Any suggestions for the sideboard? Most of what I've come up with for it is more removal for creatures, artifacts, and enchantments. Helpful criticism appreciated.
And thank you all for this beautiful primer. I absolutely love playing this, it always makes my opponent smile.
Personally, I've removed Blood Moon for Oblivion Ring in mine - there are just too many artifacts and creatures you need to get rid of, and it doubles as removal as well.
Wrath of God seems an odd choice for an aggro deck.
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I copied your deck yesterday and played a few games with it. it was fun, but very inconsistent. It's too easy to not draw Norin or Ranger the entire game. Purphorous is amazing. Champion of the Parish is a bit lackluster - Ajani's Pridemate usually outshines it by quite a bit, if you draw at least one soul sister. With Purphorous and Pridemate, you have your win conditions already, Champion is only good if you draw neither of these.
I agree that it's crucial to draw a Norin as early as you can. As a result, I have changed my list a little and cut a Ranger of Eos, as it's not as important to draw these, unless you haven't drawn a Norin all game. This way, it lowers our curve a bit. I really enjoy the blood moons in the MB, as they are "free wins" more often then you may think. Most people can't do much with only red mana in the first game, and usually don't have ways to deal with it.
I was thinking of splashing black in for some 4x Dark Confidants. I was thinking of removing the bloodmoons, but I'm not sure if the third colour is necessary.
I disagree about Champion of the Parish. I believe that he is a strong turn 1 drop, which synergies with the entire deck. I often find that he requires less effort than the Ajani's pridemage, as the only life gain relies on drawing and playing a Soul Sister on first turn, which isn't always the best first play. Norin + Champion is just nuts. The champion get's 2 +1/+1 counters by the time it's your turn. I often played him first turn followed by a soul sister and norin on turn two, which is a strong play.
I agree that it's crucial to draw a Norin as early as you can. As a result, I have changed my list a little and cut a Ranger of Eos, as it's not as important to draw these, unless you haven't drawn a Norin all game. This way, it lowers our curve a bit. I really enjoy the blood moons in the MB, as they are "free wins" more often then you may think. Most people can't do much with only red mana in the first game, and usually don't have ways to deal with it.
I was thinking of splashing black in for some 4x Dark Confidants. I was thinking of removing the bloodmoons, but I'm not sure if the third colour is necessary.
I disagree about Champion of the Parish. I believe that he is a strong turn 1 drop, which synergies with the entire deck. I often find that he requires less effort than the Ajani's pridemage, as the only life gain relies on drawing and playing a Soul Sister on first turn, which isn't always the best first play. Norin + Champion is just nuts. The champion get's 2 +1/+1 counters by the time it's your turn. I often played him first turn followed by a soul sister and norin on turn two, which is a strong play.
Interesting. I've been relying on Purphoros or Pridemate + Loyalist as a win condition, so having search ability with Ranger makes it much better. Your route is more aggro, and confidant sounds pretty good: dumping ranger to reduce the curve and getting some card advantage that way.
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Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I'm with SovietOlga all the way. Champion's 1cc is a significant advantage over Ajani's Pridemate. T1 Champion, T2 Sister/Norin is just about the best opening available in this deck, setting you up to swing for 3 on T2, 5+ on T3. Dark Confidant is perfect here: powers up Champion, and Sisters more than counteracts the life loss, especially if you draw Norin. If only I had $300 lying around...
A.J.Gibson, good point about Wrath of God. I liked the idea of sweeping and leaving myself a Norin, a Purphoros, and a Genesis Chamber, but it'll probably work better in the sideboard, for Affinity matchups, etc... I'll switch it out for Oblivion Ring.
Currently, I'm still testing out BWR version; magus would not work in a 3 colour deck. I have thought about this myself in the WR version. However, my reasoning for going with the enchantment version was that lightning bolt is very common, and making all your opponent's lands red might make it easy for them to bolt him, losing tempo. I'll have to test it still. However, I still think the enchantment might be better for its resilience.
Currently, I'm still testing out BWR version; magus would not work in a 3 colour deck. I have thought about this myself in the WR version. However, my reasoning for going with the enchantment version was that lightning bolt is very common, and making all your opponent's lands red might make it easy for them to bolt him, losing tempo. I'll have to test it still. However, I still think the enchantment might be better for its resilience.
I was thinking a 3/2 split. It's okay to have multiple Magus of the Moon because they are, at worst, a Gray Ogre.
I was thinking a 3/2 split. It's okay to have multiple Magus of the Moon because they are, at worst, a Gray Ogre.
I agree that multiple Magus of the Moon doesn't hurt as much as multiple Blood Moon, but just adding more copies doesn't solve the problem of it being very easy to remove, especially given the current prevalence of Lightning Bolt. The other thing to ask yourself is if you're sure you really want 5 Blood Moon effects in this deck MB. It can be a very powerful effect against a lot of decks in the meta, but it does not move you any closer to victory on its own.
That being said, it is a human creature with a somewhat relevant ability, I'm just not convinced that it's our best option. Try it out and let us know how it goes!
It's pretty fun, and wins about turn 6 or 7. My main issue is mana flood. There are no really 'weak' cards, except Norin if you have a Norin already. I haven't put a sideboard together yet. Magma Jet is surprisingly good: how many times have I scryed to find 2 land coming when I'm already flooded? If I could fit more scrying in, it would be good. Suture Priest might also be good.
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I love Genesis Chamber. I'm running 4 with 4 Norin the Wary because they are so great together. Multiple Genesis Chambers are explosive, especially when you have Norin out, and with the Legend rule change, multiple Norin is not bad at all, you usually get two extra ETB triggers for 1R.
I love Genesis Chamber. I'm running 4 with 4 Norin the Wary because they are so great together. Multiple Genesis Chambers are explosive, especially when you have Norin out, and with the Legend rule change, multiple Norin is not bad at all, you usually get two extra ETB triggers for 1R.
I'm finding that as well. I kinda wish I could find more genesis chambers.
I'm finding the Dega version to be pretty good. You know, Bitterblossom would be sick in this deck. Has anyone tried any black cards other than Bob? Maybe Viscera Seer? And what are people putting into the sideboard?
Private Mod Note
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Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
So I'm making a list of sideboard cards with an eye towards what match ups they would be good in. I'm running black, which gives a few extra options. My list:
Infect - Devour Flesh, Runed Halo, Wear/Tear
Aura - Devour Flesh, Runed Halo, Angel's Mercy, Wear/Tear
Living End - Rakdos Charm, Viscera Seer, Rest in Peace
Hate Bears - ?
Tokens - Rakdos Charm, Runed Halo, Thalia, Wear/Tear
Zoo - ?
Anything that can Wrath - Blood Artist, Boros Charm
Private Mod Note
():
Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Why Pain Lands?
Against aggro decks we can't afford lose many points of life, and fetch+shock+seize=death. So, since we get much life if the combo is in board, I think with the pain lands its possible to distribute the life loss in turns.
I was thinking about the draw engine, and 4 dark confidant are better at drawing (earlier) and triggers chambler and the sisters, but as I said before, it's impossible to play with range of eos and purphoros.
The alternative with confidants are to out 3 phyrexian arena and 3 Eos, and add 4 confidant, 2 altar's reap.
This seems pretty good, I might try Phyrexian Arena myself, since Bob seems to be a bolt magnet. I've also been using Magma Jet to even out my deck, but that is turning out to be too weak (2 points is not enough to kill most things I need to kill), so Path might be good.
Private Mod Note
():
Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I think we can cut lightning bolt and add 1 path + 1 dismember
and improve the mana base by changing 1 sulfurous spring for one caves of koilos, because our main turn 1 drops are black and white.
I changed some cards and improved my previous deck. This is the list:
4 Genesis Chamber
4 Soul's Attendant
4 Soul Warden
4 Norin the wary
2 Purphoros, God of the Forge
this is the combo piece, the deck win by dealing damage with Purphoros or making many tokens
to interact with opponent i choose
4 path to exile
2 inquisiton of kozilek
3 duress
3 thoughtseize
PtE must be used only in real dangerous creatures, otherwise we can use ours tokens or take the damage (since we also gain life with the combo)
the hand disruption are for the key cards, usually spells like cranial plating, birthing pod, spreading seas, splinter twin ...
the draw engine
3 Phyrexian Arena
4 Night's Whisper
since we gain a bit of life, I think we can spend this resource to speed up our combo. I dont know about dark confidant, because he is much more vulnerable than phyrexian arena, and can deal serious damage.
4 Lingering Souls
Beside not triggering the genesis chamber, this is excelent card. The two inicial flying spirits will trigger probably the soul's sister only and give us two flying blokers, but the two generated with flashback will trigger the purphoros and give us two flying attackers (and lets not forget the +1/+0 ability)
Lands:
4 marsh flats
3 arid mesa
1 godless shrine
1 blood crypt
1 sacred foundry
2 plains
2 swamp
1 caves of koilos
1 sulfurous spring
2 isolated chapel
2 dragonskull summit
Questions:
Should I use dark confidant? if yes, how many? do I have to make other cards changes with conficant in?
What about the lands choise?
A third Purphoros is needed?
7 hand disruption are too many? (maybe 1-of ravens crime because of the many draws eventually land flood)
Altar's reap, sign in blood or night's wish?
What cards (or decks) can totally dominate this deck in the current meta?
You know, this is very much like the Aristocrats deck. I like the split between life gain and aggro. If you push WBR, I urge putting in Vizkopa Guildmage
It's pretty fun, and wins about turn 6 or 7. My main issue is mana flood. There are no really 'weak' cards, except Norin if you have a Norin already. I haven't put a sideboard together yet. Magma Jet is surprisingly good: how many times have I scryed to find 2 land coming when I'm already flooded? If I could fit more scrying in, it would be good. Suture Priest might also be good.
You said that you would love to add more scrying in, and that your main issue is mana-flood, so what about trying Temple of Triumph/Temple of Silence? You should typically have two lands, minimum, in your starting hand with the number of lands you already run, so it shouldn't disrupt your T1 drop so long as you just don't play the Temple land first. It would serve to stabilize the manabase, give you scry, and shouldn't interfere with the tempo too much due to the CIPT drawback since the average cmc of the deck is so rediculously low.
4 path to exile
2 inquisiton of kozilek
3 duress
3 thoughtseize
PtE must be used only in real dangerous creatures, otherwise we can use ours tokens or take the damage (since we also gain life with the combo)
the hand disruption are for the key cards, usually spells like cranial plating, birthing pod, spreading seas, splinter twin ...
the draw engine
3 Phyrexian Arena
4 Night's Whisper
since we gain a bit of life, I think we can spend this resource to speed up our combo. I dont know about dark confidant, because he is much more vulnerable than phyrexian arena, and can deal serious damage.
...
Questions:
Should I use dark confidant? if yes, how many? do I have to make other cards changes with conficant in?
What about the lands choise?
A third Purphoros is needed?
7 hand disruption are too many? (maybe 1-of ravens crime because of the many draws eventually land flood)
Altar's reap, sign in blood or night's wish?
What cards (or decks) can totally dominate this deck in the current meta?
I'm finding PTE to very useful as well: there are too many must-kill creatures LB can't stop. Scooze and Goyf being the biggies, and so are fliers and infect creatures with rancor. If you end up short on creatures and can't chump, then things get ugly.
Not certain about hand disruption. I ran into a version of this which uses Tidehollow Sculler, but that suffers from the limitation that you have to take the removal or else they'll just use it. The issue with hand disruption is you really want to use it on turn one, but you also want to get your first soul sisters out to take advantage of their early moves.
A card drawing card might not be bad, though Sign in Blood might be a bad choice with it's double black if you have to use it early game. I'm using Bob, and he is a bolt magnet, but arena might be too slow for us. I'll have to try it. Frankly, most of our creatures are 'must answer' threats if they stick around long enough. If I play Champion turn 1, half the time he gets bolted on the spot.
Purphoros is wonderful for us, but drawing 2 (or drawing one in the opening hand) can be really painful. I think of it as a SB card for longer games where we don't get to attack much.
I find the worst decks to fight are the ones with sweepers or with huge amounts of removal. I suspect tokens would be a pain if I ever run into it, and combo is probably bad as well, since we aren't running blue (the color of no-combo).
Private Mod Note
():
Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
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Personally, I've removed Blood Moon for Oblivion Ring in mine - there are just too many artifacts and creatures you need to get rid of, and it doubles as removal as well.
Wrath of God seems an odd choice for an aggro deck.
I'm still working on my SB, but I'm thinking of:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I agree that it's crucial to draw a Norin as early as you can. As a result, I have changed my list a little and cut a Ranger of Eos, as it's not as important to draw these, unless you haven't drawn a Norin all game. This way, it lowers our curve a bit. I really enjoy the blood moons in the MB, as they are "free wins" more often then you may think. Most people can't do much with only red mana in the first game, and usually don't have ways to deal with it.
I was thinking of splashing black in for some 4x Dark Confidants. I was thinking of removing the bloodmoons, but I'm not sure if the third colour is necessary.
I disagree about Champion of the Parish. I believe that he is a strong turn 1 drop, which synergies with the entire deck. I often find that he requires less effort than the Ajani's pridemage, as the only life gain relies on drawing and playing a Soul Sister on first turn, which isn't always the best first play. Norin + Champion is just nuts. The champion get's 2 +1/+1 counters by the time it's your turn. I often played him first turn followed by a soul sister and norin on turn two, which is a strong play.
Interesting. I've been relying on Purphoros or Pridemate + Loyalist as a win condition, so having search ability with Ranger makes it much better. Your route is more aggro, and confidant sounds pretty good: dumping ranger to reduce the curve and getting some card advantage that way.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
A.J.Gibson, good point about Wrath of God. I liked the idea of sweeping and leaving myself a Norin, a Purphoros, and a Genesis Chamber, but it'll probably work better in the sideboard, for Affinity matchups, etc... I'll switch it out for Oblivion Ring.
Currently, I'm still testing out BWR version; magus would not work in a 3 colour deck. I have thought about this myself in the WR version. However, my reasoning for going with the enchantment version was that lightning bolt is very common, and making all your opponent's lands red might make it easy for them to bolt him, losing tempo. I'll have to test it still. However, I still think the enchantment might be better for its resilience.
I was thinking a 3/2 split. It's okay to have multiple Magus of the Moon because they are, at worst, a Gray Ogre.
I agree that multiple Magus of the Moon doesn't hurt as much as multiple Blood Moon, but just adding more copies doesn't solve the problem of it being very easy to remove, especially given the current prevalence of Lightning Bolt. The other thing to ask yourself is if you're sure you really want 5 Blood Moon effects in this deck MB. It can be a very powerful effect against a lot of decks in the meta, but it does not move you any closer to victory on its own.
That being said, it is a human creature with a somewhat relevant ability, I'm just not convinced that it's our best option. Try it out and let us know how it goes!
4 Arid Mesa
2 Blood Crypt
3 Cavern of Souls
2 Godless Shrine
4 Marsh Flats
1 Mountain
1 Plains
2 Sacred Foundry
1 Swamp
4 Ajani's Pridemate
4 Champion of the Parish
4 Dark Confidant
4 Legion Loyalist
4 Norin, the Weary
4 Soul's Attendant
4 Soul Warden
4 Genesis Chamber
Spells - 8
4 Lightning Bolt
4 Magma Jet
It's pretty fun, and wins about turn 6 or 7. My main issue is mana flood. There are no really 'weak' cards, except Norin if you have a Norin already. I haven't put a sideboard together yet. Magma Jet is surprisingly good: how many times have I scryed to find 2 land coming when I'm already flooded? If I could fit more scrying in, it would be good. Suture Priest might also be good.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I'm finding that as well. I kinda wish I could find more genesis chambers.
I'm finding the Dega version to be pretty good. You know, Bitterblossom would be sick in this deck. Has anyone tried any black cards other than Bob? Maybe Viscera Seer? And what are people putting into the sideboard?
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
Jund - Rakdos Charm, Runed Halo, Rest in Peace, Pithing Needle
Melira Pod - Stony Silence, Rakdos Charm, Rest in Peace, Runed Halo, Wear/Tear
Kiki Pod - Stony Silence, Rakdos Charm, Rest in Peace, Runed Halo, Wear/Tear
Affinity - Stony Silence, Rakdos Charm, Wear/Tear, Kataki
UWr - Defence Grid, Rest in Peace, Combust
Tron - Stony Silence, Runed Halo, Pithing Needle, Wear/Tear
Twin - Rakdos Charm, Runed Halo, Angel's Mercy
Storm - Runed Halo, Rest in Peace, Thalia, Story Circle, Angel's Mercy
Burn - Thalia, Wear/Tear, Defence Grid
RDW - ?
Scapeshift - Runed Halo, Angel's Mercy
Infect - Devour Flesh, Runed Halo, Wear/Tear
Aura - Devour Flesh, Runed Halo, Angel's Mercy, Wear/Tear
Living End - Rakdos Charm, Viscera Seer, Rest in Peace
Hate Bears - ?
Tokens - Rakdos Charm, Runed Halo, Thalia, Wear/Tear
Zoo - ?
Anything that can Wrath - Blood Artist, Boros Charm
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
The combo piece:
4 Genesis Chamber
4 Soul Warden
4 Soul's Attendant
4 Norin the Wary
2 Purphoros, God of the Forge
The disrupting combo decks piece:
4 Thoughtseize
3 Inquisition of Kozilek
The aggro stop piece:
3 Path to Exile
2 Dismember
2 Lightning Bolt
The Midrange piece:
3 Range of Eos
4 Phyrexian Arena (we can use dark confidant, but Eos and Purphoros can't be on this deck)
Lands (21):
- Fetch
4 Marsh Flats
2 Arid Mesa
- Shock
2 Godless Shrine
1 Blood Crypt
1 Sacred Foundry
- Basic
2 Swamp
2 Plains
1 Mountain
- Pain
3 Sulfurous Springs
3 Caves of Koilos
Why Pain Lands?
Against aggro decks we can't afford lose many points of life, and fetch+shock+seize=death. So, since we get much life if the combo is in board, I think with the pain lands its possible to distribute the life loss in turns.
I was thinking about the draw engine, and 4 dark confidant are better at drawing (earlier) and triggers chambler and the sisters, but as I said before, it's impossible to play with range of eos and purphoros.
The alternative with confidants are to out 3 phyrexian arena and 3 Eos, and add 4 confidant, 2 altar's reap.
What are ur opinions about the card choices?
This seems pretty good, I might try Phyrexian Arena myself, since Bob seems to be a bolt magnet. I've also been using Magma Jet to even out my deck, but that is turning out to be too weak (2 points is not enough to kill most things I need to kill), so Path might be good.
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
and improve the mana base by changing 1 sulfurous spring for one caves of koilos, because our main turn 1 drops are black and white.
I changed some cards and improved my previous deck. This is the list:
4 Genesis Chamber
4 Soul's Attendant
4 Soul Warden
4 Norin the wary
2 Purphoros, God of the Forge
this is the combo piece, the deck win by dealing damage with Purphoros or making many tokens
to interact with opponent i choose
4 path to exile
2 inquisiton of kozilek
3 duress
3 thoughtseize
PtE must be used only in real dangerous creatures, otherwise we can use ours tokens or take the damage (since we also gain life with the combo)
the hand disruption are for the key cards, usually spells like cranial plating, birthing pod, spreading seas, splinter twin ...
the draw engine
3 Phyrexian Arena
4 Night's Whisper
since we gain a bit of life, I think we can spend this resource to speed up our combo. I dont know about dark confidant, because he is much more vulnerable than phyrexian arena, and can deal serious damage.
4 Lingering Souls
Beside not triggering the genesis chamber, this is excelent card. The two inicial flying spirits will trigger probably the soul's sister only and give us two flying blokers, but the two generated with flashback will trigger the purphoros and give us two flying attackers (and lets not forget the +1/+0 ability)
Lands:
4 marsh flats
3 arid mesa
1 godless shrine
1 blood crypt
1 sacred foundry
2 plains
2 swamp
1 caves of koilos
1 sulfurous spring
2 isolated chapel
2 dragonskull summit
Questions:
Should I use dark confidant? if yes, how many? do I have to make other cards changes with conficant in?
What about the lands choise?
A third Purphoros is needed?
7 hand disruption are too many? (maybe 1-of ravens crime because of the many draws eventually land flood)
Altar's reap, sign in blood or night's wish?
What cards (or decks) can totally dominate this deck in the current meta?
You said that you would love to add more scrying in, and that your main issue is mana-flood, so what about trying Temple of Triumph/Temple of Silence? You should typically have two lands, minimum, in your starting hand with the number of lands you already run, so it shouldn't disrupt your T1 drop so long as you just don't play the Temple land first. It would serve to stabilize the manabase, give you scry, and shouldn't interfere with the tempo too much due to the CIPT drawback since the average cmc of the deck is so rediculously low.
Lantern Control
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Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
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I'm finding PTE to very useful as well: there are too many must-kill creatures LB can't stop. Scooze and Goyf being the biggies, and so are fliers and infect creatures with rancor. If you end up short on creatures and can't chump, then things get ugly.
Not certain about hand disruption. I ran into a version of this which uses Tidehollow Sculler, but that suffers from the limitation that you have to take the removal or else they'll just use it. The issue with hand disruption is you really want to use it on turn one, but you also want to get your first soul sisters out to take advantage of their early moves.
A card drawing card might not be bad, though Sign in Blood might be a bad choice with it's double black if you have to use it early game. I'm using Bob, and he is a bolt magnet, but arena might be too slow for us. I'll have to try it. Frankly, most of our creatures are 'must answer' threats if they stick around long enough. If I play Champion turn 1, half the time he gets bolted on the spot.
Purphoros is wonderful for us, but drawing 2 (or drawing one in the opening hand) can be really painful. I think of it as a SB card for longer games where we don't get to attack much.
Anyone try Zealous Persecution?
I find the worst decks to fight are the ones with sweepers or with huge amounts of removal. I suspect tokens would be a pain if I ever run into it, and combo is probably bad as well, since we aren't running blue (the color of no-combo).
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)