Modern.
It's definitely a different take on Zombies than what people seem to be posting here.
4 Gravecrawler
4 Bloodghast
4 Tidehollow Sculler
2 Tymaret, the Murder King
3 Greater Gargadon
3 Blood Scrivener
Spells
4 Lingering Souls
4 Faithless Looting
4 Thoughtseize
2 Blasting Station
4 Lightning Bolt
2 Tragic Slip
4 Mutavault
4 Arid Mesa
4 Marsh Flats
2 Blood Crypt
1 Godless Shrine
1 Sacred Foundry
1 Swamp
1 Mountain
1 Plains
1 Oboro, Palace in the Clouds
Porting over to Modern misses out on Goblin Bombardment and Cabal Therapy. Sadly there's no real replacing Cabal Therapy, but there are several options to replace Goblin Bombardment. Blasting Station sticks out to me over something like Barrage of the Expendables because it doesn't cost mana to activate. It's important to remember that multiple creatures entering the battlefield at the same time trigger the untap which is relevant when you have multiple Bloodghasts or when casting Lingering Souls. It triggers on each creature, so you can put sacrifice triggers on the stack between each resolution of an untap.Tymaret, the Murder King is another substitute, and it's mana intensive, but he's a zombie, and another recursive guy to ensure every Faithless Looting is hitting max value.
Faithless Looting is just incredible. Each Looting has the potential to dig you four cards into your deck, and it just fuels the graveyard interactions. It makes your deck run very smoothly and helps to dig for lands and/or prevent flooding out.
In Legacy you have access to Carrion Feeder, but without him I figured Greater Gargadon would be a serviceable substitute. It's not a zombie which is unfortunate, but he's still just a massive body that takes over the board when he comes down. With all the recurring creatures and Lingering Souls he's pretty easy to get out even later on in the game. He can also help alleviate flooding which is nice even if a rare choice.
Mutavault is pretty obvious for the extra zombie, and manlands are all around awesome.
The other land choice that might be interesting is Oboro, Palace in the Clouds. Without access to Undiscovered Paradise it is just the best option to always be able to recur Bloodghast turn after turn.
Lightning Bolt is being played as a four of over Tragic Slip because hitting a turn 1 Deathrite Shaman is too important.
This is definitely less of pure tribal deck which is basically what's been posted so far. No lords, and a good deal of non-zombie creatures. I guess you can say it's less a zombie deck and more a recursive graveyard deck; it just so happens that Gravecrawler is super super strong and demands a zombie sub-theme. Like I said, this is an attempt to port over a Legacy deck to Modern so that's where the inspiration is coming.
3x Deathrite Shaman
4x Gravecrawler
3x Diregraf Ghoul
2x Blood Scrivener
4x Lotleth Troll
2x Cemetery Reaper
3x Geralf's Messenger
4x Death Baron
3x Tragic Slip
4x Rancor
3x Thoughtseize
3x Abrupt Decay
Lands (22)
3x Verdant Catacombs
7x Swamp
4x Cavern of Souls
4x Overgrown Tomb
4x Woodland Cemetery
I decided to try BG. This is what I came up with so far. Haven't really started on the sb, it's all still a work in progress.
I guess that could be worth testing out, especially combined with Blood Artist.
CURRENTLY PLAYING
Legacy:
BWG Junk
Modern:
BGR Jund
BUG BUG
URW American Control
BWG Junk
BWR Dega midrange
GWR Naya Zoo
EDH:
BWG Teneb, the Harvester
Pauper EDH:
WG Sigil Captain
Standard:
Well I used to play standard...
El_snoope's haves and wants list
If you get a chance can you please present a list:D
I'm actually contemplating migrating to Zombies as the creature backbone of a UB shell I've been struggling to get work. The spells are ok, I've just been struggling to find a good creature component for it.
Plus UB kinda supported Zombies back in Innistrad, so there's some semblance of incentive to play the colors together there...
It's either that, or inject Faeries into it. It could presumably go either way.
Lands 23
4x swamp
4x forest
2x island
3x evolving wilds
1x cavern of souls
4x woodland cemetery
3x overgrown tomb
1x drowned catacomb
1x hinterland harbor
Creatures 25
3x deathrite shaman
4x gravecrawler
4x strangleroot geist
4x dreg mangler
3x splinterfright
3x lotleth troll
3x jarad, golgari Lich lord
1x grimgrin, corpse-born
Spells 12
3x ultimate price
4x tracker's instinct
4x grisly salvage
1x think twice / tragic slip (I'm not sure about this slot, maybe even a dispell?)
I know it doesn't have too many zombies but the interactions I liked were with gravecrawler and grimgrin, corpse-born. this allowed me to sac him a few times each turn to grow grimgrin and ultimately sac him to Jarad, golgari lich lord. I liked jarad because I had a self mill theme, so if he was in my graveyard I can float 7 mana, sac the 2 lands cast him and activate his ability sacing a fatty for life loss.
after dragon's maze came out my list changed to Jund colors and contained:
4 gravecrawler
3 diregraf ghoul
2 spike jester
3 lotleth troll
2 dreg mangler
3 varolz, the scar-striped
4 ghor-clan rampager
4 falkenrath aristocrat
3 domri rade
3 putrify
25 lands
this zombie build made use of varolz and his scavange ability. this build pretty much was tweeked and made into my current modern Jund zombies. its a small combination of both standard buils
3x blackcleave cliffs
3 arid mesa
3 verdant catacombs
3 marsh flats
1 misty rainforest
1 mountain
1 forest
2 swamp
1 overgrown tomb
2 blood crypt
2 stomping ground
1 kessig wolf run
1 death's shadow
3 diregraf ghoul
4 gravecrawler
4 vexing devil
4 lotleth troll
3 dreg mangler
3 varolz, the scar-striped
1 jarad, golgari lich lord
4 ghor-clan rampager
4 lightning bolt
2 terminate
1 abrupt decay
3 domri rade
This is my brew and I really enjoy playing it. its not strictly zombies, however there are a lot of them. lotleth troll can get big and be problematic with trample and regeneration. vexing devil is a pain in the but for opponents if varolz is in play, and the 4 damage goes a long way if I start off with T1/T2 creatures and attack. they just end up taking the damage which makes racing a lot easier. varolz has five 1 drops that give +2/+2, 4 that give +4/+4, and 1 that gives +13/+13 in death's shadow. once I get a nice fatty I can sac him to jarad for some reach. I also like ghor-clan rampagering a creature, then sacing him to jarad for the last trample+life loss damage for the win. dreg mangler makes this deck more agro and I don't need varolz in play for the scavange if need be. Domri rade works sort of like a dark confidant if left unchecked, since my deck is mainly creatures. I hardly ever ultimate him, and fight him only if I need to.
Well this is my ~zombie/varolz jund build. I win about 60-70% of the time with this build mainly because I know it in and out. ive thought of making it more competitive by adding in goblin guide, tarmogoyf, and deathrite shaman but then it wouldn't be a zombie deck anymore, more of a varolz/jarad mini combo aggro.
so im eager for thoughts and opinions PLEASE.
CURRENTLY PLAYING
Legacy:
BWG Junk
Modern:
BGR Jund
BUG BUG
URW American Control
BWG Junk
BWR Dega midrange
GWR Naya Zoo
EDH:
BWG Teneb, the Harvester
Pauper EDH:
WG Sigil Captain
Standard:
Well I used to play standard...
El_snoope's haves and wants list
You certainly don't have to be a slave to a theme. Most of us here are just trying to make a tribal Z-Deck, but of course the number 1 idea of the game is to win/have fun, and if the tribal things not working for you try out what you think works. And in standard I was using non tribal varolz jund, so in my opinion it can work either way with or without a tribal theme. Pretty sure there's actually a thread about it you just have to search for it in the modern threads.
this is a basic list I've thought up of after 20 minutes looking stuff up. Bear in mind I have never tried a tribal deck before so I don't know the balance between spells/creatures/lords i should be running, if I'm off let me know.
2x Cemetery Reaper
4x Death Baron
4x Diregraf Captain
4x Diregraf Ghoul
4x Gravecrawler
3x Gray Merchant of Asphodel
3x Sangrophage
3x Victim of Night
3x Vile Rebirth
4x duress
2x whip of erebos
4x drowned catacomb
1x island
19x swamp
Tapped out link:http://tappedout.net/mtg-decks/modern-zombies-18-10-13-1/
Goblins
EDH
Derevi
If you get a chance I would like to see a deck list on your take of zombies in modern, if you have one.