The idea behind the deck is fairly straightforward, the goal is to use either thraben doomsayer or bloodline keeper in conjunction with intruder alarm to produce billions of tokens, and stop your opponent the following turn, to help this process along multiple cards with transmute have been added. So far in goldfish games this deck can get its combo off consistently by turn six with the occasionally getting a billion tokens on turn four.
i don't think you need that much transmute action. It's ok to have a few but transmute is slow. I'd add more board control and stall, maybe some counters/removal to gain time and protect your combo.
As for the transmute, i'd only keep the 3cc ones, because it can search for 2 combo pieces, doomslayer and alarm.
I actually had 4 ofs in the original draft of this deck, but I was running into a lot of situations where two intruder alarms in a hand was useless and a transmute into a thraben could have meant comboing out. Just the same I will give the 4 sets some more chances, perhaps I was just having weird luck.
I'm thinking of dropping the bloodline keeper and all the 4 cost transmutes entirely in favor of streamlining things a bit and adding some of the suggestions I'm hearing, objections/opinions?
Personally, I would just drop white and go with blue/black. Lord of lineage is a powerful win condition even without intruder alarm. You could easily run:
besides telling you to play twin or pod, id say stick to your 3 cmc win con. That way you can cut down on transmute and they hit both sides of the combo. Youll need ways to protect your guy the turn he comes out (so counters or Lightning greaves) since they dont have flash or haste. Go up to 4-ofs on the combo pieces and at most 4-of on your transmute. Then add in removal and a bit of deck selection and should be nice. Also white gives you path and some great tech out of the board. Esper mana bases arent that tricky if you have fetches into shocks, but since you aren't running them id say choose one of them and stick with it.
Might be interesting to make this UR and use Kiki-jiki, mirror breaker. I guess that deck is called splintertwin though.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
what I have so far is this
3 bloodline keeper
3 thraben doomsayer
4 drift of phantasms
4 dimir house guard
spells(15)
4 clutch of the undercity
4 perplex
3 dimir machinations
4 serum visions
artifacts
4 chromatic star
enchantment
3 intruder alarm
lands (24)
4 island
4 plains
4 swamp
4 drowned catacomb
4 glacial fortress
4 marsh flats
So folks how can we improve this?
As for the transmute, i'd only keep the 3cc ones, because it can search for 2 combo pieces, doomslayer and alarm.
EDIT: What about Blood Artist and the wardens (Soul Warden, Essense Warden, Soul's Attendant)
BRG Living End
UGWRB Titan Bloom (40% complete)
I'm thinking of dropping the bloodline keeper and all the 4 cost transmutes entirely in favor of streamlining things a bit and adding some of the suggestions I'm hearing, objections/opinions?
UWRUWR Midrange/GeistRWU
Retired
GWBMelira PodBWG
and have yourself a very consistent and PROTECTED combo deck, something that others can't usually say.
Credit to DolZero for this awesome sig!
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic