R1 vs Jeskai control: 2-0
R2 vs Scapeshift: 2-0
R3 vs Jeskai control: 2-1
R4 vs Elf combo: 2-0
I'm really pleased with the deck. It hit a spot the meta wasn't ready. I did avoid a U Tron player which I think would have been the toughest matchup. One thing I will change is add an extra boil and sowing salt to sideboard.
Have you had any trouble getting to 8 mana for Ugin with only 22 lands?
Any thoughts on Thunderbreak Regent? don't think it's better than Koth as a 4-drop, but it might create a more viable mid-range, less control oriented version of the deck
@mrtatersalad I played a very similar decklist compared to artome. I swapped two cards out for 24 lands. I never had a problem getting to 8 mana but after that its the problem of drawing the one Ugin in the deck. At fnm, I only drew Ugin once and by time I could play him the game was already mine. I like him because he has the potential to change the tide for cards that simply beat us like Iona, Shield of Emeria
Any thoughts on Thunderbreak Regent? don't think it's better than Koth as a 4-drop, but it might create a more viable mid-range, less control oriented version of the deck
i'd rather use outpost siege than TBR as a four drop.
i'm going to states this weekend and running pretty much the same list. i like some of the additions you did.
love the idea of outpost siege. really interested in doing that.
also. 61 cards? were you ok doing that? was going down to 21 mana for the extra pyroclasm and blood moon good for you? just curious. saw you went 4-0 but definitely curious.
last: did you prefer combust over rending volly? what are your thoughts on shatterstorm?
So I wound up going 4-2 for 15th out of 60ish. I missed prizes (payout was to top 12) but I had a great time with the deck. So here were my matchups:
Round 1: GR Tron 0-2 Loss
I was stuck on 2 lands for both of these games. I didn't see any of my good stuff. Game 1 I saw 3 Wurmcoil Engines from my opponent. Game 2 I saw 2 Karns. I later found out all my Blood Moons were piled up together on the bottom. So I need to do better shuffling.
Round 2: Zoo 2-0 Win
I didn't really see much from this deck. Game 1 I saw a Tasigur but easily dealt with that with Skred. Blood Moon and Stormbreath killed after that. Game 2 I was able to bring down a Koth turn 4 followed by an Ugin turn 5. Good times.
Round 3: GW Hatebears 0-2 Loss
This matchup should be favorable to me. Both games I saw a turn 2 Sword of War and Peace. I never saw a Skred of Lightning Bolt either games.
Round 4: 4C Midrange 2-1 Win
This was one of my buddies I drove up with. We both knew what we were playing so it was easy to do this game. I lost game 1. Blood Moon gave me game 2. Game 3 had an awesome turn. I cast Blood Moon. He tapped his only two lands to remand it. In response I used Boil. The next turn I was able to play Blood Moon again for full value. He eventually scooped.
Round 5: No Opponent 2-0 win
This guy never showed up so I got the win. I later found out that he dropped and never took his name out. A win is a win in my book.
Round 6: Grixis Control 2-0 win
I think I freaked this guy out. He really didn't know what I was playing. Game 1 had a Stormbreath ride to victory. Game 2 he knew what I had but eventually got to 8 mana and hardcast Ugin. It was either he had the counter or didn't. He didn't.
Overall, I love the deck. I ran 61 cards in it because I had no idea what to really cut. I decided that after today it is either going to be Anger or Chandra. Anger is really good but I honestly never saw it. Chandra I saw a few times but really never got to use her. I like her 0 ability but she never really stayed around long enough. Outpost Siege is so much better and harder to deal with. I'm tempted to cut her and go down to 60 cards. Or I might cut Anger as well and go up on the Siege. I'm not too sure yet. I like having an additional board wipe. It felt really good to have pyroclasms in hand. I'm sure if I got Anger i'd have loved it.
So that was my experience at TCG States. If I have next Sunday off I might be going to SCG states for Modern.
Hey buddy! good showing, loved that turn 5 ugin in game 2! shame about the two losses but as you state, they are winnable games, so better luck next time! About your evaluation, you are right, those two cards are my two flex spots, everything else seems to click together!
yea most definitely! i think it was just bad draws in those losses. i really feel that i could have gone 6-0 with this. if i am able to go next sunday to SCG States, I think I'm going to drop the Chandra since Anger of the Gods seems like the better card against a lot of decks. i was really pleased with the deck. when you win with it, you go like over the top. it felt like every card was a win more card, something that made me happy every time i won. and against most decks, they don't expect it to be skred. each time they thought i was burn and sideboarded that way. but then game 2 was like land destruction and colorless artifacts. not having boros reckoners and blasphemous acts were not something i missed.
Still very unsure about dropping the Reckoners; It does make most of their removal dead game 1, but reckoner is such a brick wall vs aggro and it can trade against pretty much everything.
Still very unsure about dropping the Reckoners; It does make most of their removal dead game 1, but reckoner is such a brick wall vs aggro and it can trade against pretty much everything.
i agree with you on this but i honestly wasn't really missing them, like i said before. it just felt like putting him out might have stalled the board but most decks would just fly over you or go through your reckoner. or abrupt decay it. or path it. they have no problem trading a creature for yours. i just feel the spot isn't worth it. maybe down the road i'll consider 2 vs spellskite but a 0/4 wall that i can redirect things to is just better. to me, i just don't like the reckoner plan.
Reckoner is IMO the most important creature in the deck. The ability to add range to sweepers, turn Skred/Combust into wincons, one-for-one with even the fattest of creatures (or allow your Lightning Bolts to 1-for-1 with fatties) and 2-for-1 against smaller creatures and Burn makes it so good. The deck is just not the same without it.
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Reckoner is IMO the most important creature in the deck. The ability to add range to sweepers, turn Skred/Combust into wincons, one-for-one with even the fattest of creatures (or allow your Lightning Bolts to 1-for-1 with fatties) and 2-for-1 against smaller creatures and Burn makes it so good. The deck is just not the same without it.
i'm not disagreeing. you have your opinion and i have mine. it's pretty important in a reckoner skred since you're focusing all your things onto one card. but i really feel that it's not needed in big skred. you don't need to have your one win condition be a creature that you hope to draw and use your burn spells against. it's just not my play style. i really feel like just clearing the way for your koth mountains and stormbreaths is a better game plan. but like i said, everyone i value your opinion. just not the way i want my deck to go right now.
True, but every abrupt decay they spend on them is one less decay to kill your moon and every path they spend on them is one less path to use on your wurmcoils (that's partially why i prefer stormbreath as a finisher, the haste and protection makes it way harder to deal with).
I might still try your way and take them out, to see how it plays out, but i would without a doubt use more stormbreaths to finish the game, being harder to answer. Outpost Siege does become more appealing than Chandra due to lack of blockers. Maybe put the reckoners on the sideboard for game 2, when they realise they have no good targets for a lot of their removal?
True, but every abrupt decay they spend on them is one less decay to kill your moon and every path they spend on them is one less path to use on your wurmcoils (that's partially why i prefer stormbreath as a finisher, the haste and protection makes it way harder to deal with).
I might still try your way and take them out, to see how it plays out, but i would without a doubt use more stormbreaths to finish the game, being harder to answer. Outpost Siege does become more appealing than Chandra due to lack of blockers. Maybe put the reckoners on the sideboard for game 2, when they realise they have no good targets for a lot of their removal?
I've been trying to get my hands on another dragon or two. Trying to get rid of my snapcasters. I would definitely increase them to three and drop a wurmcoil.
I also don't know yet about putting the reckoners in the side. I might consider putting two in main instead of spellskites.
I really like this deck but I don't like how much snow mountains cost. Is there a website to get them for less??? (or can someone point me to the right forum to talk about this)
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How does anyone beat Tron with this deck? I have spent a few weeks piloting it, and every Tron game is an immediate fold. U/W is particularly bad, they just bring in all their talismans, and the Blood Moons are worthless.
I really like this deck but I don't like how much snow mountains cost. Is there a website to get them for less??? (or can someone point me to the right forum to talk about this)
Unfortunately, this deck seems to be real enough that it's causing the price on SCMs to spike, at least relative to the other SC lands. $1-1.50 each is the best price you'll find anywhere.
How does anyone beat Tron with this deck? I have spent a few weeks piloting it, and every Tron game is an immediate fold. U/W is particularly bad, they just bring in all their talismans, and the Blood Moons are worthless.
Tron is a tough matchup. Blood Moon helps a lot in keeping them off of their fatties, but it's very hard to resolve Moon against Ux Tron's Remand, Repeal, Condescend, etc. Artifact destruction to deal with Talismans helps keep two-color blue tron off of their colored mana. Boil can be good. Sowing Salt as well.
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Hello fellow skred players. I’ve been a recent lurker and long-time player of non-mainstream decks in modern, hence my gravitation towards here. It took me a few weeks to put this deck together after taking ideas from different versions and finally playing it last night at a local game store for the first time with 0 testing and a random sub-optimal sideboard. Without further ado, here’s what I put together:
First of all, I wanted to run Stormbreath Dragon in the main but didn’t have any, so I threw in Thundermaw Hellkite, and then took them out for Batterskulls and Godo. Ideally, I would have Stormbreath in the Thundermaw spot (sideboard) with more Dragon’s Claw and a couple Shatterstorm but I both didn’t have them and wanted to try some random things. I’d also throw in some Rending Volley in the side for bigger events.
All in all, I was quite impressed by the deck’s raw power and the fun-factor was indeed high. I think there were about 16 or 18 people playing last night and I came in second with a record of 3-0-1. Here’s a little write up of what I can recall.
Round 1: Abzan lifegain homebrew? 2-0
Game 1: I saw Rhox Faithmender, Trostani, Selesnya’s Voice, Kitchen Finks. Mid- game Blood Moon shuts him out. Koth beats + Batterskull on Reckoner + skred gets me there.
Game 2: Nevermore naming Blood Moon makes my double Blood Moon hand look very awkward. Much life gaining on both sides with me swinging on 2 attack steps with a Batterskull equipped Godo. Finally win after clearing the board with Blasphemous Act and ultimating Koth with 15+ lands. LOLs
Round 2: URb agro 1-1-1
Game 1: Reckoner trades with Tasigur. My removal eats Young Pyromancer and Delver of Secrets but he just gets there faster with Snapcaster Mage and Lightning Bolt.
Game 2: I board in more sweepers and keep the board clean on the first couple turns. A turn 5 Karn with active Koth gets me there.
Game 3: Go to turns with a superior board state. Oh well. Still learning the deck at this point.
Round 3: UWRB control 2-0 (his list was sub-optimal from not owning Path to Exile)
Game 1: Early Blood Moon almost shuts him down but he draws naturally into an Island and Plains and almost finishes me off with Geist of Saint Traft but I stabilize my life with a resolved Godo, grabbing a Batterskull. Koth and batterskull beats proceed to stomp.
Game 2: Early Volcanic Fallout sweeps up Geist and Snapcaster Mage. Koth, into Karn ensues victory.
Round 4: Infect 2-1
Game 1: Opening hand is 2 Blood Moon and 5 land. Meh, ok I keep. Oh, hi infect.
I don’t draw removal so I’m very dead, very quick.
Game 2: He drops 2 Wild Defiance and goes for the win with double Become Immense on an Inkmoth Nexus. I have Boros Reckoner on board with only Scrying Sheets up. With the Wild Defiance triggers on the stack, I exile Simian Spirit Guide, cast bolt targeting Reckoner and redirect at Inkmoth to kill it. The guy is not even mad. He’s laughing. “Good play, sir” “That was a “next level” play”. We’re both laughing at this point. Koth beatdown gets me there afterwards.
Game 3: I draw all my bolts, 2 skreds, and a couple board wipes to keep the table clean. Koth and Chandra mop up afterwards.
The only thing I’ll add was that Relic of Progenitus in the main was a rock star. I have some work to do on the sideboard but I might take this to SCG states this weekend. Stay tuned for another report.
@r5: I've been lurking this thread and looking at various skred lists as well. how often did you find yourself with an unfavorable amount of spirit guides/mind stones compared to action cards? most lists i've looked at run one or the other.
@r5: I've been lurking this thread and looking at various skred lists as well. how often did you find yourself with an unfavorable amount of spirit guides/mind stones compared to action cards? most lists i've looked at run one or the other.
Mind Stone is my preferred of the two because you can cycle it for a card in the later game, meaning it basically counts as an action card. It also provides the ability to curve a t3 4-mana walker into a t4 Dragon.
At the moment though, I'm running a black-splash list with Coldsteel Heart to make up for the Snow slots I lose to having a few fetchlands and a shockland (and it also fixes). In general though, I don't find too many games where I'm desperately out of gas and keep topdecking mana. Scrying Sheets helps a lot with this, as does Chandra, Pyromaster/Outpost Siege, one of which should be a 2-of in every list IMO.
The Simian Spirit Guide version seems better as a more aggressive list featuring a green splash for Tarmogoyf, maindeck Eidolon of the Great Revel, and 4 or more maindeck Blood Moon effects, with less in the way of 4+ mana threats.
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Have you had any trouble getting to 8 mana for Ugin with only 22 lands?
i'd rather use outpost siege than TBR as a four drop.
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love the idea of outpost siege. really interested in doing that.
also. 61 cards? were you ok doing that? was going down to 21 mana for the extra pyroclasm and blood moon good for you? just curious. saw you went 4-0 but definitely curious.
last: did you prefer combust over rending volly? what are your thoughts on shatterstorm?
4x Lightning Bolt
4x Skred
2x Volcanic Fallout
Creature
2x Spellskite
2x Stormbreath Dragon
2x Wurmcoil Engine
Planeswalker
1x Chandra, Pyromaster
4x Koth of the Hammer
1x Ugin, the Spirit Dragon
1x Batterskull
3x Mind Stone
4x Relic of Progenitus
Sorcery
1x Anger of the Gods
2x Pyroclasm
Enchantment
4x Blood Moon
2x Outpost Siege
Land
2x Scrying Sheets
20x Snow-Covered Mountain
2 Sowing Salt
1 Shatterstorm
1 Shattering Spree
2 Pyrite Spellbomb
2 Molten Rain
3 Dragon's Claw
2 Rending Volley
2 boil
So I wound up going 4-2 for 15th out of 60ish. I missed prizes (payout was to top 12) but I had a great time with the deck. So here were my matchups:
Round 1: GR Tron 0-2 Loss
I was stuck on 2 lands for both of these games. I didn't see any of my good stuff. Game 1 I saw 3 Wurmcoil Engines from my opponent. Game 2 I saw 2 Karns. I later found out all my Blood Moons were piled up together on the bottom. So I need to do better shuffling.
Round 2: Zoo 2-0 Win
I didn't really see much from this deck. Game 1 I saw a Tasigur but easily dealt with that with Skred. Blood Moon and Stormbreath killed after that. Game 2 I was able to bring down a Koth turn 4 followed by an Ugin turn 5. Good times.
Round 3: GW Hatebears 0-2 Loss
This matchup should be favorable to me. Both games I saw a turn 2 Sword of War and Peace. I never saw a Skred of Lightning Bolt either games.
Round 4: 4C Midrange 2-1 Win
This was one of my buddies I drove up with. We both knew what we were playing so it was easy to do this game. I lost game 1. Blood Moon gave me game 2. Game 3 had an awesome turn. I cast Blood Moon. He tapped his only two lands to remand it. In response I used Boil. The next turn I was able to play Blood Moon again for full value. He eventually scooped.
Round 5: No Opponent 2-0 win
This guy never showed up so I got the win. I later found out that he dropped and never took his name out. A win is a win in my book.
Round 6: Grixis Control 2-0 win
I think I freaked this guy out. He really didn't know what I was playing. Game 1 had a Stormbreath ride to victory. Game 2 he knew what I had but eventually got to 8 mana and hardcast Ugin. It was either he had the counter or didn't. He didn't.
Overall, I love the deck. I ran 61 cards in it because I had no idea what to really cut. I decided that after today it is either going to be Anger or Chandra. Anger is really good but I honestly never saw it. Chandra I saw a few times but really never got to use her. I like her 0 ability but she never really stayed around long enough. Outpost Siege is so much better and harder to deal with. I'm tempted to cut her and go down to 60 cards. Or I might cut Anger as well and go up on the Siege. I'm not too sure yet. I like having an additional board wipe. It felt really good to have pyroclasms in hand. I'm sure if I got Anger i'd have loved it.
So that was my experience at TCG States. If I have next Sunday off I might be going to SCG states for Modern.
yea most definitely! i think it was just bad draws in those losses. i really feel that i could have gone 6-0 with this. if i am able to go next sunday to SCG States, I think I'm going to drop the Chandra since Anger of the Gods seems like the better card against a lot of decks. i was really pleased with the deck. when you win with it, you go like over the top. it felt like every card was a win more card, something that made me happy every time i won. and against most decks, they don't expect it to be skred. each time they thought i was burn and sideboarded that way. but then game 2 was like land destruction and colorless artifacts. not having boros reckoners and blasphemous acts were not something i missed.
i agree with you on this but i honestly wasn't really missing them, like i said before. it just felt like putting him out might have stalled the board but most decks would just fly over you or go through your reckoner. or abrupt decay it. or path it. they have no problem trading a creature for yours. i just feel the spot isn't worth it. maybe down the road i'll consider 2 vs spellskite but a 0/4 wall that i can redirect things to is just better. to me, i just don't like the reckoner plan.
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i'm not disagreeing. you have your opinion and i have mine. it's pretty important in a reckoner skred since you're focusing all your things onto one card. but i really feel that it's not needed in big skred. you don't need to have your one win condition be a creature that you hope to draw and use your burn spells against. it's just not my play style. i really feel like just clearing the way for your koth mountains and stormbreaths is a better game plan. but like i said, everyone i value your opinion. just not the way i want my deck to go right now.
I might still try your way and take them out, to see how it plays out, but i would without a doubt use more stormbreaths to finish the game, being harder to answer. Outpost Siege does become more appealing than Chandra due to lack of blockers. Maybe put the reckoners on the sideboard for game 2, when they realise they have no good targets for a lot of their removal?
I've been trying to get my hands on another dragon or two. Trying to get rid of my snapcasters. I would definitely increase them to three and drop a wurmcoil.
I also don't know yet about putting the reckoners in the side. I might consider putting two in main instead of spellskites.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
3 Magus of the Moon
4 Simian Spirit Guide
4 Boros Reckoner
2 Thundermaw Hellkite
Instant
4 Lightning Bolt
4 Skred
3 Molten Rain
2 Pyroclasm
Planeswalker
3 Koth of the Hammer
Enchantment
4 Blood Moon
Artifact
3 Relic of Progenitus
Land
22 Snow-Covered Mountain
2 Scrying Sheets
2 Shatterstorm
2 Sowing Salt
2 Stormbreath Dragon
2 Anger of the Gods
2 Dragon's Claw
2 Boiling Seas
1 Wurmcoil Engine
1 Pyroclasm
1 Volcanic Fallout
Unfortunately, this deck seems to be real enough that it's causing the price on SCMs to spike, at least relative to the other SC lands. $1-1.50 each is the best price you'll find anywhere.
Tron is a tough matchup. Blood Moon helps a lot in keeping them off of their fatties, but it's very hard to resolve Moon against Ux Tron's Remand, Repeal, Condescend, etc. Artifact destruction to deal with Talismans helps keep two-color blue tron off of their colored mana. Boil can be good. Sowing Salt as well.
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20 Snow-Covered Mountain
2 Scrying Sheets
Creatures
4 Simian Spirit Guide
4 Boros Reckoner
1 Godo, Bandit Warlord
Planeswalkers
4 Koth of the Hammer
1 Chandra, Pyromaster
1 Karn Liberated
4 Relic of Progenitus
3 Mind Stone
2 Batterskull
Enchantments
4 Blood Moon
Instants
4 Skred
4 Lightning Bolt
Sorcery
2 Pyroclasm
1 Wurmcoil Engine
2 Thundermaw Hellkite
2 Dragon’s Claw
1 Chandra, Pyromaster
2 Magus of the Moon
1 Blasphemous Act
1 Pyrite Spellbomb
2 Volcanic Fallout
2 Anger of the Gods
1 Shattering Spree
First of all, I wanted to run Stormbreath Dragon in the main but didn’t have any, so I threw in Thundermaw Hellkite, and then took them out for Batterskulls and Godo. Ideally, I would have Stormbreath in the Thundermaw spot (sideboard) with more Dragon’s Claw and a couple Shatterstorm but I both didn’t have them and wanted to try some random things. I’d also throw in some Rending Volley in the side for bigger events.
All in all, I was quite impressed by the deck’s raw power and the fun-factor was indeed high. I think there were about 16 or 18 people playing last night and I came in second with a record of 3-0-1. Here’s a little write up of what I can recall.
Round 1: Abzan lifegain homebrew? 2-0
Game 1: I saw Rhox Faithmender, Trostani, Selesnya’s Voice, Kitchen Finks. Mid- game Blood Moon shuts him out. Koth beats + Batterskull on Reckoner + skred gets me there.
Game 2: Nevermore naming Blood Moon makes my double Blood Moon hand look very awkward. Much life gaining on both sides with me swinging on 2 attack steps with a Batterskull equipped Godo. Finally win after clearing the board with Blasphemous Act and ultimating Koth with 15+ lands. LOLs
Round 2: URb agro 1-1-1
Game 1: Reckoner trades with Tasigur. My removal eats Young Pyromancer and Delver of Secrets but he just gets there faster with Snapcaster Mage and Lightning Bolt.
Game 2: I board in more sweepers and keep the board clean on the first couple turns. A turn 5 Karn with active Koth gets me there.
Game 3: Go to turns with a superior board state. Oh well. Still learning the deck at this point.
Round 3: UWRB control 2-0 (his list was sub-optimal from not owning Path to Exile)
Game 1: Early Blood Moon almost shuts him down but he draws naturally into an Island and Plains and almost finishes me off with Geist of Saint Traft but I stabilize my life with a resolved Godo, grabbing a Batterskull. Koth and batterskull beats proceed to stomp.
Game 2: Early Volcanic Fallout sweeps up Geist and Snapcaster Mage. Koth, into Karn ensues victory.
Round 4: Infect 2-1
Game 1: Opening hand is 2 Blood Moon and 5 land. Meh, ok I keep. Oh, hi infect.
I don’t draw removal so I’m very dead, very quick.
Game 2: He drops 2 Wild Defiance and goes for the win with double Become Immense on an Inkmoth Nexus. I have Boros Reckoner on board with only Scrying Sheets up. With the Wild Defiance triggers on the stack, I exile Simian Spirit Guide, cast bolt targeting Reckoner and redirect at Inkmoth to kill it. The guy is not even mad. He’s laughing. “Good play, sir” “That was a “next level” play”. We’re both laughing at this point. Koth beatdown gets me there afterwards.
Game 3: I draw all my bolts, 2 skreds, and a couple board wipes to keep the table clean. Koth and Chandra mop up afterwards.
The only thing I’ll add was that Relic of Progenitus in the main was a rock star. I have some work to do on the sideboard but I might take this to SCG states this weekend. Stay tuned for another report.
Mind Stone is my preferred of the two because you can cycle it for a card in the later game, meaning it basically counts as an action card. It also provides the ability to curve a t3 4-mana walker into a t4 Dragon.
At the moment though, I'm running a black-splash list with Coldsteel Heart to make up for the Snow slots I lose to having a few fetchlands and a shockland (and it also fixes). In general though, I don't find too many games where I'm desperately out of gas and keep topdecking mana. Scrying Sheets helps a lot with this, as does Chandra, Pyromaster/Outpost Siege, one of which should be a 2-of in every list IMO.
The Simian Spirit Guide version seems better as a more aggressive list featuring a green splash for Tarmogoyf, maindeck Eidolon of the Great Revel, and 4 or more maindeck Blood Moon effects, with less in the way of 4+ mana threats.
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