I like your list with Deathrite Shaman and Batterskull, I have been spending a bit of time testing out Deathrite Shaman and even trying to move this deck into 4C, adding in the green. Still testing out though, but the shamans are just awesome.
Just some of my opinions, it's just my views only. I still prefer to stick with 4 Geist of Saint Traft, he is just straight up a win-con, and he is also a removal against opponent's Geist of Saint Traft. I am still quite iffy about Lingering Souls without weapon support, I'd still prefer kitchen finks since he helps replenish the lifepoint loss from fetch and shocks and is a good persisting wall, or even 2-3 of restoration angel. Hmm this is something I did quite a few times with restoration angel and it is quite neat, I got a Deathrite Shaman in play, my opponent tries to maybe abrupt decay or throw a bolt or a removal at it, in response I activate Deathrite Shaman to "eat up" one of his/her fetches in the grave to get mana, flash in restoration angel and blink Deathrite Shaman out of harm's way, next turn my turn, my opoonent has got a 3/4 flier and a shaman staring at him/her
So wish you all the best for your Modern FNM, I look forward to hearing about your experience there
So after all the deck tweaking, I decided last minute to play 4C Gifts instead of Esper Midrange, and did rather horribly... Oh well
So after all the deck tweaking, I decided last minute to play 4C Gifts instead of Esper Midrange, and did rather horribly... Oh well
Haha, I understand. When I was testing out with DRS. When people see my esper landbase and DRS, they'd say "4C Gifts", but when I drop my GOST on turn 3, I see some frowning faces thinking "ehhhh wth is that???" and I'd be thinking "hehe, guess again"
Or when some people look through the deck, and they just simply throw some kind of sweeping statement (I don't like this kind of comments, hmph they don't really put in enough thought before speaking. And it is hmph irresponsible, they just simply throw a statement at you, but if you follow them, you bear the consequences of the error.) at you "Ah this looks like 4C Gifts, why don't you just play 4C Gifts"
The truth is they may look the same, but they are very different in terms of strategy and difficulty. I heard someone playing 4C Gifts said "4C Gifts is so sensitive, you change it abit, you may have changed everything..."
Our gameplan in Esper Midrange in a nutshell can be said to be having access to play disruption, drain our opponent's resources and we expect to drop a threat by turn 3 to 4 that the opponent needs to deal with (and it can be very difficult to deal with ie. GOST, Finks, Splicer etc), then we go into beatdown mode while we keep on throwing out disruption/removal.
(4C Gifts players may disagree or feel free to add on here, please do so. I am not a Gifts player, I am merely just stating out my observations here) 4C Gifts is definitely more grindy, and expects to grind it out and survive until later turns when they can safely throw out a Gifts or assemble their win cons (ie. Unburial rites + Iona/Elesh), the 4C Gifts pilot need to be much more patient and projects the gameplan further (ya they need to think more, it's not like simply throwing out a GOST, protect him and just keep attacking), this takes thought, time and presents a higher level of difficulty to pilot. Games are often long, and in a tournament setting with time limits, such a deck may be mentally draining and can considerably cause games to just go time-out. But I heard that when played skilfully, a Gifts deck can almost outlast and out-grind any other deck. I respect a skillful Gifts deck pilot, and the level of difficulty to pilot it well, I doubt that for most people, it is a deck that can be last minute taken up and be played with significant success, I believe it needs some practice.
Anyway, better luck again next time Keep it going.
It opts for a a more control, less aggressive approach. I think the inclusion of Jace 4.0 is very interesting and I think it'll become clear in the next short while if he is indeed viable for Modern.
It opts for a a more control, less aggressive approach. I think the inclusion of Jace 4.0 is very interesting and I think it'll become clear in the next short while if he is indeed viable for Modern.
Hmm interesting, the deck operates on a more controlling level. Any idea on how it improves/affects the match-ups?
It opts for a a more control, less aggressive approach. I think the inclusion of Jace 4.0 is very interesting and I think it'll become clear in the next short while if he is indeed viable for Modern.
That guy has been playing that deck for a while. It's fine, it's not the best deck, but it's not the worst.
But otherwise it's pretty much all here, esper charm, geist, snapcaster, lilly, lingering souls etc.
Need to have a think after seeing this.
Glad to know that this thread could be of some use to you
There are two versions here, one that uses geist which resembles more or UW/UWR, and the Shaman version which resembles more of jund. Both still have more room for refining.
I find obzedat an interesting idea, has it been working out well for you?
True, since modern is a very fast format, it is safer to keep the curve low.
I don't run sculler in my geist version (since it is creature-light), but I do so in the deathrite shaman version. A lot of people say that shaman is a good card, and can be played in any BG deck, IMO that is not true, because people can easily just bolt/disfigure etc. it, IMO it should be played in decks with a lot of creatures that "needs to be dealt with", that way with the limited removal in the opponent's hand, he's gonna have a hard time thinking which to target (instead of easily just shooting a lonely shaman), Sculler helps to meet this objective, let's say there's such a scenario: opponent only has a bolt in hand, you got a liliana in the hand and a shaman and a sculler (that exiled maybe let's say tarmogoyf) on the board, your opponent is gonna be in the position of having to make a choice. Another very common example, is a shaman standing next to dark confidant, if your opponent has only 1 removal/ enough mana to only cast 1 removal then he's gonna have to choose.
Yes truly, T1 shaman/inquistion, T2 Sculler, T3 clique indeed sets up a lot of hand disruption. Cliques are good for also the flying 3/1 body, and sometimes simply taking away just 1 card from the opponent's could be all it takes to totally foil his gameplan.
I think you are coming up with a lot of interesting new ideas, please keep it going, I am sure after some testing and finetuning you can come out with a very solid modern esper deck, please do keep me posted about your new findings then
I borrowed fenrisian's black spot removal suite but i've gone with 2 restoration angels and 2 makeshift mannequin at the top of the curve.
Makeshift mannequin has great synergy with all the creatures with EtB effects and can return a geist to the battlefield at instant speed with no drawback because of hexproof. So in UWr geist can dodge damage all day with restoration angel but they have no out against the legend rule, we can mannequin our geist back in when they both die in a mirror match.
It also opens up the possibility of cutting down on 2 instant speed removal and adding 2 shriekmaw instead as well as a some fulminator mage in the s/b.
The reason being that every modern thread i've been on recently people are commenting on how greedy modern land bases are, so i think mannequin + fulminator could be a legitimate form of disruption to get our geist's through. I'd have to rethink paths though with the lack of synergy.
We'll see if i get the time to test the theory.
Makeshift Mannequin is interesting (anyway I think you repeated them in your sorcery section of your list). Please keep us updated on how its working out for you
Yes, indeed I run a lot of spot removal in this deck. Even more so now, after the nerfing of storm and eggs. Interesting that modern is becoming a creature heavy format And that makes spot removal effective against most of the field (not all though. decks like UWR ajani control, esper teachings etc. dodges all that).
Hi guys. I am a URW geist Player (Ex patriot delver player). I am testing a lot these days since i'll have a GPT next week to afford. I have found that i do very badly against black decks since their discard spells really I talked with an Esper player and a BUG player and they both were URW players before. They told they abandoned it properly because Black is definitely better. Should i try to switch to Esper? i don't own Liliana, but i see lists that just do not carry it. Now my choice is to go back to patriot delver with lynxes, or to try esper. Any advice?
Hi iamghost, welcome to this thread, wolf here I understand the power of black spells, which I have also highlighted in this thread that how black discard seemingly overpowers blue countermagic in modern. There are 2 versions of this deck here, one that works with geist that resembles UWR midrange more, and the shaman version, which resembles BUG/Jund more (but lacking goyfs).
Since you were playing UWR geist, I would presume that you may wanna try the geist version. Should you wish to try the geist version, I would like to highlight to you some notes first
- This deck is slower than UWR geist. It focus more establishing a firm control over the boardstate and then goes into near inevitable beatdown, rather than focusing on lifetotals. Therefore, it is considerably more on the controllish side and cannot steal games away by burning that UWR can. As a result, the difficulty level may be higher. Also, it has a harder matchup against RDW since it has no lightning helix to help mitigate burn.
- This deck simply just walks over goyf, almost any removal in this deck can kill goyf. Therefore, it is more resilient against goyf than UWR.
- I must say that based of my games, this deck has a favorable matchup against UWR. We have so many answers against them.
- This deck relies on recursion and discard (to selectively neg the opponent) to generate it's virtual CA. It has no card draw, the downside is that if you open with a subpar hand, you can't rely on drawing into better cards, on the other hand, due to this inherent drawback, you should seek to fill up this deck with strong independent spells, and so you would topdeck better.
- This deck has a stronger matchup against combo, due to its heavy disruption package that is made up of a combination of discard and counters.
- Creeping tarpits are within boltable range, but their cheaper activation cost and being unblockable, provides very solid inevitability.
- Liliana is a choice in this deck, you may prefer an instant speed sac spell like geth's verdict/devour flesh. I remembered I had a game against a rg tron player and he dropped an emrakul, he thought he was winning, then I responded with an instant speed geth's verdict, and he was just taken by surprise haha.
IMO you would need some practice with this deck, so I wouldn't really suggest it if you do not have much time left for the GPT. Jund Midrange would be a much safer choice but I am not sure if you have the goyfs and bobs. But if you have the cards readily available for this deck now, perhaps try out a few games and see how you feel about it. This deck is still developing, I would surely appreciate more inputs and feedback from you all I would also very appreciate if the esper player that you talked to could share his esper list with us
I'm currently also working on a version of this deck. When I started with T1.M I first played UR Gifts Storm and Robots. After the ban of Seething Song, I started playing WUR Delver and then turned into a more UWR Control like version.
Playing UWR Control I found myself really grinding out my matchups. Games took really long time because of stare down situations between threads while keeping mana open for counter spells. Well counter magic in modern can't really prevent unfair things from happening. UWR IMHO is a more reactive Deck that is good at staying in the game but has a problem finishing the game in a reasonable amount of time.
Playing Esper Midrange and therefore having access to black I find myself having quicker and more favorable matchups. Using discard, especially Inquisition of Kozilek, which is ridiculously good in Modern, and black removal, it's much easier to setup a situation in which a flipped Delver of Secrets, Geist of Saint Traft or Vendilion Clique wins the game unrivaled.
I'm really excited about Night's Whisper as a one off. In the early games it's a really cost effective way to refill your hand and with Snapcaster Mage in the late game it's even more ridiculous card advantage. I'm also using Serum Visions. On the one hand because I play Delver and on the other it helps to seal the game when setting up your draws.
A Member of my playtest team suggested Spellstutter Sprite instead of Delver but I'm not convinced because it does not really represent a quick clock.
Im not really happy with Spell Snare right now. I also want to ask you about your expieriences with Lingering Souls because I think they are not that good in the offense without Swords or anything to equip them with.
Greets /zen
*while(true);
Thanks for joining in our work in building an esper deck. If I am not wrong, I see your version as more tempo-oriented, so I would recommend Remand perhaps pover mana leaks. Yup I wouldn't suggest spellstutter sprite either, but what was your team mate's reasoning for suggesting that card? Indeed lingering souls would very much benefit from equipment but in modern, being able to summon up to 4 flying bodies with just 1 card is something that most people find it very hard to deal with other than using sweepers. Plus, it is a sorcery type of threat, which adds to your threat count and adds to the sorcery instant density that you need to flip delver
I am not so sure about far away, how is it going for you? Thoughtseize is definitely IMO a must play, especially when you are playing discard spells, it is good to have at least 6 of such spells in your deck, that gives a good chance for you to cast it T1. Zealous Persecution is very interesting indeed.
I'm testing this deck for a while now. Still trying out some changes from time to time. Especially the sideboard isn't set so far. Would be great to get some criticism.
Just to throw in my two cents, here is the list I'm currently running. I love playing 3 of the best creatures available in modern right now in one deck. It holds its own quite well at local tourneys and I've yet to lose a match to UWr. Its matchup against burn doesn't seem great though. Sideboard is still a work in progress, but packs mostly combo and affinity hate.
What do you guys think of Vapor Snag? My build doesn't run any counters othan a pair of spell pierce. I feel that the Snag really helps with tempo. Perhaps I should find room for some remand/mana leak?
What do you guys think of Vapor Snag? My build doesn't run any counters othan a pair of spell pierce. I feel that the Snag really helps with tempo. Perhaps I should find room for some remand/mana leak?
Well are we trying for a tempo build or midrange?
I have been following this thread and although I don't play the deck I would like to see it take off well, I'm a big fan of Esper.
The downside I feel with Vapor Snag is there are some modern decks out there, specifically combo, that play little to no creatures making it a dead card and its also card disadvantage. But yes great for tempo. I would say its worth a try with many of those creatures less combo decks on the disadvantage after the banned stuff.
But I have looked at these Esper Delver builds without GoST and I feel whats the point of white? Your better off in red and Grixis, but that's my opinion.
EDIT: Oh sorry that's a DRS in your list! My bad. Although I seen /zen has a delver
Anyone still testing this deck? I really dig midrange decks but Junk and Jund are so stinking expensive! I thought this deck looked sort of interesting.
So here we are, after a few iterations I want to share with you my current list. After slowly reducing the number of Geist of Saint Traft, he is now gone completely. With the format IMHO slowly solidifying towards creature based utility and combat tapping out for Geist of Saint Traft on Turn 3 evolves as a problem.
With only Vendilion Clique as a legendary creature, I removed Shizo, Death's Storehouse and Castle Eiganjo and added Ghost Quarter. On the one side because it enhances the Tron matchup and on the other side because it supports the plan of the deck, to take the opponent's options early in the game.
Despite the fact Night's Whisper was very good I have now removed it because I added Dark Confidant and it was absolutely worth it. One does not simply underestimated the influence of Bob Maher :wink:.
Currently, I would like a little more pressure as well as gain life and think about adding swords to but still can not decide. Maybe someone of you has an idea.
Greets /zen
*while(true);
I'm a bit confused, how are these midrange decks? The top of your curve is...Clique? I'm really looking for a midrange deck thats a wee bit cheaper than Jund or Junk and I was thinking this could be it but it looks more like a control/hand disruption kinda thing?
I'm a bit confused, how are these midrange decks? The top of your curve is...Clique? I'm really looking for a midrange deck thats a wee bit cheaper than Jund or Junk and I was thinking this could be it but it looks more like a control/hand disruption kinda thing?
You're right, I think that list doesn't exactly fit the "midrange" definition. My list keeps in the Geist. I mean, you don't HAVE to slam it turn 3 if you want cast disruption or keep up counter magic. I also don't think Serum Visions is necessary in a non-combo deck since you shouldn't mind drawing any of your deck.
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So after all the deck tweaking, I decided last minute to play 4C Gifts instead of Esper Midrange, and did rather horribly... Oh well
How is Geth's Verdict going to be worse than Devour Flesh? Since, Geth's makes your opponent lose 1 life, while Devour Flesh gains them life.
Haha, I understand. When I was testing out with DRS. When people see my esper landbase and DRS, they'd say "4C Gifts", but when I drop my GOST on turn 3, I see some frowning faces thinking "ehhhh wth is that???" and I'd be thinking "hehe, guess again"
Or when some people look through the deck, and they just simply throw some kind of sweeping statement (I don't like this kind of comments, hmph they don't really put in enough thought before speaking. And it is hmph irresponsible, they just simply throw a statement at you, but if you follow them, you bear the consequences of the error.) at you "Ah this looks like 4C Gifts, why don't you just play 4C Gifts"
The truth is they may look the same, but they are very different in terms of strategy and difficulty. I heard someone playing 4C Gifts said "4C Gifts is so sensitive, you change it abit, you may have changed everything..."
Our gameplan in Esper Midrange in a nutshell can be said to be having access to play disruption, drain our opponent's resources and we expect to drop a threat by turn 3 to 4 that the opponent needs to deal with (and it can be very difficult to deal with ie. GOST, Finks, Splicer etc), then we go into beatdown mode while we keep on throwing out disruption/removal.
(4C Gifts players may disagree or feel free to add on here, please do so. I am not a Gifts player, I am merely just stating out my observations here) 4C Gifts is definitely more grindy, and expects to grind it out and survive until later turns when they can safely throw out a Gifts or assemble their win cons (ie. Unburial rites + Iona/Elesh), the 4C Gifts pilot need to be much more patient and projects the gameplan further (ya they need to think more, it's not like simply throwing out a GOST, protect him and just keep attacking), this takes thought, time and presents a higher level of difficulty to pilot. Games are often long, and in a tournament setting with time limits, such a deck may be mentally draining and can considerably cause games to just go time-out. But I heard that when played skilfully, a Gifts deck can almost outlast and out-grind any other deck. I respect a skillful Gifts deck pilot, and the level of difficulty to pilot it well, I doubt that for most people, it is a deck that can be last minute taken up and be played with significant success, I believe it needs some practice.
Anyway, better luck again next time Keep it going.
Modern Esper Midrange
EDH Jenara ETB
So this deck seems to be popping up more often now since the bannings, and I think that Esper Midrange and Esper Control are virtually the same thing.
Here's a decklist I found from MODO:
chepa (3-1)
Modern Daily #5019711 on 02/14/2013
2 Jace, Architect of Thought
3 Liliana of the Veil
Creatures (3)
3 Snapcaster Mage
Artifacts (1)
1 Batterskull
Instants (16)
1 Disfigure
1 Dismember
3 Esper Charm
3 Mana Leak
3 Path to Exile
2 Remand
1 Spell Pierce
2 Spell Snare
Sorceries (10)
2 Damnation
4 Inquisition of Kozilek
3 Lingering Souls
1 Thoughtseize
1 Celestial Colonnade
3 Creeping Tar Pit
4 Darkslick Shores
1 Godless Shrine
1 Hallowed Fountain
2 Island
4 Marsh Flats
2 Misty Rainforest
1 Plains
1 Swamp
2 Tectonic Edge
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Watery Grave
1 Batterskull
1 Damnation
2 Disenchant
1 Dismember
2 Nihil Spellbomb
1 Path to Exile
2 Shadow of Doubt
1 Tectonic Edge
1 Thoughtseize
2 Timely Reinforcements
1 Wurmcoil Engine
It opts for a a more control, less aggressive approach. I think the inclusion of Jace 4.0 is very interesting and I think it'll become clear in the next short while if he is indeed viable for Modern.
Hmm interesting, the deck operates on a more controlling level. Any idea on how it improves/affects the match-ups?
Modern Esper Midrange
EDH Jenara ETB
That guy has been playing that deck for a while. It's fine, it's not the best deck, but it's not the worst.
http://forums.mtgsalvation.com/showthread.php?t=464813
10 Creatures:
4 Snapcaster Mage
4 Geist of Saint Traft
2 Vendilion Clique
17 Instants
4 Path to Exile
3 Mana Leak
4 Disfigure
2 Go for the throat
2 Geth's Verdict
2 Smother
9 Sorcery
4 Lingering Souls
4 Inquisition of Kozilek
1 Thoughtseize
24 Lands:
4 Marsh Flats
4 Creeping Tar Pit
1 Celestial Colonade
1 Vault of the Archangels
1 Eiganjo Castle
1 Misty Rainforest
1 Hallowed Fountain
1 Godless Shrine
2 Watery Grave
1 Scalding Tarn
1 Arid Mesa
1 Island
1 Plains
1 Swamp
1 Darkslick Shores
2 Seachrome coast
2 Supreme Verdict
2 Surgical Extraction
2 Negates
2 Stony Silence
2 Celestial Purge
2 Torpor Orb
3 Timely Reinforcements
An updated recent version.
Modern Esper Midrange
EDH Jenara ETB
Glad to know that this thread could be of some use to you
There are two versions here, one that uses geist which resembles more or UW/UWR, and the Shaman version which resembles more of jund. Both still have more room for refining.
I find obzedat an interesting idea, has it been working out well for you?
Modern Esper Midrange
EDH Jenara ETB
I don't run sculler in my geist version (since it is creature-light), but I do so in the deathrite shaman version. A lot of people say that shaman is a good card, and can be played in any BG deck, IMO that is not true, because people can easily just bolt/disfigure etc. it, IMO it should be played in decks with a lot of creatures that "needs to be dealt with", that way with the limited removal in the opponent's hand, he's gonna have a hard time thinking which to target (instead of easily just shooting a lonely shaman), Sculler helps to meet this objective, let's say there's such a scenario: opponent only has a bolt in hand, you got a liliana in the hand and a shaman and a sculler (that exiled maybe let's say tarmogoyf) on the board, your opponent is gonna be in the position of having to make a choice. Another very common example, is a shaman standing next to dark confidant, if your opponent has only 1 removal/ enough mana to only cast 1 removal then he's gonna have to choose.
Yes truly, T1 shaman/inquistion, T2 Sculler, T3 clique indeed sets up a lot of hand disruption. Cliques are good for also the flying 3/1 body, and sometimes simply taking away just 1 card from the opponent's could be all it takes to totally foil his gameplan.
I think you are coming up with a lot of interesting new ideas, please keep it going, I am sure after some testing and finetuning you can come out with a very solid modern esper deck, please do keep me posted about your new findings then
Modern Esper Midrange
EDH Jenara ETB
Makeshift Mannequin is interesting (anyway I think you repeated them in your sorcery section of your list). Please keep us updated on how its working out for you
Yes, indeed I run a lot of spot removal in this deck. Even more so now, after the nerfing of storm and eggs. Interesting that modern is becoming a creature heavy format And that makes spot removal effective against most of the field (not all though. decks like UWR ajani control, esper teachings etc. dodges all that).
Modern Esper Midrange
EDH Jenara ETB
Hi iamghost, welcome to this thread, wolf here I understand the power of black spells, which I have also highlighted in this thread that how black discard seemingly overpowers blue countermagic in modern. There are 2 versions of this deck here, one that works with geist that resembles UWR midrange more, and the shaman version, which resembles BUG/Jund more (but lacking goyfs).
Since you were playing UWR geist, I would presume that you may wanna try the geist version. Should you wish to try the geist version, I would like to highlight to you some notes first
- This deck is slower than UWR geist. It focus more establishing a firm control over the boardstate and then goes into near inevitable beatdown, rather than focusing on lifetotals. Therefore, it is considerably more on the controllish side and cannot steal games away by burning that UWR can. As a result, the difficulty level may be higher. Also, it has a harder matchup against RDW since it has no lightning helix to help mitigate burn.
- This deck simply just walks over goyf, almost any removal in this deck can kill goyf. Therefore, it is more resilient against goyf than UWR.
- I must say that based of my games, this deck has a favorable matchup against UWR. We have so many answers against them.
- This deck relies on recursion and discard (to selectively neg the opponent) to generate it's virtual CA. It has no card draw, the downside is that if you open with a subpar hand, you can't rely on drawing into better cards, on the other hand, due to this inherent drawback, you should seek to fill up this deck with strong independent spells, and so you would topdeck better.
- This deck has a stronger matchup against combo, due to its heavy disruption package that is made up of a combination of discard and counters.
- Creeping tarpits are within boltable range, but their cheaper activation cost and being unblockable, provides very solid inevitability.
- Liliana is a choice in this deck, you may prefer an instant speed sac spell like geth's verdict/devour flesh. I remembered I had a game against a rg tron player and he dropped an emrakul, he thought he was winning, then I responded with an instant speed geth's verdict, and he was just taken by surprise haha.
IMO you would need some practice with this deck, so I wouldn't really suggest it if you do not have much time left for the GPT. Jund Midrange would be a much safer choice but I am not sure if you have the goyfs and bobs. But if you have the cards readily available for this deck now, perhaps try out a few games and see how you feel about it. This deck is still developing, I would surely appreciate more inputs and feedback from you all I would also very appreciate if the esper player that you talked to could share his esper list with us
Modern Esper Midrange
EDH Jenara ETB
Thanks for joining in our work in building an esper deck. If I am not wrong, I see your version as more tempo-oriented, so I would recommend Remand perhaps pover mana leaks. Yup I wouldn't suggest spellstutter sprite either, but what was your team mate's reasoning for suggesting that card? Indeed lingering souls would very much benefit from equipment but in modern, being able to summon up to 4 flying bodies with just 1 card is something that most people find it very hard to deal with other than using sweepers. Plus, it is a sorcery type of threat, which adds to your threat count and adds to the sorcery instant density that you need to flip delver
Modern Esper Midrange
EDH Jenara ETB
Modern Esper Midrange
EDH Jenara ETB
-2 Restoration Angel
-1 Liliana
-4 Mana leak
+4 Dark confidant
+3 Spell Pierce
4 Deathrite Shaman
4 Geist of Saint Traft
4 Snapcaster Mage
Planeswalkers (3)
2 Liliana of the Veil
1 Jace, Architect of Thought
Sorceries (8)
4 Inquisition of Kozilek
4 Lingering Souls
Instants (13)
4 Path to Exile
3 Mana Leak
2 Disfigure
2 Esper Charm
1 Go for the Throat
1 Smother
4 Marsh Flats
4 Misty Rainforest
4 Creeping Tar Pit
1 Celestial Colonnade
1 Godless Shrine
1 Hallowed Fountain
1 Watery Grave
1 Overgrown Tomb
1 Temple Garden
1 Seachrome Coast
1 Darkslick Shores
1 Plains
1 Swamp
2 Tectonic Edge
Well are we trying for a tempo build or midrange?
I have been following this thread and although I don't play the deck I would like to see it take off well, I'm a big fan of Esper.
The downside I feel with Vapor Snag is there are some modern decks out there, specifically combo, that play little to no creatures making it a dead card and its also card disadvantage. But yes great for tempo. I would say its worth a try with many of those creatures less combo decks on the disadvantage after the banned stuff.
But I have looked at these Esper Delver builds without GoST and I feel whats the point of white? Your better off in red and Grixis, but that's my opinion.
EDIT: Oh sorry that's a DRS in your list! My bad. Although I seen /zen has a delver
I'm a bit confused, how are these midrange decks? The top of your curve is...Clique? I'm really looking for a midrange deck thats a wee bit cheaper than Jund or Junk and I was thinking this could be it but it looks more like a control/hand disruption kinda thing?
You're right, I think that list doesn't exactly fit the "midrange" definition. My list keeps in the Geist. I mean, you don't HAVE to slam it turn 3 if you want cast disruption or keep up counter magic. I also don't think Serum Visions is necessary in a non-combo deck since you shouldn't mind drawing any of your deck.