Went undefeated at an FNM. Won some games with Hunted Phantasm beatdown. Won another with 2 Blood Artist combo with Phantasm and another by transforming the deck to basic drownyard control. Right now, I'm looking at possibly cutting one of the alt-win condition (drownyard/colonnade) for better mana. Also, considering cutting some maindeck stuff to get a little counter magic for a true combo/control strategy.
I'd probably cut Drownyard before I'd cut Colonnade. Drownyard again is probably too slow plus Emrakul is a card.
Since Phatasm is a Spirit I'm sure that there could be a way to make a Tribal deck with Tallowisp and Geist of Saint Traft. But I don't know if you wanna go in that direction
I'd probably cut Drownyard before I'd cut Colonnade. Drownyard again is probably too slow plus Emrakul is a card.
Since Phatasm is a Spirit I'm sure that there could be a way to make a Tribal deck with Tallowisp and Geist of Saint Traft. But I don't know if you wanna go in that direction
As you probably can tell, this use to be my standard esper control deck that I morph to modern because of the creature base. Yea, the charms seem worst with the better removal,but I included them base on versatility. Orzhov has the removal, but can bounce a hunted to reignite the combo. But it most likely getting cut for Suture Priest. I'm less willing to part with Azorius because I need card drawing. Maybe I'll flip it for Esper Charm. Curse was the first card I targeted for cutting. Zealous Persecution combos well with Hunted Phantasm, but I don't see it getting as much reach as Supreme Verdict #4 or a Black Sun Zenith.
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4 Blood Artist
2 Wall of Omen
4 Hunted Phantasm
Spells
4 Inquisition of Kozilek
4 Illness in the Ranks
3 Orzhov Charm
2 Azorius Charm
4 Lingering Soul
3 Supreme Verdict
2 Curse of Death's Hold
1 Batterskull
4 Forbidden Orchard
4 Nephalia Drownyard
4 Celestial Colonnade
1 Mystic Gate
3 Scalding Tarns
3 Marsh Flats
1 Watery Grave
1 Hallow Fountain
1 Godless Shrine
1 Island
1 Plains
2 Swamp
2 Oblivion Ring
2 Liliana of the Veil
1 Elspeth, Knight Errant
3 Mana Leak
2 Spell Pierce
1 Remand
4 Intangible Virtue
Went undefeated at an FNM. Won some games with Hunted Phantasm beatdown. Won another with 2 Blood Artist combo with Phantasm and another by transforming the deck to basic drownyard control. Right now, I'm looking at possibly cutting one of the alt-win condition (drownyard/colonnade) for better mana. Also, considering cutting some maindeck stuff to get a little counter magic for a true combo/control strategy.
Cards to consider: Zealous Persecution and Suture Priest for redundancy. I'd probably run Persecution over Curse as it's probably too slow for Modern.
Azorius and Orzhov Charm seem pretty bad when we have access to Path to Exile, Smother, Dismember, Disfigure and friends.
I'd probably cut Drownyard before I'd cut Colonnade. Drownyard again is probably too slow plus Emrakul is a card.
Since Phatasm is a Spirit I'm sure that there could be a way to make a Tribal deck with Tallowisp and Geist of Saint Traft. But I don't know if you wanna go in that direction
As you probably can tell, this use to be my standard esper control deck that I morph to modern because of the creature base. Yea, the charms seem worst with the better removal,but I included them base on versatility. Orzhov has the removal, but can bounce a hunted to reignite the combo. But it most likely getting cut for Suture Priest. I'm less willing to part with Azorius because I need card drawing. Maybe I'll flip it for Esper Charm. Curse was the first card I targeted for cutting. Zealous Persecution combos well with Hunted Phantasm, but I don't see it getting as much reach as Supreme Verdict #4 or a Black Sun Zenith.